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/*
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/*
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  Simple DirectMedia Layer
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  arising from the use of this software.
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#include "SDL_messagebox.h"
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#include "SDL_messagebox.h"
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#include "SDL_mutex.h"
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#include "SDL_mutex.h"
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#include "SDL_power.h"
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#include "SDL_power.h"
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#include "SDL_render.h"
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#include "SDL_render.h"
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#include "SDL_rwops.h"
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#include "SDL_rwops.h"
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#include "SDL_sensor.h"
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#include "SDL_shape.h"
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#include "SDL_shape.h"
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#include "SDL_system.h"
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#include "SDL_system.h"
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#include "SDL_thread.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_timer.h"
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#include "SDL_version.h"
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#include "SDL_version.h"
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#define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC         0x00001000u
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#define SDL_INIT_HAPTIC         0x00001000u
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#define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS         0x00004000u
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#define SDL_INIT_EVENTS         0x00004000u
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#define SDL_INIT_SENSOR         0x00008000u
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#define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
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#define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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#define SDL_INIT_EVERYTHING ( \
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                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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            )
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            )
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/* @} */
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/* @} */
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/**
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/**
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 *  This function initializes  the subsystems specified by \c flags
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 *  This function initializes  the subsystems specified by \c flags