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Line 18... | Line 18... | ||
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
19 | */ |
20 | 20 | ||
21 | #include <algorithm> |
21 | #include <algorithm> |
22 | #include <cassert> |
22 | #include <cassert> |
- | 23 | #include <cstddef> // For offsetof() |
|
23 | #include <cstring> |
24 | #include <cstring> // For std::memset, std::memcmp |
24 | #include <iomanip> |
25 | #include <iomanip> |
25 | #include <sstream> |
26 | #include <sstream> |
26 | 27 | ||
27 | #include " |
28 | #include "bitboard.h" |
28 | #include "misc.h" |
29 | #include "misc.h" |
29 | #include "movegen.h" |
30 | #include "movegen.h" |
30 | #include "position.h" |
31 | #include "position.h" |
31 | #include "thread.h" |
32 | #include "thread.h" |
32 | #include "tt.h" |
33 | #include "tt.h" |
33 | #include "uci.h" |
34 | #include "uci.h" |
34 | 35 | ||
35 | using std::string; |
36 | using std::string; |
36 | 37 | ||
37 |
|
38 | namespace PSQT { |
38 | { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, |
- | |
39 |
|
39 | extern Score psq[PIECE_NB][SQUARE_NB]; |
- | 40 | } |
|
40 | 41 | ||
41 | namespace Zobrist { |
42 | namespace Zobrist { |
42 | 43 | ||
43 | Key psq[ |
44 | Key psq[PIECE_NB][SQUARE_NB]; |
44 | Key enpassant[FILE_NB]; |
45 | Key enpassant[FILE_NB]; |
45 | Key castling[CASTLING_RIGHT_NB]; |
46 | Key castling[CASTLING_RIGHT_NB]; |
46 | Key side; |
47 | Key side; |
47 | Key exclusion; |
- | |
48 | } |
48 | } |
49 | - | ||
50 | Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion; } |
- | |
51 | 49 | ||
52 | namespace { |
50 | namespace { |
53 | 51 | ||
54 | const string PieceToChar(" PNBRQK pnbrqk"); |
52 | const string PieceToChar(" PNBRQK pnbrqk"); |
55 | 53 | ||
Line 81... | Line 79... | ||
81 | PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) { |
79 | PieceType min_attacker<KING>(const Bitboard*, Square, Bitboard, Bitboard&, Bitboard&) { |
82 | return KING; // No need to update bitboards: it is the last cycle |
80 | return KING; // No need to update bitboards: it is the last cycle |
83 | } |
81 | } |
84 | 82 | ||
85 | } // namespace |
83 | } // namespace |
86 | - | ||
87 | - | ||
88 | /// CheckInfo constructor |
- | |
89 | - | ||
90 | CheckInfo::CheckInfo(const Position& pos) { |
- | |
91 | - | ||
92 | Color them = ~pos.side_to_move(); |
- | |
93 | ksq = pos.square<KING>(them); |
- | |
94 | - | ||
95 | pinned = pos.pinned_pieces(pos.side_to_move()); |
- | |
96 | dcCandidates = pos.discovered_check_candidates(); |
- | |
97 | - | ||
98 | checkSquares[PAWN] = pos.attacks_from<PAWN>(ksq, them); |
- | |
99 | checkSquares[KNIGHT] = pos.attacks_from<KNIGHT>(ksq); |
- | |
100 | checkSquares[BISHOP] = pos.attacks_from<BISHOP>(ksq); |
- | |
101 | checkSquares[ROOK] = pos.attacks_from<ROOK>(ksq); |
- | |
102 | checkSquares[QUEEN] = checkSquares[BISHOP] | checkSquares[ROOK]; |
- | |
103 | checkSquares[KING] = 0; |
- | |
104 | } |
- | |
105 | 84 | ||
106 | 85 | ||
107 | /// operator<<(Position) returns an ASCII representation of the position |
86 | /// operator<<(Position) returns an ASCII representation of the position |
108 | 87 | ||
109 | std::ostream& operator<<(std::ostream& os, const Position& pos) { |
88 | std::ostream& operator<<(std::ostream& os, const Position& pos) { |
Line 133... | Line 112... | ||
133 | 112 | ||
134 | void Position::init() { |
113 | void Position::init() { |
135 | 114 | ||
136 | PRNG rng(1070372); |
115 | PRNG rng(1070372); |
137 | 116 | ||
138 | for ( |
117 | for (Piece pc : Pieces) |
139 | for (PieceType pt = PAWN; pt <= KING; ++pt) |
- | |
140 |
|
118 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
141 |
|
119 | Zobrist::psq[pc][s] = rng.rand<Key>(); |
142 | 120 | ||
143 | for (File f = FILE_A; f <= FILE_H; ++f) |
121 | for (File f = FILE_A; f <= FILE_H; ++f) |
144 | Zobrist::enpassant[f] = rng.rand<Key>(); |
122 | Zobrist::enpassant[f] = rng.rand<Key>(); |
145 | 123 | ||
146 | for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) |
124 | for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr) |
Line 153... | Line 131... | ||
153 | Zobrist::castling[cr] ^= k ? k : rng.rand<Key>(); |
131 | Zobrist::castling[cr] ^= k ? k : rng.rand<Key>(); |
154 | } |
132 | } |
155 | } |
133 | } |
156 | 134 | ||
157 | Zobrist::side = rng.rand<Key>(); |
135 | Zobrist::side = rng.rand<Key>(); |
158 | Zobrist::exclusion = rng.rand<Key>(); |
- | |
159 | } |
- | |
160 | - | ||
161 | - | ||
162 | /// Position::operator=() creates a copy of 'pos' but detaching the state pointer |
- | |
163 | /// from the source to be self-consistent and not depending on any external data. |
- | |
164 | - | ||
165 | Position& Position::operator=(const Position& pos) { |
- | |
166 | - | ||
167 | std::memcpy(this, &pos, sizeof(Position)); |
- | |
168 | std::memcpy(&startState, st, sizeof(StateInfo)); |
- | |
169 | st = &startState; |
- | |
170 | nodes = 0; |
- | |
171 | - | ||
172 | assert(pos_is_ok()); |
- | |
173 | - | ||
174 | return *this; |
- | |
175 | } |
- | |
176 | - | ||
177 | - | ||
178 | /// Position::clear() erases the position object to a pristine state, with an |
- | |
179 | /// empty board, white to move, and no castling rights. |
- | |
180 | - | ||
181 | void Position::clear() { |
- | |
182 | - | ||
183 | std::memset(this, 0, sizeof(Position)); |
- | |
