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Rev 5 Rev 10
Line 1... Line 1...
1
3									// Number of special volume types
1
3									// Number of special volume types
2
//(&`.Zk’UYl1ch"_+|Œ`.™!B
2
// Special volume type #1
3
0.2									// gravity multiplier
3
0.2									// gravity multiplier
4
50									// viscosity multiplier
4
50									// viscosity multiplier
5
0									// Car damage per millisecond
5
0									// Car damage per millisecond
6
0.002								// Pedestrian damage per millisecond
6
0.002								// Pedestrian damage per millisecond
7
0									// camera effect index
7
0									// camera effect index
Line 9... Line 9...
9
M25.MAT								// Windscreen material to use
9
M25.MAT								// Windscreen material to use
10
5100								// Sound ID of entry noise
10
5100								// Sound ID of entry noise
11
5100								// Sound ID of exit noise
11
5100								// Sound ID of exit noise
12
2									// Engine noise index
12
2									// Engine noise index
13
1									// material index
13
1									// material index
14
//(&`.Zk’UYl1ch"_+|Œ`.™!A
14
// Special volume type #2
15
1									// gravity multiplier
15
1									// gravity multiplier
16
1									// viscosity multiplier
16
1									// viscosity multiplier
17
0									// Car damage per millisecond
17
0									// Car damage per millisecond
18
0									// Pedestrian damage per millisecond
18
0									// Pedestrian damage per millisecond
19
-1									// camera effect index
19
-1									// camera effect index
Line 21... Line 21...
21
TUNNSCRN.MAT						// Windscreen material to use
21
TUNNSCRN.MAT						// Windscreen material to use
22
-1									// Sound ID of entry noise
22
-1									// Sound ID of entry noise
23
-1									// Sound ID of exit noise
23
-1									// Sound ID of exit noise
24
1									// Engine noise index
24
1									// Engine noise index
25
0									// material index
25
0									// material index
26
//(&`.Zk’UYl1ch"_+|Œ`.™!@
26
// Special volume type #3
27
1									// gravity multiplier
27
1									// gravity multiplier
28
1									// viscosity multiplier
28
1									// viscosity multiplier
29
0									// Car damage per millisecond
29
0									// Car damage per millisecond
30
0									// Pedestrian damage per millisecond
30
0									// Pedestrian damage per millisecond
31
-1									// camera effect index
31
-1									// camera effect index