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527 | </ul> |
527 | </ul> |
528 | <p>Please however note that your changes will be taken in account the next time you run the software.</p> |
528 | <p>Please however note that your changes will be taken in account the next time you run the software.</p> |
529 | 529 | ||
530 | <a name="faq7"></a> |
530 | <a name="faq7"></a> |
531 | <h3>How to switch language?<br />How to add a new translation?</h3> |
531 | <h3>How to switch language?<br />How to add a new translation?</h3> |
532 | <p>The software comes in |
532 | <p>The software comes in 7 languages at the moment, <i>french</i> (the creator's native language), <i>english</i> (main international language for the moment), <i>russian</i>, <i>german</i>, <i>italian</i>, <i>dutch</i> and <i>norwegian</i>. The initial choice of the language is automatic and happens according to the language of your Windows operating system.</p> |
533 | <p>If you nevertheless wish to display another language, select it in the <i>Display</i> tab in the Game Options menu (also available through the F4 key). The changes apply as soon as you validate the options by clicking the OK button.</p> |
533 | <p>If you nevertheless wish to display another language, select it in the <i>Display</i> tab in the Game Options menu (also available through the F4 key). The changes apply as soon as you validate the options by clicking the OK button.</p> |
534 | <p>In the same way, to add a new translation for a new language, duplicate one of the existing files (most preferably one that corresponds to a language that you are able to translate), give it the name of the language that you want (for example <i>Russian.ini</i>)*, then open this file with a text editor and translate each of the phrases this file contains. <i>Important: do not translate the <b>labels</b> before these phrases! Labels are what precede the "equal" sign (=) before each phrase. These labels must stay untranslated so that the software recognizes the phrases to which they correspond.</i></p> |
534 | <p>In the same way, to add a new translation for a new language, duplicate one of the existing files (most preferably one that corresponds to a language that you are able to translate), give it the name of the language that you want (for example <i>Russian.ini</i>)*, then open this file with a text editor and translate each of the phrases this file contains. <i>Important: do not translate the <b>labels</b> before these phrases! Labels are what precede the "equal" sign (=) before each phrase. These labels must stay untranslated so that the software recognizes the phrases to which they correspond.</i></p> |
535 | <p><br /><i>* If you wish your new translation to be automatically chosen by the software, make sure to name it according to the language of your operating system.</i></p> |
535 | <p><br /><i>* If you wish your new translation to be automatically chosen by the software, make sure to name it according to the language of your operating system.</i></p> |
536 | 536 | ||
537 | <a name="faq8"></a> |
537 | <a name="faq8"></a> |
538 | <h3>How to use another chess engine?</h3> |
538 | <h3>How to use another chess engine?</h3> |
539 | <p>Chess Giants comes with the <b>Crafty</b>, <b>Fruit</b>, <b> |
539 | <p>Chess Giants comes with the <b>Crafty</b>, <b>Fruit Reloaded</b>, <b>Toga II</b>, <b>Senpai</b>, <b>Texel</b> and <b>Stockfish</b> chess engines but can work with many others.</p> |
540 | <p>To select the chess engine that will be your computer opponent, head up to the Game Options menu (also accessible via the F4 key) and choose the program to use in the drop-down list at the top of the <i>Computer</i> tab. Note however that you cannot switch to another engine in the middle of a game. If you ask so while a game versus the computer is currently playing, the change will actually happen at the next game.</p> |
540 | <p>To select the chess engine that will be your computer opponent, head up to the Game Options menu (also accessible via the F4 key) and choose the program to use in the drop-down list at the top of the <i>Computer</i> tab. Note however that you cannot switch to another engine in the middle of a game. If you ask so while a game versus the computer is currently playing, the change will actually happen at the next game.</p> |
541 | <p><i>N. B.: if you're an advanced user, know that it is possible to add new chess engines to Chess Giants. To do so, use the <i>Add/Modify chess engines</i> command in the <i>« ? »</i> menu. To add a new chess engine, create a new folder and copy the <code>engine.ini</code> and <code>init.txt</code> files from the folder of an already existing engine (for example, GNU Chess). Place them in the folder of your new chess engine, and edit them so that they reflect the particularities of the engine you are setting up. The inline comments in those files will explain to you the role of each parameter. Chess Giants was written to support the maximum engines that communicate in text mode, as well of type CECP (also known as "WinBoard" engines, for example: Crafty), as of type UCI (recent engines such as Fruit, Shredder or Stockfish). See the Crafty configuration file for a CECP engine example and the Stockfish one for a UCI example.</i></p> |
541 | <p><i>N. B.: if you're an advanced user, know that it is possible to add new chess engines to Chess Giants. To do so, use the <i>Add/Modify chess engines</i> command in the <i>« ? »</i> menu. To add a new chess engine, create a new folder and copy the <code>engine.ini</code> and <code>init.txt</code> files from the folder of an already existing engine (for example, GNU Chess). Place them in the folder of your new chess engine, and edit them so that they reflect the particularities of the engine you are setting up. The inline comments in those files will explain to you the role of each parameter. Chess Giants was written to support the maximum engines that communicate in text mode, as well of type CECP (also known as "WinBoard" engines, for example: Crafty), as of type UCI (recent engines such as Fruit, Shredder or Stockfish). See the Crafty configuration file for a CECP engine example and the Stockfish one for a UCI example.</i></p> |
542 | </div> |
542 | </div> |
543 | 543 | ||
544 | <p align="right"><a href="#toc"><img src="helpfiles/button-home.png" title="Click here to return to the table of contents" /></a></p> |
544 | <p align="right"><a href="#toc"><img src="helpfiles/button-home.png" title="Click here to return to the table of contents" /></a></p> |