184 | startState.epSquare = SQ_NONE; |
- | |
185 | st = &startState; |
- | |
186 | - | ||
187 | for (int i = 0; i < PIECE_TYPE_NB; ++i) |
- | |
188 | for (int j = 0; j < 16; ++j) |
- | |
189 | pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; |
- | |
190 | } |
136 | } |
191 | 137 | ||
192 | 138 | ||
193 | /// Position::set() initializes the position object with the given FEN string. |
139 | /// Position::set() initializes the position object with the given FEN string. |
194 | /// This function is not very robust - make sure that input FENs are correct, |
140 | /// This function is not very robust - make sure that input FENs are correct, |
195 | /// this is assumed to be the responsibility of the GUI. |
141 | /// this is assumed to be the responsibility of the GUI. |
196 | 142 | ||
197 |
|
143 | Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) { |
198 | /* |
144 | /* |
199 | A FEN string defines a particular position using only the ASCII character set. |
145 | A FEN string defines a particular position using only the ASCII character set. |
200 | 146 | ||
201 | A FEN string contains six fields separated by a space. The fields are: |
147 | A FEN string contains six fields separated by a space. The fields are: |
202 | 148 | ||
Line 232... | Line 178... | ||
232 | unsigned char col, row, token; |
178 | unsigned char col, row, token; |
233 | size_t idx; |
179 | size_t idx; |
234 | Square sq = SQ_A8; |
180 | Square sq = SQ_A8; |
235 | std::istringstream ss(fenStr); |
181 | std::istringstream ss(fenStr); |
236 | 182 | ||
- | 183 | std::memset(this, 0, sizeof(Position)); |
|
- | 184 | std::memset(si, 0, sizeof(StateInfo)); |
|
- | 185 | std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE); |
|
237 |
|
186 | st = si; |
- | 187 | ||
238 | ss >> std::noskipws; |
188 | ss >> std::noskipws; |
239 | 189 | ||
240 | // 1. Piece placement |
190 | // 1. Piece placement |
241 | while ((ss >> token) && !isspace(token)) |
191 | while ((ss >> token) && !isspace(token)) |
242 | { |
192 | { |
Line 246... | Line 196... | ||
246 | else if (token == '/') |
196 | else if (token == '/') |
247 | sq -= Square(16); |
197 | sq -= Square(16); |
248 | 198 | ||
249 | else if ((idx = PieceToChar.find(token)) != string::npos) |
199 | else if ((idx = PieceToChar.find(token)) != string::npos) |
250 | { |
200 | { |
251 | put_piece |
201 | put_piece(Piece(idx), sq); |
252 | ++sq; |
202 | ++sq; |
253 | } |
203 | } |
254 | } |
204 | } |
255 | 205 | ||
256 | // 2. Active color |
206 | // 2. Active color |
Line 293... | Line 243... | ||
293 | st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); |
243 | st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); |
294 | 244 | ||
295 | if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) |
245 | if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) |
296 | st->epSquare = SQ_NONE; |
246 | st->epSquare = SQ_NONE; |
297 | } |
247 | } |
- | 248 | else |
|
- | 249 | st->epSquare = SQ_NONE; |
|
298 | 250 | ||
299 | // 5-6. Halfmove clock and fullmove number |
251 | // 5-6. Halfmove clock and fullmove number |
300 | ss >> std::skipws >> st->rule50 >> gamePly; |
252 | ss >> std::skipws >> st->rule50 >> gamePly; |
301 | 253 | ||
302 | // Convert from fullmove starting from 1 to ply starting from 0, |
254 | // Convert from fullmove starting from 1 to ply starting from 0, |
Line 306... | Line 258... | ||
306 | chess960 = isChess960; |
258 | chess960 = isChess960; |
307 | thisThread = th; |
259 | thisThread = th; |
308 | set_state(st); |
260 | set_state(st); |
309 | 261 | ||
310 | assert(pos_is_ok()); |
262 | assert(pos_is_ok()); |
- | 263 | ||
- | 264 | return *this; |
|
311 | } |
265 | } |
312 | 266 | ||
313 | 267 | ||
314 | /// Position::set_castling_right() is a helper function used to set castling |
268 | /// Position::set_castling_right() is a helper function used to set castling |
315 | /// rights given the corresponding color and the rook starting square. |
269 | /// rights given the corresponding color and the rook starting square. |
Line 333... | Line 287... | ||
333 | castlingPath[cr] |= s; |
287 | castlingPath[cr] |= s; |
334 | 288 | ||
335 | for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) |
289 | for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); ++s) |
336 | if (s != kfrom && s != rfrom) |
290 | if (s != kfrom && s != rfrom) |
337 | castlingPath[cr] |= s; |
291 | castlingPath[cr] |= s; |
- | 292 | } |
|
- | 293 | ||
- | 294 | ||
- | 295 | /// Position::set_check_info() sets king attacks to detect if a move gives check |
|
- | 296 | ||
- | 297 | void Position::set_check_info(StateInfo* si) const { |
|
- | 298 | ||
- | 299 | si->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), si->pinnersForKing[WHITE]); |
|
- | 300 | si->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), si->pinnersForKing[BLACK]); |
|
- | 301 | ||
- | 302 | Square ksq = square<KING>(~sideToMove); |
|
- | 303 | ||
- | 304 | si->checkSquares[PAWN] = attacks_from<PAWN>(ksq, ~sideToMove); |
|
- | 305 | si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq); |
|
- | 306 | si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq); |
|
- | 307 | si->checkSquares[ROOK] = attacks_from<ROOK>(ksq); |
|
- | 308 | si->checkSquares[QUEEN] = si->checkSquares[BISHOP] | si->checkSquares[ROOK]; |
|
- | 309 | si->checkSquares[KING] = 0; |
