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   Board_SetSelectedAndHovered (board, -1, -1, -1, -1);
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   Board_SetSelectedAndHovered (board, -1, -1, -1, -1);
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   // notify that board was just set up
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   // notify that board was just set up
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   board->was_setup = true;
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   board->was_setup = true;
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   board->has_playerchanged = true;
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   board->has_playerchanged = true;
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   board->reevaluate = true;
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   return (is_success); // finished
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   return (is_success); // finished
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}
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}
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