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   // display the dialog box
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   // display the dialog box
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   newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);
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   newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);
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   if (newgame_type > 0)
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   if (newgame_type > 0)
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      is_dialogbox_newgame_validated = true;
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      is_dialogbox_newgame_validated = true;
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-
 
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   the_board.reevaluate = true; // refresh the GUI buttons if needed
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   return; // _endthread() implied
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   return; // _endthread() implied
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}
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}
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static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
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static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)