|
338 | } |
310 | } |
339 | 311 | ||
340 | 312 | ||
341 | /// Position::set_state() computes the hash keys of the position, and other |
313 | /// Position::set_state() computes the hash keys of the position, and other |
342 | /// data that once computed is updated incrementally as moves are made. |
314 | /// data that once computed is updated incrementally as moves are made. |
Line 346... | Line 318... | ||
346 | void Position::set_state(StateInfo* si) const { |
318 | void Position::set_state(StateInfo* si) const { |
347 | 319 | ||
348 | si->key = si->pawnKey = si->materialKey = 0; |
320 | si->key = si->pawnKey = si->materialKey = 0; |
349 | si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; |
321 | si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; |
350 | si->psq = SCORE_ZERO; |
322 | si->psq = SCORE_ZERO; |
351 | - | ||
352 | si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove); |
323 | si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove); |
- | 324 | ||
- | 325 | set_check_info(si); |
|
353 | 326 | ||
354 | for (Bitboard b = pieces(); b; ) |
327 | for (Bitboard b = pieces(); b; ) |
355 | { |
328 | { |
356 | Square s = pop_lsb(&b); |
329 | Square s = pop_lsb(&b); |
357 | Piece pc = piece_on(s); |
330 | Piece pc = piece_on(s); |
358 | si->key ^= Zobrist::psq[ |
331 | si->key ^= Zobrist::psq[pc][s]; |
359 | si->psq += PSQT::psq[ |
332 | si->psq += PSQT::psq[pc][s]; |
360 | } |
333 | } |
361 | 334 | ||
362 | if (si->epSquare != SQ_NONE) |
335 | if (si->epSquare != SQ_NONE) |
363 | si->key ^= Zobrist::enpassant[file_of(si->epSquare)]; |
336 | si->key ^= Zobrist::enpassant[file_of(si->epSquare)]; |
364 | 337 | ||
Line 368... | Line 341... | ||
368 | si->key ^= Zobrist::castling[si->castlingRights]; |
341 | si->key ^= Zobrist::castling[si->castlingRights]; |
369 | 342 | ||
370 | for (Bitboard b = pieces(PAWN); b; ) |
343 | for (Bitboard b = pieces(PAWN); b; ) |
371 | { |
344 | { |
372 | Square s = pop_lsb(&b); |
345 | Square s = pop_lsb(&b); |
373 | si->pawnKey ^= Zobrist::psq[ |
346 | si->pawnKey ^= Zobrist::psq[piece_on(s)][s]; |
374 | } |
347 | } |
375 | 348 | ||
376 | for ( |
349 | for (Piece pc : Pieces) |
- | 350 | { |
|
377 |
|
351 | if (type_of(pc) != PAWN && type_of(pc) != KING) |
378 |
|
352 | si->nonPawnMaterial[color_of(pc)] += pieceCount[pc] * PieceValue[MG][pc]; |
379 | si->materialKey ^= Zobrist::psq[c][pt][cnt]; |
- | |
380 | 353 | ||
381 | for (Color c = WHITE; c <= BLACK; ++c) |
- | |
382 | for ( |
354 | for (int cnt = 0; cnt < pieceCount[pc]; ++cnt) |
383 | si-> |
355 | si->materialKey ^= Zobrist::psq[pc][cnt]; |
- | 356 | } |
|
384 | } |
357 | } |
385 | 358 | ||
386 | 359 | ||
387 | /// Position::fen() returns a FEN representation of the position. In case of |
360 | /// Position::fen() returns a FEN representation of the position. In case of |
388 | /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. |
361 | /// Chess960 the Shredder-FEN notation is used. This is mainly a debugging function. |
Line 445... | Line 418... | ||
445 | 418 | ||
446 | return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); |
419 | return Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); |
447 | } |
420 | } |
448 | 421 | ||
449 | 422 | ||
450 | /// Position:: |
423 | /// Position::slider_blockers() returns a bitboard of all the pieces (both colors) |
451 | /// |
424 | /// that are blocking attacks on the square 's' from 'sliders'. A piece blocks a |
452 | /// |
425 | /// slider if removing that piece from the board would result in a position where |
453 | /// |
426 | /// square 's' is attacked. For example, a king-attack blocking piece can be either |
454 | /// pinned or a discovered check piece, according if its color |
427 | /// a pinned or a discovered check piece, according if its color is the opposite |
455 | /// or the |
428 | /// or the same of the color of the slider. |
456 | 429 | ||
457 | Bitboard Position:: |
430 | Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const { |
458 | 431 | ||
459 | Bitboard |
432 | Bitboard result = 0; |
460 |
|
433 | pinners = 0; |
461 | 434 | ||
462 | // |
435 | // Snipers are sliders that attack 's' when a piece is removed |
463 |
|
436 | Bitboard snipers = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK)) |
464 | | ( |
437 | | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; |
465 | 438 | ||
466 | while ( |
439 | while (snipers) |
467 | { |
440 | { |
- | 441 | Square sniperSq = pop_lsb(&snipers); |
|
468 |
|
442 | Bitboard b = between_bb(s, sniperSq) & pieces(); |
469 | 443 | ||
470 |
|
444 | if (!more_than_one(b)) |
- | 445 | { |
|
471 |
|
446 | result |= b; |
- | 447 | if (b & pieces(color_of(piece_on(s)))) |
|
- | 448 | pinners |= sniperSq; |
|
- | 449 | } |
|
472 | } |
450 | } |
473 | return result; |
451 | return result; |
474 | } |
452 | } |
475 | 453 | ||
476 | 454 | ||
Line 488... | Line 466... | ||
488 | } |
466 | } |
489 | 467 | ||
490 | 468 | ||
491 | /// Position::legal() tests whether a pseudo-legal move is legal |
469 | /// Position::legal() tests whether a pseudo-legal move is legal |
492 | 470 | ||
493 | bool Position::legal(Move |
471 | bool Position::legal(Move m) const { |
494 | 472 | ||
495 | assert(is_ok(m)); |
473 | assert(is_ok(m)); |
496 | assert(pinned == pinned_pieces(sideToMove)); |
- | |
497 | 474 | ||
