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Rev 136 | Rev 140 | ||
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Line 217... | Line 217... | ||
217 | return (false); // consistency check: if we aren't connected, don't do anything |
217 | return (false); // consistency check: if we aren't connected, don't do anything |
218 | 218 | ||
219 | // are we NOT logged in yet AND is our socket valid AND is there nothing in the center of the screen yet ? |
219 | // are we NOT logged in yet AND is our socket valid AND is there nothing in the center of the screen yet ? |
220 | if (!player->is_logged_in && (player->our_socket != INVALID_SOCKET) && !the_scene.gui.central_text.is_displayed) |
220 | if (!player->is_logged_in && (player->our_socket != INVALID_SOCKET) && !the_scene.gui.central_text.is_displayed) |
221 | { |
221 | { |
222 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 40.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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223 |
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222 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Connecting")); // display "connecting" in the middle of the screen |
224 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
223 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
225 | } |
224 | } |
226 | 225 | ||
227 | do_update = false; // assume we don't need to update the scene until told otherwise |
226 | do_update = false; // assume we don't need to update the scene until told otherwise |
228 | 227 |