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| Rev 96 | Rev 154 | ||
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| Line 18... | Line 18... | ||
| 18 |   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 18 |   along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
| 19 | */ | 19 | */ | 
| 20 | 20 | ||
| 21 | #include <algorithm> | 21 | #include <algorithm> | 
| 22 | #include <cassert> | 22 | #include <cassert> | 
| - | 23 | #include <cstddef> // For offsetof() | |
| 23 | #include <cstring> | 24 | #include <cstring> // For std::memset, std::memcmp | 
| 24 | #include <iomanip> | 25 | #include <iomanip> | 
| 25 | #include <sstream> | 26 | #include <sstream> | 
| 26 | 27 | ||
| 27 | #include " | 28 | #include "bitboard.h" | 
| 28 | #include "misc.h" | 29 | #include "misc.h" | 
| 29 | #include "movegen.h" | 30 | #include "movegen.h" | 
| 30 | #include "position.h" | 31 | #include "position.h" | 
| 31 | #include "thread.h" | 32 | #include "thread.h" | 
| 32 | #include "tt.h" | 33 | #include "tt.h" | 
| 33 | #include "uci.h" | 34 | #include "uci.h" | 
| 34 | 35 | ||
| 35 | using std::string; | 36 | using std::string; | 
| 36 | 37 | ||
| 37 | 
 | 38 | namespace PSQT { | 
| 38 | { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, | - | |
| 39 | 
 | 39 | extern Score psq[PIECE_NB][SQUARE_NB]; | 
| - | 40 | } | |
| 40 | 41 | ||
| 41 | namespace Zobrist { | 42 | namespace Zobrist { | 
| 42 | 43 | ||
| 43 | Key psq[ | 44 | Key psq[PIECE_NB][SQUARE_NB]; | 
| 44 | Key enpassant[FILE_NB]; | 45 | Key enpassant[FILE_NB]; | 
| 45 | Key castling[CASTLING_RIGHT_NB]; | 46 | Key castling[CASTLING_RIGHT_NB]; | 
| 46 |   Key side; | 47 |   Key side; | 
| 47 |   Key exclusion; | - | |
| 48 | } | 48 | } | 
| 49 | - | ||
| 50 | Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion; } | - | |
| 51 | 49 | ||
| 52 | namespace { | 50 | namespace { | 
| 53 | 51 | ||
| 54 | const string PieceToChar(" PNBRQK pnbrqk"); | 52 | const string PieceToChar(" PNBRQK pnbrqk"); | 
| 55 | 53 | ||
| Line 81... | Line 79... | ||
| 81 | PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) { | 79 | PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) { | 
| 82 | return KING; // No need to update bitboards: it is the last cycle | 80 | return KING; // No need to update bitboards: it is the last cycle | 
| 83 | } | 81 | } | 
| 84 | 82 | ||
| 85 | } // namespace | 83 | } // namespace | 
| 86 | - | ||
| 87 | - | ||
| 88 | /// CheckInfo constructor | - | |
| 89 | - | ||
| 90 | CheckInfo::CheckInfo(const Position& pos) { | - | |
| 91 | - | ||
| 92 | Color them = ~pos.side_to_move(); | - | |
| 93 | ksq = pos.square<KING>(them); | - | |
| 94 | - | ||
| 95 | pinned = pos.pinned_pieces(pos.side_to_move()); | - | |
| 96 | dcCandidates = pos.discovered_check_candidates(); | - | |
| 97 | - | ||
| 98 | checkSquares[PAWN] = pos.attacks_from<PAWN>(ksq, them); | - | |
| 99 | checkSquares[KNIGHT] = pos.attacks_from<KNIGHT>(ksq); | - | |
| 100 | checkSquares[BISHOP] = pos.attacks_from<BISHOP>(ksq); | - | |
| 101 | checkSquares[ROOK] = pos.attacks_from<ROOK>(ksq); | - | |
| 102 | checkSquares[QUEEN] = checkSquares[BISHOP] | checkSquares[ROOK]; | - | |
| 103 | checkSquares[KING] = 0; | - | |
| 104 | } | - | |
| 105 | 84 | ||
| 106 | 85 | ||
| 107 | /// operator<<(Position) returns an ASCII representation of the position | 86 | /// operator<<(Position) returns an ASCII representation of the position | 
| 108 | 87 | ||
| 109 | std::ostream& operator<<(std::ostream& os, const Position& pos) { | 88 | std::ostream& operator<<(std::ostream& os, const Position& pos) { | 
| Line 133... | Line 112... | ||
| 133 | 112 | ||
| 134 | void Position::init() { | 113 | void Position::init() { | 
| 135 | 114 | ||
| 136 | PRNG rng(1070372); | 115 | PRNG rng(1070372); | 
| 137 | 116 | ||
| 138 | for ( | 117 | for (Piece pc : Pieces) | 
| 139 | for (PieceType pt = PAWN; pt <= KING; ++pt) | - | |
| 140 | 
 | 118 | for (Square s = SQ_A1; s <= SQ_H8; ++s) | 
| 141 | 
 | 119 | Zobrist::psq[pc][s] = rng.rand<Key>(); | 
| 142 | 120 | ||
| 143 | for (File f = FILE_A; f <= FILE_H; ++f) | 121 | for (File f = FILE_A; f <= FILE_H; ++f) | 
| 144 | Zobrist::enpassant[f] = rng.rand<Key>(); | 122 | Zobrist::enpassant[f] = rng.rand<Key>(); | 
| 145 | 123 | ||
| 146 | for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) | 124 | for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) | 
| Line 153... | Line 131... | ||
| 153 | Zobrist::castling[cr] ^= k ? k : rng.rand<Key>(); | 131 | Zobrist::castling[cr] ^= k ? k : rng.rand<Key>(); | 
| 154 |       } | 132 |       } | 
| 155 |   } | 133 |   } | 
| 156 | 134 | ||
| 157 | Zobrist::side = rng.rand<Key>(); | 135 | Zobrist::side = rng.rand<Key>(); | 
| 158 | Zobrist::exclusion = rng.rand<Key>(); | - | |
| 159 | } | - | |
| 160 | - | ||
| 161 | - | ||
| 162 | /// Position::operator=() creates a copy of 'pos' but detaching the state pointer | - | |
| 163 | /// from the source to be self-consistent and not depending on any external data. | - | |
| 164 | - | ||
| 165 | Position& Position::operator=(const Position& pos) { | - | |
| 166 | - | ||
| 167 | std::memcpy(this, &pos, sizeof(Position)); | - | |
| 168 | std::memcpy(&startState, st, sizeof(StateInfo)); | - | |
| 169 | st = &startState; | - | |
| 170 | nodes = 0; | - | |
| 171 | - | ||
| 172 | assert(pos_is_ok()); | - | |
| 173 | - | ||
| 174 | return *this; | - | |
| 175 | } | - | |
| 176 | - | ||
| 177 | - | ||
| 178 | /// Position::clear() erases the position object to a pristine state, with an | - | |
| 179 | /// empty board, white to move, and no castling rights. | - | |
| 180 | - | ||
| 181 | void Position::clear() { | - | |
| 182 | - | ||
