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| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015- |
5 | Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | 6 | ||
| 7 | Stockfish is free software: you can redistribute it and/or modify |
7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
10 | (at your option) any later version. |
| Line 27... | Line 27... | ||
| 27 | #include "uci.h" |
27 | #include "uci.h" |
| 28 | #include "syzygy/tbprobe.h" |
28 | #include "syzygy/tbprobe.h" |
| 29 | 29 | ||
| 30 | ThreadPool Threads; // Global object |
30 | ThreadPool Threads; // Global object |
| 31 | 31 | ||
| 32 | /// Thread constructor launches the thread and then waits until it goes to sleep |
- | |
| 33 | /// in idle_loop(). |
- | |
| 34 | 32 | ||
| 35 | Thread |
33 | /// Thread constructor launches the thread and waits until it goes to sleep |
| - | 34 | /// in idle_loop(). Note that 'searching' and 'exit' should be alredy set. |
|
| 36 | 35 | ||
| 37 | resetCalls = exit = false; |
- | |
| 38 | maxPly = callsCnt = 0; |
- | |
| 39 | tbHits = 0; |
- | |
| 40 | history.clear(); |
- | |
| 41 | counterMoves.clear(); |
- | |
| 42 |
|
36 | Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { |
| 43 | 37 | ||
| 44 | std::unique_lock<Mutex> lk(mutex); |
- | |
| 45 |
|
38 | wait_for_search_finished(); |
| 46 | nativeThread = std::thread(&Thread::idle_loop, this); |
- | |
| 47 | sleepCondition.wait(lk, [&]{ return !searching; }); |
- | |
| 48 | } |
39 | } |
| 49 | 40 | ||
| 50 | 41 | ||
| 51 | /// Thread destructor |
42 | /// Thread destructor wakes up the thread in idle_loop() and waits |
| - | 43 | /// for its termination. Thread should be already waiting. |
|
| 52 | 44 | ||
| 53 | Thread::~Thread() { |
45 | Thread::~Thread() { |
| 54 | 46 | ||
| 55 |
|
47 | assert(!searching); |
| - | 48 | ||
| 56 | exit = true; |
49 | exit = true; |
| 57 | sleepCondition.notify_one(); |
- | |
| 58 |
|
50 | start_searching(); |
| 59 |
|
51 | stdThread.join(); |
| 60 | } |
52 | } |
| 61 | 53 | ||
| 62 | 54 | ||
| 63 | /// Thread:: |
55 | /// Thread::clear() reset histories, usually before a new game |
| 64 | /// until not searching |
- | |
| 65 | 56 | ||
| 66 | void Thread:: |
57 | void Thread::clear() { |
| 67 | 58 | ||
| 68 |
|
59 | counterMoves.fill(MOVE_NONE); |
| - | 60 | mainHistory.fill(0); |
|
| 69 |
|
61 | captureHistory.fill(0); |
| 70 | } |
- | |
| 71 | 62 | ||
| - | 63 | for (auto& to : contHistory) |
|
| - | 64 | for (auto& h : to) |
|
| - | 65 | h.fill(0); |
|
| 72 | 66 | ||
| 73 |
|
67 | contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1); |
| - | 68 | } |
|
| 74 | 69 | ||
| 75 |
|
70 | /// Thread::start_searching() wakes up the thread that will start the search |
| 76 | 71 | ||
| - | 72 | void Thread::start_searching() { |
|
| - | 73 | ||
| 77 | std:: |
74 | std::lock_guard<Mutex> lk(mutex); |
| - | 75 | searching = true; |
|
| 78 |
|
76 | cv.notify_one(); // Wake up the thread in idle_loop() |
| 79 | } |
77 | } |
| 80 | 78 | ||
| 81 | 79 | ||
| 82 | /// Thread:: |
80 | /// Thread::wait_for_search_finished() blocks on the condition variable |
| - | 81 | /// until the thread has finished searching. |
|
| 83 | 82 | ||
| 84 | void Thread:: |
83 | void Thread::wait_for_search_finished() { |
| 85 | 84 | ||
| 86 | std::unique_lock<Mutex> lk(mutex); |
85 | std::unique_lock<Mutex> lk(mutex); |
| 87 | - | ||
| 88 | if (!resume) |
- | |
| 89 |
|
86 | cv.wait(lk, [&]{ return !searching; }); |
| 90 | - | ||
| 91 | sleepCondition.notify_one(); |
- | |
| 92 | } |
87 | } |
| 93 | 88 | ||
| 94 | 89 | ||
| 95 | /// Thread::idle_loop() is where the thread is |
90 | /// Thread::idle_loop() is where the thread is parked, blocked on the |
| - | 91 | /// condition variable, when it has no work to do. |
|
| 96 | 92 | ||
| 97 | void Thread::idle_loop() { |
