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Rev 1 | Rev 81 | ||
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Line 127... | Line 127... | ||
127 | current_yaw = WrapAngle (current_yaw + turnspeed_yaw); |
127 | current_yaw = WrapAngle (current_yaw + turnspeed_yaw); |
128 | current_pitch = WrapAngle (current_pitch + turnspeed_pitch); |
128 | current_pitch = WrapAngle (current_pitch + turnspeed_pitch); |
129 | current_distance = current_distance + turnspeed_distance; |
129 | current_distance = current_distance + turnspeed_distance; |
130 | 130 | ||
131 | // return whether the table moved significantly or not |
131 | // return whether the table moved significantly or not |
132 | return (( |
132 | return ((fabsf (turnspeed_yaw) > 0.01f) || (fabsf (turnspeed_pitch) > 0.01f) || (fabsf (turnspeed_distance) > 0.1f)); |
133 | } |
133 | } |
134 | 134 | ||
135 | 135 | ||
136 | bool Player_Think (player_t *player) |
136 | bool Player_Think (player_t *player) |
137 | { |
137 | { |