| 183 | std::memset(this, 0, sizeof(Position)); | - | |
| 184 | startState.epSquare = SQ_NONE; | - | |
| 185 | st = &startState; | - | |
| 186 | - | ||
| 187 | for (int i = 0; i < PIECE_TYPE_NB; ++i) | - | |
| 188 | for (int j = 0; j < 16; ++j) | - | |
| 189 | pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; | - | |
| 190 | } | 136 | } | 
| 191 | 137 | ||
| 192 | 138 | ||
| 193 | /// Position::set() initializes the position object with the given FEN string. | 139 | /// Position::set() initializes the position object with the given FEN string. | 
| 194 | /// This function is not very robust - make sure that input FENs are correct, | 140 | /// This function is not very robust - make sure that input FENs are correct, | 
| 195 | /// this is assumed to be the responsibility of the GUI. | 141 | /// this is assumed to be the responsibility of the GUI. | 
| 196 | 142 | ||
| 197 | 
 | 143 | Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) { | 
| 198 | /* | 144 | /* | 
| 199 |    A FEN string defines a particular position using only the ASCII character set. | 145 |    A FEN string defines a particular position using only the ASCII character set. | 
| 200 | 146 | ||
| 201 |    A FEN string contains six fields separated by a space. The fields are: | 147 |    A FEN string contains six fields separated by a space. The fields are: | 
| 202 | 148 | ||
| Line 232... | Line 178... | ||
| 232 | unsigned char col, row, token; | 178 | unsigned char col, row, token; | 
| 233 | size_t idx; | 179 | size_t idx; | 
| 234 | Square sq = SQ_A8; | 180 | Square sq = SQ_A8; | 
| 235 | std::istringstream ss(fenStr); | 181 | std::istringstream ss(fenStr); | 
| 236 | 182 | ||
| - | 183 | std::memset(this, 0, sizeof(Position)); | |
| - | 184 | std::memset(si, 0, sizeof(StateInfo)); | |
| - | 185 | std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE); | |
| 237 | 
 | 186 | st = si; | 
| - | 187 | ||
| 238 | ss >> std::noskipws; | 188 | ss >> std::noskipws; | 
| 239 | 189 | ||
| 240 |   // 1. Piece placement | 190 |   // 1. Piece placement | 
| 241 | while ((ss >> token) && !isspace(token)) | 191 | while ((ss >> token) && !isspace(token)) | 
| 242 |   { | 192 |   { | 
| Line 246... | Line 196... | ||
| 246 | else if (token == '/') | 196 | else if (token == '/') | 
| 247 | sq -= Square(16); | 197 | sq -= Square(16); | 
| 248 | 198 | ||
| 249 | else if ((idx = PieceToChar.find(token)) != string::npos) | 199 | else if ((idx = PieceToChar.find(token)) != string::npos) | 
| 250 |       { | 200 |       { | 
| 251 | put_piece | 201 | put_piece(Piece(idx), sq); | 
| 252 | ++sq; | 202 | ++sq; | 
| 253 |       } | 203 |       } | 
| 254 |   } | 204 |   } | 
| 255 | 205 | ||
| 256 |   // 2. Active color | 206 |   // 2. Active color | 
| Line 293... | Line 243... | ||
| 293 | st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); | 243 | st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); | 
| 294 | 244 | ||
| 295 | if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) | 245 | if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) | 
| 296 | st->epSquare = SQ_NONE; | 246 | st->epSquare = SQ_NONE; | 
| 297 |   } | 247 |   } | 
| - | 248 |   else | |
| - | 249 | st->epSquare = SQ_NONE; | |
| 298 | 250 | ||
| 299 |   // 5-6. Halfmove clock and fullmove number | 251 |   // 5-6. Halfmove clock and fullmove number | 
| 300 | ss >> std::skipws >> st->rule50 >> gamePly; | 252 | ss >> std::skipws >> st->rule50 >> gamePly; | 
| 301 | 253 | ||
| 302 |   // Convert from fullmove starting from 1 to ply starting from 0, | 254 |   // Convert from fullmove starting from 1 to ply starting from 0, | 
| Line 306... | Line 258... | ||
| 306 | chess960 = isChess960; | 258 | chess960 = isChess960; | 
| 307 | thisThread = th; | 259 | thisThread = th; | 
| 308 | set_state(st); | 260 | set_state(st); | 
| 309 | 261 | ||
| 310 | assert(pos_is_ok()); | 262 | assert(pos_is_ok()); | 
| - | 263 | ||
| - | 264 | return *this; | |
| 311 | } | 265 | } | 
| 312 | 266 | ||
| 313 | 267 | ||
| 314 | /// Position::set_castling_right() is a helper function used to set castling | 268 | /// Position::set_castling_right() is a helper function used to set castling | 
| 315 | /// rights given the corresponding color and the rook starting square. | 269 | /// rights given the corresponding color and the rook starting square. | 
| Line 333... | Line 287... | ||
| 333 | castlingPath[cr] |= s; | 287 | castlingPath[cr] |= s; | 
| 334 | 288 | ||
| 335 | for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) | 289 | for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) | 
| 336 | if (s != kfrom && s != rfrom) | 290 | if (s != kfrom && s != rfrom) | 
| 337 | castlingPath[cr] |= s; | 291 | castlingPath[cr] |= s; | 
| - | 292 | } | |
| - | 293 | ||
| - | 294 | ||
| - | 295 | /// Position::set_check_info() sets king attacks to detect if a move gives check | |
| - | 296 | ||
| - | 297 | void Position::set_check_info(StateInfo* si) const { | |
| - | 298 | ||
| - | 299 | si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), si->pinnersForKing[WHITE]); | |
| - | 300 | si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), si->pinnersForKing[BLACK]); | |
| - | 301 | ||
| - | 302 | Square ksq = square<KING>(~sideToMove); | |
| - | 303 | ||
| - | 304 | si->checkSquares[PAWN] = attacks_from<PAWN>(ksq, ~sideToMove); | |
| - | 305 | si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq); | |
| - | 306 | si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq); | |
| - | 307 | si->checkSquares[ROOK] = attacks_from<ROOK>(ksq); | |
| - | 308 | si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK]; | |
| - | 309 | si->checkSquares[KING] = 0; | |
