Rev 50 | Rev 75 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
||
4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
||
8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
||
12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
||
13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
||
16 | { |
||
17 | // this is the main message handler for the program |
||
18 | |||
19 | static wchar_t fen_string[128]; |
||
20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
||
21 | static int prevgui_x = 0; |
||
22 | static int prevgui_y = 0; |
||
3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
||
27 | unsigned short wParam_loword; |
||
28 | int prev_hovered_position[2]; |
||
29 | player_t *current_player; |
||
30 | player_t *opposite_player; |
||
31 | player_t *local_player; |
||
32 | player_t *remote_player; |
||
33 | ccreply_t *entered_ccreply; |
||
34 | boardmove_t *current_move; |
||
35 | float board_x; |
||
36 | float board_y; |
||
37 | int gui_x; |
||
38 | int gui_y; |
||
39 | int line; |
||
40 | int column; |
||
41 | int index_line; |
||
42 | int index_column; |
||
43 | int part_index; |
||
44 | int part_color; |
||
24 | pmbaty | 45 | int viewer_index; |
1 | pmbaty | 46 | |
47 | // filter out the commonly used message values |
||
48 | wParam_hiword = HIWORD (wParam); |
||
49 | wParam_loword = LOWORD (wParam); |
||
50 | |||
51 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
52 | // has the window just been fired up ? |
||
53 | if (message == WM_CREATE) |
||
54 | { |
||
55 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
||
56 | |||
57 | // call the default window message processing function to keep things going |
||
58 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
59 | } |
||
60 | |||
61 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
62 | // else have we clicked on the close button ? |
||
63 | else if (message == WM_CLOSE) |
||
64 | { |
||
65 | if (the_board.game_state == STATE_PLAYING) |
||
66 | DialogBox_Quit (); // if a game has started, ask for confirmation |
||
67 | else |
||
68 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
||
69 | |||
70 | return (0); // don't let Windows do the default processing on this message |
||
71 | } |
||
72 | |||
73 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
74 | // else is the user closing its session OR the window is being destroyed ? |
||
75 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
||
76 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
||
77 | |||
21 | pmbaty | 78 | ///////////////// |
79 | // MENU EVENTS // |
||
80 | ///////////////// |
||
81 | |||
82 | /////////////// |
||
83 | // menu command |
||
1 | pmbaty | 84 | else if (message == WM_COMMAND) |
85 | { |
||
86 | // game menu, new game |
||
87 | if (wParam_loword == MENUID_GAME_NEWGAME) |
||
88 | { |
||
89 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
||
90 | DialogBox_Resign (); // if a game is playing, ask to resign first |
||
91 | else |
||
92 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
||
93 | } |
||
94 | |||
95 | // game menu, setup start position |
||
96 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
||
97 | { |
||
98 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
||
99 | DialogBox_Resign (); // if a game is playing, ask to resign first |
||
100 | else |
||
101 | { |
||
102 | current_move = &the_board.moves[0]; // quick access to start move |
||
103 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
||
104 | |||
105 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
||
106 | the_board.reevaluate = true; // evaluate board again |
||
107 | |||
108 | // display the "please choose start position" phrase in the middle of the screen |
||
109 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
||
110 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
||
111 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
||
112 | the_scene.update = true; // and update the 3D scene |
||
113 | } |
||
114 | } |
||
115 | |||
116 | // game menu, load game |
||
117 | else if (wParam_loword == MENUID_GAME_LOAD) |
||
118 | DialogBox_Load (); // fire up the load dialog box |
||
119 | |||
120 | // game menu, save game |
||
121 | else if (wParam_loword == MENUID_GAME_SAVE) |
||
122 | { |
||
123 | if (save_pathname[0] != 0) |
||
124 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
||
125 | else |
||
126 | DialogBox_Save (); // else fire up the save dialog box |
||
127 | } |
||
128 | |||
129 | // game menu, save as |
||
130 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
||
131 | DialogBox_Save (); // fire up the save dialog box |
||
132 | |||
133 | // game menu, save position as |
||
134 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
||
135 | DialogBox_SavePosition (); // fire up the save position dialog box |
||
136 | |||
137 | // game menu, resign |
||
138 | else if (wParam_loword == MENUID_GAME_RESIGN) |
||
139 | DialogBox_Resign (); // if a game has started, ask for confirmation |
||
140 | |||
141 | // game menu, statistics (stats are only available in online mode) |
||
142 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
||
143 | { |
||
144 | local_player = Player_FindByType (PLAYER_HUMAN); |
||
145 | if (local_player != NULL) |
||
146 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
||
147 | } |
||
148 | |||
149 | // game menu, options |
||
150 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
||
151 | DialogBox_Options (); // fire up the options dialog box |
||
152 | |||
153 | // game menu, quit |
||
154 | else if (wParam_loword == MENUID_GAME_QUIT) |
||
155 | { |
||
156 | if (the_board.game_state == STATE_PLAYING) |
||
157 | DialogBox_Quit (); // if a game has started, ask for confirmation |
||
158 | else |
