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| 6 | # read this configuration file to learn how to talk to the engine, and how to |
6 | # read this configuration file to learn how to talk to the engine, and how to |
| 7 | # interpret the engine's replies. |
7 | # interpret the engine's replies. |
| 8 | 8 | ||
| 9 | # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very |
9 | # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very |
| 10 | # different way and therefore an adapter program such as Polyglot must be used. |
10 | # different way and therefore an adapter program such as Polyglot must be used. |
| 11 | - | ||
| 12 | # Here is an example of how a UCI engine |
11 | # Here is an example of how a UCI engine can be used with Chess Giants thanks |
| 13 | # |
12 | # to the Polyglot protocol converter (see also the polyglot.ini file). |
| 14 | # Giants, be aware that two game features may not work : user-requested hints, |
- | |
| 15 | # and engine obstinacy (UCI engines are stateless and don't support obstinacy). |
- | |
| 16 | 13 | ||
| 17 | ############################# |
14 | ############################# |
| 18 | # Basic program information # |
15 | # Basic program information # |
| 19 | ############################# |
16 | ############################# |
| 20 | [program] |
17 | [program] |
| Line 29... | Line 26... | ||
| 29 | ######################### |
26 | ######################### |
| 30 | [reply strings] |
27 | [reply strings] |
| 31 | 28 | ||
| 32 | ; the following pattern immediately precedes a SAN-encoded move reply |
29 | ; the following pattern immediately precedes a SAN-encoded move reply |
| 33 | move = "move " |
30 | move = "move " |
| 34 | ; the following pattern immediately precedes a hint reply |
- | |
| 35 | hint = "Hint: " |
- | |
| 36 | 31 | ||
| 37 | ################### |
32 | ################### |
| 38 | # Engine commands # |
33 | # Engine commands # |
| 39 | ################### |
34 | ################### |
| 40 | [commands] |
35 | [commands] |
| Line 45... | Line 40... | ||
| 45 | setup table from fen = "setboard %s" |
40 | setup table from fen = "setboard %s" |
| 46 | ; command(s) to send to set the max search depth (%d replaced by an integer value) |
41 | ; command(s) to send to set the max search depth (%d replaced by an integer value) |
| 47 | search depth set = "sd %d" |
42 | search depth set = "sd %d" |
| 48 | ; command(s) to send to order the engine to start playing (when switching sides) |
43 | ; command(s) to send to order the engine to start playing (when switching sides) |
| 49 | play = "go" |
44 | play = "go" |
| 50 | ; command(s) to send to order the engine to analyze this position |
- | |
| 51 | hint = "hint" |
- | |
| 52 | ; command(s) to send to instruct the engine that its opponent played a specific |
45 | ; command(s) to send to instruct the engine that its opponent played a specific |
| 53 | ; move (followed by a 'b1c3'-style encoded move string) |
46 | ; move (followed by a 'b1c3'-style encoded move string) |
| 54 | move = "%s" |
47 | move = "%s" |
| 55 | ; command(s) to send to order the engine to discard its preferred move and play |
48 | ; command(s) to send to order the engine to discard its preferred move and play |
| 56 | ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string) |
49 | ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string) |