| 338 | } | 310 | } | 
| 339 | 311 | ||
| 340 | 312 | ||
| 341 | /// Position::set_state() computes the hash keys of the position, and other | 313 | /// Position::set_state() computes the hash keys of the position, and other | 
| 342 | /// data that once computed is updated incrementally as moves are made. | 314 | /// data that once computed is updated incrementally as moves are made. | 
| Line 346... | Line 318... | ||
| 346 | void Position::set_state(StateInfo* si) const { | 318 | void Position::set_state(StateInfo* si) const { | 
| 347 | 319 | ||
| 348 | si->key = si->pawnKey = si->materialKey = 0; | 320 | si->key = si->pawnKey = si->materialKey = 0; | 
| 349 | si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; | 321 | si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; | 
| 350 | si->psq = SCORE_ZERO; | 322 | si->psq = SCORE_ZERO; | 
| 351 | - | ||
| 352 | si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove); | 323 | si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove); | 
| - | 324 | ||
| - | 325 | set_check_info(si); | |
| 353 | 326 | ||
| 354 | for (Bitboard b = pieces(); b; ) | 327 | for (Bitboard b = pieces(); b; ) | 
| 355 |   { | 328 |   { | 
| 356 | Square s = pop_lsb(&b); | 329 | Square s = pop_lsb(&b); | 
| 357 | Piece pc = piece_on(s); | 330 | Piece pc = piece_on(s); | 
| 358 | si->key ^= Zobrist::psq[ | 331 | si->key ^= Zobrist::psq[pc][s]; | 
| 359 | si->psq += PSQT::psq[ | 332 | si->psq += PSQT::psq[pc][s]; | 
| 360 |   } | 333 |   } | 
| 361 | 334 | ||
| 362 | if (si->epSquare != SQ_NONE) | 335 | if (si->epSquare != SQ_NONE) | 
| 363 | si->key ^= Zobrist::enpassant[file_of(si->epSquare)]; | 336 | si->key ^= Zobrist::enpassant[file_of(si->epSquare)]; | 
| 364 | 337 | ||
| Line 368... | Line 341... | ||
| 368 | si->key ^= Zobrist::castling[si->castlingRights]; | 341 | si->key ^= Zobrist::castling[si->castlingRights]; | 
| 369 | 342 | ||
| 370 | for (Bitboard b = pieces(PAWN); b; ) | 343 | for (Bitboard b = pieces(PAWN); b; ) | 
| 371 |   { | 344 |   { | 
| 372 | Square s = pop_lsb(&b); | 345 | Square s = pop_lsb(&b); | 
| 373 | si->pawnKey ^= Zobrist::psq[ | 346 | si->pawnKey ^= Zobrist::psq[piece_on(s)][s]; | 
| 374 |   } | 347 |   } | 
| 375 | 348 | ||
| 376 | for ( | 349 | for (Piece pc : Pieces) | 
| - | 350 |   { | |
| 377 | 
 | 351 | if (type_of(pc) != PAWN && type_of(pc) != KING) | 
| 378 | 
 | 352 | si->nonPawnMaterial[color_of(pc)] += pieceCount[pc] * PieceValue[MG][pc]; | 
| 379 | si->materialKey ^= Zobrist::psq[c][pt][cnt]; | - | |
| 380 | 353 | ||
| 381 | for (Color c = WHITE; c <= BLACK; ++c) | - | |
| 382 | for ( | 354 | for (int cnt = 0; cnt < pieceCount[pc]; ++cnt) | 
| 383 | si-> | 355 | si->materialKey ^= Zobrist::psq[pc][cnt]; | 
| - | 356 |   } | |
| 384 | } | 357 | } | 
| 385 | 358 | ||
| 386 | 359 | ||
| 387 | /// Position::fen() returns a FEN representation of the position. In case of | 360 | /// Position::fen() returns a FEN representation of the position. In case of | 
| 388 | /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. | 361 | /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. | 
| Line 445... | Line 418... | ||
| 445 | 418 | ||
| 446 | return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); | 419 | return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); | 
| 447 | } | 420 | } | 
| 448 | 421 | ||
| 449 | 422 | ||
| 450 | /// Position:: | 423 | /// Position::slider_blockers() returns a bitboard of all the pieces (both colors) | 
| 451 | /// | 424 | /// that are blocking attacks on the square 's' from 'sliders'. A piece blocks a | 
| 452 | ///  | 425 | /// slider if removing that piece from the board would result in a position where | 
| 453 | ///  | 426 | /// square 's' is attacked. For example, a king-attack blocking piece can be either | 
| 454 | /// pinned or a discovered check piece, according if its color | 427 | /// a pinned or a discovered check piece, according if its color is the opposite | 
| 455 | /// or the  | 428 | /// or the same of the color of the slider. | 
| 456 | 429 | ||
| 457 | Bitboard Position:: | 430 | Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const { | 
| 458 | 431 | ||
| 459 | Bitboard | 432 | Bitboard result = 0; | 
| 460 | 
 | 433 | pinners = 0; | 
| 461 | 434 | ||
| 462 |   //  | 435 |   // Snipers are sliders that attack 's' when a piece is removed | 
| 463 | 
 | 436 | Bitboard snipers = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK)) | 
| 464 | | ( | 437 | | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; | 
| 465 | 438 | ||
| 466 | while ( | 439 | while (snipers) | 
| 467 |   { | 440 |   { | 
| - | 441 | Square sniperSq = pop_lsb(&snipers); | |
| 468 | 
 | 442 | Bitboard b = between_bb(s, sniperSq) & pieces(); | 
| 469 | 443 | ||
| 470 | 
 | 444 | if (!more_than_one(b)) | 
| - | 445 |     { | |
| 471 | 
 | 446 | result |= b; | 
| - | 447 | if (b & pieces(color_of(piece_on(s)))) | |
| - | 448 | pinners |= sniperSq; | |
| - | 449 |     } | |
| 472 |   } | 450 |   } | 
| 473 | return result; | 451 | return result; | 
| 474 | } | 452 | } | 
| 475 | 453 | ||
| 476 | 454 | ||
| Line 488... | Line 466... | ||
| 488 | } | 466 | } | 
| 489 | 467 | ||
| 490 | 468 | ||
| 491 | /// Position::legal() tests whether a pseudo-legal move is legal | 469 | /// Position::legal() tests whether a pseudo-legal move is legal | 
| 492 | 470 | ||
| 493 | bool Position::legal(Move | 471 | bool Position::legal(Move m) const { | 
| 494 | 472 | ||
| 495 | assert(is_ok(m)); | 473 | assert(is_ok(m)); | 
| 496 | assert(pinned == pinned_pieces(sideToMove)); | - | |
| 497 | 474 | ||
| 498 | Color us = sideToMove; | 475 | Color us = sideToMove; | 