||
159 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
||
160 | } |
||
161 | |||
162 | // chessboard menu, suggest move |
||
163 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
||
164 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
||
165 | |||
166 | // chessboard menu, cancel last move |
||
167 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
||
168 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
||
169 | |||
170 | // chessboard menu, comment move |
||
171 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
||
172 | DialogBox_Comment (); // fire up the comment dialog box |
||
173 | |||
174 | // chessboard menu, go to move |
||
175 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
||
176 | DialogBox_GoToMove (); // fire up the go to move dialog box |
||
177 | |||
178 | // chessboard menu, swap sides |
||
179 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
||
180 | the_board.want_playerswap = true; // remember board sides are to be swapped |
||
181 | |||
182 | // chessboard menu, beginning of game |
||
183 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
||
184 | { |
||
185 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
||
186 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
187 | the_board.reevaluate = true; // evaluate board again |
||
188 | } |
||
189 | |||
190 | // chessboard menu, previous move (only if arrow is enabled) |
||
191 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
||
192 | { |
||
193 | the_board.viewed_move--; // enter view mode and go back one move |
||
194 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
195 | the_board.reevaluate = true; // evaluate board again |
||
196 | } |
||
197 | |||
198 | // chessboard menu, next move (only if arrow is enabled) |
||
199 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
||
200 | { |
||
201 | the_board.viewed_move++; // enter view mode and go forward one move |
||
202 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
203 | the_board.reevaluate = true; // evaluate board again |
||
204 | } |
||
205 | |||
206 | // chessboard menu, current state of game |
||
207 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
||
208 | { |
||
209 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
||
210 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
211 | the_board.reevaluate = true; // evaluate board again |
||
212 | } |
||
213 | |||
214 | // chessboard menu, top view |
||
215 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
||
216 | { |
||
24 | pmbaty | 217 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
218 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
219 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
220 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
221 | || (viewer_index == current_viewer)) |
||
222 | { |
||
25 | pmbaty | 223 | the_board.players[viewer_index].view_pitch = 89.99f; |
24 | pmbaty | 224 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
225 | the_board.players[viewer_index].view_distance = 58.0f; |
||
226 | } |
||
1 | pmbaty | 227 | } |
228 | |||
229 | // chessboard menu, default view |
||
230 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
||
231 | { |
||
24 | pmbaty | 232 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
233 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
234 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
235 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
236 | || (viewer_index == current_viewer)) |
||
237 | { |
||
238 | the_board.players[viewer_index].view_pitch = 55.0f; |
||
239 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
||
240 | the_board.players[viewer_index].view_distance = 70.0f; |
||
241 | } |
||
1 | pmbaty | 242 | } |
243 | |||
244 | // chessboard menu, reset view |
||
245 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
||
246 | { |
||
24 | pmbaty | 247 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
248 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
249 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
250 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
251 | || (viewer_index == current_viewer)) |
||
252 | { |
||
253 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
||
254 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
||
255 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
||
256 | } |
||
1 | pmbaty | 257 | } |
258 | |||
259 | // chessboard menu, zoom in |
||
260 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
||
261 | { |
||
262 | // scroll up & save this as the new custom distance |
||
263 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
264 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
265 | the_scene.update = true; // update the 3D scene |
||
266 | } |
||
267 | |||
268 | // chessboard menu, zoom out |
||
269 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
||
270 | { |
||
271 | // scroll down & save this as the new custom distance |
||
272 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
273 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
274 | the_scene.update = true; // update the 3D scene |
||
275 | } |
||
276 | |||
277 | // chessboard menu, change appearance |
||
278 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
||
279 | DialogBox_ChangeAppearance (); |
||
280 | |||
281 | // chessboard menu, display windows desktop |
||
282 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
||
283 | ShowWindow (hWnd, SW_MINIMIZE); |
||
284 | |||
285 | // internet menu, show online players |
||
286 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
||
287 | Window_Opponents (); |
||
288 | |||
289 | // internet menu, show sought games |
||
290 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
||
