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         the_board.has_playerchanged = true; // do the movement and switch players
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         the_board.has_playerchanged = true; // do the movement and switch players
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         // forget the hovered and selected positions
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         // forget the hovered and selected positions
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         Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);
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         Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);
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         animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds
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         animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds
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         sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation
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      }
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      }
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      // else it was a hint
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      // else it was a hint
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      else
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      else
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      {
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      {