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2 | 2 | ||
3 | #include "common.h" |
3 | #include "common.h" |
4 | - | ||
5 | #include <fcntl.h> |
- | |
6 | - | ||
7 | // definitions used in this module only |
- | |
8 | #define RD 0 |
- | |
9 | #define WR 1 |
- | |
10 | #define CLOSE_PIPE(pipe) if (pipe[RD] != -1) _close (pipe[RD]); pipe[RD] = -1; if (pipe[WR] != -1) _close (pipe[WR]); pipe[WR] = -1 |
- | |
11 | 4 | ||
12 | 5 | ||
13 | // global variables used in this module only |
6 | // global variables used in this module only |
14 | static wchar_t |
7 | static wchar_t chessengine_path[MAX_PATH]; |
15 | static wchar_t |
8 | static wchar_t chessengine_shellcommand[MAX_PATH]; |
16 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
17 | static PROCESS_INFORMATION PlayerEngine_pi; |
- | |
18 | static int chessgiants_to_engine[2]; // RD and WR |
- | |
19 | static int engine_to_chessgiants[2]; // RD and WR |
- | |
20 | static int current_obstinacy; |
10 | static int current_obstinacy; |
21 | static bool is_hint_pending; |
11 | static bool is_hint_pending; |
- | 12 | FILE *fpipe; |
|
22 | 13 | ||
23 | // prototypes of local functions |
14 | // prototypes of local functions |
24 | static void PlayerEngine_Recv (player_t *player); |
15 | static void PlayerEngine_Recv (player_t *player); |
25 | static void PlayerEngine_Send (player_t *player); |
16 | static void PlayerEngine_Send (player_t *player); |
26 | static wchar_t *Move_BuildString (boardmove_t *move); |
17 | static wchar_t *Move_BuildString (boardmove_t *move); |
Line 30... | Line 21... | ||
30 | { |
21 | { |
31 | // this function starts a chess engine as a child process. This process's stdin and |
22 | // this function starts a chess engine as a child process. This process's stdin and |
32 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
23 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
33 | 24 | ||
34 | engineprogram_t *program; |
25 | engineprogram_t *program; |
- | 26 | wchar_t current_path[MAX_PATH]; |
|
35 | wchar_t widechar_buffer[256]; |
27 | wchar_t widechar_buffer[256]; |
36 | SYSTEM_INFO sysinfo; |
28 | SYSTEM_INFO sysinfo; |
37 | HANDLE hStdOut[2] = { NULL, NULL }; |
- | |
38 | HANDLE hStdIn[2] = { NULL, NULL }; |
- | |
39 | SECURITY_ATTRIBUTES saAttr; |
- | |
40 | STARTUPINFO si; |
- | |
41 | int try_index; |
29 | int try_index; |
42 | FILE *fp; |
30 | FILE *fp; |
43 | 31 | ||
44 | // reset stuff first |
32 | // reset stuff first |
45 | player->wants_hint = false; |
33 | player->wants_hint = false; |
46 | 34 | ||
47 | // quick access to engine program |
35 | // quick access to engine program |
48 | program = &options.engine.programs[options.engine.selected_program]; |
36 | program = &options.engine.programs[options.engine.selected_program]; |
49 | 37 | ||
50 | // build the chess engine module path and pathname |
38 | // build the chess engine module path and pathname |
51 | swprintf_s ( |
39 | swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder); |
52 | swprintf_s ( |
40 | swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments); |
53 | 41 | ||
54 | // build the I/O pipes |
- | |
55 | memset (&saAttr, 0, sizeof (saAttr)); // prepare the pipes' security attributes |
- | |
56 |
|
42 | // start the engine behind a bidirectional I/O pipe |
57 | saAttr.bInheritHandle = true; // set the bInheritHandle flag so pipe handles are inherited |
- | |
58 | CreatePipe (&hStdIn[RD], &hStdIn[WR], &saAttr, 0); // create a pipe for the child process's stdin |
- | |
59 |
|
43 | GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory |
60 |
|
44 | SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory |
61 | SetHandleInformation (hStdOut[RD], HANDLE_FLAG_INHERIT, 0); // ensure the read handle to the pipe for STDOUT is not inherited |
- | |
62 | engine_to_chessgiants[RD] = _open_osfhandle ((intptr_t) hStdOut[RD], _O_BINARY); |
- | |
63 | engine_to_chessgiants[WR] = _open_osfhandle ((intptr_t) hStdOut[WR], _O_BINARY | _O_APPEND); |
- | |
64 | chessgiants_to_engine[RD] = _open_osfhandle ((intptr_t) hStdIn[RD], _O_BINARY); |
- | |
65 | chessgiants_to_engine[WR] = _open_osfhandle ((intptr_t) hStdIn[WR], _O_BINARY | _O_APPEND); |
- | |
66 | - | ||
67 | // spawn the chess engine process with redirected input and output |
- | |
68 | memset (&si, 0, sizeof (si)); |
- | |
69 | si.cb = sizeof (STARTUPINFOA); |
- | |
70 | si.dwFlags = STARTF_USESTDHANDLES; |
- | |
71 | si.hStdInput = hStdIn[RD]; |
- | |
72 | si.hStdOutput = hStdOut[WR]; |
- | |
73 | si.hStdError = hStdOut[WR]; |
- | |
74 |
|
45 | fpipe = pipe_open (chessengine_shellcommand, L"r+"); |
75 | program->cmdline, // command line |
- | |
76 | NULL, NULL, |
- | |
77 |
|
46 | SetCurrentDirectory (current_path); // restore current directory |
78 | CREATE_NO_WINDOW | DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP, |
- | |
79 |
|
47 | if (fpipe == NULL) |
80 | chessenginemodule_path, // process path |
- | |
81 | &si, // STARTUPINFO pointer |
- | |
82 | &PlayerEngine_pi)) // receives PROCESS_INFORMATION |
- | |
83 | { |
48 | { |
84 | messagebox.hWndParent = hMainWnd; |
49 | messagebox.hWndParent = hMainWnd; |
85 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
50 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
86 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
51 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
87 | messagebox.flags = MB_ICONWARNING | MB_OK; |
52 | messagebox.flags = MB_ICONWARNING | MB_OK; |
Line 112... | Line 77... | ||
112 | 77 | ||
113 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
78 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
114 | return (false); |
79 | return (false); |