498 | Color us = sideToMove; |
475 | Color us = sideToMove; |
499 | Square from = from_sq(m); |
476 | Square from = from_sq(m); |
500 | 477 | ||
501 | assert(color_of(moved_piece(m)) == us); |
478 | assert(color_of(moved_piece(m)) == us); |
Line 526... | Line 503... | ||
526 | if (type_of(piece_on(from)) == KING) |
503 | if (type_of(piece_on(from)) == KING) |
527 | return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); |
504 | return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); |
528 | 505 | ||
529 | // A non-king move is legal if and only if it is not pinned or it |
506 | // A non-king move is legal if and only if it is not pinned or it |
530 | // is moving along the ray towards or away from the king. |
507 | // is moving along the ray towards or away from the king. |
531 | return !pinned |
- | |
532 |
|
508 | return !(pinned_pieces(us) & from) |
533 | || aligned(from, to_sq(m), square<KING>(us)); |
509 | || aligned(from, to_sq(m), square<KING>(us)); |
534 | } |
510 | } |
535 | 511 | ||
536 | 512 | ||
537 | /// Position::pseudo_legal() takes a random move and tests whether the move is |
513 | /// Position::pseudo_legal() takes a random move and tests whether the move is |
Line 606... | Line 582... | ||
606 | } |
582 | } |
607 | 583 | ||
608 | 584 | ||
609 | /// Position::gives_check() tests whether a pseudo-legal move gives a check |
585 | /// Position::gives_check() tests whether a pseudo-legal move gives a check |
610 | 586 | ||
611 | bool Position::gives_check(Move |
587 | bool Position::gives_check(Move m) const { |
612 | 588 | ||
613 | assert(is_ok(m)); |
589 | assert(is_ok(m)); |
614 | assert(ci.dcCandidates == discovered_check_candidates()); |
- | |
615 | assert(color_of(moved_piece(m)) == sideToMove); |
590 | assert(color_of(moved_piece(m)) == sideToMove); |
616 | 591 | ||
617 | Square from = from_sq(m); |
592 | Square from = from_sq(m); |
618 | Square to = to_sq(m); |
593 | Square to = to_sq(m); |
619 | 594 | ||
620 | // Is there a direct check? |
595 | // Is there a direct check? |
621 | if ( |
596 | if (st->checkSquares[type_of(piece_on(from))] & to) |
622 | return true; |
597 | return true; |
623 | 598 | ||
624 | // Is there a discovered check? |
599 | // Is there a discovered check? |
625 | if ( ci.dcCandidates |
- | |
626 |
|
600 | if ( (discovered_check_candidates() & from) |
627 | && !aligned(from, to, |
601 | && !aligned(from, to, square<KING>(~sideToMove))) |
628 | return true; |
602 | return true; |
629 | 603 | ||
630 | switch (type_of(m)) |
604 | switch (type_of(m)) |
631 | { |
605 | { |
632 | case NORMAL: |
606 | case NORMAL: |
633 | return false; |
607 | return false; |
634 | 608 | ||
635 | case PROMOTION: |
609 | case PROMOTION: |
636 | return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & |
610 | return attacks_bb(Piece(promotion_type(m)), to, pieces() ^ from) & square<KING>(~sideToMove); |
637 | 611 | ||
638 | // En passant capture with check? We have already handled the case |
612 | // En passant capture with check? We have already handled the case |
639 | // of direct checks and ordinary discovered check, so the only case we |
613 | // of direct checks and ordinary discovered check, so the only case we |
640 | // need to handle is the unusual case of a discovered check through |
614 | // need to handle is the unusual case of a discovered check through |
641 | // the captured pawn. |
615 | // the captured pawn. |
642 | case ENPASSANT: |
616 | case ENPASSANT: |
643 | { |
617 | { |
644 | Square capsq = make_square(file_of(to), rank_of(from)); |
618 | Square capsq = make_square(file_of(to), rank_of(from)); |
645 | Bitboard b = (pieces() ^ from ^ capsq) | to; |
619 | Bitboard b = (pieces() ^ from ^ capsq) | to; |
646 | 620 | ||
647 | return (attacks_bb< ROOK>( |
621 | return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK)) |
648 | | (attacks_bb<BISHOP>( |
622 | | (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP)); |
649 | } |
623 | } |
650 | case CASTLING: |
624 | case CASTLING: |
651 | { |
625 | { |
652 | Square kfrom = from; |
626 | Square kfrom = from; |
653 | Square rfrom = to; // Castling is encoded as 'King captures the rook' |
627 | Square rfrom = to; // Castling is encoded as 'King captures the rook' |
654 | Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); |
628 | Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1); |
655 | Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); |
629 | Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1); |
656 | 630 | ||
657 | return (PseudoAttacks[ROOK][rto] & |
631 | return (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove)) |
658 | && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & |
632 | && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove)); |
659 | } |
633 | } |
660 | default: |
634 | default: |
661 | assert(false); |
635 | assert(false); |
662 | return false; |
636 | return false; |
663 | } |
637 | } |
Line 691... | Line 665... | ||
691 | 665 | ||
692 | Color us = sideToMove; |
666 | Color us = sideToMove; |
693 | Color them = ~us; |
667 | Color them = ~us; |
694 | Square from = from_sq(m); |
668 | Square from = from_sq(m); |
695 | Square to = to_sq(m); |
669 | Square to = to_sq(m); |
696 |
|
670 | Piece pc = piece_on(from); |
697 |
|
671 | Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to); |
