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| 1 | #include "depth.h" |
1 | #include "depth.h" |
| 2 | 2 | ||
| 3 | #include " |
3 | #include "brender.h" |
| 4 | #include "displays.h" |
4 | #include "displays.h" |
| 5 | #include "errors.h" |
5 | #include "errors.h" |
| 6 | #include "globvars.h" |
6 | #include "globvars.h" |
| 7 | #include "globvrkm.h" |
7 | #include "globvrkm.h" |
| 8 | #include "globvrpb.h" |
8 | #include "globvrpb.h" |
| Line 337... | Line 337... | ||
| 337 | gHorizon_material = BrMaterialLoad(the_path); |
337 | gHorizon_material = BrMaterialLoad(the_path); |
| 338 | if (gHorizon_material == NULL) { |
338 | if (gHorizon_material == NULL) { |
| 339 | FatalError(kFatalError_FindSkyMaterial_S, "HORIZON.MAT"); // 2nd argument added |
339 | FatalError(kFatalError_FindSkyMaterial_S, "HORIZON.MAT"); // 2nd argument added |
| 340 | } |
340 | } |
| 341 | gHorizon_material->index_blend = BrPixelmapAllocate(BR_PMT_INDEX_8, 256, 256, NULL, 0); |
341 | gHorizon_material->index_blend = BrPixelmapAllocate(BR_PMT_INDEX_8, 256, 256, NULL, 0); |
| 342 | - | ||
| 343 | // HACK: moved below loop |
- | |
| 344 |
|
342 | BrTableAdd(gHorizon_material->index_blend); |
| 345 | for (i = 0; i < 256; i++) { |
343 | for (i = 0; i < 256; i++) { |
| 346 | for (j = 0; j < 256; j++) { |
344 | for (j = 0; j < 256; j++) { |
| 347 | *((tU8*)gHorizon_material->index_blend->pixels + 256 * i + j) = j; |
345 | *((tU8*)gHorizon_material->index_blend->pixels + 256 * i + j) = j; |
| 348 | } |
346 | } |
| 349 | } |
347 | } |
| 350 | // HACK: this should be above the for loop. Haven't been able to figure out how this is working in OG, as changes made to the pixelmap |
- | |
| 351 | // don't update the stored copy without calling `BrTableUpdate`. |
- | |
| 352 | BrTableAdd(gHorizon_material->index_blend); |
- | |
| 353 | - | ||
| 354 | gHorizon_material->flags |= BR_MATF_PERSPECTIVE; |
348 | gHorizon_material->flags |= BR_MATF_PERSPECTIVE; |
| 355 | BrMaterialAdd(gHorizon_material); |
349 | BrMaterialAdd(gHorizon_material); |
| 356 | gForward_sky_model = CreateHorizonModel(gCamera); |
350 | gForward_sky_model = CreateHorizonModel(gCamera); |
| 357 | gRearview_sky_model = CreateHorizonModel(gRearview_camera); |
351 | gRearview_sky_model = CreateHorizonModel(gRearview_camera); |
| 358 | BrModelAdd(gForward_sky_model); |
352 | BrModelAdd(gForward_sky_model); |
| Line 822... | Line 816... | ||
| 822 | camera_ptr->field_of_view += 0x1c7; // 2.4993896484375 degrees |
816 | camera_ptr->field_of_view += 0x1c7; // 2.4993896484375 degrees |
| 823 | if (camera_ptr->field_of_view > 0x78e3) { // 169.9969482421875 degrees |
817 | if (camera_ptr->field_of_view > 0x78e3) { // 169.9969482421875 degrees |
| 824 | camera_ptr->field_of_view = 0x78e3; |
818 | camera_ptr->field_of_view = 0x78e3; |
| 825 | } |
819 | } |
| 826 | #ifdef DETHRACE_FIX_BUGS |
820 | #ifdef DETHRACE_FIX_BUGS |
| 827 | sprintf(s, "Camera angle increased to %f", (float) |
821 | sprintf(s, "Camera angle increased to %f", (float)BrAngleToDegree(camera_ptr->field_of_view)); |
| 828 | #else |
822 | #else |
| 829 | sprintf(s, "Camera angle increased to %d", gProgram_state.current_depth_effect.end); |
823 | sprintf(s, "Camera angle increased to %d", gProgram_state.current_depth_effect.end); |
| 830 | #endif |
824 | #endif |
| 831 | NewTextHeadupSlot(4, 0, 500, -1, s); |
825 | NewTextHeadupSlot(4, 0, 500, -1, s); |
| 832 | } |
826 | } |
| Line 844... | Line 838... | ||
| 844 | camera_ptr->field_of_view -= 0x1c7; // 2.4993896484375 degrees |
838 | camera_ptr->field_of_view -= 0x1c7; // 2.4993896484375 degrees |
| 845 | if (camera_ptr->field_of_view < 0x71c) { // 9.99755859375 degrees |
839 | if (camera_ptr->field_of_view < 0x71c) { // 9.99755859375 degrees |
| 846 | camera_ptr->field_of_view = 0x71c; |
840 | camera_ptr->field_of_view = 0x71c; |
| 847 | } |
841 | } |
| 848 | #ifdef DETHRACE_FIX_BUGS |
842 | #ifdef DETHRACE_FIX_BUGS |
| 849 | sprintf(s, "Camera angle decreased to %f", (float) |
843 | sprintf(s, "Camera angle decreased to %f", (float)BrAngleToDegree(camera_ptr->field_of_view)); |
