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| 30 | void PlayerEngine_Shutdown (player_t *player);  | 
            30 | void PlayerEngine_Shutdown (player_t *player);  | 
          
| 31 | bool PlayerEngine_Think (player_t *player);  | 
            31 | bool PlayerEngine_Think (player_t *player);  | 
          
| 32 | 32 | ||
| 33 | // config.cpp function prototypes | 
            33 | // config.cpp function prototypes | 
          
| 34 | void Config_Load (void);  | 
            34 | void Config_Load (void);  | 
          
| - | 35 | void Config_LoadEngine (const wchar_t *engine_name);  | 
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| 35 | void Config_Save (void);  | 
            36 | void Config_Save (void);  | 
          
| 36 | 37 | ||
| 37 | // fenfile.cpp function prototypes | 
            38 | // fenfile.cpp function prototypes | 
          
| 38 | bool FENFile_Load (const wchar_t *fenfile_pathname, wchar_t *fen_string, int fenstring_maxsize);  | 
            39 | bool FENFile_Load (const wchar_t *fenfile_pathname, wchar_t *fen_string, int fenstring_maxsize);  | 
          
| 39 | bool FENFile_Save (const wchar_t *fenfile_pathname, wchar_t *fen_string);  | 
            40 | bool FENFile_Save (const wchar_t *fenfile_pathname, wchar_t *fen_string);  |