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Line 24... | Line 24... | ||
24 | #include "position.h" |
24 | #include "position.h" |
25 | 25 | ||
26 | namespace { |
26 | namespace { |
27 | 27 | ||
28 | template<CastlingRight Cr, bool Checks, bool Chess960> |
28 | template<CastlingRight Cr, bool Checks, bool Chess960> |
29 | ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color |
29 | ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us) { |
30 | 30 | ||
31 | static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); |
31 | static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); |
32 | 32 | ||
33 | if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) |
33 | if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) |
34 | return moveList; |
34 | return moveList; |
Line 40... | Line 40... | ||
40 | Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); |
40 | Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); |
41 | Bitboard enemies = pos.pieces(~us); |
41 | Bitboard enemies = pos.pieces(~us); |
42 | 42 | ||
43 | assert(!pos.checkers()); |
43 | assert(!pos.checkers()); |
44 | 44 | ||
45 | const Square K = Chess960 ? kto > kfrom ? |
45 | const Square K = Chess960 ? kto > kfrom ? WEST : EAST |
46 | : KingSide ? |
46 | : KingSide ? WEST : EAST; |
47 | 47 | ||
48 | for (Square s = kto; s != kfrom; s += K) |
48 | for (Square s = kto; s != kfrom; s += K) |
49 | if (pos.attackers_to(s) & enemies) |
49 | if (pos.attackers_to(s) & enemies) |
50 | return moveList; |
50 | return moveList; |
51 | 51 | ||
Line 55... | Line 55... | ||
55 | if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) |
55 | if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) |
56 | return moveList; |
56 | return moveList; |
57 | 57 | ||
58 | Move m = make<CASTLING>(kfrom, rfrom); |
58 | Move m = make<CASTLING>(kfrom, rfrom); |
59 | 59 | ||
60 | if (Checks && !pos.gives_check( |
60 | if (Checks && !pos.gives_check(m)) |
61 | return moveList; |
61 | return moveList; |
62 | else |
- | |
63 | (void)ci; // Silence a warning under MSVC |
- | |
64 | 62 | ||
65 | *moveList++ = m; |
63 | *moveList++ = m; |
66 | return moveList; |
64 | return moveList; |
67 | } |
65 | } |
68 | 66 | ||
69 | 67 | ||
70 | template<GenType Type, Square |
68 | template<GenType Type, Square D> |
71 | ExtMove* make_promotions(ExtMove* moveList, Square to, |
69 | ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { |
72 | 70 | ||
73 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
71 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
74 | *moveList++ = make<PROMOTION>(to - |
72 | *moveList++ = make<PROMOTION>(to - D, to, QUEEN); |
75 | 73 | ||
76 | if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) |
74 | if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) |
77 | { |
75 | { |
78 | *moveList++ = make<PROMOTION>(to - |
76 | *moveList++ = make<PROMOTION>(to - D, to, ROOK); |
79 | *moveList++ = make<PROMOTION>(to - |
77 | *moveList++ = make<PROMOTION>(to - D, to, BISHOP); |
80 | *moveList++ = make<PROMOTION>(to - |
78 | *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
81 | } |
79 | } |
82 | 80 | ||
83 | // Knight promotion is the only promotion that can give a direct check |
81 | // Knight promotion is the only promotion that can give a direct check |
84 | // that's not already included in the queen promotion. |
82 | // that's not already included in the queen promotion. |
85 | if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & |
83 | if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq)) |
86 | *moveList++ = make<PROMOTION>(to - |
84 | *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
87 | else |
85 | else |
88 | (void) |
86 | (void)ksq; // Silence a warning under MSVC |
89 | 87 | ||
90 | return moveList; |
88 | return moveList; |
91 | } |
89 | } |
92 | 90 | ||
93 | 91 | ||
94 | template<Color Us, GenType Type> |
92 | template<Color Us, GenType Type> |
95 | ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, |
93 | ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { |
96 | Bitboard target, const CheckInfo* ci) { |
- | |
97 | 94 | ||
