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2 | #include "evaluate.h" |
2 | #include "evaluate.h" |
3 | #include "data.h" |
3 | #include "data.h" |
4 | /* last modified |
4 | /* last modified 08/03/16 */ |
5 | /* |
5 | /* |
6 | ******************************************************************************* |
6 | ******************************************************************************* |
7 | * * |
7 | * * |
8 | * Evaluate() is used to evaluate the chess board. Broadly, it addresses * |
8 | * Evaluate() is used to evaluate the chess board. Broadly, it addresses * |
9 | * four (4) distinct areas: (1) material score which is simply a summing of * |
9 | * four (4) distinct areas: (1) material score which is simply a summing of * |
Line 18... | Line 18... | ||
18 | */ |
18 | */ |
19 | int Evaluate(TREE * RESTRICT tree, int ply, int wtm, int alpha, int beta) { |
19 | int Evaluate(TREE * RESTRICT tree, int ply, int wtm, int alpha, int beta) { |
20 | PAWN_HASH_ENTRY *ptable; |
20 | PAWN_HASH_ENTRY *ptable; |
21 | PXOR *pxtable; |
21 | PXOR *pxtable; |
22 | int score, side, can_win = 3, phase, lscore, cutoff; |
22 | int score, side, can_win = 3, phase, lscore, cutoff; |
23 | int full = 0; |
- | |
24 | uint64_t *etable; |
- | |
25 | uint64_t temp_hashkey; |
- | |
26 | 23 | ||
27 | /* |
24 | /* |
28 | ************************************************************* |
25 | ************************************************************* |
29 | * * |
26 | * * |
30 | * First thing we do is if -DSKILL was passed in to the * |
27 | * First thing we do is if -DSKILL was passed in to the * |
Line 41... | Line 38... | ||
41 | burner[j - 1] = burner[j - 1] * burner[j]; |
38 | burner[j - 1] = burner[j - 1] * burner[j]; |
42 | if (TimeCheck(tree, 1)) |
39 | if (TimeCheck(tree, 1)) |
43 | abort_search = 1; |
40 | abort_search = 1; |
44 | } |
41 | } |
45 | #endif |
42 | #endif |
46 | /* |
- | |
47 | ************************************************************ |
- | |
48 | * * |
- | |
49 | * Next we check to see if this position has been handled * |
- | |
50 | * before. If so, we can skip the work saved in the eval * |
- | |
51 | * hash table and just return the score found there. Note * |
- | |
52 | * that we only store FULL evaluations in the evaluation * |
- | |
53 | * hash, if an early (lazy) exit is taken, nothing is * |
- | |
54 | * stored. * |
- | |
55 | * * |
- | |
56 | ************************************************************ |
- | |
57 | */ |
- | |
58 | temp_hashkey = (wtm) ? HashKey : ~HashKey; |
- | |
59 | etable = eval_hash_table + (temp_hashkey & eval_hash_mask); |
- | |
60 | if (*etable >> 16 == temp_hashkey >> 16) { |
- | |
61 | score = (*etable & 0xffff) - 32768; |
- | |
62 | return (wtm) ? score : -score; |
- | |
63 | } |
- | |
64 | /* |
43 | /* |
65 | ************************************************************* |
44 | ************************************************************* |
66 | * * |
45 | * * |
67 | * First lazy cutoff attempt. If the material score is way * |
46 | * First lazy cutoff attempt. If the material score is way * |
68 | * below alpha or way above beta (way above means so far * |
47 | * below alpha or way above beta (way above means so far * |
Line 141... | Line 120... | ||
141 | tree->score_eg = tree->score_eg / 16; |
120 | tree->score_eg = tree->score_eg / 16; |
142 | if (tree->score_eg < DrawScore(1) && !(can_win & 1)) |
121 | if (tree->score_eg < DrawScore(1) && !(can_win & 1)) |
143 | tree->score_eg = tree->score_eg / 16; |
122 | tree->score_eg = tree->score_eg / 16; |
144 | #if defined(SKILL) |
123 | #if defined(SKILL) |
145 | if (skill < 100) |
124 | if (skill < 100) |
146 | tree->score_eg = |
125 | tree->score_eg = |
147 |
|
126 | skill * tree->score_eg / 100 + ((100 - |