115 | } |
80 | } |
116 | 81 | ||
117 | // |
82 | // optionally initialize the debug log file |
118 | Debug_Init (L"Chess engine output.txt"); |
83 | Debug_Init (L"Chess engine output.txt"); |
119 | 84 | ||
120 | // build the init file full qualified path name and try to open it |
85 | // build the init file full qualified path name and try to open it |
121 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder); |
86 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder); |
122 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
87 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
Line 143... | Line 108... | ||
143 | 108 | ||
144 | fclose (fp); // finished, close the file |
109 | fclose (fp); // finished, close the file |
145 | } |
110 | } |
146 | 111 | ||
147 | // everything's okay, set engine name as the player's name |
112 | // everything's okay, set engine name as the player's name |
148 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program-> |
113 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name); |
149 | 114 | ||
150 | return (true); // finished |
115 | return (true); // finished |
151 | } |
116 | } |
152 | 117 | ||
153 | 118 | ||
154 | void PlayerEngine_Shutdown (player_t *player) |
119 | void PlayerEngine_Shutdown (player_t *player) |
155 | { |
120 | { |
156 | // this function terminates the chess engine process and releases all handles attached to it |
121 | // this function terminates the chess engine process and releases all handles attached to it |
157 | 122 | ||
158 | unsigned long exit_code; |
- | |
159 | unsigned long handle_flags; |
- | |
160 | int attempt_index; |
123 | int attempt_index; |
161 | 124 | ||
162 | // send the engine a quit command |
125 | // send the engine a quit command |
163 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit); |
126 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit); |
164 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
127 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
165 | PlayerEngine_Send (player); |
128 | PlayerEngine_Send (player); |
166 | - | ||
167 | // close the pipes |
- | |
168 | CLOSE_PIPE (chessgiants_to_engine); |
- | |
169 | CLOSE_PIPE (engine_to_chessgiants); |
- | |
170 | 129 | ||
171 | // check 10 times if the engine process has ended cleanly |
130 | // check 10 times if the engine process has ended cleanly |
172 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
131 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
173 | { |
132 | { |
174 | if ( |
133 | if (!pipe_isalive (fpipe)) |
175 | break; // break as soon as we've told the process exited cleanly |
134 | break; // break as soon as we've told the process exited cleanly |
176 | 135 | ||
177 | Sleep (100); // else wait one tenth second |
136 | Sleep (100); // else wait one tenth second |
178 | } |
137 | } |
179 | 138 | ||
180 | // has the engine NOT closen by itself yet ? |
- | |
181 | if ((attempt_index == 10) && GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code == STILL_ACTIVE)) |
- | |
182 | { |
- | |
183 | Debug_Log (L"===Engine not closen, terminating process manually===\n"); |
- | |
184 | - | ||
185 |
|
139 | // close the pipe (this will terminate the child process if it hasn't terminated yet) |
186 | if (!SafeTerminateProcess (PlayerEngine_pi.hProcess, 0)) |
- | |
187 | TerminateProcess (PlayerEngine_pi.hProcess, 0); // if process doesn't want to shutdown, kill it |
- | |
188 | } |
- | |
189 | else |
- | |
190 | Debug_Log (L"===Engine closed cleanly===\n"); |
- | |
191 | - | ||
192 |
|
140 | pipe_close (fpipe); |
193 | CloseHandle (PlayerEngine_pi.hProcess); |
- | |
194 | PlayerEngine_pi.hProcess = NULL; |
- | |
195 | if (GetHandleInformation (PlayerEngine_pi.hThread, &handle_flags)) |
- | |
196 | CloseHandle (PlayerEngine_pi.hThread); |
- | |
197 | PlayerEngine_pi.hThread = NULL; |
- | |
198 | - | ||
199 | // and finally reset the process information structure |
- | |
200 | memset (&PlayerEngine_pi, 0, sizeof (PlayerEngine_pi)); |
- | |
201 | 141 | ||
- | 142 | Debug_Log (L"===Engine closed===\n"); |
|
202 | return; // finished |
143 | return; // finished |
203 | } |
144 | } |
204 | 145 | ||
205 | 146 | ||
206 | bool PlayerEngine_Think (player_t *player) |
147 | bool PlayerEngine_Think (player_t *player) |
Line 359... | Line 300... | ||
359 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
300 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
360 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
301 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
361 | { |
302 | { |
362 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
303 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
363 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
304 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
364 | if (_wcsnicmp (program-> |
305 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
365 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
306 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
366 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder |
307 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder |
367 | } |
308 | } |
368 | 309 | ||
369 | // mark the engine's selected and hovered squares |
310 | // mark the engine's selected and hovered squares |
370 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
311 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
Line 401... | Line 342... | ||
401 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
342 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
402 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
343 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
