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1 | # Carmageddon |
1 | # Carmageddon |
2 | 2 | ||
3 |
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3 | <img src="https://i.postimg.cc/YMHpV6Nb/temp-Imagehx1-Pj4.jpg" alt="FreeBSD screenshot" width="640" /> |
4 | 4 | ||
5 | ## Rationale |
5 | ## Rationale |
6 | 6 | ||
7 | This is my fork of [Dethrace](https://github.com/dethrace-labs/dethrace). I came across this reimplementation of the |
7 | This is my fork of [Dethrace](https://github.com/dethrace-labs/dethrace). I came across this reimplementation of the 1997 wrecking racing game Carmageddon and helped the authors with a few contributions (audio in cutscenes, FreeBSD build, PRNG). I changed the build system so that it builds with the tools at hand on Linux, FreeBSD and Windows. |
8 | 8 | ||
9 | When I notified the authors of Dethrace that the [BRender engine sources](https://github.com/foone/BRender-v1.3.2) (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from |
9 | When I notified the authors of Dethrace that the [BRender engine sources](https://github.com/foone/BRender-v1.3.2) (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from 1997. This caused an objective (although hopefully temporary) quality regression and I decided to maintain my own fork at this point. |
10 | 10 | ||
11 | I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer. |
11 | I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer. |
12 | 12 | ||
13 | Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk. |
13 | Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk. |
14 | 14 |