Subversion Repositories Games.Chess Giants

Rev

Rev 87 | Rev 124 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 87 Rev 116
Line 151... Line 151...
151
   // create the main menu line, and its accelerators
151
   // create the main menu line, and its accelerators
152
   hMainMenu = NULL;
152
   hMainMenu = NULL;
153
   hMainAccelerators = NULL;
153
   hMainAccelerators = NULL;
154
   CreateOrUpdateApplicationMenu ();
154
   CreateOrUpdateApplicationMenu ();
155
 
155
 
156
   // display the splash screen
156
   // display the splash screen (uglily first, using GDI functions)
157
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
157
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
158
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
158
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
159
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
159
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
160
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
160
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
161
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
161
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
Line 208... Line 208...
208
   // before any rendering is done, it's a good idea to know what time it is
208
   // before any rendering is done, it's a good idea to know what time it is
209
   current_time = ProcessTime ();
209
   current_time = ProcessTime ();
210
   stoppage_time = 0;
210
   stoppage_time = 0;
211
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
211
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
212
 
212
 
213
   // initialize renderer
213
   // initialize audio and renderer, and display a cleaner version of the splash screen this time :)
214
   if (!Render_Init ())
214
   if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path))
215
      return (-1); // bomb out on error
215
      return (-1); // bomb out on error
216
 
216
 
217
   // load sprites
217
   // load sprites
218
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path);
218
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path);
219
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path);
219
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path);
Line 414... Line 414...
414
   }
414
   }
415
 
415
 
416
   /////////////////////////////////////////////////////////////////////////
416
   /////////////////////////////////////////////////////////////////////////
417
   // at this point, we exited the main loop and we are returning to Windows
417
   // at this point, we exited the main loop and we are returning to Windows
418
 
418
 
419
   // release scene, game, themes and shutdown Direct3D
419
   // release scene, game, themes and shutdown renderer and audio
420
   Scene_Shutdown (&the_scene);
420
   Scene_Shutdown (&the_scene);
421
   Board_Shutdown (&the_board);
421
   Board_Shutdown (&the_board);
422
   Themes_Shutdown ();
422
   Themes_Shutdown ();
423
   Render_Shutdown ();
423
   Render_Shutdown ();
-
 
424
   Audio_Shutdown ();
424
 
425
 
425
   // delete the font resources
426
   // delete the font resources
426
   DeleteObject (hFontChat);
427
   DeleteObject (hFontChat);
427
 
428
 
428
   // delete the bitmap and icon ressources
429
   // delete the bitmap and icon ressources