698 | 672 | ||
699 | assert(color_of( |
673 | assert(color_of(pc) == us); |
700 | assert( |
674 | assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us)); |
701 | assert(captured != KING); |
675 | assert(type_of(captured) != KING); |
702 | 676 | ||
703 | if (type_of(m) == CASTLING) |
677 | if (type_of(m) == CASTLING) |
704 | { |
678 | { |
705 | assert( |
679 | assert(pc == make_piece(us, KING)); |
- | 680 | assert(captured == make_piece(us, ROOK)); |
|
706 | 681 | ||
707 | Square rfrom, rto; |
682 | Square rfrom, rto; |
708 | do_castling<true>(us, from, to, rfrom, rto); |
683 | do_castling<true>(us, from, to, rfrom, rto); |
709 | 684 | ||
710 | captured = NO_PIECE_TYPE; |
- | |
711 | st->psq += PSQT::psq[ |
685 | st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom]; |
712 | k ^= Zobrist::psq[ |
686 | k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto]; |
- | 687 | captured = NO_PIECE; |
|
713 | } |
688 | } |
714 | 689 | ||
715 | if (captured) |
690 | if (captured) |
716 | { |
691 | { |
717 | Square capsq = to; |
692 | Square capsq = to; |
718 | 693 | ||
719 | // If the captured piece is a pawn, update pawn hash key, otherwise |
694 | // If the captured piece is a pawn, update pawn hash key, otherwise |
720 | // update non-pawn material. |
695 | // update non-pawn material. |
721 | if (captured == PAWN) |
696 | if (type_of(captured) == PAWN) |
722 | { |
697 | { |
723 | if (type_of(m) == ENPASSANT) |
698 | if (type_of(m) == ENPASSANT) |
724 | { |
699 | { |
725 | capsq -= pawn_push(us); |
700 | capsq -= pawn_push(us); |
726 | 701 | ||
727 | assert( |
702 | assert(pc == make_piece(us, PAWN)); |
728 | assert(to == st->epSquare); |
703 | assert(to == st->epSquare); |
729 | assert(relative_rank(us, to) == RANK_6); |
704 | assert(relative_rank(us, to) == RANK_6); |
730 | assert(piece_on(to) == NO_PIECE); |
705 | assert(piece_on(to) == NO_PIECE); |
731 | assert(piece_on(capsq) == make_piece(them, PAWN)); |
706 | assert(piece_on(capsq) == make_piece(them, PAWN)); |
732 | 707 | ||
733 | board[capsq] = NO_PIECE; // Not done by remove_piece() |
708 | board[capsq] = NO_PIECE; // Not done by remove_piece() |
734 | } |
709 | } |
735 | 710 | ||
736 | st->pawnKey ^= Zobrist::psq[ |
711 | st->pawnKey ^= Zobrist::psq[captured][capsq]; |
737 | } |
712 | } |
738 | else |
713 | else |
739 | st->nonPawnMaterial[them] -= PieceValue[MG][captured]; |
714 | st->nonPawnMaterial[them] -= PieceValue[MG][captured]; |
740 | 715 | ||
741 | // Update board and piece lists |
716 | // Update board and piece lists |
742 | remove_piece( |
717 | remove_piece(captured, capsq); |
743 | 718 | ||
744 | // Update material hash key and prefetch access to materialTable |
719 | // Update material hash key and prefetch access to materialTable |
745 | k ^= Zobrist::psq |
720 | k ^= Zobrist::psq[captured][capsq]; |
746 | st->materialKey ^= Zobrist::psq |
721 | st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]]; |
747 | prefetch(thisThread->materialTable[st->materialKey]); |
722 | prefetch(thisThread->materialTable[st->materialKey]); |
748 | 723 | ||
749 | // Update incremental scores |
724 | // Update incremental scores |
750 | st->psq -= PSQT::psq |
725 | st->psq -= PSQT::psq[captured][capsq]; |
751 | 726 | ||
752 | // Reset rule 50 counter |
727 | // Reset rule 50 counter |
753 | st->rule50 = 0; |
728 | st->rule50 = 0; |
754 | } |
729 | } |
755 | 730 | ||
756 | // Update hash key |
731 | // Update hash key |
757 | k ^= Zobrist::psq[ |
732 | k ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; |
758 | 733 | ||
759 | // Reset en passant square |
734 | // Reset en passant square |
760 | if (st->epSquare != SQ_NONE) |
735 | if (st->epSquare != SQ_NONE) |
761 | { |
736 | { |
762 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
737 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
Line 771... | Line 746... | ||
771 | st->castlingRights &= ~cr; |
746 | st->castlingRights &= ~cr; |
772 | } |
747 | } |
773 | 748 | ||
774 | // Move the piece. The tricky Chess960 castling is handled earlier |
749 | // Move the piece. The tricky Chess960 castling is handled earlier |
775 | if (type_of(m) != CASTLING) |
750 | if (type_of(m) != CASTLING) |
776 | move_piece( |
751 | move_piece(pc, from, to); |
777 | 752 | ||
778 | // If the moving piece is a pawn do some special extra work |
753 | // If the moving piece is a pawn do some special extra work |
779 | if ( |
754 | if (type_of(pc) == PAWN) |
780 | { |
755 | { |
781 | // Set en-passant square if the moved pawn can be captured |
756 | // Set en-passant square if the moved pawn can be captured |
782 | if ( (int(to) ^ int(from)) == 16 |
757 | if ( (int(to) ^ int(from)) == 16 |
783 | && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) |
758 | && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN))) |
784 | { |
759 | { |
Line 786... | Line 761... | ||
786 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
761 | k ^= Zobrist::enpassant[file_of(st->epSquare)]; |
787 | } |
762 | } |
788 | 763 | ||
789 | else if (type_of(m) == PROMOTION) |
764 | else if (type_of(m) == PROMOTION) |
790 | { |
765 | { |
791 |
|
766 | Piece promotion = make_piece(us, promotion_type(m)); |
792 | 767 | ||
793 | assert(relative_rank(us, to) == RANK_8); |
768 | assert(relative_rank(us, to) == RANK_8); |
