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| 1 | /* | 1 | /* | 
| 2 |   Simple DirectMedia Layer | 2 |   Simple DirectMedia Layer | 
| 3 |   Copyright (C) 1997- | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 4 | 4 | ||
| 5 |   This software is provided 'as-is', without any express or implied | 5 |   This software is provided 'as-is', without any express or implied | 
| 6 |   warranty.  In no event will the authors be held liable for any damages | 6 |   warranty.  In no event will the authors be held liable for any damages | 
| 7 |   arising from the use of this software. | 7 |   arising from the use of this software. | 
| 8 | 8 | ||
| Line 172... | Line 172... | ||
| 172 |  *  Get the implementation dependent name of a game controller. | 172 |  *  Get the implementation dependent name of a game controller. | 
| 173 |  *  This can be called before any controllers are opened. | 173 |  *  This can be called before any controllers are opened. | 
| 174 |  *  If no name can be found, this function returns NULL. | 174 |  *  If no name can be found, this function returns NULL. | 
| 175 |  */ | 175 |  */ | 
| 176 | extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); | 176 | extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); | 
| - | 177 | ||
| - | 178 | /** | |
| - | 179 |  *  Get the mapping of a game controller. | |
| - | 180 |  *  This can be called before any controllers are opened. | |
| - | 181 |  * | |
| - | 182 |  *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available | |
| - | 183 |  */ | |
| - | 184 | extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); | |
| 177 | 185 | ||
| 178 | /** | 186 | /** | 
| 179 |  *  Open a game controller for use. | 187 |  *  Open a game controller for use. | 
| 180 |  *  The index passed as an argument refers to the N'th game controller on the system. | 188 |  *  The index passed as an argument refers to the N'th game controller on the system. | 
| 181 |  *  This index is not the value which will identify this controller in future | 189 |  *  This index is not the value which will identify this controller in future | 
| Line 193... | Line 201... | ||
| 193 | 201 | ||
| 194 | /** | 202 | /** | 
| 195 |  *  Return the name for this currently opened controller | 203 |  *  Return the name for this currently opened controller | 
| 196 |  */ | 204 |  */ | 
| 197 | extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); | 205 | extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); | 
| - | 206 | ||
| - | 207 | /** | |
| - | 208 |  *  Get the player index of an opened game controller, or -1 if it's not available | |
| - | 209 |  * | |
| - | 210 |  *  For XInput controllers this returns the XInput user index. | |
| - | 211 |  */ | |
| - | 212 | extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); | |
| 198 | 213 | ||
| 199 | /** | 214 | /** | 
| 200 |  *  Get the USB vendor ID of an opened controller, if available. | 215 |  *  Get the USB vendor ID of an opened controller, if available. | 
| 201 |  *  If the vendor ID isn't available this function returns 0. | 216 |  *  If the vendor ID isn't available this function returns 0. | 
| 202 |  */ | 217 |  */ | 
| Line 342... | Line 357... | ||
| 342 |  * | 357 |  * | 
| 343 |  *  The button indices start at index 0. | 358 |  *  The button indices start at index 0. | 
| 344 |  */ | 359 |  */ | 
| 345 | extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, | 360 | extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, | 
| 346 | SDL_GameControllerButton button); | 361 | SDL_GameControllerButton button); | 
| - | 362 | ||
| - | 363 | /** | |
| - | 364 |  *  Trigger a rumble effect | |
| - | 365 |  *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. | |
| - | 366 |  * | |
| - | 367 |  *  \param gamecontroller The controller to vibrate | |
| - | 368 |  *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF | |
| - | 369 |  *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF | |
| - | 370 |  *  \param duration_ms The duration of the rumble effect, in milliseconds | |
| - | 371 |  * | |
| - | 372 |  *  \return 0, or -1 if rumble isn't supported on this joystick | |
| - | 373 |  */ | |
| - | 374 | extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); | |
| 347 | 375 | ||
| 348 | /** | 376 | /** | 
| 349 |  *  Close a controller previously opened with SDL_GameControllerOpen(). | 377 |  *  Close a controller previously opened with SDL_GameControllerOpen(). | 
| 350 |  */ | 378 |  */ | 
| 351 | extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); | 379 | extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); |