Rev 21 | Rev 25 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
||
4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
||
8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
||
12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
||
13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
||
16 | { |
||
17 | // this is the main message handler for the program |
||
18 | |||
19 | static wchar_t fen_string[128]; |
||
20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
||
21 | static int prevgui_x = 0; |
||
22 | static int prevgui_y = 0; |
||
3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
||
27 | unsigned short wParam_loword; |
||
28 | int prev_hovered_position[2]; |
||
29 | player_t *current_player; |
||
30 | player_t *opposite_player; |
||
31 | player_t *local_player; |
||
32 | player_t *remote_player; |
||
33 | ccreply_t *entered_ccreply; |
||
34 | boardmove_t *current_move; |
||
35 | float board_x; |
||
36 | float board_y; |
||
37 | int gui_x; |
||
38 | int gui_y; |
||
39 | int line; |
||
40 | int column; |
||
41 | int index_line; |
||
42 | int index_column; |
||
43 | int part_index; |
||
44 | int part_color; |
||
24 | pmbaty | 45 | int viewer_index; |
1 | pmbaty | 46 | |
47 | // filter out the commonly used message values |
||
48 | wParam_hiword = HIWORD (wParam); |
||
49 | wParam_loword = LOWORD (wParam); |
||
50 | |||
51 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
52 | // has the window just been fired up ? |
||
53 | if (message == WM_CREATE) |
||
54 | { |
||
55 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
||
56 | |||
57 | // call the default window message processing function to keep things going |
||
58 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
59 | } |
||
60 | |||
61 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
62 | // else have we clicked on the close button ? |
||
63 | else if (message == WM_CLOSE) |
||
64 | { |
||
65 | if (the_board.game_state == STATE_PLAYING) |
||
66 | DialogBox_Quit (); // if a game has started, ask for confirmation |
||
67 | else |
||
68 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
||
69 | |||
70 | return (0); // don't let Windows do the default processing on this message |
||
71 | } |
||
72 | |||
73 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
74 | // else is the user closing its session OR the window is being destroyed ? |
||
75 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
||
76 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
||
77 | |||
21 | pmbaty | 78 | ///////////////// |
79 | // MENU EVENTS // |
||
80 | ///////////////// |
||
81 | |||
82 | /////////////// |
||
83 | // menu command |
||
1 | pmbaty | 84 | else if (message == WM_COMMAND) |
85 | { |
||
86 | // game menu, new game |
||
87 | if (wParam_loword == MENUID_GAME_NEWGAME) |
||
88 | { |
||
89 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
||
90 | DialogBox_Resign (); // if a game is playing, ask to resign first |
||
91 | else |
||
92 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
||
93 | } |
||
94 | |||
95 | // game menu, setup start position |
||
96 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
||
97 | { |
||
98 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
||
99 | DialogBox_Resign (); // if a game is playing, ask to resign first |
||
100 | else |
||
101 | { |
||
102 | current_move = &the_board.moves[0]; // quick access to start move |
||
103 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
||
104 | |||
105 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
||
106 | the_board.reevaluate = true; // evaluate board again |
||
107 | |||
108 | // display the "please choose start position" phrase in the middle of the screen |
||
109 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
||
110 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
||
111 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
||
112 | the_scene.update = true; // and update the 3D scene |
||
113 | } |
||
114 | } |
||
115 | |||
116 | // game menu, load game |
||
117 | else if (wParam_loword == MENUID_GAME_LOAD) |
||
118 | DialogBox_Load (); // fire up the load dialog box |
||
119 | |||
120 | // game menu, save game |
||
121 | else if (wParam_loword == MENUID_GAME_SAVE) |
||
122 | { |
||
123 | if (save_pathname[0] != 0) |
||
124 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
||
125 | else |
||
126 | DialogBox_Save (); // else fire up the save dialog box |
||
127 | } |
||
128 | |||
129 | // game menu, save as |
||
130 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
||
131 | DialogBox_Save (); // fire up the save dialog box |
||
132 | |||
133 | // game menu, save position as |
||
134 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
||
135 | DialogBox_SavePosition (); // fire up the save position dialog box |
||
136 | |||
137 | // game menu, resign |
||
138 | else if (wParam_loword == MENUID_GAME_RESIGN) |
||
139 | DialogBox_Resign (); // if a game has started, ask for confirmation |
||
140 | |||
141 | // game menu, statistics (stats are only available in online mode) |
||
142 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
||
143 | { |
||
144 | local_player = Player_FindByType (PLAYER_HUMAN); |
