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| 1 | /* | 1 | /* | 
| 2 |   Simple DirectMedia Layer | 2 |   Simple DirectMedia Layer | 
| 3 |   Copyright (C) 1997- | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 4 | 4 | ||
| 5 |   This software is provided 'as-is', without any express or implied | 5 |   This software is provided 'as-is', without any express or implied | 
| 6 |   warranty.  In no event will the authors be held liable for any damages | 6 |   warranty.  In no event will the authors be held liable for any damages | 
| 7 |   arising from the use of this software. | 7 |   arising from the use of this software. | 
| 8 | 8 | ||
| Line 49... | Line 49... | ||
| 49 | #include "SDL_messagebox.h" | 49 | #include "SDL_messagebox.h" | 
| 50 | #include "SDL_mutex.h" | 50 | #include "SDL_mutex.h" | 
| 51 | #include "SDL_power.h" | 51 | #include "SDL_power.h" | 
| 52 | #include "SDL_render.h" | 52 | #include "SDL_render.h" | 
| 53 | #include "SDL_rwops.h" | 53 | #include "SDL_rwops.h" | 
| - | 54 | #include "SDL_sensor.h" | |
| 54 | #include "SDL_shape.h" | 55 | #include "SDL_shape.h" | 
| 55 | #include "SDL_system.h" | 56 | #include "SDL_system.h" | 
| 56 | #include "SDL_thread.h" | 57 | #include "SDL_thread.h" | 
| 57 | #include "SDL_timer.h" | 58 | #include "SDL_timer.h" | 
| 58 | #include "SDL_version.h" | 59 | #include "SDL_version.h" | 
| Line 78... | Line 79... | ||
| 78 | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | 79 | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | 
| 79 | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | 80 | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | 
| 80 | #define SDL_INIT_HAPTIC         0x00001000u | 81 | #define SDL_INIT_HAPTIC         0x00001000u | 
| 81 | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | 82 | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | 
| 82 | #define SDL_INIT_EVENTS         0x00004000u | 83 | #define SDL_INIT_EVENTS         0x00004000u | 
| - | 84 | #define SDL_INIT_SENSOR         0x00008000u | |
| 83 | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */ | 85 | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */ | 
| 84 | #define SDL_INIT_EVERYTHING ( \ | 86 | #define SDL_INIT_EVERYTHING ( \ | 
| 85 |                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | 87 |                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | 
| 86 |                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ | 88 |                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ | 
| 87 |             ) | 89 |             ) | 
| 88 | /* @} */ | 90 | /* @} */ | 
| 89 | 91 | ||
| 90 | /** | 92 | /** | 
| 91 |  *  This function initializes  the subsystems specified by \c flags | 93 |  *  This function initializes  the subsystems specified by \c flags |