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1 | # Chess engine configuration file for Chess Giants. |
1 | # Chess engine configuration file for Chess Giants. |
2 | 2 | ||
3 | # Chess Giants is engine-agnostic, which means it can handle |
3 | # Chess Giants is engine-agnostic, which means it can handle any CECP-compliant |
4 | # |
4 | # engine, and virtually any state-based engine that communicates using newline- |
5 | # ASCII strings over standard IO (stdin/stdout). All it needs is to |
5 | # terminated ASCII strings over standard IO (stdin/stdout). All it needs is to |
6 | # configuration file to learn how to talk to the engine, and how to |
6 | # read this configuration file to learn how to talk to the engine, and how to |
7 | # the engine's replies. |
7 | # interpret the engine's replies. |
- | 8 | ||
- | 9 | # IMPORTANT: UCI engines are "stateless" engines. These engines work in a very |
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- | 10 | # different way and therefore an adapter program such as Polyglot must be used. |
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- | 11 | # See the "Fruit" engine configuration file for an example. |
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8 | 12 | ||
9 | ############################# |
13 | ############################# |
10 | # Basic program information # |
14 | # Basic program information # |
11 | ############################# |
15 | ############################# |
12 | [program] |
16 | [program] |
13 | 17 | ||
14 | ; program display name |
18 | ; program display name |
15 | name = "Crafty |
19 | name = "Crafty 24.0" |
16 | ; program executable |
20 | ; program executable |
17 | executable = "crafty.exe" |
21 | executable = "crafty.exe" |
18 | 22 | ||
19 | ######################### |
23 | ######################### |
20 | # Reply string patterns # |
24 | # Reply string patterns # |
Line 31... | Line 35... | ||
31 | ################### |
35 | ################### |
32 | [commands] |
36 | [commands] |
33 | 37 | ||
34 | ; command(s) to send to prepare the engine for a new game |
38 | ; command(s) to send to prepare the engine for a new game |
35 | new game = "new" |
39 | new game = "new" |
36 | ; command(s) to send to setup a board ( |
40 | ; command(s) to send to setup a board (%s replaced by a raw FEN string) |
37 | setup table from fen = "setboard %s" |
41 | setup table from fen = "setboard %s" |
38 | ; command(s) to send to set the max search depth ( |
42 | ; command(s) to send to set the max search depth (%d replaced by an integer value) |
39 | search depth set = "sd %d" |
43 | search depth set = "sd %d" |
40 | ; command(s) to send to order the engine to start playing (when switching sides) |
44 | ; command(s) to send to order the engine to start playing (when switching sides) |
41 | play = "go" |
45 | play = "go" |
42 | ; command(s) to send to order the engine to analyze this position |
46 | ; command(s) to send to order the engine to analyze this position |
43 | hint = "hint" |
47 | hint = "hint" |
- | 48 | ; command(s) to send to instruct the engine that its opponent played a specific |
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- | 49 | ; move (%s replaced by a 'b1c3'-style encoded move string) |
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- | 50 | move = "%s" |
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44 | ; command(s) to send to order the engine to discard its preferred move and play |
51 | ; command(s) to send to order the engine to discard its preferred move and play |
45 | ; a specific move instead ( |
52 | ; a specific move instead (%s replaced by a 'b1c3'-style encoded move string) |
46 | force move = "force %s" |
53 | force move = "force %s" |
47 | ; command(s) to send to tell the chess engine to cleanup and quit. if unset, |
54 | ; command(s) to send to tell the chess engine to cleanup and quit. if unset, |
48 | ; its process will be killed, but at the risk of not saving important data. |
55 | ; its process will be killed, but at the risk of not saving important data. |
49 | quit = "quit" |
56 | quit = "quit" |