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void Debug_Init (const wchar_t *logfile_name);
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void Debug_Init (const wchar_t *logfile_name);
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void Debug_Log (const wchar_t *fmt, ...);
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void Debug_Log (const wchar_t *fmt, ...);
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const wchar_t *GetLastNetworkError (void);
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const wchar_t *GetLastNetworkError (void);
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HICON W32LoadIcon (const wchar_t *fmt, ...);
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HICON W32LoadIcon (const wchar_t *fmt, ...);
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HBITMAP W32LoadImage (const wchar_t *fmt, ...);
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HBITMAP W32LoadImage (const wchar_t *fmt, ...);
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bool IsRegistrationCorrect (const wchar_t *email, const unsigned long code);
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// dialog_xxx.cpp and window_xxx.cpp function prototypes
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// dialog_xxx.cpp and window_xxx.cpp function prototypes
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void DialogBox_Registration (void);
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void DialogBox_About (void);                             void DialogBox_About_Validated (void);
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void DialogBox_About (void);                             void DialogBox_About_Validated (void);
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void DialogBox_Challenge (int challenge_index);          void DialogBox_Challenge_Validated (void);
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void DialogBox_Challenge (int challenge_index);          void DialogBox_Challenge_Validated (void);
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void DialogBox_ChangeAppearance (void);                  void DialogBox_ChangeAppearance_Validated (void);
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void DialogBox_ChangeAppearance (void);                  void DialogBox_ChangeAppearance_Validated (void);
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void DialogBox_Comment (void);                           void DialogBox_Comment_Validated (void);
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void DialogBox_Comment (void);                           void DialogBox_Comment_Validated (void);
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void DialogBox_EndGame (void);                           void DialogBox_EndGame_Validated (void);
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void DialogBox_EndGame (void);                           void DialogBox_EndGame_Validated (void);