291 | Window_Sought (); |
||
292 | |||
293 | // internet menu, seek game |
||
294 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
||
295 | DialogBox_SendSeek (); |
||
296 | |||
297 | // internet menu, chatter channels |
||
298 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
||
299 | Window_ChatterChannels (); |
||
300 | |||
301 | // internet menu, enter chat text |
||
302 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
||
303 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
||
304 | |||
305 | // internet menu, display player card |
||
306 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
||
307 | DialogBox_PlayerInfoName (); |
||
308 | |||
309 | // internet menu, display your card |
||
310 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
||
311 | { |
||
312 | local_player = Player_FindByType (PLAYER_HUMAN); |
||
313 | if (local_player != NULL) |
||
314 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
||
315 | } |
||
316 | |||
317 | // internet menu, MOTD |
||
318 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
||
319 | Window_MOTD (); |
||
320 | |||
321 | // help menu, help |
||
322 | else if (wParam_loword == MENUID_HELP_HELP) |
||
29 | pmbaty | 323 | { |
59 | pmbaty | 324 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name); |
325 | if (_waccess (folder_path, 0) != 0) |
||
326 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path); |
||
29 | pmbaty | 327 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
328 | } |
||
1 | pmbaty | 329 | |
330 | // help menu, get chess games |
||
331 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
||
332 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
||
333 | |||
21 | pmbaty | 334 | // help menu, add/modify visual themes |
335 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
||
336 | { |
||
337 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
||
338 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
339 | } |
||
340 | |||
50 | pmbaty | 341 | // help menu, add/modify engines |
342 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
||
343 | { |
||
344 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
||
345 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
346 | } |
||
347 | |||
21 | pmbaty | 348 | // help menu, add/modify translations |
349 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
||
350 | { |
||
351 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
||
352 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
353 | } |
||
354 | |||
1 | pmbaty | 355 | // help menu, about |
356 | else if (wParam_loword == MENUID_HELP_ABOUT) |
||
357 | DialogBox_About (); // show the About dialog box |
||
358 | |||
359 | // call the default window message processing function to keep things going |
||
360 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
361 | } |
||
362 | |||
3 | pmbaty | 363 | ///////////////////////////////////////////////////// |
364 | // ctrl key press or release (while not in animation) |
||
365 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
366 | { |
||
367 | ctrl_pressed = true; // remember the ctrl key is pressed |
||
368 | |||
369 | // call the default window message processing function to keep things going |
||
370 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
371 | } |
||
372 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
373 | { |
||
374 | ctrl_pressed = false; // remember the ctrl key is released |
||
375 | rbutton_pushed = false; // remember button is released |
||
376 | the_scene.update = true; // update the 3D scene |
||
377 | |||
378 | // call the default window message processing function to keep things going |
||
379 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
380 | } |
||
381 | |||
21 | pmbaty | 382 | ////////////////// |
383 | // MOUSE EVENTS // |
||
384 | ////////////////// |
||
385 | |||
1 | pmbaty | 386 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 387 | // left mouse button push |
388 | else if (message == WM_LBUTTONDOWN) |
||
3 | pmbaty | 389 | { |
21 | pmbaty | 390 | // are we in animation OR are mouse commands NOT allowed ? |
391 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
392 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
393 | |||
3 | pmbaty | 394 | // is the ctrl key pressed (emulates a right click) ? |
395 | if (ctrl_pressed) |
||
396 | { |
||
397 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
398 | prevgui_y = GET_Y_LPARAM (lParam); |
||
399 | |||
400 | // if we click something, stop moving the table immediately |
||
401 | |||
24 | pmbaty | 402 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
403 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
404 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
405 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
406 | || (viewer_index == current_viewer)) |
||
407 | { |
||
408 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
409 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
410 | } |
||
411 | |||
3 | pmbaty | 412 | rbutton_pushed = true; // remember button is clicked |
413 | } |
||
414 | |||
415 | // call the default window message processing function to keep things going |
||
416 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
417 | } |
||
418 | |||
419 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 420 | // left mouse button release |
421 | else if (message == WM_LBUTTONUP) |
||
1 | pmbaty | 422 | { |
21 | pmbaty | 423 | // are we in animation OR are mouse commands NOT allowed ? |
424 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
425 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
426 | |||
3 | pmbaty | 427 | // is the ctrl key pressed (emulates a right click) ? |
428 | if (ctrl_pressed) |
||
429 | { |
||
