Rev 5 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 5 | Rev 10 | ||
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35 | // Cars to use as defaults: |
35 | // Cars to use as defaults: |
36 | BLKEAGLE.TXT |
36 | BLKEAGLE.TXT |
37 | ANNIECAR.TXT |
37 | ANNIECAR.TXT |
38 | 0 // Frame rate knobbler for action replay saving (zero = none) |
38 | 0 // Frame rate knobbler for action replay saving (zero = none) |
39 | 1.0 // Opponent nastiness influencer, < 1 = nicer, > 1 = nastier (values between 0.1 and 10 should do) |
39 | 1.0 // Opponent nastiness influencer, < 1 = nicer, > 1 = nastier (values between 0.1 and 10 should do) |
40 | // |
40 | // Default underwater special volume parameters |
41 | 0.2 // gravity multiplier |
41 | 0.2 // gravity multiplier |
42 | 50 // viscosity multiplier |
42 | 50 // viscosity multiplier |
43 | 0 // Car damage per millisecond |
43 | 0 // Car damage per millisecond |
44 | 0.002 // Pedestrian damage per millisecond |
44 | 0.002 // Pedestrian damage per millisecond |
45 | 0 // camera effect index |
45 | 0 // camera effect index |
Line 50... | Line 50... | ||
50 | 2 // Engine noise index |
50 | 2 // Engine noise index |
51 | 0 // material index |
51 | 0 // material index |
52 | 0,2000,5000,10000,20000 // Starting money in network mode (for each skill level) |
52 | 0,2000,5000,10000,20000 // Starting money in network mode (for each skill level) |
53 | 30 // Starting time in network mod ('Tag') |
53 | 30 // Starting time in network mod ('Tag') |
54 | 30 // Starting time in network mod ('Fox') |
54 | 30 // Starting time in network mod ('Fox') |
55 | //( |
55 | // Repair cost for each net game type (cred per % damage) |
56 | 15,15,7.5,7.5,7.5,7.5,7.5 |
56 | 15,15,7.5,7.5,7.5,7.5,7.5 |
57 | // |
57 | // Recovery cost for each net game type |
58 | 1000,1000,1000,1000,1000,1000,1000 |
58 | 1000,1000,1000,1000,1000,1000,1000 |
59 | // |
59 | // Car softness factor for each net game type |
60 | 1.0,1.5,1.5,1.5,1.5,1.5,1.5 |
60 | 1.0,1.5,1.5,1.5,1.5,1.5,1.5 |
61 | ///Car-to-car damage multiplier for each net game type |
61 | ///Car-to-car damage multiplier for each net game type |
62 | 2.0,3.0,1.0,1.0,1.0,1.0,1.0 |
62 | 2.0,3.0,1.0,1.0,1.0,1.0,1.0 |
63 | // |
63 | // Score targets for each net game type |
64 | 0,3,50,0,0,60,240 |
64 | 0,3,50,0,0,60,240 |
65 | 90 // Pickup respawn min time (seconds) |
65 | 90 // Pickup respawn min time (seconds) |
66 | 60 // Pickup respawn max extra time (seconds) |
66 | 60 // Pickup respawn max extra time (seconds) |
67 | 60 // Demo race rank equivalent |
67 | 60 // Demo race rank equivalent |
68 | 2 // Demo armour level |
68 | 2 // Demo armour level |
Line 72... | Line 72... | ||
72 | 16 |
72 | 16 |
73 | 12 |
73 | 12 |
74 | 22 |
74 | 22 |
75 | 19 |
75 | 19 |
76 | 7 |
76 | 7 |
77 | // |
77 | // default Gravity Multiplier |
78 | 1 |
78 | 1 |
79 | // |
79 | // Flic sound delays |
80 | 0 // Delay (in seconds) before sound during pre-smack flic |
80 | 0 // Delay (in seconds) before sound during pre-smack flic |
81 | 0 // Delay (in seconds) before sound during post-smack flic |
81 | 0 // Delay (in seconds) before sound during post-smack flic |
82 | 0 // Delay (in seconds) before sound during 'not in demo' flic |
82 | 0 // Delay (in seconds) before sound during 'not in demo' flic |
83 | 0 // Delay (in seconds) before sound during post-demo slideshow flic |
83 | 0 // Delay (in seconds) before sound during post-demo slideshow flic |