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| Rev 1 | Rev 10 | ||
|---|---|---|---|
| Line 23... | Line 23... | ||
| 23 | /* | 23 | /* | 
| 24 |  * Entity action | 24 |  * Entity action | 
| 25 |  * | 25 |  * | 
| 26 |  * ASM 242C | 26 |  * ASM 242C | 
| 27 |  */ | 27 |  */ | 
| - | 28 | #define seq c1 | |
| 28 | void e_bonus_action (U8 e) | 29 | void e_bonus_action (U8 e) | 
| 29 | { | 30 | { | 
| 30 | if (E_RICK_STTST (E_RICK_STZOMBIE)) | 31 | if (E_RICK_STTST (E_RICK_STZOMBIE)) | 
| 31 | return; | 32 | return; // don't pick up stuff when we're dead | 
| 32 | 33 | ||
| - | 34 | #define seq c1 | |
| - | 35 | ||
| 33 | if ( | 36 | if (ent_ents[e].seq == 0) | 
| 34 |    { | 37 |    { | 
| - | 38 | if (e_rick_boxtest (e)) | |
| - | 39 |       { | |
| 35 | game_score += 500; | 40 | game_score += 500; | 
| 36 | syssnd_play (WAV_BONUS, 1); | 41 | syssnd_play (WAV_BONUS, 1); | 
| 37 | map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; | 42 | map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; | 
| 38 | ent_ents[e]. | 43 | ent_ents[e].seq = 1; | 
| - | 44 | ent_ents[e].sprite = 0xad; // flying number '500' | |
| - | 45 | ent_ents[e].front = TRUE; | |
| - | 46 | ent_ents[e].y -= 0x08; | |
| - | 47 |       } | |
| 39 |    } | 48 |    } | 
| - | 49 | else if ((ent_ents[e].seq > 0) && (ent_ents[e].seq < 10)) | |
| - | 50 |    { | |
| - | 51 | ent_ents[e].seq++; | |
| - | 52 | ent_ents[e].y -= 2; // raise the floating number progressively during 10 frames | |
| - | 53 |    } | |
| - | 54 |    else | |
| - | 55 | ent_ents[e].n = 0; | |
| 40 | } | 56 | } |