794 | assert(promotion >= KNIGHT && promotion <= QUEEN); |
769 | assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN); |
795 | 770 | ||
796 | remove_piece( |
771 | remove_piece(pc, to); |
797 | put_piece( |
772 | put_piece(promotion, to); |
798 | 773 | ||
799 | // Update hash keys |
774 | // Update hash keys |
800 | k ^= Zobrist::psq[ |
775 | k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to]; |
801 | st->pawnKey ^= Zobrist::psq[ |
776 | st->pawnKey ^= Zobrist::psq[pc][to]; |
802 | st->materialKey ^= Zobrist::psq |
777 | st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1] |
803 | ^ Zobrist::psq[ |
778 | ^ Zobrist::psq[pc][pieceCount[pc]]; |
804 | 779 | ||
805 | // Update incremental score |
780 | // Update incremental score |
806 | st->psq += PSQT::psq |
781 | st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to]; |
807 | 782 | ||
808 | // Update material |
783 | // Update material |
809 | st->nonPawnMaterial[us] += PieceValue[MG][promotion]; |
784 | st->nonPawnMaterial[us] += PieceValue[MG][promotion]; |
810 | } |
785 | } |
811 | 786 | ||
812 | // Update pawn hash key and prefetch access to pawnsTable |
787 | // Update pawn hash key and prefetch access to pawnsTable |
813 | st->pawnKey ^= Zobrist::psq[ |
788 | st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to]; |
814 | prefetch(thisThread->pawnsTable[st->pawnKey]); |
789 | prefetch(thisThread->pawnsTable[st->pawnKey]); |
815 | 790 | ||
816 | // Reset rule 50 draw counter |
791 | // Reset rule 50 draw counter |
817 | st->rule50 = 0; |
792 | st->rule50 = 0; |
818 | } |
793 | } |
819 | 794 | ||
820 | // Update incremental scores |
795 | // Update incremental scores |
821 | st->psq += PSQT::psq[ |
796 | st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; |
822 | 797 | ||
823 | // Set capture piece |
798 | // Set capture piece |
824 | st-> |
799 | st->capturedPiece = captured; |
825 | 800 | ||
826 | // Update the key with the final value |
801 | // Update the key with the final value |
827 | st->key = k; |
802 | st->key = k; |
828 | 803 | ||
829 | // Calculate checkers bitboard (if move gives check) |
804 | // Calculate checkers bitboard (if move gives check) |
830 | st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0; |
805 | st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0; |
831 | 806 | ||
832 | sideToMove = ~sideToMove; |
807 | sideToMove = ~sideToMove; |
- | 808 | ||
- | 809 | // Update king attacks used for fast check detection |
|
- | 810 | set_check_info(st); |
|
833 | 811 | ||
834 | assert(pos_is_ok()); |
812 | assert(pos_is_ok()); |
835 | } |
813 | } |
836 | 814 | ||
837 | 815 | ||
Line 845... | Line 823... | ||
845 | sideToMove = ~sideToMove; |
823 | sideToMove = ~sideToMove; |
846 | 824 | ||
847 | Color us = sideToMove; |
825 | Color us = sideToMove; |
848 | Square from = from_sq(m); |
826 | Square from = from_sq(m); |
849 | Square to = to_sq(m); |
827 | Square to = to_sq(m); |
850 |
|
828 | Piece pc = piece_on(to); |
851 | 829 | ||
852 | assert(empty(from) || type_of(m) == CASTLING); |
830 | assert(empty(from) || type_of(m) == CASTLING); |
853 | assert(st-> |
831 | assert(type_of(st->capturedPiece) != KING); |
854 | 832 | ||
855 | if (type_of(m) == PROMOTION) |
833 | if (type_of(m) == PROMOTION) |
856 | { |
834 | { |
857 | assert(relative_rank(us, to) == RANK_8); |
835 | assert(relative_rank(us, to) == RANK_8); |
858 | assert( |
836 | assert(type_of(pc) == promotion_type(m)); |
859 | assert( |
837 | assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN); |
860 | 838 | ||
861 | remove_piece( |
839 | remove_piece(pc, to); |
862 |
|
840 | pc = make_piece(us, PAWN); |
863 |
|
841 | put_piece(pc, to); |
864 | } |
842 | } |
865 | 843 | ||
866 | if (type_of(m) == CASTLING) |
844 | if (type_of(m) == CASTLING) |
867 | { |
845 | { |
868 | Square rfrom, rto; |
846 | Square rfrom, rto; |
869 | do_castling<false>(us, from, to, rfrom, rto); |
847 | do_castling<false>(us, from, to, rfrom, rto); |
870 | } |
848 | } |
871 | else |
849 | else |
872 | { |
850 | { |
873 | move_piece( |
851 | move_piece(pc, to, from); // Put the piece back at the source square |
874 | 852 | ||
875 | if (st-> |
853 | if (st->capturedPiece) |
876 | { |
854 | { |
877 | Square capsq = to; |
855 | Square capsq = to; |
878 | 856 | ||
879 | if (type_of(m) == ENPASSANT) |
857 | if (type_of(m) == ENPASSANT) |
880 | { |
858 | { |
881 | capsq -= pawn_push(us); |
859 | capsq -= pawn_push(us); |
882 | 860 | ||
883 | assert( |
861 | assert(type_of(pc) == PAWN); |
884 | assert(to == st->previous->epSquare); |
862 | assert(to == st->previous->epSquare); |
885 | assert(relative_rank(us, to) == RANK_6); |
863 | assert(relative_rank(us, to) == RANK_6); |
886 | assert(piece_on(capsq) == NO_PIECE); |
864 | assert(piece_on(capsq) == NO_PIECE); |
887 | assert(st-> |
865 | assert(st->capturedPiece == make_piece(~us, PAWN)); |
888 | } |
866 | } |
889 | 867 | ||
890 | put_piece( |
868 | put_piece(st->capturedPiece, capsq); // Restore the captured piece |
891 | } |
869 | } |
892 | } |
870 | } |
893 | 871 | ||
894 | // Finally point our state pointer back to the previous state |
872 | // Finally point our state pointer back to the previous state |
895 | st = st->previous; |
873 | st = st->previous; |
Line 898... | Line 876... | ||
898 | assert(pos_is_ok()); |
876 | assert(pos_is_ok()); |
899 | } |