430 | rbutton_pushed = false; // remember button is released |
||
431 | the_scene.update = true; // update the 3D scene |
||
432 | |||
433 | // call the default window message processing function to keep things going |
||
434 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
435 | } |
||
436 | |||
1 | pmbaty | 437 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
438 | prevgui_y = GET_Y_LPARAM (lParam); |
||
439 | |||
440 | // get mouse coordinates |
||
441 | gui_x = GET_X_LPARAM (lParam); |
||
442 | gui_y = GET_Y_LPARAM (lParam); |
||
443 | |||
444 | // is the left arrow displayed AND is the mouse hovering it ? |
||
445 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
446 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
447 | |||
448 | // is the right arrow displayed AND is the mouse hovering it ? |
||
449 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
||
450 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
451 | |||
452 | // is the chat button displayed AND is the mouse hovering it ? |
||
453 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
454 | { |
||
455 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
||
456 | |||
457 | // find or create the corresponding interlocutor structure and fire it up |
||
458 | if (opposite_player != NULL) |
||
459 | Interlocutor_FindOrCreate (opposite_player->name); |
||
460 | } |
||
461 | |||
462 | // is the games button displayed AND is the mouse hovering it ? |
||
463 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
464 | Window_Sought (); // if so, display the sought games window |
||
465 | |||
466 | // is the people button displayed AND is the mouse hovering it ? |
||
467 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
468 | Window_Opponents (); // if so, display the opponents window |
||
469 | |||
470 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
||
471 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
472 | { |
||
473 | // for each selectable part, if the mouse is on it, mark it as selected |
||
474 | for (part_index = 0; part_index < 13; part_index++) |
||
475 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
476 | { |
||
477 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
478 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
479 | break; // no need to search further if one selection was found |
||
480 | } |
||
481 | } |
||
482 | |||
483 | // get current player and see if we're online |
||
484 | current_player = Player_GetCurrent (); |
||
485 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
486 | |||
487 | // if we are not allowed to select anything, don't even try |
||
488 | if ((current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
||
489 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
490 | { |
||
491 | the_scene.update = true; // update the 3D scene |
||
492 | |||
493 | // call the default window message processing function to keep things going |
||
494 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
495 | } |
||
496 | |||
497 | // it's a single click. The user clicked on a square. |
||
498 | |||
499 | // figure out the coordinates on table |
||
500 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
501 | |||
502 | // translate them to board coordinates |
||
503 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
504 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
505 | highlight_endtime = 0; // stop highlighting anything |
||
506 | |||
507 | // if it's outside the table, end the job |
||
508 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
509 | { |
||
510 | the_scene.update = true; // update the 3D scene |
||
511 | |||
512 | // call the default window message processing function to keep things going |
||
513 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
514 | } |
||
515 | |||
516 | // we clicked a valid slot on the table |
||
517 | |||
518 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
519 | |||
520 | /////////////////////////////////// |
||
521 | // are we in parts placement mode ? |
||
522 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
523 | { |
||
524 | // quick access to line and column |
||
525 | line = the_board.hovered_position[0]; |
||
526 | column = the_board.hovered_position[1]; |
||
527 | |||
528 | // figure out the color of the part we are placing |
||
529 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
530 | part_color = COLOR_BLACK; // black color |
||
531 | else |
||
532 | part_color = COLOR_WHITE; // white color |
||
533 | |||
534 | // are we erasing a king ? if so, replace it at its default location |
||
535 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
536 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
537 | { |
||
538 | // is it ALREADY the king's default location ? if so, give up |
||
539 | if ((line == 7) && (column == 4)) |
||
540 | { |
||
541 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
542 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
543 | } |
||
544 | |||
545 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
546 | } |
||
547 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
548 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
549 | { |
||
550 | // is it ALREADY the king's default location ? if so, give up |
||
551 | if ((line == 0) && (column == 4)) |
||
552 | { |
||
553 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
554 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
555 | } |
||
556 | |||
557 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
558 | } |
||
559 | |||
560 | // place the selected part on the board |
||
561 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
562 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
563 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
