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| 1 | /* | 1 | /* | 
| 2 |   Simple DirectMedia Layer | 2 |   Simple DirectMedia Layer | 
| 3 |   Copyright (C) 1997- | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 4 | 4 | ||
| 5 |   This software is provided 'as-is', without any express or implied | 5 |   This software is provided 'as-is', without any express or implied | 
| 6 |   warranty.  In no event will the authors be held liable for any damages | 6 |   warranty.  In no event will the authors be held liable for any damages | 
| 7 |   arising from the use of this software. | 7 |   arising from the use of this software. | 
| 8 | 8 | ||
| Line 74... | Line 74... | ||
| 74 |  *  This variable is case insensitive and can be set to the following values: | 74 |  *  This variable is case insensitive and can be set to the following values: | 
| 75 |  *    "direct3d" | 75 |  *    "direct3d" | 
| 76 |  *    "opengl" | 76 |  *    "opengl" | 
| 77 |  *    "opengles2" | 77 |  *    "opengles2" | 
| 78 |  *    "opengles" | 78 |  *    "opengles" | 
| - | 79 |  *    "metal" | |
| 79 |  *    "software" | 80 |  *    "software" | 
| 80 |  * | 81 |  * | 
| 81 |  *  The default varies by platform, but it's the first one in the list that | 82 |  *  The default varies by platform, but it's the first one in the list that | 
| 82 |  *  is available on the current platform. | 83 |  *  is available on the current platform. | 
| 83 |  */ | 84 |  */ | 
| Line 207... | Line 208... | ||
| 207 |  *  will not always be able to respond to ping requests in a timely manner they can | 208 |  *  will not always be able to respond to ping requests in a timely manner they can | 
| 208 |  *  turn it off to avoid the window manager thinking the app is hung. | 209 |  *  turn it off to avoid the window manager thinking the app is hung. | 
| 209 |  *  The hint is checked in CreateWindow. | 210 |  *  The hint is checked in CreateWindow. | 
| 210 |  */ | 211 |  */ | 
| 211 | #define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING" | 212 | #define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING" | 
| - | 213 | ||
| - | 214 | /** | |
| - | 215 |  * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. | |
| - | 216 |  * | |
| - | 217 |  * This variable can be set to the following values: | |
| - | 218 |  * "0" - Disable _NET_WM_BYPASS_COMPOSITOR | |
| - | 219 |  * "1" - Enable _NET_WM_BYPASS_COMPOSITOR | |
| - | 220 |  * | |
| - | 221 |  * By default SDL will use _NET_WM_BYPASS_COMPOSITOR | |
| - | 222 |  * | |
| - | 223 |  */ | |
| - | 224 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" | |
| 212 | 225 | ||
| 213 | /** | 226 | /** | 
| 214 |  *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | 227 |  *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | 
| 215 |  * | 228 |  * | 
| 216 |  *  This variable can be set to the following values: | 229 |  *  This variable can be set to the following values: | 
| Line 246... | Line 259... | ||
| 246 |  *    "1"       - Grab will affect mouse and keyboard | 259 |  *    "1"       - Grab will affect mouse and keyboard | 
| 247 |  * | 260 |  * | 
| 248 |  *  By default SDL will not grab the keyboard so system shortcuts still work. | 261 |  *  By default SDL will not grab the keyboard so system shortcuts still work. | 
| 249 |  */ | 262 |  */ | 
| 250 | #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD" | 263 | #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD" | 
| - | 264 | ||
| - | 265 | /** | |
| - | 266 |  *  \brief  A variable setting the double click time, in milliseconds. | |
| - | 267 |  */ | |
| - | 268 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME    "SDL_MOUSE_DOUBLE_CLICK_TIME" | |
| - | 269 | ||
| - | 270 | /** | |
| - | 271 |  *  \brief  A variable setting the double click radius, in pixels. | |
| - | 272 |  */ | |
| - | 273 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS    "SDL_MOUSE_DOUBLE_CLICK_RADIUS" | |
| 251 | 274 | ||
| 252 | /** | 275 | /** | 
| 253 |  *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | 276 |  *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | 
| 254 |  */ | 277 |  */ | 
| 255 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE" | 278 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE" | 
| Line 314... | Line 337... | ||
| 314 |  *    "1"       - Disable idle timer | 337 |  *    "1"       - Disable idle timer | 
| 315 |  */ | 338 |  */ | 
| 316 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | 339 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | 
| 317 | 340 | ||
| 318 | /** | 341 | /** | 
| 319 |  *  \brief  A variable controlling which orientations are allowed on iOS. | 342 |  *  \brief  A variable controlling which orientations are allowed on iOS/Android. | 
| 320 |  * | 343 |  * | 
| 321 |  *  In some circumstances it is necessary to be able to explicitly control | 344 |  *  In some circumstances it is necessary to be able to explicitly control | 
| 322 |  *  which UI orientations are allowed. | 345 |  *  which UI orientations are allowed. | 
| 323 |  * | 346 |  * | 