403 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
344 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
404 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
345 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
405 | 346 | ||
406 | if (_wcsnicmp (program-> |
347 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
407 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
348 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
408 | } |
349 | } |
409 | 350 | ||
410 | do_update = true; // remember to update the 3D scene |
351 | do_update = true; // remember to update the 3D scene |
411 | } |
352 | } |
412 | 353 | ||
Line 447... | Line 388... | ||
447 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
388 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
448 | 389 | ||
449 | current_obstinacy = 0; // reset current obstinacy |
390 | current_obstinacy = 0; // reset current obstinacy |
450 | is_hint_pending = false; // no hint was requested so far |
391 | is_hint_pending = false; // no hint was requested so far |
451 | 392 | ||
452 | if (_wcsnicmp (program-> |
393 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
453 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
394 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
454 | } |
395 | } |
455 | 396 | ||
456 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
397 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
457 | if (the_board.want_playerswap) |
398 | if (the_board.want_playerswap) |
458 | { |
399 | { |
Line 471... | Line 412... | ||
471 | { |
412 | { |
472 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
413 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
473 | if (!the_board.was_setup && (the_board.move_count > 1)) |
414 | if (!the_board.was_setup && (the_board.move_count > 1)) |
474 | { |
415 | { |
475 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n"); |
416 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n"); |
476 | if (_wcsnicmp (program-> |
417 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
477 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
418 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
478 | 419 | ||
479 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
420 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
480 | // then build the move string, and send the move string to the engine |
421 | // then build the move string, and send the move string to the engine |
481 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
422 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
482 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
423 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
Line 534... | Line 475... | ||
534 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
475 | Player_SendBuffer_Add (player, 1000, program->command_sd, options.engine.depth); |
535 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
476 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
536 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
477 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
537 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
478 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
538 | 479 | ||
539 | if (_wcsnicmp (program-> |
480 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0) |
540 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
481 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we? |
541 | 482 | ||
542 | do_update = true; // remember to update the 3D scene |
483 | do_update = true; // remember to update the 3D scene |
543 | } |
484 | } |
544 | } |
485 | } |
545 | 486 | ||
Line 563... | Line 504... | ||
563 | // get reception buffer's initial end position |
504 | // get reception buffer's initial end position |
564 | initial_pos = wcslen (player->recvbuffer); |
505 | initial_pos = wcslen (player->recvbuffer); |
565 | length = initial_pos; |
506 | length = initial_pos; |
566 | 507 | ||
567 | // as long as the pipe reports us there is data to read, read one byte at a time |
508 | // as long as the pipe reports us there is data to read, read one byte at a time |
568 | while ( |
509 | while (pipe_hasdata (fpipe)) |
569 | { |
510 | { |
570 | read_count = |
511 | read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1); |
571 | if (read_count == 0) |
512 | if (read_count == 0) |
572 | break; // read the pipe; if it fails, stop trying |
513 | break; // read the pipe; if it fails, stop trying |
573 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%')) |
514 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%')) |
574 | continue; // ignore carriage returns and percent signs |
515 | continue; // ignore carriage returns and percent signs |
575 | 516 | ||
Line 606... | Line 547... | ||
606 | line_pointer = player->sendbuffer; // start at the first character |
547 | line_pointer = player->sendbuffer; // start at the first character |
607 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
548 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
608 | { |
549 | { |
609 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
550 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
610 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
551 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
611 | amount_written = |
552 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data |
612 | } |
553 | } |
613 | 554 | ||
614 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
555 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
615 | player->sendbuffer_locked = false; // and unlock it |
556 | player->sendbuffer_locked = false; // and unlock it |
616 | 557 |