564 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
565 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
566 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
567 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
568 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
569 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
570 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
571 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
572 | { |
||
573 | // parse the board for other kings of the same color and erase them |
||
574 | for (index_line = 0; index_line < 8; index_line++) |
||
575 | for (index_column = 0; index_column < 8; index_column++) |
||
576 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
577 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
578 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
579 | |||
580 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
581 | } |
||
582 | else |
||
583 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
584 | |||
585 | // figure out which sound to play |
||
586 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
587 | Audio_PlaySound (SOUNDTYPE_MOVE); // play a move sound when placing a part |
||
588 | |||
589 | the_scene.update = true; // update the 3D scene |
||
590 | |||
591 | // call the default window message processing function to keep things going |
||
592 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
593 | } |
||
594 | // end of parts placement mode |
||
595 | ////////////////////////////// |
||
596 | |||
597 | // does a selection NOT exist yet ? |
||
598 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
599 | { |
||
600 | // is there a selectable part at this location ? |
||
601 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
602 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
603 | { |
||
604 | // mark the selected position as selected (and remember it) |
||
605 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
606 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
607 | } |
||
608 | |||
609 | the_scene.update = true; // update the 3D scene |
||
610 | |||
611 | // call the default window message processing function to keep things going |
||
612 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
613 | } |
||
614 | |||
615 | // a selection exists already |
||
616 | |||
617 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
618 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
619 | { |
||
620 | // forget the selected position |
||
621 | the_board.selected_position[0] = -1; |
||
622 | the_board.selected_position[1] = -1; |
||
623 | |||
624 | the_scene.update = true; // update the 3D scene |
||
625 | |||
626 | // call the default window message processing function to keep things going |
||
627 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
628 | } |
||
629 | |||
630 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
631 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
632 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
633 | { |
||
634 | // mark the selected position as selected (and remember it) |
||
635 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
636 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
637 | |||
638 | the_scene.update = true; // update the 3D scene |
||
639 | |||
640 | // call the default window message processing function to keep things going |
||
641 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
642 | } |
||
643 | |||
644 | // else is it a possible move ? |
||
645 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
646 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
647 | { |
||
648 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
649 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
650 | { |
||
651 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
652 | |||
653 | the_scene.update = true; // update the 3D scene |
||
654 | |||
655 | // call the default window message processing function to keep things going |
||
656 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
657 | } |
||
658 | |||
659 | //////////////////// |
||
660 | // movement is valid |
||
661 | |||
662 | // do it |
||
663 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
664 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
665 | |||
666 | // are we in internet mode ? |
||
667 | if (remote_player != NULL) |
||
668 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
669 | |||
670 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
671 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
672 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
673 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
674 | |||
675 | // else it was a normal move |
||
676 | else |
||
677 | { |
||
678 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
679 | the_board.has_playerchanged = true; // and switch players |
||
680 | } |
||
681 | |||
682 | the_scene.update = true; // update the 3D scene |
||
683 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
684 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
685 | |||
686 | // call the default window message processing function to keep things going |
||
687 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
688 | } |
||
689 | |||
690 | // else it's another location |
||
691 | |||
692 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
693 | |||
694 | the_scene.update = true; // update the 3D scene |
||
695 | |||
696 | // call the default window message processing function to keep things going |
||
697 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
698 | } |
||
699 | |||
700 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 701 | // right mouse button push |
