Rev 5 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 5 | Rev 10 | ||
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Line 1... | Line 1... | ||
1 | 3 // Number of special volume types |
1 | 3 // Number of special volume types |
2 | // |
2 | // Special volume type #1 |
3 | 0.2 // gravity multiplier |
3 | 0.2 // gravity multiplier |
4 | 50 // viscosity multiplier |
4 | 50 // viscosity multiplier |
5 | 0 // Car damage per millisecond |
5 | 0 // Car damage per millisecond |
6 | 0.002 // Pedestrian damage per millisecond |
6 | 0.002 // Pedestrian damage per millisecond |
7 | 0 // camera effect index |
7 | 0 // camera effect index |
Line 9... | Line 9... | ||
9 | M25.MAT // Windscreen material to use |
9 | M25.MAT // Windscreen material to use |
10 | 5100 // Sound ID of entry noise |
10 | 5100 // Sound ID of entry noise |
11 | 5100 // Sound ID of exit noise |
11 | 5100 // Sound ID of exit noise |
12 | 2 // Engine noise index |
12 | 2 // Engine noise index |
13 | 1 // material index |
13 | 1 // material index |
14 | // |
14 | // Special volume type #2 |
15 | 1 // gravity multiplier |
15 | 1 // gravity multiplier |
16 | 1 // viscosity multiplier |
16 | 1 // viscosity multiplier |
17 | 0 // Car damage per millisecond |
17 | 0 // Car damage per millisecond |
18 | 0 // Pedestrian damage per millisecond |
18 | 0 // Pedestrian damage per millisecond |
19 | -1 // camera effect index |
19 | -1 // camera effect index |
Line 21... | Line 21... | ||
21 | TUNNSCRN.MAT // Windscreen material to use |
21 | TUNNSCRN.MAT // Windscreen material to use |
22 | -1 // Sound ID of entry noise |
22 | -1 // Sound ID of entry noise |
23 | -1 // Sound ID of exit noise |
23 | -1 // Sound ID of exit noise |
24 | 1 // Engine noise index |
24 | 1 // Engine noise index |
25 | 0 // material index |
25 | 0 // material index |
26 | // |
26 | // Special volume type #3 |
27 | 1 // gravity multiplier |
27 | 1 // gravity multiplier |
28 | 1 // viscosity multiplier |
28 | 1 // viscosity multiplier |
29 | 0 // Car damage per millisecond |
29 | 0 // Car damage per millisecond |
30 | 0 // Pedestrian damage per millisecond |
30 | 0 // Pedestrian damage per millisecond |
31 | -1 // camera effect index |
31 | -1 // camera effect index |