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| Rev 40 | Rev 44 | ||
|---|---|---|---|
| Line 413... | Line 413... | ||
| 413 | 413 | ||
| 414 |             // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) | 
            414 |             // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) | 
          
| 415 |             // then build the move string, and send the move string to the engine | 
            415 |             // then build the move string, and send the move string to the engine | 
          
| 416 | Player_SendBuffer_Add (player, 1000, options.engine.program_options.command_sd, options.engine.depth);  | 
            416 | Player_SendBuffer_Add (player, 1000, options.engine.program_options.command_sd, options.engine.depth);  | 
          
| 417 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
            417 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
          
| 418 | Player_SendBuffer_Add (player, 1000, Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
            418 | Player_SendBuffer_Add (player, 1000, options.engine.program_options.command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
          
| 419 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return  | 
            419 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return  | 
          
| 420 |          } | 
            420 |          } | 
          
| 421 | 421 | ||
| 422 |          // else game has not started yet, but it's our turn | 
            422 |          // else game has not started yet, but it's our turn | 
          
| 423 |          else | 
            423 |          else |