702 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 703 | { |
21 | pmbaty | 704 | // are we in animation OR are mouse commands NOT allowed ? |
705 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
706 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
707 | |||
1 | pmbaty | 708 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
709 | prevgui_y = GET_Y_LPARAM (lParam); |
||
710 | |||
711 | // if we click something, stop moving the table immediately |
||
712 | |||
24 | pmbaty | 713 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
714 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
715 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
716 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
717 | || (viewer_index == current_viewer)) |
||
718 | { |
||
719 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
720 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
721 | } |
||
722 | |||
1 | pmbaty | 723 | rbutton_pushed = true; // remember button is clicked |
724 | |||
725 | // call the default window message processing function to keep things going |
||
726 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
727 | } |
||
728 | |||
729 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 730 | // right mouse button release |
731 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 732 | { |
21 | pmbaty | 733 | // are we in animation OR are mouse commands NOT allowed ? |
734 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
735 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
736 | |||
1 | pmbaty | 737 | rbutton_pushed = false; // remember button is released |
738 | the_scene.update = true; // update the 3D scene |
||
739 | |||
740 | // call the default window message processing function to keep things going |
||
741 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
742 | } |
||
743 | |||
21 | pmbaty | 744 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 745 | // left mouse button DOUBLE-click |
21 | pmbaty | 746 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 747 | { |
21 | pmbaty | 748 | // are we in animation OR are mouse commands NOT allowed ? |
749 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
750 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
751 | |||
1 | pmbaty | 752 | // get mouse coordinates |
753 | gui_x = GET_X_LPARAM (lParam); |
||
754 | gui_y = GET_Y_LPARAM (lParam); |
||
755 | |||
756 | // are we in game and did we click the move comments area ? |
||
757 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
758 | { |
||
759 | DialogBox_Comment (); // fire up the comment dialog box |
||
760 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
761 | } |
||
21 | pmbaty | 762 | |
763 | // call the default window message processing function to keep things going |
||
764 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 765 | } |
766 | |||
767 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
768 | // mouse move (while not in animation) |
||
21 | pmbaty | 769 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 770 | { |
21 | pmbaty | 771 | // are we in animation OR are mouse commands NOT allowed ? |
772 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
773 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
774 | |||
1 | pmbaty | 775 | // get mouse coordinates |
776 | gui_x = GET_X_LPARAM (lParam); |
||
777 | gui_y = GET_Y_LPARAM (lParam); |
||
778 | |||
779 | // handle button update status |
||
780 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
781 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
782 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
783 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
784 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
785 | |||
786 | // see if we're online |
||
787 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
788 | |||
789 | // are we online AND do we NOT have the right to select anything ? |
||
790 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
791 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
792 | |||
793 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
794 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
795 | { |
||
796 | // for each selectable part... |
||
797 | for (part_index = 0; part_index < 13; part_index++) |
||
798 | { |
||
799 | // is the mouse hovering it ? |
||
800 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
801 | { |
||
802 | // was it NOT hovered before ? |
||
803 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
804 | { |
||
805 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
806 | the_scene.update = true; // update the scene |
||
807 | } |
||
808 | } |
||
809 | |||
810 | // else was it hovered before ? |
||
811 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
812 | { |
||
813 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
814 | the_scene.update = true; // update the scene |
||
815 | } |
||
816 | } |
||
817 | } |
||
818 | else |
||
819 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
820 | |||
821 | // get current and opposite players |
||
822 | current_player = Player_GetCurrent (); |
||
823 | opposite_player = Player_GetOpposite (); |
||
824 | |||
825 | // if right button was clicked, compute new pitch and yaw |
||
826 | if (rbutton_pushed) |
||
827 | { |
||
24 | pmbaty | 828 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
829 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
830 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
831 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
832 | || (viewer_index == current_viewer)) |
||
833 | { |
||
834 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
835 | if (the_board.players[viewer_index].view_pitch < 10.0f) |
||
