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| Rev 6 | Rev 9 | ||
|---|---|---|---|
| Line 925... | Line 925... | ||
| 925 | meshes = (mesh_t *) SAFE_realloc (meshes, mesh_count, mesh_count + 1, sizeof (mesh_t), false);  | 
            925 | meshes = (mesh_t *) SAFE_realloc (meshes, mesh_count, mesh_count + 1, sizeof (mesh_t), false);  | 
          
| 926 | mesh = &meshes[mesh_count]; // quick access to the mesh we'll be working on  | 
            926 | mesh = &meshes[mesh_count]; // quick access to the mesh we'll be working on  | 
          
| 927 | 927 | ||
| 928 |    // load the mesh | 
            928 |    // load the mesh | 
          
| 929 | if (!Render_LoadMesh_Obj (mesh, meshfile_pathname))  | 
            929 | if (!Render_LoadMesh_Obj (mesh, meshfile_pathname))  | 
          
| 930 |    { | 
            - | |
| 931 | MessageBox (NULL, LOCALIZE (L"Error_UnableToAddMeshD3DXLoadMeshFromXFailed"), LOCALIZE (L"FatalError"), MB_ICONERROR | MB_OK);  | 
            - | |
| 932 | return (-1); // bomb out on error  | 
            930 | return (-1); // bomb out on error  | 
          
| 933 |    } | 
            - | |
| 934 | 931 | ||
| 935 | mesh->hash = hash; // save the hash  | 
            932 | mesh->hash = hash; // save the hash  | 
          
| 936 | mesh_count++; // we know now one mesh more  | 
            933 | mesh_count++; // we know now one mesh more  | 
          
| 937 | return (mesh_count - 1); // return its index  | 
            934 | return (mesh_count - 1); // return its index  | 
          
| 938 | } | 
            935 | } |