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void Scene_Init (scene_t *scene, board_t *board);
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void Scene_Init (scene_t *scene, board_t *board);
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void Scene_Shutdown (scene_t *scene);
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void Scene_Shutdown (scene_t *scene);
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void Scene_Update (scene_t *scene, board_t *board);
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void Scene_Update (scene_t *scene, board_t *board);
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void Scene_AddCCReply (scene_t *scene, wchar_t *nickname, wchar_t *channelname, unsigned long color_rgbx, wchar_t *fmt, ...);
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void Scene_AddCCReply (scene_t *scene, wchar_t *nickname, wchar_t *channelname, unsigned long color_rgbx, wchar_t *fmt, ...);
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void Scene_AddAnnouncement (scene_t *scene, wchar_t *fmt, ...);
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void Scene_AddAnnouncement (scene_t *scene, wchar_t *fmt, ...);
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void Scene_SetButton (guibutton_t *button, float left, float top, float width, float height, int sprite_index);
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void Scene_SetButton (guibutton_t *button, float left, float top, float width, float height, int sprite_index, wchar_t *fmt, ...);
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void Scene_SetText (guitext_t *text, float xpos_percent, float ypos_percent, float maxwidth_percent, int horizontal_align, int vertical_align, int text_align, int font_index, unsigned long color_rgba, float duration, bool want_fade, wchar_t *fmt, ...);
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void Scene_SetText (guitext_t *text, float xpos_percent, float ypos_percent, float maxwidth_percent, int horizontal_align, int vertical_align, int text_align, int font_index, unsigned long color_rgba, float duration, bool want_fade, wchar_t *fmt, ...);
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// tabcontrol.cpp function prototypes
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// tabcontrol.cpp function prototypes
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void *TabControl_New (HWND hTabControlWnd, WNDPROC ParentProc);
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void *TabControl_New (HWND hTabControlWnd, WNDPROC ParentProc);
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void TabControl_AddPage (void *tab_control, wchar_t *page_name, int dialog_id);
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void TabControl_AddPage (void *tab_control, wchar_t *page_name, int dialog_id);