| 499 | Square from = from_sq(m); | 476 | Square from = from_sq(m); | 
| 500 | 477 | ||
| 501 | assert(color_of(moved_piece(m)) == us); | 478 | assert(color_of(moved_piece(m)) == us); | 
| Line 526... | Line 503... | ||
| 526 | if (type_of(piece_on(from)) == KING) | 503 | if (type_of(piece_on(from)) == KING) | 
| 527 | return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); | 504 | return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); | 
| 528 | 505 | ||
| 529 |   // A non-king move is legal if and only if it is not pinned or it | 506 |   // A non-king move is legal if and only if it is not pinned or it | 
| 530 |   // is moving along the ray towards or away from the king. | 507 |   // is moving along the ray towards or away from the king. | 
| 531 | return !pinned | - | |
| 532 | 
 | 508 | return !(pinned_pieces(us) & from) | 
| 533 | || aligned(from, to_sq(m), square<KING>(us)); | 509 | || aligned(from, to_sq(m), square<KING>(us)); | 
| 534 | } | 510 | } | 
| 535 | 511 | ||
| 536 | 512 | ||
| 537 | /// Position::pseudo_legal() takes a random move and tests whether the move is | 513 | /// Position::pseudo_legal() takes a random move and tests whether the move is | 
| Line 606... | Line 582... | ||
| 606 | } | 582 | } | 
| 607 | 583 | ||
| 608 | 584 | ||
| 609 | /// Position::gives_check() tests whether a pseudo-legal move gives a check | 585 | /// Position::gives_check() tests whether a pseudo-legal move gives a check | 
| 610 | 586 | ||
| 611 | bool Position::gives_check(Move | 587 | bool Position::gives_check(Move m) const { | 
| 612 | 588 | ||
| 613 | assert(is_ok(m)); | 589 | assert(is_ok(m)); | 
| 614 | assert(ci.dcCandidates == discovered_check_candidates()); | - | |
| 615 | assert(color_of(moved_piece(m)) == sideToMove); | 590 | assert(color_of(moved_piece(m)) == sideToMove); | 
| 616 | 591 | ||
| 617 | Square from = from_sq(m); | 592 | Square from = from_sq(m); | 
| 618 | Square to = to_sq(m); | 593 | Square to = to_sq(m); | 
| 619 | 594 | ||
| 620 |   // Is there a direct check? | 595 |   // Is there a direct check? | 
| 621 | if ( | 596 | if (st->checkSquares[type_of(piece_on(from))] & to) | 
| 622 | return true; | 597 | return true; | 
| 623 | 598 | ||
| 624 |   // Is there a discovered check? | 599 |   // Is there a discovered check? | 
| 625 | if ( ci.dcCandidates | - | |
| 626 | 
 | 600 | if ( (discovered_check_candidates() & from) | 
| 627 | && !aligned(from, to, | 601 | && !aligned(from, to, square<KING>(~sideToMove))) | 
| 628 | return true; | 602 | return true; | 
| 629 | 603 | ||
| 630 | switch (type_of(m)) | 604 | switch (type_of(m)) | 
| 631 |   { | 605 |   { | 
| 632 | case NORMAL: | 606 | case NORMAL: | 
| 633 | return false; | 607 | return false; | 
| 634 | 608 | ||
| 635 | case PROMOTION: | 609 | case PROMOTION: | 
| 636 | return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & | 610 | return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & square<KING>(~sideToMove); | 
| 637 | 611 | ||
| 638 |   // En passant capture with check? We have already handled the case | 612 |   // En passant capture with check? We have already handled the case | 
| 639 |   // of direct checks and ordinary discovered check, so the only case we | 613 |   // of direct checks and ordinary discovered check, so the only case we | 
| 640 |   // need to handle is the unusual case of a discovered check through | 614 |   // need to handle is the unusual case of a discovered check through | 
| 641 |   // the captured pawn. | 615 |   // the captured pawn. | 
| 642 | case ENPASSANT: | 616 | case ENPASSANT: | 
| 643 |   { | 617 |   { | 
| 644 | Square capsq = make_square(file_of(to), rank_of(from)); | 618 | Square capsq = make_square(file_of(to), rank_of(from)); | 
| 645 | Bitboard b = (pieces() ^ from ^ capsq) | to; | 619 | Bitboard b = (pieces() ^ from ^ capsq) | to; | 
| 646 | 620 | ||
| 647 | return (attacks_bb< ROOK>( | 621 | return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK)) | 
| 648 | | (attacks_bb<BISHOP>( | 622 | | (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP)); | 
| 649 |   } | 623 |   } | 
| 650 | case CASTLING: | 624 | case CASTLING: | 
| 651 |   { | 625 |   { | 
| 652 | Square kfrom = from; | 626 | Square kfrom = from; | 
| 653 | Square rfrom = to; // Castling is encoded as 'King captures the rook' | 627 | Square rfrom = to; // Castling is encoded as 'King captures the rook' | 
| 654 | Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); | 628 | Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); | 
| 655 | Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); | 629 | Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); | 
| 656 | 630 | ||
| 657 | return (PseudoAttacks[ROOK][rto] & | 631 | return (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove)) | 
| 658 | && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & | 632 | && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove)); | 
| 659 |   } | 633 |   } | 
| 660 | default: | 634 | default: | 
| 661 | assert(false); | 635 | assert(false); | 
| 662 | return false; | 636 | return false; | 
| 663 |   } | 637 |   } | 
| Line 691... | Line 665... | ||
| 691 | 665 | ||
| 692 | Color us = sideToMove; | 666 | Color us = sideToMove; | 
| 693 | Color them = ~us; | 667 | Color them = ~us; | 
| 694 | Square from = from_sq(m); | 668 | Square from = from_sq(m); | 
| 695 | Square to = to_sq(m); | 669 | Square to = to_sq(m); | 
| 696 | 
 | 670 | Piece pc = piece_on(from); | 
| 697 | 
 | 671 | Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to); | 
| 698 | 672 | ||
| 699 | assert(color_of( | 673 | assert(color_of(pc) == us); | 
| 700 | assert( | 674 | assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us)); | 