| 324 |  *  This variable is a space delimited list of the following values: | 347 |  *  This variable is a space delimited list of the following values: | 
| Line 351... | Line 374... | ||
| 351 |  *  This variable can be set to the following values: | 374 |  *  This variable can be set to the following values: | 
| 352 |  *    "0"       - Remote orientation does not affect joystick axes (the default). | 375 |  *    "0"       - Remote orientation does not affect joystick axes (the default). | 
| 353 |  *    "1"       - Joystick axes are based on the orientation of the remote. | 376 |  *    "1"       - Joystick axes are based on the orientation of the remote. | 
| 354 |  */ | 377 |  */ | 
| 355 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | 378 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | 
| - | 379 | ||
| - | 380 | /** | |
| - | 381 |  * \brief  A variable controlling whether the home indicator bar on iPhone X | |
| - | 382 |  *         should be hidden. | |
| - | 383 |  * | |
| - | 384 |  *  This variable can be set to the following values: | |
| - | 385 |  *    "0"       - The indicator bar is not hidden (default for windowed applications) | |
| - | 386 |  *    "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | |
| - | 387 |  *    "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | |
| - | 388 |  */ | |
| - | 389 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" | |
| 356 | 390 | ||
| 357 | /** | 391 | /** | 
| 358 |  *  \brief  A variable controlling whether the Android / iOS built-in | 392 |  *  \brief  A variable controlling whether the Android / iOS built-in | 
| 359 |  *  accelerometer should be listed as a joystick  | 393 |  *  accelerometer should be listed as a joystick device. | 
| 360 |  *  actual joysticks only. | - | |
| 361 |  * | 394 |  * | 
| 362 |  *  This variable can be set to the following values: | 395 |  *  This variable can be set to the following values: | 
| 363 |  *    "0"       -  | 396 |  *    "0"       - The accelerometer is not listed as a joystick | 
| 364 |  *    "1"       -  | 397 |  *    "1"       - The accelerometer is available as a 3 axis joystick (the default). | 
| 365 |  */ | 398 |  */ | 
| 366 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | 399 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | 
| - | 400 | ||
| - | 401 | /** | |
| - | 402 |  *  \brief  A variable controlling whether the Android / tvOS remotes | |
| - | 403 |  *  should be listed as joystick devices, instead of sending keyboard events. | |
| - | 404 |  * | |
| - | 405 |  *  This variable can be set to the following values: | |
| - | 406 |  *    "0"       - Remotes send enter/escape/arrow key events | |
| - | 407 |  *    "1"       - Remotes are available as 2 axis, 2 button joysticks (the default). | |
| - | 408 |  */ | |
| - | 409 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" | |
| 367 | 410 | ||
| 368 | /** | 411 | /** | 
| 369 |  *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices | 412 |  *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices | 
| 370 |  * | 413 |  * | 
| 371 |  *  The variable can be set to the following values: | 414 |  *  The variable can be set to the following values: | 
| Line 429... | Line 472... | ||
| 429 |  *                application is in the background. | 472 |  *                application is in the background. | 
| 430 |  * | 473 |  * | 
| 431 |  *  The default value is "0".  This hint may be set at any time. | 474 |  *  The default value is "0".  This hint may be set at any time. | 
| 432 |  */ | 475 |  */ | 
| 433 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | 476 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | 
| - | 477 | ||
| - | 478 | /** | |
| - | 479 |  *  \brief  A variable controlling whether the HIDAPI joystick drivers should be used. | |
| - | 480 |  * | |
| - | 481 |  *  This variable can be set to the following values: | |
| - | 482 |  *    "0"       - HIDAPI drivers are not used | |
| - | 483 |  *    "1"       - HIDAPI drivers are used (the default) | |
| - | 484 |  * | |
| - | 485 |  *  This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. | |
| - | 486 |  */ | |
| - | 487 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" | |
| - | 488 | ||
| - | 489 | /** | |
| - | 490 |  *  \brief  A variable controlling whether the HIDAPI driver for PS4 controllers should be used. | |
| - | 491 |  * | |
| - | 492 |  *  This variable can be set to the following values: | |
| - | 493 |  *    "0"       - HIDAPI driver is not used | |
| - | 494 |  *    "1"       - HIDAPI driver is used | |
| - | 495 |  * | |
| - | 496 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | |
| - | 497 |  */ | |
| - | 498 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" | |
| - | 499 | ||
| - | 500 | /** | |
| - | 501 |  *  \brief  A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. | |
| - | 502 |  * | |
| - | 503 |  *  This variable can be set to the following values: | |
| - | 504 |  *    "0"       - extended reports are not enabled (the default) | |
| - | 505 |  *    "1"       - extended reports | |