93 | void Thread::idle_loop() { |
| 98 | 94 | ||
| - | 95 | // If OS already scheduled us on a different group than 0 then don't overwrite |
|
| - | 96 | // the choice, eventually we are one of many one-threaded processes running on |
|
| - | 97 | // some Windows NUMA hardware, for instance in fishtest. To make it simple, |
|
| - | 98 | // just check if running threads are below a threshold, in this case all this |
|
| - | 99 | // NUMA machinery is not needed. |
|
| - | 100 | if (Options["Threads"] >= 8) |
|
| - | 101 | WinProcGroup::bindThisThread(idx); |
|
| - | 102 | ||
| 99 | while ( |
103 | while (true) |
| 100 | { |
104 | { |
| 101 | std::unique_lock<Mutex> lk(mutex); |
105 | std::unique_lock<Mutex> lk(mutex); |
| 102 | - | ||
| 103 | searching = false; |
106 | searching = false; |
| - | 107 | cv.notify_one(); // Wake up anyone waiting for search finished |
|
| - | 108 | cv.wait(lk, [&]{ return searching; }); |
|
| 104 | 109 | ||
| 105 | while (!searching && !exit) |
- | |
| 106 | |
110 | if (exit) |
| 107 | sleepCondition.notify_one(); // Wake up any waiting thread |
- | |
| 108 |
|
111 | return; |
| 109 | } |
- | |
| 110 | 112 | ||
| 111 | lk.unlock(); |
113 | lk.unlock(); |
| 112 | 114 | ||
| 113 | if (!exit) |
- | |
| 114 |
|
115 | search(); |
| 115 | } |
116 | } |
| 116 | } |
117 | } |
| 117 | 118 | ||
| - | 119 | /// ThreadPool::set() creates/destroys threads to match the requested number. |
|
| - | 120 | /// Created and launced threads wil go immediately to sleep in idle_loop. |
|
| - | 121 | /// Upon resizing, threads are recreated to allow for binding if necessary. |
|
| 118 | 122 | ||
| 119 |
|
123 | void ThreadPool::set(size_t requested) { |
| 120 | /// immediately to sleep. We cannot use a constructor because Threads is a |
- | |
| 121 | /// static object and we need a fully initialized engine at this point due to |
- | |
| 122 | /// allocation of Endgames in the Thread constructor. |
- | |
| 123 | 124 | ||
| - | 125 | if (size() > 0) { // destroy any existing thread(s) |
|
| 124 |
|
126 | main()->wait_for_search_finished(); |
| 125 | 127 | ||
| 126 |
|
128 | while (size() > 0) |
| 127 |
|
129 | delete back(), pop_back(); |
| 128 | } |
130 | } |
| 129 | 131 | ||
| - | 132 | if (requested > 0) { // create new thread(s) |
|
| - | 133 | push_back(new MainThread(0)); |
|
| 130 | 134 | ||
| 131 | /// ThreadPool::exit() terminates threads before the program exits. Cannot be |
- | |
| 132 |
|
135 | while (size() < requested) |
| 133 |
|
136 | push_back(new Thread(size())); |
| 134 | - | ||
| 135 |
|
137 | clear(); |
| 136 | 138 | } |
|
| 137 | while (size()) |
- | |
| 138 | delete back(), pop_back(); |
- | |
| 139 | } |
139 | } |
| 140 | 140 | ||
| - | 141 | /// ThreadPool::clear() sets threadPool data to initial values. |
|
| 141 | 142 | ||
| 142 | /// ThreadPool::read_uci_options() updates internal threads parameters from the |
- | |
| 143 | /// corresponding UCI options and creates/destroys threads to match requested |
- | |
| 144 |
|
143 | void ThreadPool::clear() { |
| 145 | 144 | ||
| 146 | void ThreadPool::read_uci_options() { |
- | |
| 147 | - | ||
| 148 | size_t requested = Options["Threads"]; |
- | |
| 149 | - | ||
| 150 | assert(requested > 0); |
- | |
| 151 | - | ||
| 152 | while (size() < requested) |
- | |
| 153 | push_back(new Thread); |
- | |
| 154 | - | ||
| 155 | while (size() > requested) |
- | |
| 156 | delete back(), pop_back(); |
- | |
| 157 | } |
- | |
| 158 | - | ||
| 159 | - | ||
| 160 | /// ThreadPool::nodes_searched() returns the number of nodes searched |
- | |
| 161 | - | ||
| 162 | uint64_t ThreadPool::nodes_searched() const { |
- | |
| 163 | - | ||
| 164 | uint64_t nodes = 0; |
- | |
| 165 | for (Thread* th : *this) |
145 | for (Thread* th : *this) |