| 701 | assert(captured != KING); | 675 | assert(type_of(captured) != KING); | 
| 702 | 676 | ||
| 703 | if (type_of(m) == CASTLING) | 677 | if (type_of(m) == CASTLING) | 
| 704 |   { | 678 |   { | 
| 705 | assert( | 679 | assert(pc == make_piece(us, KING)); | 
| - | 680 | assert(captured == make_piece(us, ROOK)); | |
| 706 | 681 | ||
| 707 |       Square rfrom, rto; | 682 |       Square rfrom, rto; | 
| 708 | do_castling<true>(us, from, to, rfrom, rto); | 683 | do_castling<true>(us, from, to, rfrom, rto); | 
| 709 | 684 | ||
| 710 | captured = NO_PIECE_TYPE; | - | |
| 711 | st->psq += PSQT::psq[ | 685 | st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom]; | 
| 712 | k ^= Zobrist::psq[ | 686 | k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto]; | 
| - | 687 | captured = NO_PIECE; | |
| 713 |   } | 688 |   } | 
| 714 | 689 | ||
| 715 | if (captured) | 690 | if (captured) | 
| 716 |   { | 691 |   { | 
| 717 | Square capsq = to; | 692 | Square capsq = to; | 
| 718 | 693 | ||
| 719 |       // If the captured piece is a pawn, update pawn hash key, otherwise | 694 |       // If the captured piece is a pawn, update pawn hash key, otherwise | 
| 720 |       // update non-pawn material. | 695 |       // update non-pawn material. | 
| 721 | if (captured == PAWN) | 696 | if (type_of(captured) == PAWN) | 
| 722 |       { | 697 |       { | 
| 723 | if (type_of(m) == ENPASSANT) | 698 | if (type_of(m) == ENPASSANT) | 
| 724 |           { | 699 |           { | 
| 725 | capsq -= pawn_push(us); | 700 | capsq -= pawn_push(us); | 
| 726 | 701 | ||
| 727 | assert( | 702 | assert(pc == make_piece(us, PAWN)); | 
| 728 | assert(to == st->epSquare); | 703 | assert(to == st->epSquare); | 
| 729 | assert(relative_rank(us, to) == RANK_6); | 704 | assert(relative_rank(us, to) == RANK_6); | 
| 730 | assert(piece_on(to) == NO_PIECE); | 705 | assert(piece_on(to) == NO_PIECE); | 
| 731 | assert(piece_on(capsq) == make_piece(them, PAWN)); | 706 | assert(piece_on(capsq) == make_piece(them, PAWN)); | 
| 732 | 707 | ||
| 733 | board[capsq] = NO_PIECE; // Not done by remove_piece() | 708 | board[capsq] = NO_PIECE; // Not done by remove_piece() | 
| 734 |           } | 709 |           } | 
| 735 | 710 | ||
| 736 | st->pawnKey ^= Zobrist::psq[ | 711 | st->pawnKey ^= Zobrist::psq[captured][capsq]; | 
| 737 |       } | 712 |       } | 
| 738 |       else | 713 |       else | 
| 739 | st->nonPawnMaterial[them] -= PieceValue[MG][captured]; | 714 | st->nonPawnMaterial[them] -= PieceValue[MG][captured]; | 
| 740 | 715 | ||
| 741 |       // Update board and piece lists | 716 |       // Update board and piece lists | 
| 742 | remove_piece( | 717 | remove_piece(captured, capsq); | 
| 743 | 718 | ||
| 744 |       // Update material hash key and prefetch access to materialTable | 719 |       // Update material hash key and prefetch access to materialTable | 
| 745 | k ^= Zobrist::psq | 720 | k ^= Zobrist::psq[captured][capsq]; | 
| 746 | st->materialKey ^= Zobrist::psq | 721 | st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]]; | 
| 747 | prefetch(thisThread->materialTable[st->materialKey]); | 722 | prefetch(thisThread->materialTable[st->materialKey]); | 
| 748 | 723 | ||
| 749 |       // Update incremental scores | 724 |       // Update incremental scores | 
| 750 | st->psq -= PSQT::psq | 725 | st->psq -= PSQT::psq[captured][capsq]; | 
| 751 | 726 | ||
| 752 |       // Reset rule 50 counter | 727 |       // Reset rule 50 counter | 
| 753 | st->rule50 = 0; | 728 | st->rule50 = 0; | 
| 754 |   } | 729 |   } | 
| 755 | 730 | ||
| 756 |   // Update hash key | 731 |   // Update hash key | 
| 757 | k ^= Zobrist::psq[ | 732 | k ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; | 
| 758 | 733 | ||
| 759 |   // Reset en passant square | 734 |   // Reset en passant square | 
| 760 | if (st->epSquare != SQ_NONE) | 735 | if (st->epSquare != SQ_NONE) | 
| 761 |   { | 736 |   { | 
| 762 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; | 737 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; | 
| Line 771... | Line 746... | ||
| 771 | st->castlingRights &= ~cr; | 746 | st->castlingRights &= ~cr; | 
| 772 |   } | 747 |   } | 
| 773 | 748 | ||
| 774 |   // Move the piece. The tricky Chess960 castling is handled earlier | 749 |   // Move the piece. The tricky Chess960 castling is handled earlier | 
| 775 | if (type_of(m) != CASTLING) | 750 | if (type_of(m) != CASTLING) | 
| 776 | move_piece( | 751 | move_piece(pc, from, to); | 
| 777 | 752 | ||
| 778 |   // If the moving piece is a pawn do some special extra work | 753 |   // If the moving piece is a pawn do some special extra work | 
| 779 | if ( | 754 | if (type_of(pc) == PAWN) | 
| 780 |   { | 755 |   { | 
| 781 |       // Set en-passant square if the moved pawn can be captured | 756 |       // Set en-passant square if the moved pawn can be captured | 
| 782 | if ( (int(to) ^ int(from)) == 16 | 757 | if ( (int(to) ^ int(from)) == 16 | 
| 783 | && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) | 758 | && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) | 
| 784 |       { | 759 |       { | 
| Line 786... | Line 761... | ||
| 786 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; | 761 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; | 
| 787 |       } | 762 |       } | 
| 788 | 763 | ||
| 789 | else if (type_of(m) == PROMOTION) | 764 | else if (type_of(m) == PROMOTION) | 
| 790 |       { | 765 |       { | 
| 791 | 
 | 766 | Piece promotion = make_piece(us, promotion_type(m)); | 
| 792 | 767 | ||
| 793 | assert(relative_rank(us, to) == RANK_8); | 768 | assert(relative_rank(us, to) == RANK_8); | 
