Subversion Repositories Games.Carmageddon

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    LOG_INFO("OpenGL vendor string: %s", glGetString(GL_VENDOR));
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    LOG_INFO("OpenGL vendor string: %s", glGetString(GL_VENDOR));
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    LOG_INFO("OpenGL renderer string: %s", glGetString(GL_RENDERER));
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    LOG_INFO("OpenGL renderer string: %s", glGetString(GL_RENDERER));
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    LOG_INFO("OpenGL version string: %s", glGetString(GL_VERSION));
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    LOG_INFO("OpenGL version string: %s", glGetString(GL_VERSION));
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    LOG_INFO("OpenGL shading language version string: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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    LOG_INFO("OpenGL shading language version string: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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    if (glGetString(GL_SHADING_LANGUAGE_VERSION) == NULL) {
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        LOG_PANIC("GL_SHADING_LANGUAGE_VERSION is null");
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    }
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    LoadShaders();
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    LoadShaders();
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    SetupFullScreenRectGeometry();
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    SetupFullScreenRectGeometry();
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    // config
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    // config