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void DialogBox_Quit (void)
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void DialogBox_Quit (void)
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{
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{
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   // helper function to fire up the modeless dialog box
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   // helper function to fire up the modeless dialog box
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   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
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   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box
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   return; // return as soon as the thread is fired up
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   return; // return as soon as the thread is fired up
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}
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}
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      SetWindowText (hWnd, LOCALIZE (L"Quit_Title"));
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      SetWindowText (hWnd, LOCALIZE (L"Quit_Title"));
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      Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_Question"));
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      Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_Question"));
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      SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_GiveUpAndQuit"));
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      SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_GiveUpAndQuit"));
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      SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_BackToGame"));
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      SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_BackToGame"));
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      Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR), LOCALIZE (L"Quit_StatusBar"));
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      Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR), LOCALIZE (L"Quit_StatusBar"));
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      // play the "question" system sound
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      PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC);
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      // convert the status bar message to a hyperlink
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      // convert the status bar message to a hyperlink
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      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR));
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      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR));
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   }
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   }
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