| - | 506 |  * | |
| - | 507 |  *  Extended input reports allow rumble on Bluetooth PS4 controllers, but | |
| - | 508 |  *  break DirectInput handling for applications that don't use SDL. | |
| - | 509 |  * | |
| - | 510 |  *  Once extended reports are enabled, they can not be disabled without | |
| - | 511 |  *  power cycling the controller. | |
| - | 512 |  */ | |
| - | 513 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" | |
| - | 514 | ||
| - | 515 | /** | |
| - | 516 |  *  \brief  A variable controlling whether the HIDAPI driver for Steam Controllers should be used. | |
| - | 517 |  * | |
| - | 518 |  *  This variable can be set to the following values: | |
| - | 519 |  *    "0"       - HIDAPI driver is not used | |
| - | 520 |  *    "1"       - HIDAPI driver is used | |
| - | 521 |  * | |
| - | 522 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | |
| - | 523 |  */ | |
| - | 524 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" | |
| - | 525 | ||
| - | 526 | /** | |
| - | 527 |  *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. | |
| - | 528 |  * | |
| - | 529 |  *  This variable can be set to the following values: | |
| - | 530 |  *    "0"       - HIDAPI driver is not used | |
| - | 531 |  *    "1"       - HIDAPI driver is used | |
| - | 532 |  * | |
| - | 533 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | |
| - | 534 |  */ | |
| - | 535 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" | |
| - | 536 | ||
| - | 537 | /** | |
| - | 538 |  *  \brief  A variable controlling whether the HIDAPI driver for XBox controllers should be used. | |
| - | 539 |  * | |
| - | 540 |  *  This variable can be set to the following values: | |
| - | 541 |  *    "0"       - HIDAPI driver is not used | |
| - | 542 |  *    "1"       - HIDAPI driver is used | |
| - | 543 |  * | |
| - | 544 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | |
| - | 545 |  */ | |
| - | 546 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX   "SDL_JOYSTICK_HIDAPI_XBOX" | |
| - | 547 | ||
| - | 548 | /** | |
| - | 549 |  *  \brief  A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs | |
| - | 550 |  * | |
| - | 551 |  *  The variable can be set to the following values: | |
| - | 552 |  *    "0"       - Do not scan for Steam Controllers | |
| - | 553 |  *    "1"       - Scan for Steam Controllers (the default) | |
| - | 554 |  * | |
| - | 555 |  *  The default value is "1".  This hint must be set before initializing the joystick subsystem. | |
| - | 556 |  */ | |
| - | 557 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" | |
| - | 558 | ||
| 434 | 559 | ||
| 435 | /** | 560 | /** | 
| 436 |  *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | 561 |  *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | 
| 437 |  *      This is a debugging aid for developers and not expected to be used by end users. The default is "1" | 562 |  *      This is a debugging aid for developers and not expected to be used by end users. The default is "1" | 
| 438 |  * | 563 |  * | 
| Line 492... | Line 617... | ||
| 492 | * | 617 | * | 
| 493 | *  Use this hint in case you need to set SDL's threads stack size to other than the default. | 618 | *  Use this hint in case you need to set SDL's threads stack size to other than the default. | 
| 494 | *  This is specially useful if you build SDL against a non glibc libc library (such as musl) which | 619 | *  This is specially useful if you build SDL against a non glibc libc library (such as musl) which | 
| 495 | *  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | 620 | *  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | 
| 496 | *  Support for this hint is currently available only in the pthread, Windows, and PSP backend. | 621 | *  Support for this hint is currently available only in the pthread, Windows, and PSP backend. | 
| - | 622 | * | |
| - | 623 | *  Instead of this hint, in 2.0.9 and later, you can use | |
| - | 624 | *  SDL_CreateThreadWithStackSize(). This hint only works with the classic | |
| - | 625 | *  SDL_CreateThread(). | |
| 497 | */ | 626 | */ | 
| 498 | #define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE" | 627 | #define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE" | 
| 499 | 628 | ||
| 500 | /** | 629 | /** | 
| 501 |  *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | 630 |  *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | 
| Line 716... | Line 845... | ||
| 716 |  *   "1"       - Mouse events will be handled separately from pure touch events. | 845 |  *   "1"       - Mouse events will be handled separately from pure touch events. | 
| 717 |  * | 846 |  * | 
| 718 |  * The value of this hint is used at runtime, so it can be changed at any time. | 847 |  * The value of this hint is used at runtime, so it can be changed at any time. | 
| 719 |  */ | 848 |  */ | 
| 720 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" | 849 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" | 
| - | 850 | ||
| - | 851 |  /** | |
| - | 852 |  * \brief A variable to control whether we trap the Android back button to handle it manually. | |
