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9 | This program was long distributed as a [donationware](https://en.wikipedia.org/wiki/Donationware), but I eventually made it open source. It's still working well in 2024 on Windows 11. |
9 | This program was long distributed as a [donationware](https://en.wikipedia.org/wiki/Donationware), but I eventually made it open source. It's still working well in 2024 on Windows 11. |
10 | 10 | ||
11 | If I were to redo it today, it would probably be a mobile app reusing a 3rd-party 3D engine (e.g. Unity, Unreal or Godot) instead of writing my own engine like I did here. |
11 | If I were to redo it today, it would probably be a mobile app reusing a 3rd-party 3D engine (e.g. Unity, Unreal or Godot) instead of writing my own engine like I did here. |
12 | 12 | ||
13 | This was the first game I ever did seriously, and it aged not too bad. I don't feel shame in 2024 at how it looks. Rest assured that my quality of coding has much evolved since :) |
13 | This was the first game I ever did seriously, and it aged not too bad. I don't feel shame in 2024 at how it looks. Rest assured that my quality of coding has much evolved since :) |
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- | 15 | ## Characteristics |
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- | 17 | All this code was written from scratch by me with zero initial knowledge, so certainly some things might not be done in the orthodox way. |
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- | 19 | - Direct3D 9 rendering engine with mirroring effects, materials, depth and stencil buffers. |
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- | 20 | - OpenAL spatialized sound. |
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- | 21 | - Supports all Windows versions from Windows XP up to Windows 11. |
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- | 22 | - Chess game annotations, load/save, resume. |
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- | 23 | - Forsyth-Edwards and PGN parsers. |
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- | 24 | - UCI and CECP engine connectors to connect popular engines such as [Crafty](https://craftychess.com/), [Stockfish](https://stockfishchess.org/), etc (I did not develop chess engines myself, though). |
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- | 25 | - Network play on the [FICS server](https://www.freechess.org/) (ICS protocol compatible). |
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- | 26 | - Instant messaging between online chess players (good old MSN-like). |
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- | 27 | - Easily skinnable and translation system (most skins and translations here were actually user contributions). |
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14 | 28 | ||
15 | ## How to build |
29 | ## How to build |
16 | 30 | ||
17 | Open the Visual Studio solution file -> Generate. |
31 | Open the Visual Studio solution file -> Generate. |
18 | 32 |