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36 | #include "spark.h" |
36 | #include "spark.h" |
37 | #include "trig.h" |
37 | #include "trig.h" |
38 | #include "utility.h" |
38 | #include "utility.h" |
39 | #include "world.h" |
39 | #include "world.h" |
40 | 40 | ||
41 | #include "brender.h" |
41 | #include "brender/brender.h" |
42 | 42 | ||
43 | int gGame_initialized; |
43 | int gGame_initialized; |
44 | int gBr_initialized; |
44 | int gBr_initialized; |
45 | int gBrZb_initialized; |
45 | int gBrZb_initialized; |
46 | int gInitialisation_finished; |
46 | int gInitialisation_finished; |
Line 236... | Line 236... | ||
236 | NOT_IMPLEMENTED(); |
236 | NOT_IMPLEMENTED(); |
237 | } |
237 | } |
238 | 238 | ||
239 | // IDA: void __cdecl AllocateStandardLamp() |
239 | // IDA: void __cdecl AllocateStandardLamp() |
240 | void AllocateStandardLamp(void) { |
240 | void AllocateStandardLamp(void) { |
241 | br_actor* lamp; |
- | |
242 | int i; |
- | |
243 | - | ||
244 | for (i = 0; i < gNumber_of_lights; i++) { |
- | |
245 |
|
241 | //br_actor* lamp; // Pierre-Marie Baty -- unused variable |
246 | lamp = gLight_array[i]->children; |
- | |
247 | if (lamp) { |
- | |
248 | BrActorRemove(lamp); |
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249 |
|
242 | //int i; // Pierre-Marie Baty -- unused variable |
250 | BrActorFree(lamp); |
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251 |
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243 | STUB(); |
252 | BrLightEnable(gLight_array[i]); |
- | |
253 | } |
- | |
254 | } |
244 | } |
255 | 245 | ||
256 | // IDA: void __cdecl InitializeBRenderEnvironment() |
246 | // IDA: void __cdecl InitializeBRenderEnvironment() |
257 | void InitializeBRenderEnvironment(void) { |
247 | void InitializeBRenderEnvironment(void) { |
258 | br_model* arrow_model; |
248 | br_model* arrow_model; |