||
145 | if (local_player != NULL) |
||
146 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
||
147 | } |
||
148 | |||
149 | // game menu, options |
||
150 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
||
151 | DialogBox_Options (); // fire up the options dialog box |
||
152 | |||
153 | // game menu, quit |
||
154 | else if (wParam_loword == MENUID_GAME_QUIT) |
||
155 | { |
||
156 | if (the_board.game_state == STATE_PLAYING) |
||
157 | DialogBox_Quit (); // if a game has started, ask for confirmation |
||
158 | else |
||
159 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
||
160 | } |
||
161 | |||
162 | // chessboard menu, suggest move |
||
163 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
||
164 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
||
165 | |||
166 | // chessboard menu, cancel last move |
||
167 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
||
168 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
||
169 | |||
170 | // chessboard menu, comment move |
||
171 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
||
172 | DialogBox_Comment (); // fire up the comment dialog box |
||
173 | |||
174 | // chessboard menu, go to move |
||
175 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
||
176 | DialogBox_GoToMove (); // fire up the go to move dialog box |
||
177 | |||
178 | // chessboard menu, swap sides |
||
179 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
||
180 | the_board.want_playerswap = true; // remember board sides are to be swapped |
||
181 | |||
182 | // chessboard menu, beginning of game |
||
183 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
||
184 | { |
||
185 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
||
186 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
187 | the_board.reevaluate = true; // evaluate board again |
||
188 | } |
||
189 | |||
190 | // chessboard menu, previous move (only if arrow is enabled) |
||
191 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
||
192 | { |
||
193 | the_board.viewed_move--; // enter view mode and go back one move |
||
194 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
195 | the_board.reevaluate = true; // evaluate board again |
||
196 | } |
||
197 | |||
198 | // chessboard menu, next move (only if arrow is enabled) |
||
199 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
||
200 | { |
||
201 | the_board.viewed_move++; // enter view mode and go forward one move |
||
202 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
203 | the_board.reevaluate = true; // evaluate board again |
||
204 | } |
||
205 | |||
206 | // chessboard menu, current state of game |
||
207 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
||
208 | { |
||
209 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
||
210 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
211 | the_board.reevaluate = true; // evaluate board again |
||
212 | } |
||
213 | |||
214 | // chessboard menu, top view |
||
215 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
||
216 | { |
||
24 | pmbaty | 217 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
218 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
219 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
220 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
221 | || (viewer_index == current_viewer)) |
||
222 | { |
||
223 | the_board.players[viewer_index].view_pitch = 89.0f; |
||
224 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
||
225 | the_board.players[viewer_index].view_distance = 58.0f; |
||
226 | } |
||
1 | pmbaty | 227 | } |
228 | |||
229 | // chessboard menu, default view |
||
230 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
||
231 | { |
||
24 | pmbaty | 232 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
233 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
234 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
235 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
236 | || (viewer_index == current_viewer)) |
||
237 | { |
||
238 | the_board.players[viewer_index].view_pitch = 55.0f; |
||
239 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
||
240 | the_board.players[viewer_index].view_distance = 70.0f; |
||
241 | } |
||
1 | pmbaty | 242 | } |
243 | |||
244 | // chessboard menu, reset view |
||
245 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
||
246 | { |
||
24 | pmbaty | 247 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
248 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
249 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
250 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
251 | || (viewer_index == current_viewer)) |
||
252 | { |
||
253 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
||
254 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
||
255 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
||
256 | } |
||
1 | pmbaty | 257 | } |
258 | |||
259 | // chessboard menu, zoom in |
||
260 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
||
261 | { |
||
262 | // scroll up & save this as the new custom distance |
||
263 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
264 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