877 | } |
900 | 878 | ||
901 | 879 | ||
902 | /// Position::do_castling() is a helper used to do/undo a castling move. This |
880 | /// Position::do_castling() is a helper used to do/undo a castling move. This |
903 | /// is a bit |
881 | /// is a bit tricky in Chess960 where from/to squares can overlap. |
904 | template<bool Do> |
882 | template<bool Do> |
905 | void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { |
883 | void Position::do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto) { |
906 | 884 | ||
907 | bool kingSide = to > from; |
885 | bool kingSide = to > from; |
908 | rfrom = to; // Castling is encoded as "king captures friendly rook" |
886 | rfrom = to; // Castling is encoded as "king captures friendly rook" |
909 | rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); |
887 | rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); |
910 | to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); |
888 | to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); |
911 | 889 | ||
912 | // Remove both pieces first since squares could overlap in Chess960 |
890 | // Remove both pieces first since squares could overlap in Chess960 |
913 | remove_piece(us, |
891 | remove_piece(make_piece(us, KING), Do ? from : to); |
914 | remove_piece(us, |
892 | remove_piece(make_piece(us, ROOK), Do ? rfrom : rto); |
915 | board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us |
893 | board[Do ? from : to] = board[Do ? rfrom : rto] = NO_PIECE; // Since remove_piece doesn't do it for us |
916 | put_piece(us, |
894 | put_piece(make_piece(us, KING), Do ? to : from); |
917 | put_piece(us, |
895 | put_piece(make_piece(us, ROOK), Do ? rto : rfrom); |
918 | } |
896 | } |
919 | 897 | ||
920 | 898 | ||
921 | /// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips |
899 | /// Position::do(undo)_null_move() is used to do(undo) a "null move": It flips |
922 | /// the side to move without executing any move on the board. |
900 | /// the side to move without executing any move on the board. |
Line 941... | Line 919... | ||
941 | 919 | ||
942 | ++st->rule50; |
920 | ++st->rule50; |
943 | st->pliesFromNull = 0; |
921 | st->pliesFromNull = 0; |
944 | 922 | ||
945 | sideToMove = ~sideToMove; |
923 | sideToMove = ~sideToMove; |
- | 924 | ||
- | 925 | set_check_info(st); |
|
946 | 926 | ||
947 | assert(pos_is_ok()); |
927 | assert(pos_is_ok()); |
948 | } |
928 | } |
949 | 929 | ||
950 | void Position::undo_null_move() { |
930 | void Position::undo_null_move() { |
Line 960... | Line 940... | ||
960 | /// for speculative prefetch. It doesn't recognize special moves like castling, |
940 | /// for speculative prefetch. It doesn't recognize special moves like castling, |
961 | /// en-passant and promotions. |
941 | /// en-passant and promotions. |
962 | 942 | ||
963 | Key Position::key_after(Move m) const { |
943 | Key Position::key_after(Move m) const { |
964 | 944 | ||
965 | Color us = sideToMove; |
- | |
966 | Square from = from_sq(m); |
945 | Square from = from_sq(m); |
967 | Square to = to_sq(m); |
946 | Square to = to_sq(m); |
968 |
|
947 | Piece pc = piece_on(from); |
969 |
|
948 | Piece captured = piece_on(to); |
970 | Key k = st->key ^ Zobrist::side; |
949 | Key k = st->key ^ Zobrist::side; |
971 | 950 | ||
972 | if (captured) |
951 | if (captured) |
973 | k ^= Zobrist::psq |
952 | k ^= Zobrist::psq[captured][to]; |
974 | 953 | ||
975 | return k ^ Zobrist::psq[ |
954 | return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from]; |
976 | } |
955 | } |
977 | 956 | ||
978 | 957 | ||
979 | /// Position:: |
958 | /// Position::see_ge (Static Exchange Evaluation Greater or Equal) tests if the |
- | 959 | /// SEE value of move is greater or equal to the given value. We'll use an |
|
980 | /// |
960 | /// algorithm similar to alpha-beta pruning with a null window. |
981 | 961 | ||
982 |
|
962 | bool Position::see_ge(Move m, Value v) const { |
983 | 963 | ||
984 | assert(is_ok(m)); |
964 | assert(is_ok(m)); |
985 | 965 | ||
986 | // |
966 | // Castling moves are implemented as king capturing the rook so cannot be |
987 | // |
967 | // handled correctly. Simply assume the SEE value is VALUE_ZERO that is always |
988 | // |
968 | // correct unless in the rare case the rook ends up under attack. |
989 | if ( |
969 | if (type_of(m) == CASTLING) |
990 | return |
970 | return VALUE_ZERO >= v; |
991 | 971 | ||
- | 972 | Square from = from_sq(m), to = to_sq(m); |
|
- | 973 | PieceType nextVictim = type_of(piece_on(from)); |
|
- | 974 | Color stm = ~color_of(piece_on(from)); // First consider opponent's move |
|
- | 975 | Value balance; // Values of the pieces taken by us minus opponent's ones |
|
992 |
|
976 | Bitboard occupied, stmAttackers; |
993 | } |
- | |
994 | 977 | ||
- | 978 | if (type_of(m) == ENPASSANT) |
|
- | 979 | { |
|
- | 980 | occupied = SquareBB[to - pawn_push(~stm)]; // Remove the captured pawn |
|
- | 981 | balance = PieceValue[MG][PAWN]; |
|
- | 982 | } |
|
- | 983 | else |
|
- | 984 | { |
|
995 |
|
985 | balance = PieceValue[MG][piece_on(to)]; |
- | 986 | occupied = 0; |
|
- | 987 | } |
|
996 | 988 | ||
997 | Square from, to; |
- | |
998 | Bitboard occupied, attackers, stmAttackers; |
- | |
999 | Value swapList[32]; |
- | |
1000 |
|
989 | if (balance < v) |
1001 |
|
990 | return false; |
1002 | Color stm; |
- | |
