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      return; // consistency check
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      return; // consistency check
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   if (lastonlineplayers_time + 5.0f < current_time)
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   if (lastonlineplayers_time + 5.0f < current_time)
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      Player_SendBuffer_Add (network_player, 1000, L"who\n"); // request a players list update
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      Player_SendBuffer_Add (network_player, 1000, L"who\n"); // request a players list update
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-
 
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   is_dialogbox_displayed = true;
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   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread
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   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread
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   return; // return as soon as the thread is fired up
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   return; // return as soon as the thread is fired up
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}
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}
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   // to implement a non-modal message box using the Common Controls library.
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   // to implement a non-modal message box using the Common Controls library.
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   // display the dialog box
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   // display the dialog box
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   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
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   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
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      is_dialogbox_playerinfoname_validated = true;
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      is_dialogbox_playerinfoname_validated = true;
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   is_dialogbox_displayed = false;
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   return; // _endthread() implied
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   return; // _endthread() implied
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}
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}
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