| 794 | assert(promotion >= KNIGHT && promotion <= QUEEN); | 769 | assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN); | 
| 795 | 770 | ||
| 796 | remove_piece( | 771 | remove_piece(pc, to); | 
| 797 | put_piece( | 772 | put_piece(promotion, to); | 
| 798 | 773 | ||
| 799 |           // Update hash keys | 774 |           // Update hash keys | 
| 800 | k ^= Zobrist::psq[ | 775 | k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to]; | 
| 801 | st->pawnKey ^= Zobrist::psq[ | 776 | st->pawnKey ^= Zobrist::psq[pc][to]; | 
| 802 | st->materialKey ^= Zobrist::psq | 777 | st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1] | 
| 803 | ^ Zobrist::psq[ | 778 | ^ Zobrist::psq[pc][pieceCount[pc]]; | 
| 804 | 779 | ||
| 805 |           // Update incremental score | 780 |           // Update incremental score | 
| 806 | st->psq += PSQT::psq | 781 | st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to]; | 
| 807 | 782 | ||
| 808 |           // Update material | 783 |           // Update material | 
| 809 | st->nonPawnMaterial[us] += PieceValue[MG][promotion]; | 784 | st->nonPawnMaterial[us] += PieceValue[MG][promotion]; | 
| 810 |       } | 785 |       } | 
| 811 | 786 | ||
| 812 |       // Update pawn hash key and prefetch access to pawnsTable | 787 |       // Update pawn hash key and prefetch access to pawnsTable | 
| 813 | st->pawnKey ^= Zobrist::psq[ | 788 | st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; | 
| 814 | prefetch(thisThread->pawnsTable[st->pawnKey]); | 789 | prefetch(thisThread->pawnsTable[st->pawnKey]); | 
| 815 | 790 | ||
| 816 |       // Reset rule 50 draw counter | 791 |       // Reset rule 50 draw counter | 
| 817 | st->rule50 = 0; | 792 | st->rule50 = 0; | 
| 818 |   } | 793 |   } | 
| 819 | 794 | ||
| 820 |   // Update incremental scores | 795 |   // Update incremental scores | 
| 821 | st->psq += PSQT::psq[ | 796 | st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; | 
| 822 | 797 | ||
| 823 |   // Set capture piece | 798 |   // Set capture piece | 
| 824 | st-> | 799 | st->capturedPiece = captured; | 
| 825 | 800 | ||
| 826 |   // Update the key with the final value | 801 |   // Update the key with the final value | 
| 827 | st->key = k; | 802 | st->key = k; | 
| 828 | 803 | ||
| 829 |   // Calculate checkers bitboard (if move gives check) | 804 |   // Calculate checkers bitboard (if move gives check) | 
| 830 | st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0; | 805 | st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0; | 
| 831 | 806 | ||
| 832 | sideToMove = ~sideToMove; | 807 | sideToMove = ~sideToMove; | 
| - | 808 | ||
| - | 809 |   // Update king attacks used for fast check detection | |
| - | 810 | set_check_info(st); | |
| 833 | 811 | ||
| 834 | assert(pos_is_ok()); | 812 | assert(pos_is_ok()); | 
| 835 | } | 813 | } | 
| 836 | 814 | ||
| 837 | 815 | ||
| Line 845... | Line 823... | ||
| 845 | sideToMove = ~sideToMove; | 823 | sideToMove = ~sideToMove; | 
| 846 | 824 | ||
| 847 | Color us = sideToMove; | 825 | Color us = sideToMove; | 
| 848 | Square from = from_sq(m); | 826 | Square from = from_sq(m); | 
| 849 | Square to = to_sq(m); | 827 | Square to = to_sq(m); | 
| 850 | 
 | 828 | Piece pc = piece_on(to); | 
| 851 | 829 | ||
| 852 | assert(empty(from) || type_of(m) == CASTLING); | 830 | assert(empty(from) || type_of(m) == CASTLING); | 
| 853 | assert(st-> | 831 | assert(type_of(st->capturedPiece) != KING); | 
| 854 | 832 | ||
| 855 | if (type_of(m) == PROMOTION) | 833 | if (type_of(m) == PROMOTION) | 
| 856 |   { | 834 |   { | 
| 857 | assert(relative_rank(us, to) == RANK_8); | 835 | assert(relative_rank(us, to) == RANK_8); | 
| 858 | assert( | 836 | assert(type_of(pc) == promotion_type(m)); | 
| 859 | assert( | 837 | assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN); | 
| 860 | 838 | ||
| 861 | remove_piece( | 839 | remove_piece(pc, to); | 
| 862 | 
 | 840 | pc = make_piece(us, PAWN); | 
| 863 | 
 | 841 | put_piece(pc, to); | 
| 864 |   } | 842 |   } | 
| 865 | 843 | ||
| 866 | if (type_of(m) == CASTLING) | 844 | if (type_of(m) == CASTLING) | 
| 867 |   { | 845 |   { | 
| 868 |       Square rfrom, rto; | 846 |       Square rfrom, rto; | 
| 869 | do_castling<false>(us, from, to, rfrom, rto); | 847 | do_castling<false>(us, from, to, rfrom, rto); | 
| 870 |   } | 848 |   } | 
| 871 |   else | 849 |   else | 
| 872 |   { | 850 |   { | 
| 873 | move_piece( | 851 | move_piece(pc, to, from); // Put the piece back at the source square | 
| 874 | 852 | ||
| 875 | if (st-> | 853 | if (st->capturedPiece) | 
| 876 |       { | 854 |       { | 
| 877 | Square capsq = to; | 855 | Square capsq = to; | 
| 878 | 856 | ||
| 879 | if (type_of(m) == ENPASSANT) | 857 | if (type_of(m) == ENPASSANT) | 
| 880 |           { | 858 |           { | 
| 881 | capsq -= pawn_push(us); | 859 | capsq -= pawn_push(us); | 
| 882 | 860 | ||
| 883 | assert( | 861 | assert(type_of(pc) == PAWN); | 
| 884 | assert(to == st->previous->epSquare); | 862 | assert(to == st->previous->epSquare); | 
| 885 | assert(relative_rank(us, to) == RANK_6); | 863 | assert(relative_rank(us, to) == RANK_6); | 
| 886 | assert(piece_on(capsq) == NO_PIECE); | 864 | assert(piece_on(capsq) == NO_PIECE); | 
| 887 | assert(st-> | 865 | assert(st->capturedPiece == make_piece(~us, PAWN)); | 
| 888 |           } | 866 |           } | 
| 889 | 867 | ||
| 890 | put_piece( | 868 | put_piece(st->capturedPiece, capsq); // Restore the captured piece | 
| 891 |       } | 869 |       } | 
| 892 |   } | 870 |   } | 
| 893 | 871 | ||
| 894 |   // Finally point our state pointer back to the previous state | 872 |   // Finally point our state pointer back to the previous state | 
| 895 | st = st->previous; | 873 | st = st->previous; | 
