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Rev 25 | Rev 75 | ||
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Line 743... | Line 743... | ||
743 | 743 | ||
744 | // is it time to draw the hovered slot and last move textures on the board slots ? |
744 | // is it time to draw the hovered slot and last move textures on the board slots ? |
745 | if (animation_endtime < current_time) |
745 | if (animation_endtime < current_time) |
746 | { |
746 | { |
747 | // add the hovered slot tile (only when it should not be hidden because of highlighting) |
747 | // add the hovered slot tile (only when it should not be hidden because of highlighting) |
748 | if (IS_VALID_POSITION (board->hovered_position) |
748 | if (!is_paused && IS_VALID_POSITION (board->hovered_position) |
749 | && ((highlight_endtime < current_time) || ((int) ((highlight_endtime - current_time) * 20.0f) % 2 == 1))) |
749 | && ((highlight_endtime < current_time) || ((int) ((highlight_endtime - current_time) * 20.0f) % 2 == 1))) |
750 | Scene_AddTile (scene, theme->hovered_textureindex, 3.1f, |
750 | Scene_AddTile (scene, theme->hovered_textureindex, 3.1f, |
751 | 17.5f - (7 - board->hovered_position[1]) * 5.0f, |
751 | 17.5f - (7 - board->hovered_position[1]) * 5.0f, |
752 | 17.5f - board->hovered_position[0] * 5.0f, |
752 | 17.5f - board->hovered_position[0] * 5.0f, |
753 | 0.03f, 0.0f); // hovered tile |
753 | 0.03f, 0.0f); // hovered tile |
Line 943... | Line 943... | ||
943 | } |
943 | } |
944 | } |
944 | } |
945 | } // end for (column = 0; column < 8; column++) |
945 | } // end for (column = 0; column < 8; column++) |
946 | } // end for (line = 0; line < 8; line++) |
946 | } // end for (line = 0; line < 8; line++) |
947 | 947 | ||
948 | /////////////////////////////////////////////////////////// |
948 | //////////////////////////////////////////////////////////////////////////////////// |
949 | // now draw the sepia overlay if we're in history view mode |
949 | // now draw the sepia overlay if we're in history view mode or if the game is paused |
950 | 950 | ||
951 | if (options.want_sepiafilter && (board->move_count > 1) && (board->viewed_move != board->move_count - 1)) |
951 | if (options.want_sepiafilter && (is_paused || ((board->move_count > 1) && (board->viewed_move != board->move_count - 1)))) |
952 | scene->overlay_spriteindex = sepia_spriteindex; // use the sepia filter |
952 | scene->overlay_spriteindex = sepia_spriteindex; // use the sepia filter |
953 | else |
953 | else |
954 | scene->overlay_spriteindex = -1; // else use natural colors |
954 | scene->overlay_spriteindex = -1; // else use natural colors |
955 | 955 | ||
956 | //////////////////////////////////////////////////////////////////////////////////////////////// |
956 | //////////////////////////////////////////////////////////////////////////////////////////////// |
Line 974... | Line 974... | ||
974 | 974 | ||
975 | // are we in Internet play ? if so, count time down, else count it up |
975 | // are we in Internet play ? if so, count time down, else count it up |
976 | if ((network_player != NULL) && network_player->is_in_game) |
976 | if ((network_player != NULL) && network_player->is_in_game) |
977 | seconds = Player_GetCurrent ()->remaining_seconds - (int) (current_time - board->lastmove_time); // total seconds first |
977 | seconds = Player_GetCurrent ()->remaining_seconds - (int) (current_time - board->lastmove_time); // total seconds first |
978 | else |
978 | else |
979 | seconds = (int) (current_time - board->lastmove_time); // total seconds |
979 | seconds = (int) (current_time - stoppage_time - board->lastmove_time); // total seconds first, take pauses in account |
980 | 980 | ||
981 | minutes = seconds / 60; // minutes |
981 | minutes = seconds / 60; // minutes |
982 | seconds -= 60 * minutes; // remaining seconds |
982 | seconds -= 60 * minutes; // remaining seconds |
983 | 983 | ||
984 | Scene_SetText (&the_scene.gui.clock_text, 99.0f, 66.6f, -1, ALIGN_RIGHT, ALIGN_CENTER, ALIGN_RIGHT, players_fontindex, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, L"%02d:%02d ", minutes, seconds); // note: last space is alt+255 |
984 | Scene_SetText (&the_scene.gui.clock_text, 99.0f, 66.6f, -1, ALIGN_RIGHT, ALIGN_CENTER, ALIGN_RIGHT, players_fontindex, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, L"%02d:%02d ", minutes, seconds); // note: last space is alt+255 |
Line 1088... | Line 1088... | ||
1088 | if (!the_scene.gui.central_text.is_displayed) |
1088 | if (!the_scene.gui.central_text.is_displayed) |
1089 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
1089 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
1090 | 999999.0f, true, LOCALIZE (L"Error_ConnectionToChessServerLost")); // display "error" in the middle of the screen |
1090 | 999999.0f, true, LOCALIZE (L"Error_ConnectionToChessServerLost")); // display "error" in the middle of the screen |
1091 | the_scene.overlay_spriteindex = sepia_spriteindex; // display sepia filter if no connection |
1091 | the_scene.overlay_spriteindex = sepia_spriteindex; // display sepia filter if no connection |
1092 | } |
1092 | } |
- | 1093 | ||
- | 1094 | // is the game paused ? |
|
- | 1095 | if (is_paused) |
|
- | 1096 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 255), |
|
- | 1097 | 1.0f, false, LOCALIZE (L"Paused")); // if so, display the "paused" phrase in the middle of the screen |
|
1093 | 1098 | ||
1094 | return; // finished, scene is updated |
1099 | return; // finished, scene is updated |
1095 | } |
1100 | } |
1096 | 1101 | ||
1097 | 1102 |