1003 | 991 | ||
- | 992 | if (nextVictim == KING) |
|
1004 |
|
993 | return true; |
1005 | 994 | ||
1006 | from = from_sq(m); |
- | |
1007 | to = to_sq(m); |
- | |
1008 |
|
995 | balance -= PieceValue[MG][nextVictim]; |
1009 | stm = color_of(piece_on(from)); |
- | |
1010 | occupied = pieces() ^ from; |
- | |
1011 | 996 | ||
1012 | // Castling moves are implemented as king capturing the rook so cannot |
- | |
1013 | // be handled correctly. Simply return VALUE_ZERO that is always correct |
- | |
1014 | // unless in the rare case the rook ends up under attack. |
- | |
1015 | if ( |
997 | if (balance >= v) |
1016 | return |
998 | return true; |
1017 | 999 | ||
1018 | if (type_of(m) == ENPASSANT) |
- | |
1019 | { |
- | |
1020 |
|
1000 | bool relativeStm = true; // True if the opponent is to move |
1021 |
|
1001 | occupied ^= pieces() ^ from ^ to; |
1022 | } |
- | |
1023 | 1002 | ||
1024 | // Find all attackers to the destination square, with the moving piece |
1003 | // Find all attackers to the destination square, with the moving piece removed, |
1025 | // |
1004 | // but possibly an X-ray attacker added behind it. |
1026 | attackers = attackers_to(to, occupied) & occupied; |
1005 | Bitboard attackers = attackers_to(to, occupied) & occupied; |
1027 | 1006 | ||
1028 | // If the opponent has no attackers we are finished |
- | |
1029 |
|
1007 | while (true) |
- | 1008 | { |
|
1030 | stmAttackers = attackers & pieces(stm); |
1009 | stmAttackers = attackers & pieces(stm); |
1031 | if (!stmAttackers) |
- | |
1032 | return swapList[0]; |
- | |
1033 | 1010 | ||
1034 | // |
1011 | // Don't allow pinned pieces to attack pieces except the king as long all |
1035 | // difficult to compute. We proceed by building up a "swap list" containing |
- | |
1036 | // the material gain or loss at each stop in a sequence of captures to the |
- | |
1037 |
|
1012 | // pinners are on their original square. |
1038 | // capture with the least valuable piece. After each capture, we look for |
- | |
1039 |
|
1013 | if (!(st->pinnersForKing[stm] & ~occupied)) |
1040 |
|
1014 | stmAttackers &= ~st->blockersForKing[stm]; |
1041 | 1015 | ||
1042 | do { |
- | |
1043 |
|
1016 | if (!stmAttackers) |
1044 | - | ||
1045 |
|
1017 | return relativeStm; |
1046 | swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; |
- | |
1047 | 1018 | ||
1048 | // Locate and remove the next least valuable attacker |
1019 | // Locate and remove the next least valuable attacker |
1049 |
|
1020 | nextVictim = min_attacker<PAWN>(byTypeBB, to, stmAttackers, occupied, attackers); |
1050 | stm = ~stm; |
- | |
1051 | stmAttackers = attackers & pieces(stm); |
- | |
1052 | ++slIndex; |
- | |
1053 | 1021 | ||
- | 1022 | if (nextVictim == KING) |
|
1054 |
|
1023 | return relativeStm == bool(attackers & pieces(~stm)); |
1055 | 1024 | ||
1056 |
|
1025 | balance += relativeStm ? PieceValue[MG][nextVictim] |
1057 |
|
1026 | : -PieceValue[MG][nextVictim]; |
1058 | while (--slIndex) |
- | |
1059 | swapList[slIndex - 1] = std::min(-swapList[slIndex], swapList[slIndex - 1]); |
- | |
1060 | 1027 | ||
- | 1028 | relativeStm = !relativeStm; |
|
- | 1029 | ||
- | 1030 | if (relativeStm == (balance >= v)) |
|
1061 | return |
1031 | return relativeStm; |
- | 1032 | ||
- | 1033 | stm = ~stm; |
|
- | 1034 | } |
|
1062 | } |
1035 | } |
1063 | 1036 | ||
1064 | 1037 | ||
1065 | /// Position::is_draw() tests whether the position is drawn by 50-move rule |
1038 | /// Position::is_draw() tests whether the position is drawn by 50-move rule |
1066 | /// or by repetition. It does not detect stalemates. |
1039 | /// or by repetition. It does not detect stalemates. |
Line 1110... | Line 1083... | ||
1110 | f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); |
1083 | f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); |
1111 | 1084 | ||
1112 | std::getline(ss, token); // Half and full moves |
1085 | std::getline(ss, token); // Half and full moves |
1113 | f += token; |
1086 | f += token; |
1114 | 1087 | ||
1115 | set(f, is_chess960(), this_thread()); |
1088 | set(f, is_chess960(), st, this_thread()); |
1116 | 1089 | ||
1117 | assert(pos_is_ok()); |
1090 | assert(pos_is_ok()); |
1118 | } |
1091 | } |
1119 | 1092 | ||
1120 | 1093 | ||
Line 1165... | Line 1138... | ||
1165 | if (std::memcmp(&si, st, sizeof(StateInfo))) |
1138 | if (std::memcmp(&si, st, sizeof(StateInfo))) |
1166 | return false; |
1139 | return false; |
1167 | } |
1140 | } |
1168 | 1141 | ||
1169 | if (step == Lists) |
1142 | if (step == Lists) |
1170 | for ( |
1143 | for (Piece pc : Pieces) |
1171 | for (PieceType pt = PAWN; pt <= KING; ++pt) |
- | |
1172 |
|
1144 | { |
1173 |
|
1145 | if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))) |
1174 |
|
1146 | return false; |
1175 | 1147 | ||
1176 |
|
1148 | for (int i = 0; i < pieceCount[pc]; ++i) |
1177 |
|
1149 | if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i) |
1178 | || index[pieceList[c][pt][i]] != i) |
- | |
1179 |
|
1150 | return false; |
1180 |
|
1151 | } |
1181 | 1152 | ||
1182 | if (step == Castling) |
1153 | if (step == Castling) |
1183 | for (Color c = WHITE; c <= BLACK; ++c) |
1154 | for (Color c = WHITE; c <= BLACK; ++c) |
1184 | for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) |
1155 | for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1)) |
1185 | { |
1156 | { |