265 | the_scene.update = true; // update the 3D scene |
||
266 | } |
||
267 | |||
268 | // chessboard menu, zoom out |
||
269 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
||
270 | { |
||
271 | // scroll down & save this as the new custom distance |
||
272 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
273 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
274 | the_scene.update = true; // update the 3D scene |
||
275 | } |
||
276 | |||
277 | // chessboard menu, change appearance |
||
278 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
||
279 | DialogBox_ChangeAppearance (); |
||
280 | |||
281 | // chessboard menu, display windows desktop |
||
282 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
||
283 | ShowWindow (hWnd, SW_MINIMIZE); |
||
284 | |||
285 | // internet menu, show online players |
||
286 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
||
287 | Window_Opponents (); |
||
288 | |||
289 | // internet menu, show sought games |
||
290 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
||
291 | Window_Sought (); |
||
292 | |||
293 | // internet menu, seek game |
||
294 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
||
295 | DialogBox_SendSeek (); |
||
296 | |||
297 | // internet menu, chatter channels |
||
298 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
||
299 | Window_ChatterChannels (); |
||
300 | |||
301 | // internet menu, enter chat text |
||
302 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
||
303 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
||
304 | |||
305 | // internet menu, display player card |
||
306 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
||
307 | DialogBox_PlayerInfoName (); |
||
308 | |||
309 | // internet menu, display your card |
||
310 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
||
311 | { |
||
312 | local_player = Player_FindByType (PLAYER_HUMAN); |
||
313 | if (local_player != NULL) |
||
314 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
||
315 | } |
||
316 | |||
317 | // internet menu, MOTD |
||
318 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
||
319 | Window_MOTD (); |
||
320 | |||
321 | // help menu, help |
||
322 | else if (wParam_loword == MENUID_HELP_HELP) |
||
323 | ShellExecute (NULL, L"open", L"Chess Giants.html", NULL, NULL, SW_MAXIMIZE); // fire up the help file |
||
324 | |||
325 | // help menu, get chess games |
||
326 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
||
327 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
||
328 | |||
21 | pmbaty | 329 | // help menu, add/modify visual themes |
330 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
||
331 | { |
||
332 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
||
333 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
334 | } |
||
335 | |||
336 | // help menu, add/modify translations |
||
337 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
||
338 | { |
||
339 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
||
340 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
341 | } |
||
342 | |||
1 | pmbaty | 343 | // help menu, about |
344 | else if (wParam_loword == MENUID_HELP_ABOUT) |
||
345 | DialogBox_About (); // show the About dialog box |
||
346 | |||
347 | // call the default window message processing function to keep things going |
||
348 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
349 | } |
||
350 | |||
3 | pmbaty | 351 | ///////////////////////////////////////////////////// |
352 | // ctrl key press or release (while not in animation) |
||
353 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
354 | { |
||
355 | ctrl_pressed = true; // remember the ctrl key is pressed |
||
356 | |||
357 | // call the default window message processing function to keep things going |
||
358 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
359 | } |
||
360 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
361 | { |
||
362 | ctrl_pressed = false; // remember the ctrl key is released |
||
363 | rbutton_pushed = false; // remember button is released |
||
364 | the_scene.update = true; // update the 3D scene |
||
365 | |||
366 | // call the default window message processing function to keep things going |
||
367 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
368 | } |
||
369 | |||
21 | pmbaty | 370 | ////////////////// |
371 | // MOUSE EVENTS // |
||
372 | ////////////////// |
||
373 | |||
1 | pmbaty | 374 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 375 | // left mouse button push |
376 | else if (message == WM_LBUTTONDOWN) |
||
3 | pmbaty | 377 | { |
21 | pmbaty | 378 | // are we in animation OR are mouse commands NOT allowed ? |
379 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
380 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
381 | |||
3 | pmbaty | 382 | // is the ctrl key pressed (emulates a right click) ? |
383 | if (ctrl_pressed) |
||
384 | { |
||
385 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
386 | prevgui_y = GET_Y_LPARAM (lParam); |
||
387 | |||
388 | // if we click something, stop moving the table immediately |
||
389 | |||
24 | pmbaty | 390 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
