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Line 53... Line 53...
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void PlayerEngine_Shutdown (player_t *player);
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void PlayerEngine_Shutdown (player_t *player);
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bool PlayerEngine_Think (player_t *player);
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bool PlayerEngine_Think (player_t *player);
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// config.cpp function prototypes
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// config.cpp function prototypes
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void Config_Load (void);
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void Config_Load (void);
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void Config_LoadEngine (const wchar_t *engine_name);
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void Config_LoadEngines (void);
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void Config_Save (void);
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void Config_Save (void);
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// fenfile.cpp function prototypes
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// fenfile.cpp function prototypes
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bool FENFile_Load (const wchar_t *fenfile_pathname, wchar_t *fen_string, int fenstring_maxsize);
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bool FENFile_Load (const wchar_t *fenfile_pathname, wchar_t *fen_string, int fenstring_maxsize);
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bool FENFile_Save (const wchar_t *fenfile_pathname, wchar_t *fen_string);
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bool FENFile_Save (const wchar_t *fenfile_pathname, wchar_t *fen_string);
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void DialogBox_PawnPromotion (void);                     void DialogBox_PawnPromotion_Validated (void);
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void DialogBox_PawnPromotion (void);                     void DialogBox_PawnPromotion_Validated (void);
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void DialogBox_PlayerCard (int playercard_index);        void DialogBox_PlayerCard_Validated (void);
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void DialogBox_PlayerCard (int playercard_index);        void DialogBox_PlayerCard_Validated (void);
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void DialogBox_PlayerInfoName (void);                    void DialogBox_PlayerInfoName_Validated (void);
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void DialogBox_PlayerInfoName (void);                    void DialogBox_PlayerInfoName_Validated (void);
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void DialogBox_Quit (void);                              void DialogBox_Quit_Validated (void);
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void DialogBox_Quit (void);                              void DialogBox_Quit_Validated (void);
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void DialogBox_Resign (void);                            void DialogBox_Resign_Validated (void);
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void DialogBox_Resign (void);                            void DialogBox_Resign_Validated (void);
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void DialogBox_Save (void);                              void DialogBox_Save_Validated (void);
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void DialogBox_Save (bool want_quit_after_save);         void DialogBox_Save_Validated (void);
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void DialogBox_SavePosition (void);                      void DialogBox_SavePosition_Validated (void);
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void DialogBox_SavePosition (void);                      void DialogBox_SavePosition_Validated (void);
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void DialogBox_SendChallenge (wchar_t *challengee_name); void DialogBox_SendChallenge_Validated (void);
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void DialogBox_SendChallenge (wchar_t *challengee_name); void DialogBox_SendChallenge_Validated (void);
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void DialogBox_SendSeek (void);                          void DialogBox_SendSeek_Validated (void);
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void DialogBox_SendSeek (void);                          void DialogBox_SendSeek_Validated (void);
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void DialogBox_Takeback (int howmany_halfmoves);         void DialogBox_Takeback_Validated (void);
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void DialogBox_Takeback (int howmany_halfmoves);         void DialogBox_Takeback_Validated (void);
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void Window_Chat (int interlocutor_index);               void Window_Chat_Validated (void);
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void Window_Chat (int interlocutor_index);               void Window_Chat_Validated (void);