836 | the_board.players[viewer_index].view_pitch = 10.0f; // wrap angles around so that they |
||
25 | pmbaty | 837 | if (the_board.players[viewer_index].view_pitch > 89.99f) |
838 | the_board.players[viewer_index].view_pitch = 89.99f; // stay in the [10, 89.99] bounds |
||
1 | pmbaty | 839 | |
24 | pmbaty | 840 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
841 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 842 | |
24 | pmbaty | 843 | // save these as the new custom angles |
844 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
845 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 846 | |
24 | pmbaty | 847 | // when moving the table around, jump to ideal angles immediately |
848 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
849 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
850 | } |
||
1 | pmbaty | 851 | |
852 | the_scene.update = true; // button was clicked, update the 3D scene |
||
853 | } |
||
854 | |||
855 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
856 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
857 | { |
||
858 | // save the old positions |
||
859 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
860 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
861 | |||
862 | // figure out the coordinates on table |
||
863 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
864 | |||
865 | // translate them to board coordinates |
||
866 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
867 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
868 | |||
869 | // do they differ from last time ? |
||
870 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
871 | the_scene.update = true; // if so, update scene |
||
872 | } |
||
873 | |||
874 | // has the user the right to leave a command AND is there no comment yet ? |
||
875 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
876 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
877 | { |
||
878 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
879 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
880 | { |
||
881 | if (!the_scene.gui.comment_text.is_displayed) |
||
882 | { |
||
883 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
884 | the_scene.update = true; // and update the scene |
||
885 | } |
||
886 | } |
||
887 | else |
||
888 | { |
||
889 | if (the_scene.gui.comment_text.is_displayed) |
||
890 | { |
||
891 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
892 | the_scene.update = true; // and update the scene |
||
893 | } |
||
894 | } |
||
895 | } |
||
896 | |||
897 | // remember these coordinates for next time |
||
898 | prevgui_x = gui_x; |
||
899 | prevgui_y = gui_y; |
||
900 | |||
901 | // call the default window message processing function to keep things going |
||
902 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
903 | } |
||
904 | |||
905 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 906 | // mouse scroll |
907 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 908 | { |
21 | pmbaty | 909 | // are we in animation OR are mouse commands NOT allowed ? |
910 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
911 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
912 | |||
1 | pmbaty | 913 | // see if we're online |
914 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
915 | |||
916 | // are we online AND do we NOT have the right to select anything ? |
||
917 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
918 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
919 | |||
920 | // scroll up / scroll down ? |
||
921 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
922 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
923 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
924 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
925 | |||
926 | // save this as the new custom distance |
||
927 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
928 | |||
929 | // when moving the table around, jump to ideal angles immediately |
||
930 | current_distance = the_board.players[current_viewer].view_distance; |
||
931 | |||
932 | the_scene.update = true; // update the 3D scene |
||
933 | |||
934 | // call the default window message processing function to keep things going |
||
935 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
936 | } |
||
937 | |||
938 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
939 | // keyboard release |
||
940 | else if (message == WM_CHAR) |
||
941 | { |
||
942 | // are we in position setup mode ? |
||
943 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
944 | { |
||
945 | // is it the enter key ? if so, exit setup mode and start playing |
||
946 | if (wParam == L'\r') |
||
947 | { |
||
948 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
949 | |||
950 | // (in)validate the castling positions |
||
951 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
952 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
953 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
954 | else |
||
955 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
956 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
957 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
958 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
959 | else |
||
960 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
961 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
962 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
963 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
964 | else |
||
965 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
966 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
967 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
968 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
969 | else |
||