| - | 853 |  *        This is necessary for the right mouse button to work on some Android devices, or | |
| - | 854 |  *        to be able to trap the back button for use in your code reliably.  If set to true, | |
| - | 855 |  *        the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of | |
| - | 856 |  *        SDL_SCANCODE_AC_BACK. | |
| - | 857 |  * | |
| - | 858 |  * The variable can be set to the following values: | |
| - | 859 |  *   "0"       - Back button will be handled as usual for system. (default) | |
| - | 860 |  *   "1"       - Back button will be trapped, allowing you to handle the key press | |
| - | 861 |  *               manually.  (This will also let right mouse click work on systems | |
| - | 862 |  *               where the right mouse button functions as back.) | |
| - | 863 |  * | |
| - | 864 |  * The value of this hint is used at runtime, so it can be changed at any time. | |
| - | 865 |  */ | |
| - | 866 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" | |
| - | 867 | ||
| - | 868 |  /** | |
| - | 869 |  * \brief A variable to control whether the return key on the soft keyboard | |
| - | 870 |  *        should hide the soft keyboard on Android and iOS. | |
| - | 871 |  * | |
| - | 872 |  * The variable can be set to the following values: | |
| - | 873 |  *   "0"       - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) | |
| - | 874 |  *   "1"       - The return key will hide the keyboard. | |
| - | 875 |  * | |
| - | 876 |  * The value of this hint is used at runtime, so it can be changed at any time. | |
| - | 877 |  */ | |
| - | 878 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" | |
| 721 | 879 | ||
| 722 | /** | 880 | /** | 
| 723 |  *  \brief override the binding element for keyboard inputs for Emscripten builds | 881 |  *  \brief override the binding element for keyboard inputs for Emscripten builds | 
| 724 |  * | 882 |  * | 
| 725 |  * This hint only applies to the emscripten platform | 883 |  * This hint only applies to the emscripten platform | 
| Line 750... | Line 908... | ||
| 750 |  * | 908 |  * | 
| 751 |  * The variable can be set to the following values: | 909 |  * The variable can be set to the following values: | 
| 752 |  *   "0"       - SDL will generate a window-close event when it sees Alt+F4. | 910 |  *   "0"       - SDL will generate a window-close event when it sees Alt+F4. | 
| 753 |  *   "1"       - SDL will only do normal key handling for Alt+F4. | 911 |  *   "1"       - SDL will only do normal key handling for Alt+F4. | 
| 754 |  */ | 912 |  */ | 
| 755 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 | 913 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" | 
| 756 | 914 | ||
| 757 | /** | 915 | /** | 
| 758 |  *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | 916 |  *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | 
| 759 |  * | 917 |  * | 
| 760 |  * The bitmap header version 4 is required for proper alpha channel support and | 918 |  * The bitmap header version 4 is required for proper alpha channel support and | 
| Line 794... | Line 952... | ||
| 794 |  * | 952 |  * | 
| 795 |  * Also known as Z-order. The variable can take a negative or positive value. | 953 |  * Also known as Z-order. The variable can take a negative or positive value. | 
| 796 |  * The default is 10000. | 954 |  * The default is 10000. | 
| 797 |  */ | 955 |  */ | 
| 798 | #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER" | 956 | #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER" | 
| - | 957 | ||
| - | 958 | /** | |
| - | 959 |  * \brief Tell the video driver that we only want a double buffer. | |
| - | 960 |  * | |
| - | 961 |  * By default, most lowlevel 2D APIs will use a triple buffer scheme that | |
| - | 962 |  * wastes no CPU time on waiting for vsync after issuing a flip, but | |
| - | 963 |  * introduces a frame of latency. On the other hand, using a double buffer | |
| - | 964 |  * scheme instead is recommended for cases where low latency is an important | |
| - | 965 |  * factor because we save a whole frame of latency. | |
| - | 966 |  * We do so by waiting for vsync immediately after issuing a flip, usually just | |
| - | 967 |  * after eglSwapBuffers call in the backend's *_SwapWindow function. | |
| - | 968 |  * | |
| - | 969 |  * Since it's driver-specific, it's only supported where possible and | |
| - | 970 |  * implemented. Currently supported the following drivers: | |
| - | 971 |  * - KMSDRM (kmsdrm) | |
| - | 972 |  * - Raspberry Pi (raspberrypi) | |
| - | 973 |  */ | |
| - | 974 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER" | |
| 799 | 975 | ||
| 800 | /** | 976 | /** | 
| 801 |  *  \brief  A variable controlling what driver to use for OpenGL ES contexts. | 977 |  *  \brief  A variable controlling what driver to use for OpenGL ES contexts. | 
| 802 |  * | 978 |  * | 
| 803 |  *  On some platforms, currently Windows and X11, OpenGL drivers may support | 979 |  *  On some platforms, currently Windows and X11, OpenGL drivers may support |