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void PlayerEngine_Shutdown (player_t *player);
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void PlayerEngine_Shutdown (player_t *player);
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bool PlayerEngine_Think (player_t *player);
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bool PlayerEngine_Think (player_t *player);
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// config.cpp function prototypes
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// config.cpp function prototypes
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void Config_Load (void);
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void Config_Load (void);
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void Config_LoadEngine (const wchar_t *engine_name);
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void Config_Save (void);
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void Config_Save (void);
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// fenfile.cpp function prototypes
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// fenfile.cpp function prototypes
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bool FENFile_Load (const wchar_t *fenfile_pathname, wchar_t *fen_string, int fenstring_maxsize);
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bool FENFile_Load (const wchar_t *fenfile_pathname, wchar_t *fen_string, int fenstring_maxsize);
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bool FENFile_Save (const wchar_t *fenfile_pathname, wchar_t *fen_string);
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bool FENFile_Save (const wchar_t *fenfile_pathname, wchar_t *fen_string);