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   centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true);
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   centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true);
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   // load themes, initialize a new human vs. human game and setup the scene
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   // load themes, initialize a new human vs. human game and setup the scene
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   if (!Themes_Init ())
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   if (!Themes_Init ())
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      return (-1); // bomb out on error
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      return (-1); // bomb out on error
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   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS);
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   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS);
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   Scene_Init (&the_scene, &the_board);
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   Scene_Init (&the_scene, &the_board);
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   // has a filename been specifed on the command-line AND that file exists ?
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   // has a filename been specifed on the command-line AND that file exists ?
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   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
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   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
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   {
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   {