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This program was long distributed as a [donationware](https://en.wikipedia.org/wiki/Donationware), but I eventually made it open source. It's still working well in 2024 on Windows 11.
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This program was long distributed as a [donationware](https://en.wikipedia.org/wiki/Donationware), but I eventually made it open source. It's still working well in 2024 on Windows 11.
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If I were to redo it today, it would probably be a mobile app reusing a 3rd-party 3D engine (e.g. Unity, Unreal or Godot) instead of writing my own engine like I did here.
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If I were to redo it today, it would probably be a mobile app reusing a 3rd-party 3D engine (e.g. Unity, Unreal or Godot) instead of writing my own engine like I did here.
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This was the first game I ever did seriously, and it aged not too bad. I don't feel shame in 2024 at how it looks. Rest assured that my quality of coding has much evolved since :)
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This was the first game I ever did seriously, and it aged not too bad. I don't feel shame in 2024 at how it looks. Rest assured that my quality of coding has much evolved since :)
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## Characteristics
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All this code was written from scratch by me with zero initial knowledge, so certainly some things might not be done in the orthodox way.
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- Direct3D 9 rendering engine with mirroring effects, materials, depth and stencil buffers.
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- OpenAL spatialized sound.
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- Supports all Windows versions from Windows XP up to Windows 11.
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- Chess game annotations, load/save, resume.
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- Forsyth-Edwards and PGN parsers.
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- UCI and CECP engine connectors to connect popular engines such as [Crafty](https://craftychess.com/), [Stockfish](https://stockfishchess.org/), etc (I did not develop chess engines myself, though).
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- Network play on the [FICS server](https://www.freechess.org/) (ICS protocol compatible).
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- Instant messaging between online chess players (good old MSN-like).
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- Easily skinnable and translation system (most skins and translations here were actually user contributions).
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## How to build
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## How to build
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Open the Visual Studio solution file -> Generate.
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Open the Visual Studio solution file -> Generate.
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