| Line 898... | Line 876... | ||
| 898 | assert(pos_is_ok()); | 876 | assert(pos_is_ok()); | 
| 899 | } | 877 | } | 
| 900 | 878 | ||
| 901 | 879 | ||
| 902 | /// Position::do_castling() is a helper used to do/undo a castling move. This | 880 | /// Position::do_castling() is a helper used to do/undo a castling move. This | 
| 903 | /// is a bit  | 881 | /// is a bit tricky in Chess960 where from/to squares can overlap. | 
| 904 | template<bool Do> | 882 | template<bool Do> | 
| 905 | void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { | 883 | void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { | 
| 906 | 884 | ||
| 907 | bool kingSide = to > from; | 885 | bool kingSide = to > from; | 
| 908 | rfrom = to; // Castling is encoded as "king captures friendly rook" | 886 | rfrom = to; // Castling is encoded as "king captures friendly rook" | 
| 909 | rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); | 887 | rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); | 
| 910 | to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); | 888 | to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); | 
| 911 | 889 | ||
| 912 |   // Remove both pieces first since squares could overlap in Chess960 | 890 |   // Remove both pieces first since squares could overlap in Chess960 | 
| 913 | remove_piece(us, | 891 | remove_piece(make_piece(us, KING), Do ? from : to); | 
| 914 | remove_piece(us, | 892 | remove_piece(make_piece(us, ROOK), Do ? rfrom : rto); | 
| 915 | board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us | 893 | board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us | 
| 916 | put_piece(us, | 894 | put_piece(make_piece(us, KING), Do ? to : from); | 
| 917 | put_piece(us, | 895 | put_piece(make_piece(us, ROOK), Do ? rto : rfrom); | 
| 918 | } | 896 | } | 
| 919 | 897 | ||
| 920 | 898 | ||
| 921 | /// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips | 899 | /// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips | 
| 922 | /// the side to move without executing any move on the board. | 900 | /// the side to move without executing any move on the board. | 
| Line 941... | Line 919... | ||
| 941 | 919 | ||
| 942 | ++st->rule50; | 920 | ++st->rule50; | 
| 943 | st->pliesFromNull = 0; | 921 | st->pliesFromNull = 0; | 
| 944 | 922 | ||
| 945 | sideToMove = ~sideToMove; | 923 | sideToMove = ~sideToMove; | 
| - | 924 | ||
| - | 925 | set_check_info(st); | |
| 946 | 926 | ||
| 947 | assert(pos_is_ok()); | 927 | assert(pos_is_ok()); | 
| 948 | } | 928 | } | 
| 949 | 929 | ||
| 950 | void Position::undo_null_move() { | 930 | void Position::undo_null_move() { | 
| Line 960... | Line 940... | ||
| 960 | /// for speculative prefetch. It doesn't recognize special moves like castling, | 940 | /// for speculative prefetch. It doesn't recognize special moves like castling, | 
| 961 | /// en-passant and promotions. | 941 | /// en-passant and promotions. | 
| 962 | 942 | ||
| 963 | Key Position::key_after(Move m) const { | 943 | Key Position::key_after(Move m) const { | 
| 964 | 944 | ||
| 965 | Color us = sideToMove; | - | |
| 966 | Square from = from_sq(m); | 945 | Square from = from_sq(m); | 
| 967 | Square to = to_sq(m); | 946 | Square to = to_sq(m); | 
| 968 | 
 | 947 | Piece pc = piece_on(from); | 
| 969 | 
 | 948 | Piece captured = piece_on(to); | 
| 970 | Key k = st->key ^ Zobrist::side; | 949 | Key k = st->key ^ Zobrist::side; | 
| 971 | 950 | ||
| 972 | if (captured) | 951 | if (captured) | 
| 973 | k ^= Zobrist::psq | 952 | k ^= Zobrist::psq[captured][to]; | 
| 974 | 953 | ||
| 975 | return k ^ Zobrist::psq[ | 954 | return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from]; | 
| 976 | } | 955 | } | 
| 977 | 956 | ||
| 978 | 957 | ||
| 979 | /// Position:: | 958 | /// Position::see_ge (Static Exchange Evaluation Greater or Equal) tests if the | 
| - | 959 | /// SEE value of move is greater or equal to the given value. We'll use an | |
| 980 | ///  | 960 | /// algorithm similar to alpha-beta pruning with a null window. | 
| 981 | 961 | ||
| 982 | 
 | 962 | bool Position::see_ge(Move m, Value v) const { | 
| 983 | 963 | ||
| 984 | assert(is_ok(m)); | 964 | assert(is_ok(m)); | 
| 985 | 965 | ||
| 986 |   //  | 966 |   // Castling moves are implemented as king capturing the rook so cannot be | 
| 987 |   //  | 967 |   // handled correctly. Simply assume the SEE value is VALUE_ZERO that is always | 
| 988 |   //  | 968 |   // correct unless in the rare case the rook ends up under attack. | 
| 989 | if ( | 969 | if (type_of(m) == CASTLING) | 
| 990 | return | 970 | return VALUE_ZERO >= v; | 
| 991 | 971 | ||
| - | 972 | Square from = from_sq(m), to = to_sq(m); | |
| - | 973 | PieceType nextVictim = type_of(piece_on(from)); | |
| - | 974 | Color stm = ~color_of(piece_on(from)); // First consider opponent's move | |
| - | 975 | Value balance; // Values of the pieces taken by us minus opponent's ones | |
| 992 | 
 | 976 |   Bitboard occupied, stmAttackers; | 
| 993 | } | - | |
| 994 | 977 | ||
| - | 978 | if (type_of(m) == ENPASSANT) | |
| - | 979 |   { | |
| - | 980 | occupied = SquareBB[to - pawn_push(~stm)]; // Remove the captured pawn | |
| - | 981 | balance = PieceValue[MG][PAWN]; | |
| - | 982 |   } | |
| - | 983 |   else | |
| - | 984 |   { | |
| 995 | 
 | 985 | balance = PieceValue[MG][piece_on(to)]; | 
| - | 986 | occupied = 0; | |
| - | 987 |   } | |
| 996 | 988 | ||
| 997 |   Square from, to; | - | |
| 998 |   Bitboard occupied, attackers, stmAttackers; | - | |
| 999 | Value swapList[32]; | - | |
| 1000 | 
 | 989 | if (balance < v) | 
| 1001 | 
 | 990 | return false; | 
| 1002 |   Color stm; | - | |
| 1003 | 991 | ||
| - | 992 | if (nextVictim == KING) | |
