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| Rev 140 | Rev 172 | ||
|---|---|---|---|
| Line 49... | Line 49... | ||
| 49 | Scene_Shutdown (&the_scene); // release scene | 49 | Scene_Shutdown (&the_scene); // release scene | 
| 50 | Board_Shutdown (&the_board); // release chess game | 50 | Board_Shutdown (&the_board); // release chess game | 
| 51 | 51 | ||
| 52 | if (newgame_type == GAMETYPE_ONLINE) | 52 | if (newgame_type == GAMETYPE_ONLINE) | 
| 53 |    { | 53 |    { | 
| 54 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_INTERNET, FENSTARTUP_STANDARDCHESS); // we want an online opponent | 54 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_INTERNET, L"standard", FENSTARTUP_STANDARDCHESS); // we want an online opponent | 
| 55 | the_board.game_state = STATE_UNKNOWN; // game does NOT start immediately | 55 | the_board.game_state = STATE_UNKNOWN; // game does NOT start immediately | 
| 56 |    } | 56 |    } | 
| 57 | else if (newgame_type == GAMETYPE_COMPUTER) | 57 | else if (newgame_type == GAMETYPE_COMPUTER) | 
| 58 |    { | 58 |    { | 
| 59 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_COMPUTER, FENSTARTUP_STANDARDCHESS); // we want a computer opponent | 59 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_COMPUTER, L"standard", FENSTARTUP_STANDARDCHESS); // we want a computer opponent | 
| 60 | the_board.game_state = STATE_PLAYING; // game starts immediately | 60 | the_board.game_state = STATE_PLAYING; // game starts immediately | 
| 61 |    } | 61 |    } | 
| 62 |    else | 62 |    else | 
| 63 |    { | 63 |    { | 
| 64 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // we want a human opponent | 64 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS); // we want a human opponent | 
| 65 | the_board.game_state = STATE_PLAYING; // game starts immediately | 65 | the_board.game_state = STATE_PLAYING; // game starts immediately | 
| 66 | DialogBox_RenameSides (); // pop up the opponents naming dialog box | 66 | DialogBox_RenameSides (); // pop up the opponents naming dialog box | 
| 67 |    } | 67 |    } | 
| 68 | Scene_Init (&the_scene, &the_board); // initialize scene | 68 | Scene_Init (&the_scene, &the_board); // initialize scene | 
| 69 | 69 | ||