98 | // Compute our parametrized parameters at compile time, named according to |
95 | // Compute our parametrized parameters at compile time, named according to |
99 | // the point of view of white side. |
96 | // the point of view of white side. |
100 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
97 | const Color Them = (Us == WHITE ? BLACK : WHITE); |
101 | const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); |
98 | const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); |
102 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
99 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
103 | const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
100 | const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
104 | const Square Up = (Us == WHITE ? |
101 | const Square Up = (Us == WHITE ? NORTH : SOUTH); |
105 | const Square Right = (Us == WHITE ? |
102 | const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); |
106 | const Square Left = (Us == WHITE ? |
103 | const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); |
107 | 104 | ||
108 | Bitboard emptySquares; |
105 | Bitboard emptySquares; |
109 | 106 | ||
110 | Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; |
107 | Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; |
111 | Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; |
108 | Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; |
Line 115... | Line 112... | ||
115 | 112 | ||
116 | // Single and double pawn pushes, no promotions |
113 | // Single and double pawn pushes, no promotions |
117 | if (Type != CAPTURES) |
114 | if (Type != CAPTURES) |
118 | { |
115 | { |
119 | emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); |
116 | emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); |
120 | 117 | ||
121 | Bitboard b1 = |
118 | Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares; |
122 | Bitboard b2 = |
119 | Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares; |
123 | 120 | ||
124 | if (Type == EVASIONS) // Consider only blocking squares |
121 | if (Type == EVASIONS) // Consider only blocking squares |
125 | { |
122 | { |
126 | b1 &= target; |
123 | b1 &= target; |
127 | b2 &= target; |
124 | b2 &= target; |
128 | } |
125 | } |
129 | 126 | ||
130 | if (Type == QUIET_CHECKS) |
127 | if (Type == QUIET_CHECKS) |
131 | { |
128 | { |
- | 129 | Square ksq = pos.square<KING>(Them); |
|
- | 130 | ||
132 | b1 &= pos.attacks_from<PAWN>( |
131 | b1 &= pos.attacks_from<PAWN>(ksq, Them); |
133 | b2 &= pos.attacks_from<PAWN>( |
132 | b2 &= pos.attacks_from<PAWN>(ksq, Them); |
134 | 133 | ||
135 | // Add pawn pushes which give discovered check. This is possible only |
134 | // Add pawn pushes which give discovered check. This is possible only |
136 | // if the pawn is not on the same file as the enemy king, because we |
135 | // if the pawn is not on the same file as the enemy king, because we |
137 | // don't generate captures. Note that a possible discovery check |
136 | // don't generate captures. Note that a possible discovery check |
138 | // promotion has been already generated amongst the captures. |
137 | // promotion has been already generated amongst the captures. |
- | 138 | Bitboard dcCandidates = pos.discovered_check_candidates(); |
|
139 | if (pawnsNotOn7 & |
139 | if (pawnsNotOn7 & dcCandidates) |
140 | { |
140 | { |
141 | Bitboard dc1 = |
141 | Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq); |
142 | Bitboard dc2 = |
142 | Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares; |
143 | 143 | ||
144 | b1 |= dc1; |
144 | b1 |= dc1; |
145 | b2 |= dc2; |
145 | b2 |= dc2; |
146 | } |
146 | } |
147 | } |
147 | } |
Line 166... | Line 166... | ||
166 | emptySquares = ~pos.pieces(); |
166 | emptySquares = ~pos.pieces(); |
167 | 167 | ||
168 | if (Type == EVASIONS) |
168 | if (Type == EVASIONS) |
169 | emptySquares &= target; |
169 | emptySquares &= target; |
170 | 170 | ||
171 | Bitboard b1 = |
171 | Bitboard b1 = shift<Right>(pawnsOn7) & enemies; |
172 | Bitboard b2 = |
172 | Bitboard b2 = shift<Left >(pawnsOn7) & enemies; |
173 | Bitboard b3 = |