| 1004 | 
 | 993 | return true; | 
| 1005 | 994 | ||
| 1006 | from = from_sq(m); | - | |
| 1007 | to = to_sq(m); | - | |
| 1008 | 
 | 995 | balance -= PieceValue[MG][nextVictim]; | 
| 1009 | stm = color_of(piece_on(from)); | - | |
| 1010 | occupied = pieces() ^ from; | - | |
| 1011 | 996 | ||
| 1012 |   // Castling moves are implemented as king capturing the rook so cannot | - | |
| 1013 |   // be handled correctly. Simply return VALUE_ZERO that is always correct | - | |
| 1014 |   // unless in the rare case the rook ends up under attack. | - | |
| 1015 | if ( | 997 | if (balance >= v) | 
| 1016 | return | 998 | return true; | 
| 1017 | 999 | ||
| 1018 | if (type_of(m) == ENPASSANT) | - | |
| 1019 |   { | - | |
| 1020 | 
 | 1000 | bool relativeStm = true; // True if the opponent is to move | 
| 1021 | 
 | 1001 | occupied ^= pieces() ^ from ^ to; | 
| 1022 |   } | - | |
| 1023 | 1002 | ||
| 1024 |   // Find all attackers to the destination square, with the moving piece | 1003 |   // Find all attackers to the destination square, with the moving piece removed, | 
| 1025 |   // | 1004 |   // but possibly an X-ray attacker added behind it. | 
| 1026 | attackers = attackers_to(to, occupied) & occupied; | 1005 | Bitboard attackers = attackers_to(to, occupied) & occupied; | 
| 1027 | 1006 | ||
| 1028 |   // If the opponent has no attackers we are finished | - | |
| 1029 | 
 | 1007 | while (true) | 
| - | 1008 |   { | |
| 1030 | stmAttackers = attackers & pieces(stm); | 1009 | stmAttackers = attackers & pieces(stm); | 
| 1031 | if (!stmAttackers) | - | |
| 1032 | return swapList[0]; | - | |
| 1033 | 1010 | ||
| 1034 |   //  | 1011 |       // Don't allow pinned pieces to attack pieces except the king as long all | 
| 1035 |   // difficult to compute. We proceed by building up a "swap list" containing | - | |
| 1036 |   // the material gain or loss at each stop in a sequence of captures to the | - | |
| 1037 | 
 | 1012 | // pinners are on their original square. | 
| 1038 |   // capture with the least valuable piece. After each capture, we look for | - | |
| 1039 | 
 | 1013 | if (!(st->pinnersForKing[stm] & ~occupied)) | 
| 1040 | 
 | 1014 | stmAttackers &= ~st->blockersForKing[stm]; | 
| 1041 | 1015 | ||
| 1042 | do { | - | |
| 1043 | 
 | 1016 | if (!stmAttackers) | 
| 1044 | - | ||
| 1045 | 
 | 1017 | return relativeStm; | 
| 1046 | swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; | - | |
| 1047 | 1018 | ||
| 1048 |       // Locate and remove the next least valuable attacker | 1019 |       // Locate and remove the next least valuable attacker | 
| 1049 | 
 | 1020 | nextVictim = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers); | 
| 1050 | stm = ~stm; | - | |
| 1051 | stmAttackers = attackers & pieces(stm); | - | |
| 1052 | ++slIndex; | - | |
| 1053 | 1021 | ||
| - | 1022 | if (nextVictim == KING) | |
| 1054 | 
 | 1023 | return relativeStm == bool(attackers & pieces(~stm)); | 
| 1055 | 1024 | ||
| 1056 | 
 | 1025 | balance += relativeStm ? PieceValue[MG][nextVictim] | 
| 1057 | 
 | 1026 | : -PieceValue[MG][nextVictim]; | 
| 1058 | while (--slIndex) | - | |
| 1059 | swapList[slIndex - 1] = std::min(-swapList[slIndex], swapList[slIndex - 1]); | - | |
| 1060 | 1027 | ||
| - | 1028 | relativeStm = !relativeStm; | |
| - | 1029 | ||
| - | 1030 | if (relativeStm == (balance >= v)) | |
| 1061 | return | 1031 | return relativeStm; | 
| - | 1032 | ||
| - | 1033 | stm = ~stm; | |
| - | 1034 |   } | |
| 1062 | } | 1035 | } | 
| 1063 | 1036 | ||
| 1064 | 1037 | ||
| 1065 | /// Position::is_draw() tests whether the position is drawn by 50-move rule | 1038 | /// Position::is_draw() tests whether the position is drawn by 50-move rule | 
| 1066 | /// or by repetition. It does not detect stalemates. | 1039 | /// or by repetition. It does not detect stalemates. | 
| Line 1110... | Line 1083... | ||
| 1110 | f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); | 1083 | f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); | 
| 1111 | 1084 | ||
| 1112 | std::getline(ss, token); // Half and full moves | 1085 | std::getline(ss, token); // Half and full moves | 
| 1113 | f += token; | 1086 | f += token; | 
| 1114 | 1087 | ||
| 1115 | set(f, is_chess960(), this_thread()); | 1088 | set(f, is_chess960(), st, this_thread()); | 
| 1116 | 1089 | ||
| 1117 | assert(pos_is_ok()); | 1090 | assert(pos_is_ok()); | 
| 1118 | } | 1091 | } | 
| 1119 | 1092 | ||
| 1120 | 1093 | ||
| Line 1165... | Line 1138... | ||
| 1165 | if (std::memcmp(&si, st, sizeof(StateInfo))) | 1138 | if (std::memcmp(&si, st, sizeof(StateInfo))) | 
| 1166 | return false; | 1139 | return false; | 
| 1167 |       } | 1140 |       } | 
| 1168 | 1141 | ||
| 1169 | if (step == Lists) | 1142 | if (step == Lists) | 
| 1170 | for ( | 1143 | for (Piece pc : Pieces) | 
| 1171 | for (PieceType pt = PAWN; pt <= KING; ++pt) | - | |
| 1172 | 
 | 1144 |           { | 
| 1173 | 
 | 1145 | if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))) | 
| 1174 | 
 | 1146 | return false; | 
| 1175 | 1147 | ||
| 1176 | 
 | 1148 | for (int i = 0; i < pieceCount[pc]; ++i) | 
| 1177 | 
 | 1149 | if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i) | 
| 1178 | || index[pieceList[c][pt][i]] != i) | - | |
| 1179 | 
 | 1150 | return false; | 
| 1180 | 
 | 1151 |           } | 
| 1181 | 1152 | ||
| 1182 | if (step == Castling) | 1153 | if (step == Castling) | 
| 1183 | for (Color c = WHITE; c <= BLACK; ++c) | 1154 | for (Color c = WHITE; c <= BLACK; ++c) | 
| 1184 | for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) | 1155 | for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) | 
| 1185 |               { | 1156 |               { |