148 | skill) * PAWN_VALUE * (uint64_t) Random32() / |
127 | skill) * PAWN_VALUE * (uint64_t) Random32() / |
149 | 0x100000000ull) / 100 |
128 | 0x100000000ull) / 100; |
150 | #endif |
129 | #endif |
151 | return (wtm) ? tree->score_eg : -tree->score_eg; |
130 | return (wtm) ? tree->score_eg : -tree->score_eg; |
152 | } |
131 | } |
153 | } |
132 | } |
154 | /* |
133 | /* |
Line 294... | Line 273... | ||
294 | */ |
273 | */ |
295 | if (lscore + cutoff > alpha && lscore - cutoff < beta) { |
274 | if (lscore + cutoff > alpha && lscore - cutoff < beta) { |
296 | tree->tropism[white] = 0; |
275 | tree->tropism[white] = 0; |
297 | tree->tropism[black] = 0; |
276 | tree->tropism[black] = 0; |
298 | for (side = black; side <= white; side++) |
277 | for (side = black; side <= white; side++) |
- | 278 | if (Knights(side)) |
|
299 | EvaluateKnights(tree, side); |
279 | EvaluateKnights(tree, side); |
300 | for (side = black; side <= white; side++) |
280 | for (side = black; side <= white; side++) |
- | 281 | if (Bishops(side)) |
|
301 | EvaluateBishops(tree, side); |
282 | EvaluateBishops(tree, side); |
302 | for (side = black; side <= white; side++) |
283 | for (side = black; side <= white; side++) |
- | 284 | if (Rooks(side)) |
|
303 | EvaluateRooks(tree, side); |
285 | EvaluateRooks(tree, side); |
304 | for (side = black; side <= white; side++) |
286 | for (side = black; side <= white; side++) |
- | 287 | if (Queens(side)) |
|
305 | EvaluateQueens(tree, side); |
288 | EvaluateQueens(tree, side); |
306 | for (side = black; side <= white; side++) |
289 | for (side = black; side <= white; side++) |
307 | EvaluateKing(tree, ply, side); |
290 | EvaluateKing(tree, ply, side); |
308 | full = 1; |
- | |
309 | } |
291 | } |
310 | /* |
292 | /* |
311 | ************************************************************* |
293 | ************************************************************* |
312 | * * |
294 | * * |
313 | * Caclulate the final score, which is interpolated between * |
295 | * Caclulate the final score, which is interpolated between * |
Line 321... | Line 303... | ||
321 | */ |
303 | */ |
322 | score = ((tree->score_mg * phase) + (tree->score_eg * (62 - phase))) / 62; |
304 | score = ((tree->score_mg * phase) + (tree->score_eg * (62 - phase))) / 62; |
323 | score = EvaluateDraws(tree, ply, can_win, score); |
305 | score = EvaluateDraws(tree, ply, can_win, score); |
324 | #if defined(SKILL) |
306 | #if defined(SKILL) |
325 | if (skill < 100) |
307 | if (skill < 100) |
326 | score = |
308 | score = |
327 |
|
309 | skill * score / 100 + ((100 - |
328 | skill) * PAWN_VALUE * (uint64_t) Random32() / 0x100000000ull) / |
310 | skill) * PAWN_VALUE * (uint64_t) Random32() / 0x100000000ull) / |
329 | 100 |
311 | 100; |
330 | #endif |
312 | #endif |
331 | if (full) |
- | |
332 | *etable = (temp_hashkey & 0xffffffffffff0000) + score + 32768; |
- | |
333 | return (wtm) ? score : -score; |
313 | return (wtm) ? score : -score; |
334 | } |
314 | } |
335 | 315 | ||
336 | /* last modified 10/19/15 */ |
316 | /* last modified 10/19/15 */ |
337 | /* |
317 | /* |
Line 412... | Line 392... | ||
412 | if (mobility < 0 && (pawn_attacks[enemy][square] & Pawns(side)) |
392 | if (mobility < 0 && (pawn_attacks[enemy][square] & Pawns(side)) |
413 | && (File(square) == FILEA || File(square) == FILEH)) |
393 | && (File(square) == FILEA || File(square) == FILEH)) |
414 | mobility -= 8; |
394 | mobility -= 8; |
415 | score_mg += mobility; |
395 | score_mg += mobility; |
416 | score_eg += mobility; |
396 | score_eg += mobility; |
417 | /* |
- | |
418 | ************************************************************ |
- | |
419 | * * |
- | |
420 | * Check for pawns on both wings, which makes a bishop * |
- | |
421 | * even more valuable against an enemy knight * |
- | |