970 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
971 | |||
972 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
973 | |||
974 | // validate this board in Forsyth-Edwards Notation and reset it |
||
975 | Move_DescribeInFEN (current_move); |
||
976 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
977 | Board_Reset (&the_board, fen_string); |
||
978 | |||
979 | the_board.game_state = STATE_PLAYING; // start the game now |
||
980 | the_board.reevaluate = true; // evaluate board again |
||
981 | |||
982 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
983 | the_scene.update = true; // update the 3D scene |
||
984 | |||
985 | // call the default window message processing function to keep things going |
||
986 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
987 | } |
||
988 | } |
||
989 | |||
990 | // else are we in internet mode ? |
||
991 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
992 | { |
||
993 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
994 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
995 | if (local_player == NULL) |
||
996 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
997 | if (selected_chatterchannel == NULL) |
||
998 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
999 | |||
1000 | // are we NOT entering text yet ? |
||
1001 | if (!the_scene.gui.is_entering_text) |
||
1002 | { |
||
1003 | // is it the space bar ? |
||
1004 | if (wParam == L' ') |
||
1005 | { |
||
1006 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
1007 | |||
1008 | // reset the entered text buffer |
||
1009 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
1010 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
1011 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1012 | } |
||
1013 | } |
||
1014 | |||
1015 | // else we are currently in text entering mode |
||
1016 | else |
||
1017 | { |
||
1018 | // is the typed character a printable character ? |
||
1019 | if (iswprint (wParam)) |
||
1020 | { |
||
1021 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1022 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1023 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1024 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1025 | } |
||
1026 | |||
1027 | // else is the typed character a backspace AND is there text to erase ? |
||
1028 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1029 | { |
||
1030 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1031 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1032 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1033 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1034 | } |
||
1035 | |||
1036 | // else is the typed character the escape key ? |
||
1037 | else if (wParam == 0x1b) |
||
1038 | { |
||
1039 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1040 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1041 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1042 | } |
||
1043 | |||
1044 | // else is the typed character the enter key ? |
||
1045 | else if (wParam == 0x0d) |
||
1046 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1047 | |||
1048 | // else it's an illegal character |
||
1049 | else |
||
1050 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound |
||
1051 | } |
||
1052 | |||
1053 | the_scene.update = true; // update the 3D scene |
||
1054 | |||
1055 | // call the default window message processing function to keep things going |
||
1056 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1057 | } |
||
1058 | } |
||
1059 | |||
1060 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1061 | // mouse move outside the window |
||
1062 | else if (message == WM_NCMOUSEMOVE) |
||
1063 | { |
||
1064 | rbutton_pushed = false; // remember right button is released |
||
1065 | |||
1066 | // call the default window message processing function to keep things going |
||
1067 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1068 | } |
||
1069 | |||
1070 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1071 | // window repaint |
||
1072 | else if (message == WM_PAINT) |
||
1073 | { |
||
1074 | the_scene.update = true; // update the 3D scene |
||
1075 | |||
1076 | // call the default window message processing function to keep things going |
||
1077 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1078 | } |
||
1079 | |||
1080 | // call the default window message processing function to keep things going |
||
1081 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1082 | } |
||
1083 | |||
1084 | |||
1085 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1086 | { |
||
1087 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1088 | |||
1089 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1090 | } |
||
1091 | |||
1092 | |||
1093 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1094 | { |
||
1095 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1096 | // scene needs to be updated, FALSE otherwise. |
||
1097 | |||
1098 | // is the button displayed ? |
||
1099 | if (button->state != 0) |
||
1100 | { |
||
1101 | // is the mouse hovering it ? |
||
1102 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1103 | { |
||
1104 | // was it NOT hovered before ? |
||
1105 | if (button->state != 2) |
||
1106 | { |
||
1107 | button->state = 2; // mark it as hovered |
||
1108 | return (true); // return TRUE so as to update the scene |
||
1109 | } |
||
1110 | } |
||
1111 | |||
1112 | // else was it hovered before ? |
||
1113 | else if (button->state == 2) |
||
1114 | { |
||
1115 | button->state = 1; // else mark it as not hovered |
||
1116 | return (true); // return TRUE so as to update the scene |
||
1117 | } |
||
1118 | } |
||
1119 | |||
1120 | return (false); // no need to update the scene |
||
1121 | } |