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Rev 136 Rev 140
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         Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position
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         Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position
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         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
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         Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return
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         is_hint_pending = true; // remember a hint is pending
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         is_hint_pending = true; // remember a hint is pending
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         // FIXME: move to scene.cpp
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         // FIXME: move to scene.cpp
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         Scene_SetText (&the_scene.gui.central_text, 50.0f, 40.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191),
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                        999999.0f, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen
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         Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen
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         the_scene.gui.want_spinwheel = true; // start spinning wheel
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         the_scene.gui.want_spinwheel = true; // start spinning wheel
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         do_update = true; // remember to update the 3D scene
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         do_update = true; // remember to update the 3D scene
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      }
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      }
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      // does our opponent want to cancel a move ?
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      // does our opponent want to cancel a move ?