422 | * * |
- | |
423 | ************************************************************ |
- | |
424 | */ |
- | |
425 | if (tree->all_pawns & mask_fgh && tree->all_pawns & mask_abc) { |
- | |
426 | score_mg += bishop_wing_pawns[mg]; |
- | |
427 | score_eg += bishop_wing_pawns[eg]; |
- | |
428 | } |
- | |
429 | /* |
397 | /* |
430 | ************************************************************ |
398 | ************************************************************ |
431 | * * |
399 | * * |
432 | * Adjust the tropism count for this piece. * |
400 | * Adjust the tropism count for this piece. * |
433 | * * |
401 | * * |
Line 450... | Line 418... | ||
450 | ************************************************************ |
418 | ************************************************************ |
451 | */ |
419 | */ |
452 | if (TotalPieces(side, bishop) > 1) { |
420 | if (TotalPieces(side, bishop) > 1) { |
453 | score_mg += bishop_pair[mg]; |
421 | score_mg += bishop_pair[mg]; |
454 | score_eg += bishop_pair[eg]; |
422 | score_eg += bishop_pair[eg]; |
- | 423 | } |
|
- | 424 | /* |
|
- | 425 | ************************************************************ |
|
- | 426 | * * |
|
- | 427 | * Check for pawns on both wings, which makes a bishop * |
|
- | 428 | * even more valuable against an enemy knight * |
|
- | 429 | * * |
|
- | 430 | ************************************************************ |
|
- | 431 | */ |
|
- | 432 | else { |
|
- | 433 | if (tree->all_pawns & mask_fgh && tree->all_pawns & mask_abc) { |
|
- | 434 | score_mg += bishop_wing_pawns[mg]; |
|
- | 435 | score_eg += bishop_wing_pawns[eg]; |
|
- | 436 | } |
|
455 | } |
437 | } |
456 | tree->score_mg += sign[side] * score_mg; |
438 | tree->score_mg += sign[side] * score_mg; |
457 | tree->score_eg += sign[side] * score_eg; |
439 | tree->score_eg += sign[side] * score_eg; |
458 | } |
440 | } |
459 | 441 | ||
Line 1287... | Line 1269... | ||
1287 | * edge squares to encourage capture toward the center, * |
1269 | * edge squares to encourage capture toward the center, * |
1288 | * the rest are neutral. * |
1270 | * the rest are neutral. * |
1289 | * * |
1271 | * * |
1290 | ************************************************************ |
1272 | ************************************************************ |
1291 | */ |
1273 | */ |
1292 | score_mg += pval |
1274 | score_mg += pval[side][square]; |
1293 | score_eg += pval[eg][side][square]; |
- | |
1294 | /* |
1275 | /* |
1295 | ************************************************************ |
1276 | ************************************************************ |
1296 | * * |
1277 | * * |
1297 | * Evaluate isolated pawns, which are penalized based on * |
1278 | * Evaluate isolated pawns, which are penalized based on * |
1298 | * which file they occupy. * |
1279 | * which file they occupy. * |
Line 1350... | Line 1331... | ||
1350 | * * |
1331 | * * |
1351 | ************************************************************ |
1332 | ************************************************************ |
1352 | */ |
1333 | */ |
1353 | connected = Pawns(side) & mask_pawn_connected[side][square]; |
1334 | connected = Pawns(side) & mask_pawn_connected[side][square]; |
1354 | if (connected) { |
1335 | if (connected) { |
1355 | score_mg += pawn_connected[rank][file]; |
1336 | score_mg += pawn_connected[mg][rank][file]; |
1356 | score_eg += pawn_connected[rank][file]; |
1337 | score_eg += pawn_connected[eg][rank][file]; |
1357 | } |
1338 | } |
1358 | /* |
1339 | /* |
1359 | ************************************************************ |
1340 | ************************************************************ |
1360 | * * |
1341 | * * |
1361 | * Flag passed pawns for use later when we finally call * |
1342 | * Flag passed pawns for use later when we finally call * |