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bool Board_Init (board_t *board, int white_playertype, int black_playertype, wchar_t *fen_string);
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bool Board_Init (board_t *board, int white_playertype, int black_playertype, wchar_t *fen_string);
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void Board_Shutdown (board_t *board);
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void Board_Shutdown (board_t *board);
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bool Board_Reset (board_t *board, wchar_t *fen_string);
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bool Board_Reset (board_t *board, wchar_t *fen_string);
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bool Board_Think (board_t *board);
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bool Board_Think (board_t *board);
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void Board_SwapSides (board_t *board);
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void Board_SwapSides (board_t *board);
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void Board_EnterSetupPosition (board_t *board);
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void Board_SetSelectedAndHovered (board_t *board, int selected_line, int selected_column, int hovered_line, int hovered_column);
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void Board_SetSelectedAndHovered (board_t *board, int selected_line, int selected_column, int hovered_line, int hovered_column);
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char Board_ColorToMove (board_t *board);
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char Board_ColorToMove (board_t *board);
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void Board_AppendMove (board_t *board, int from_line, int from_column, int to_line, int to_column, char promotion_type, wchar_t *comment);
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void Board_AppendMove (board_t *board, int from_line, int from_column, int to_line, int to_column, char promotion_type, wchar_t *comment);
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// buffer.cpp function prototypes
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// buffer.cpp function prototypes
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void DialogBox_Options (void);                           void DialogBox_Options_Validated (void);
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void DialogBox_Options (void);                           void DialogBox_Options_Validated (void);
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void DialogBox_PawnPromotion (void);                     void DialogBox_PawnPromotion_Validated (void);
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void DialogBox_PawnPromotion (void);                     void DialogBox_PawnPromotion_Validated (void);
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void DialogBox_PlayerCard (int playercard_index);        void DialogBox_PlayerCard_Validated (void);
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void DialogBox_PlayerCard (int playercard_index);        void DialogBox_PlayerCard_Validated (void);
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void DialogBox_PlayerInfoName (void);                    void DialogBox_PlayerInfoName_Validated (void);
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void DialogBox_PlayerInfoName (void);                    void DialogBox_PlayerInfoName_Validated (void);
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void DialogBox_Quit (void);                              void DialogBox_Quit_Validated (void);
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void DialogBox_Quit (void);                              void DialogBox_Quit_Validated (void);
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void DialogBox_Resign (void);                            void DialogBox_Resign_Validated (void);
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void DialogBox_Resign (int type);                        void DialogBox_Resign_Validated (void);
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void DialogBox_Save (bool want_quit_after_save);         void DialogBox_Save_Validated (void);
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void DialogBox_Save (bool want_quit_after_save);         void DialogBox_Save_Validated (void);
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void DialogBox_SavePosition (void);                      void DialogBox_SavePosition_Validated (void);
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void DialogBox_SavePosition (void);                      void DialogBox_SavePosition_Validated (void);
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void DialogBox_SendChallenge (wchar_t *challengee_name); void DialogBox_SendChallenge_Validated (void);
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void DialogBox_SendChallenge (wchar_t *challengee_name); void DialogBox_SendChallenge_Validated (void);
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void DialogBox_SendSeek (void);                          void DialogBox_SendSeek_Validated (void);
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void DialogBox_SendSeek (void);                          void DialogBox_SendSeek_Validated (void);
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void DialogBox_Takeback (int howmany_halfmoves);         void DialogBox_Takeback_Validated (void);
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void DialogBox_Takeback (int howmany_halfmoves);         void DialogBox_Takeback_Validated (void);