173 | Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares; |
- | 174 | ||
- | 175 | Square ksq = pos.square<KING>(Them); |
|
174 | 176 | ||
175 | while (b1) |
177 | while (b1) |
176 | moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), |
178 | moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ksq); |
177 | 179 | ||
178 | while (b2) |
180 | while (b2) |
179 | moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), |
181 | moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ksq); |
180 | 182 | ||
181 | while (b3) |
183 | while (b3) |
182 | moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), |
184 | moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq); |
183 | } |
185 | } |
184 | 186 | ||
185 | // Standard and en-passant captures |
187 | // Standard and en-passant captures |
186 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
188 | if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
187 | { |
189 | { |
188 | Bitboard b1 = |
190 | Bitboard b1 = shift<Right>(pawnsNotOn7) & enemies; |
189 | Bitboard b2 = |
191 | Bitboard b2 = shift<Left >(pawnsNotOn7) & enemies; |
190 | 192 | ||
191 | while (b1) |
193 | while (b1) |
192 | { |
194 | { |
193 | Square to = pop_lsb(&b1); |
195 | Square to = pop_lsb(&b1); |
194 | *moveList++ = make_move(to - Right, to); |
196 | *moveList++ = make_move(to - Right, to); |
Line 223... | Line 225... | ||
223 | } |
225 | } |
224 | 226 | ||
225 | 227 | ||
226 | template<PieceType Pt, bool Checks> |
228 | template<PieceType Pt, bool Checks> |
227 | ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, |
229 | ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, |
228 | Bitboard |
230 | Bitboard target) { |
229 | 231 | ||
230 | assert(Pt != KING && Pt != PAWN); |
232 | assert(Pt != KING && Pt != PAWN); |
231 | 233 | ||
232 | const Square* pl = pos.squares<Pt>(us); |
234 | const Square* pl = pos.squares<Pt>(us); |
233 | 235 | ||
234 | for (Square from = *pl; from != SQ_NONE; from = *++pl) |
236 | for (Square from = *pl; from != SQ_NONE; from = *++pl) |
235 | { |
237 | { |
236 | if (Checks) |
238 | if (Checks) |
237 | { |
239 | { |
238 | if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) |
240 | if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) |
239 | && !(PseudoAttacks[Pt][from] & target & |
241 | && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt))) |
240 | continue; |
242 | continue; |
241 | 243 | ||
242 | if ( |
244 | if (pos.discovered_check_candidates() & from) |
243 | continue; |
245 | continue; |
244 | } |
246 | } |
245 | 247 | ||
246 | Bitboard b = pos.attacks_from<Pt>(from) & target; |
248 | Bitboard b = pos.attacks_from<Pt>(from) & target; |
247 | 249 | ||
248 | if (Checks) |
250 | if (Checks) |
249 | b &= |
251 | b &= pos.check_squares(Pt); |
250 | 252 | ||
251 | while (b) |
253 | while (b) |
252 | *moveList++ = make_move(from, pop_lsb(&b)); |
254 | *moveList++ = make_move(from, pop_lsb(&b)); |
253 | } |
255 | } |
254 | 256 | ||
255 | return moveList; |
257 | return moveList; |
256 | } |
258 | } |
257 | 259 | ||
258 | 260 | ||
259 | template<Color Us, GenType Type> |
261 | template<Color Us, GenType Type> |
260 | ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard |
262 | ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) { |
261 | const CheckInfo* ci = nullptr) { |
- | |
262 | 263 | ||
263 | const bool Checks = Type == QUIET_CHECKS; |
264 | const bool Checks = Type == QUIET_CHECKS; |
264 | 265 | ||
265 | moveList = generate_pawn_moves<Us, Type>(pos, moveList, |
266 | moveList = generate_pawn_moves<Us, Type>(pos, moveList, target); |
266 | moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, |
267 | moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target); |
267 | moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, |
268 | moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target); |
268 | moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, |
269 | moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target); |
269 | moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, |
270 | moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target); |