| 166 | nodes += th->rootPos.nodes_searched(); |
- | |
| 167 |
|
146 | th->clear(); |
| 168 | } |
- | |
| 169 | 147 | ||
| 170 | - | ||
| 171 | /// ThreadPool::tb_hits() returns the number of TB hits |
- | |
| 172 | - | ||
| 173 | uint64_t ThreadPool::tb_hits() const { |
- | |
| 174 | - | ||
| 175 |
|
148 | main()->callsCnt = 0; |
| 176 |
|
149 | main()->previousScore = VALUE_INFINITE; |
| 177 |
|
150 | main()->previousTimeReduction = 1; |
| 178 | return hits; |
- | |
| 179 | } |
151 | } |
| 180 | 152 | ||
| 181 | - | ||
| 182 | /// ThreadPool::start_thinking() wakes up |
153 | /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and |
| 183 | /// |
154 | /// returns immediately. Main thread will wake up other threads and start the search. |
| 184 | 155 | ||
| 185 | void ThreadPool::start_thinking(Position& pos, StateListPtr& states, |
156 | void ThreadPool::start_thinking(Position& pos, StateListPtr& states, |
| 186 | const Search::LimitsType& |
157 | const Search::LimitsType& limits, bool ponderMode) { |
| 187 | 158 | ||
| 188 | main()->wait_for_search_finished(); |
159 | main()->wait_for_search_finished(); |
| 189 | 160 | ||
| 190 |
|
161 | stopOnPonderhit = stop = false; |
| - | 162 | ponder = ponderMode; |
|
| 191 | Search::Limits = limits; |
163 | Search::Limits = limits; |
| 192 | Search::RootMoves rootMoves; |
164 | Search::RootMoves rootMoves; |
| 193 | 165 | ||
| 194 | for (const auto& m : MoveList<LEGAL>(pos)) |
166 | for (const auto& m : MoveList<LEGAL>(pos)) |
| 195 | if ( limits.searchmoves.empty() |
167 | if ( limits.searchmoves.empty() |
| 196 | || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) |
168 | || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) |
| 197 | rootMoves. |
169 | rootMoves.emplace_back(m); |
| 198 | 170 | ||
| 199 | if (!rootMoves.empty()) |
171 | if (!rootMoves.empty()) |
| 200 | Tablebases::filter_root_moves(pos, rootMoves); |
172 | Tablebases::filter_root_moves(pos, rootMoves); |
| 201 | 173 | ||
| 202 | // After ownership transfer 'states' becomes empty, so if we stop the search |
174 | // After ownership transfer 'states' becomes empty, so if we stop the search |
| Line 204... | Line 176... | ||
| 204 | assert(states.get() || setupStates.get()); |
176 | assert(states.get() || setupStates.get()); |
| 205 | 177 | ||
| 206 | if (states.get()) |
178 | if (states.get()) |
| 207 | setupStates = std::move(states); // Ownership transfer, states is now empty |
179 | setupStates = std::move(states); // Ownership transfer, states is now empty |
| 208 | 180 | ||
| - | 181 | // We use Position::set() to set root position across threads. But there are |
|
| - | 182 | // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot |
|
| - | 183 | // be deduced from a fen string, so set() clears them and to not lose the info |
|
| - | 184 | // we need to backup and later restore setupStates->back(). Note that setupStates |
|
| - | 185 | // is shared by threads but is accessed in read-only mode. |
|
| 209 | StateInfo tmp = setupStates->back(); |
186 | StateInfo tmp = setupStates->back(); |
| 210 | 187 | ||
| 211 | for (Thread* th : |
188 | for (Thread* th : *this) |
| 212 | { |
189 | { |
| 213 | th->maxPly = 0; |
- | |
| 214 | th->tbHits = 0; |
190 | th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0; |
| 215 | th->rootDepth = DEPTH_ZERO; |
191 | th->rootDepth = th->completedDepth = DEPTH_ZERO; |
| 216 | th->rootMoves = rootMoves; |
192 | th->rootMoves = rootMoves; |
| 217 | th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); |
193 | th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); |
| 218 | } |
194 | } |
| 219 | 195 | ||
| 220 | setupStates->back() = tmp; |
196 | setupStates->back() = tmp; |
| 221 | 197 | ||
| 222 | main()->start_searching(); |
198 | main()->start_searching(); |
| 223 | } |
199 | } |