| 850 | #else |
844 | #else |
| 851 | sprintf(s, "Camera angle decreased to %d", gProgram_state.current_depth_effect.end); |
845 | sprintf(s, "Camera angle decreased to %d", gProgram_state.current_depth_effect.end); |
| 852 | #endif |
846 | #endif |
| 853 | NewTextHeadupSlot(4, 0, 500, -1, s); |
847 | NewTextHeadupSlot(4, 0, 500, -1, s); |
| 854 | } |
848 | } |
| Line 922... | Line 916... | ||
| 922 | } |
916 | } |
| 923 | 917 | ||
| 924 | // IDA: void __cdecl ToggleSky() |
918 | // IDA: void __cdecl ToggleSky() |
| 925 | void ToggleSky(void) { |
919 | void ToggleSky(void) { |
| 926 | LOG_TRACE("()"); |
920 | LOG_TRACE("()"); |
| - | 921 | ||
| 927 |
|
922 | SetSkyTextureOn(!GetSkyTextureOn()); |
| - | 923 | if (gProgram_state.current_depth_effect.sky_texture != NULL) { |
|
| - | 924 | NewTextHeadupSlot(4, 0, 2000, -4, GetMiscString(kMiscString_SkyTextureOn)); |
|
| - | 925 | } else if (gSwap_sky_texture != NULL) { |
|
| - | 926 | NewTextHeadupSlot(4, 0, 2000, -4, GetMiscString(kMiscString_SkyTextureOff)); |
|
| - | 927 | } else { |
|
| - | 928 | NewTextHeadupSlot(4, 0, 2000, -4, GetMiscString(kMiscString_ThereIsNoSkyTextureForThisRace)); |
|
| - | 929 | } |
|
| 928 | } |
930 | } |
| 929 | 931 | ||
| 930 | // IDA: int __cdecl GetDepthCueingOn() |
932 | // IDA: int __cdecl GetDepthCueingOn() |
| 931 | int GetDepthCueingOn(void) { |
933 | int GetDepthCueingOn(void) { |
| 932 | LOG_TRACE("()"); |
934 | LOG_TRACE("()"); |
| Line 966... | Line 968... | ||
| 966 | } |
968 | } |
| 967 | 969 | ||
| 968 | // IDA: void __cdecl ToggleDepthCueing() |
970 | // IDA: void __cdecl ToggleDepthCueing() |
| 969 | void ToggleDepthCueing(void) { |
971 | void ToggleDepthCueing(void) { |
| 970 | LOG_TRACE("()"); |
972 | LOG_TRACE("()"); |
| - | 973 | ||
| - | 974 | SetDepthCueingOn(!GetDepthCueingOn()); |
|
| - | 975 | if (gProgram_state.current_depth_effect.type != eDepth_effect_none) { |
|
| - | 976 | NewTextHeadupSlot(4, 0, 2000, -4, GetMiscString(kMiscString_DepthCueingOn)); |
|
| - | 977 | } else if (gSwap_depth_effect_type != eDepth_effect_none) { |
|
| - | 978 | NewTextHeadupSlot(4, 0, 2000, -4, GetMiscString(kMiscString_DepthCueingOff)); |
|
| 971 |
|
979 | } else { |
| - | 980 | NewTextHeadupSlot(4, 0, 2000, -4, GetMiscString(kMiscString_ThereIsNoDepthCueingForThisRace)); |
|
| - | 981 | } |
|
| 972 | } |
982 | } |
| 973 | 983 | ||
| 974 | // IDA: void __cdecl ChangeDepthEffect() |
984 | // IDA: void __cdecl ChangeDepthEffect() |
| 975 | void ChangeDepthEffect(void) { |
985 | void ChangeDepthEffect(void) { |
| 976 | //br_scalar x1; // Pierre-Marie Baty -- unused variable |
986 | //br_scalar x1; // Pierre-Marie Baty -- unused variable |
| Line 980... | Line 990... | ||
| 980 | //br_scalar z1; // Pierre-Marie Baty -- unused variable |
990 | //br_scalar z1; // Pierre-Marie Baty -- unused variable |
| 981 | //br_scalar z2; // Pierre-Marie Baty -- unused variable |
991 | //br_scalar z2; // Pierre-Marie Baty -- unused variable |
| 982 | //br_scalar distance; // Pierre-Marie Baty -- unused variable |
992 | //br_scalar distance; // Pierre-Marie Baty -- unused variable |
| 983 | //tSpecial_volume* special_volume; // Pierre-Marie Baty -- unused variable |
993 | //tSpecial_volume* special_volume; // Pierre-Marie Baty -- unused variable |
| 984 | LOG_TRACE("()"); |
994 | LOG_TRACE("()"); |
| - | 995 | ||
| - | 996 | gProgram_state.current_depth_effect.type = gProgram_state.default_depth_effect.type; |
|
| - | 997 | gProgram_state.current_depth_effect.sky_texture = gProgram_state.default_depth_effect.sky_texture; |
|
| - | 998 | gProgram_state.current_depth_effect.start = gProgram_state.default_depth_effect.start; |
|
| 985 |
|
999 | gProgram_state.current_depth_effect.end = gProgram_state.default_depth_effect.end; |
| 986 | } |
1000 | } |
| 987 | 1001 | ||
| 988 | // IDA: void __cdecl MungeForwardSky() |
1002 | // IDA: void __cdecl MungeForwardSky() |
| 989 | void MungeForwardSky(void) { |
1003 | void MungeForwardSky(void) { |
| 990 | LOG_TRACE("()"); |
1004 | LOG_TRACE("()"); |