270 | 271 | ||
271 | if (Type != QUIET_CHECKS && Type != EVASIONS) |
272 | if (Type != QUIET_CHECKS && Type != EVASIONS) |
272 | { |
273 | { |
273 | Square ksq = pos.square<KING>(Us); |
274 | Square ksq = pos.square<KING>(Us); |
274 | Bitboard b = pos.attacks_from<KING>(ksq) & target; |
275 | Bitboard b = pos.attacks_from<KING>(ksq) & target; |
Line 278... | Line 279... | ||
278 | 279 | ||
279 | if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) |
280 | if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) |
280 | { |
281 | { |
281 | if (pos.is_chess960()) |
282 | if (pos.is_chess960()) |
282 | { |
283 | { |
283 | moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, |
284 | moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us); |
284 | moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, |
285 | moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us); |
285 | } |
286 | } |
286 | else |
287 | else |
287 | { |
288 | { |
288 | moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, |
289 | moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us); |
289 | moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, |
290 | moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us); |
290 | } |
291 | } |
291 | } |
292 | } |
292 | 293 | ||
293 | return moveList; |
294 | return moveList; |
294 | } |
295 | } |
Line 333... | Line 334... | ||
333 | ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { |
334 | ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { |
334 | 335 | ||
335 | assert(!pos.checkers()); |
336 | assert(!pos.checkers()); |
336 | 337 | ||
337 | Color us = pos.side_to_move(); |
338 | Color us = pos.side_to_move(); |
338 | CheckInfo ci(pos); |
- | |
339 | Bitboard dc = |
339 | Bitboard dc = pos.discovered_check_candidates(); |
340 | 340 | ||
341 | while (dc) |
341 | while (dc) |
342 | { |
342 | { |
343 | Square from = pop_lsb(&dc); |
343 | Square from = pop_lsb(&dc); |
344 | PieceType pt = type_of(pos.piece_on(from)); |
344 | PieceType pt = type_of(pos.piece_on(from)); |
Line 347... | Line 347... | ||
347 | continue; // Will be generated together with direct checks |
347 | continue; // Will be generated together with direct checks |
348 | 348 | ||
349 | Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); |
349 | Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); |
350 | 350 | ||
351 | if (pt == KING) |
351 | if (pt == KING) |
352 | b &= ~PseudoAttacks[QUEEN][ |
352 | b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)]; |
353 | 353 | ||
354 | while (b) |
354 | while (b) |
355 | *moveList++ = make_move(from, pop_lsb(&b)); |
355 | *moveList++ = make_move(from, pop_lsb(&b)); |
356 | } |
356 | } |
357 | 357 | ||
358 | return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces() |
358 | return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces()) |
359 | : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces() |
359 | : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces()); |
360 | } |
360 | } |
361 | 361 | ||
362 | 362 | ||
363 | /// generate<EVASIONS> generates all pseudo-legal check evasions when the side |
363 | /// generate<EVASIONS> generates all pseudo-legal check evasions when the side |
364 | /// to move is in check. Returns a pointer to the end of the move list. |
364 | /// to move is in check. Returns a pointer to the end of the move list. |
Line 409... | Line 409... | ||
409 | 409 | ||
410 | moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) |
410 | moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) |
411 | : generate<NON_EVASIONS>(pos, moveList); |
411 | : generate<NON_EVASIONS>(pos, moveList); |
412 | while (cur != moveList) |
412 | while (cur != moveList) |
413 | if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) |
413 | if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) |
414 | && !pos.legal(* |
414 | && !pos.legal(*cur)) |
415 | *cur = (--moveList)->move; |
415 | *cur = (--moveList)->move; |
416 | else |
416 | else |
417 | ++cur; |
417 | ++cur; |
418 | 418 | ||
419 | return moveList; |
419 | return moveList; |