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| 31 | ;################################################## |
31 | ;################################################## |
| 32 | [commands] |
32 | [commands] |
| 33 | ; Special strings: some strings enclosed between ${...} are converted during |
33 | ; Special strings: some strings enclosed between ${...} are converted during |
| 34 | ; the game to dynamic values. We call this "variables". Here is the list: |
34 | ; the game to dynamic values. We call this "variables". Here is the list: |
| 35 | ; ${MAX_CORES} -- will be expanded to the maximum number of CPU cores to use |
35 | ; ${MAX_CORES} -- will be expanded to the maximum number of CPU cores to use |
| - | 36 | ; ${START_POS} -- will be expanded to the full FEN string of the start pos |
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| 36 | ; ${CURRENT_POS} -- will be expanded to the full FEN string of the current pos |
37 | ; ${CURRENT_POS} -- will be expanded to the full FEN string of the current pos |
| 37 | ; ${SEARCH_DEPTH} -- will be expanded to the maximum allowed search depth |
38 | ; ${SEARCH_DEPTH} -- will be expanded to the maximum allowed search depth |
| 38 | ; ${LAST_MOVE} -- will be expanded to the last move in long algebraic notation |
39 | ; ${LAST_MOVE} -- will be expanded to the last move in long algebraic notation |
| 39 | ; ${GAME_HISTORY} -- will be expanded to the game history in long algebraic |
40 | ; ${GAME_HISTORY} -- will be expanded to the game history in long algebraic |
| 40 | 41 | ||