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414 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
414 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
415 | // then build the move string, and send the move string to the engine |
415 | // then build the move string, and send the move string to the engine |
416 | Player_SendBuffer_Add (player, 1000, options.engine.program_options.command_sd, options.engine.depth); |
416 | Player_SendBuffer_Add (player, 1000, options.engine.program_options.command_sd, options.engine.depth); |
417 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
417 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
418 | Player_SendBuffer_Add (player, 1000, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
418 | Player_SendBuffer_Add (player, 1000, options.engine.program_options.command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
419 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
419 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
420 | } |
420 | } |
421 | 421 | ||
422 | // else game has not started yet, but it's our turn |
422 | // else game has not started yet, but it's our turn |
423 | else |
423 | else |