Rev 5 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
| Rev 5 | Rev 10 | ||
|---|---|---|---|
| Line 1... | Line 1... | ||
| 1 | 3 // Number of special volume types | 1 | 3 // Number of special volume types | 
| 2 | // | 2 | // Special volume type #1 | 
| 3 | 0.2 // gravity multiplier | 3 | 0.2 // gravity multiplier | 
| 4 | 50 // viscosity multiplier | 4 | 50 // viscosity multiplier | 
| 5 | 0 // Car damage per millisecond | 5 | 0 // Car damage per millisecond | 
| 6 | 0.002 // Pedestrian damage per millisecond | 6 | 0.002 // Pedestrian damage per millisecond | 
| 7 | 0 // camera effect index | 7 | 0 // camera effect index | 
| Line 9... | Line 9... | ||
| 9 | M25.MAT // Windscreen material to use | 9 | M25.MAT // Windscreen material to use | 
| 10 | 5100 // Sound ID of entry noise | 10 | 5100 // Sound ID of entry noise | 
| 11 | 5100 // Sound ID of exit noise | 11 | 5100 // Sound ID of exit noise | 
| 12 | 2 // Engine noise index | 12 | 2 // Engine noise index | 
| 13 | 1 // material index | 13 | 1 // material index | 
| 14 | // | 14 | // Special volume type #2 | 
| 15 | 1 // gravity multiplier | 15 | 1 // gravity multiplier | 
| 16 | 1 // viscosity multiplier | 16 | 1 // viscosity multiplier | 
| 17 | 0 // Car damage per millisecond | 17 | 0 // Car damage per millisecond | 
| 18 | 0 // Pedestrian damage per millisecond | 18 | 0 // Pedestrian damage per millisecond | 
| 19 | -1 // camera effect index | 19 | -1 // camera effect index | 
| Line 21... | Line 21... | ||
| 21 | TUNNSCRN.MAT // Windscreen material to use | 21 | TUNNSCRN.MAT // Windscreen material to use | 
| 22 | -1 // Sound ID of entry noise | 22 | -1 // Sound ID of entry noise | 
| 23 | -1 // Sound ID of exit noise | 23 | -1 // Sound ID of exit noise | 
| 24 | 1 // Engine noise index | 24 | 1 // Engine noise index | 
| 25 | 0 // material index | 25 | 0 // material index | 
| 26 | // | 26 | // Special volume type #3 | 
| 27 | 1 // gravity multiplier | 27 | 1 // gravity multiplier | 
| 28 | 1 // viscosity multiplier | 28 | 1 // viscosity multiplier | 
| 29 | 0 // Car damage per millisecond | 29 | 0 // Car damage per millisecond | 
| 30 | 0 // Pedestrian damage per millisecond | 30 | 0 // Pedestrian damage per millisecond | 
| 31 | -1 // camera effect index | 31 | -1 // camera effect index |