391 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
392 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
393 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
394 | || (viewer_index == current_viewer)) |
||
395 | { |
||
396 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
397 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
398 | } |
||
399 | |||
3 | pmbaty | 400 | rbutton_pushed = true; // remember button is clicked |
401 | } |
||
402 | |||
403 | // call the default window message processing function to keep things going |
||
404 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
405 | } |
||
406 | |||
407 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 408 | // left mouse button release |
409 | else if (message == WM_LBUTTONUP) |
||
1 | pmbaty | 410 | { |
21 | pmbaty | 411 | // are we in animation OR are mouse commands NOT allowed ? |
412 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
413 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
414 | |||
3 | pmbaty | 415 | // is the ctrl key pressed (emulates a right click) ? |
416 | if (ctrl_pressed) |
||
417 | { |
||
418 | rbutton_pushed = false; // remember button is released |
||
419 | the_scene.update = true; // update the 3D scene |
||
420 | |||
421 | // call the default window message processing function to keep things going |
||
422 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
423 | } |
||
424 | |||
1 | pmbaty | 425 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
426 | prevgui_y = GET_Y_LPARAM (lParam); |
||
427 | |||
428 | // get mouse coordinates |
||
429 | gui_x = GET_X_LPARAM (lParam); |
||
430 | gui_y = GET_Y_LPARAM (lParam); |
||
431 | |||
432 | // is the left arrow displayed AND is the mouse hovering it ? |
||
433 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
434 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
435 | |||
436 | // is the right arrow displayed AND is the mouse hovering it ? |
||
437 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
||
438 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
439 | |||
440 | // is the chat button displayed AND is the mouse hovering it ? |
||
441 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
442 | { |
||
443 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
||
444 | |||
445 | // find or create the corresponding interlocutor structure and fire it up |
||
446 | if (opposite_player != NULL) |
||
447 | Interlocutor_FindOrCreate (opposite_player->name); |
||
448 | } |
||
449 | |||
450 | // is the games button displayed AND is the mouse hovering it ? |
||
451 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
452 | Window_Sought (); // if so, display the sought games window |
||
453 | |||
454 | // is the people button displayed AND is the mouse hovering it ? |
||
455 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
456 | Window_Opponents (); // if so, display the opponents window |
||
457 | |||
458 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
||
459 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
460 | { |
||
461 | // for each selectable part, if the mouse is on it, mark it as selected |
||
462 | for (part_index = 0; part_index < 13; part_index++) |
||
463 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
464 | { |
||
465 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
466 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
467 | break; // no need to search further if one selection was found |
||
468 | } |
||
469 | } |
||
470 | |||
471 | // get current player and see if we're online |
||
472 | current_player = Player_GetCurrent (); |
||
473 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
474 | |||
475 | // if we are not allowed to select anything, don't even try |
||
476 | if ((current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
||
477 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
478 | { |
||
479 | the_scene.update = true; // update the 3D scene |
||
480 | |||
481 | // call the default window message processing function to keep things going |
||
482 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
483 | } |
||
484 | |||
485 | // it's a single click. The user clicked on a square. |
||
486 | |||
487 | // figure out the coordinates on table |
||
488 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
489 | |||
490 | // translate them to board coordinates |
||
491 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
492 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
493 | highlight_endtime = 0; // stop highlighting anything |
||
494 | |||
495 | // if it's outside the table, end the job |
||
496 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
497 | { |
||
498 | the_scene.update = true; // update the 3D scene |
||
499 | |||
500 | // call the default window message processing function to keep things going |
||
501 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
502 | } |
||
503 | |||
504 | // we clicked a valid slot on the table |
||
505 | |||
506 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
507 | |||
508 | /////////////////////////////////// |
||
509 | // are we in parts placement mode ? |
||
510 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
511 | { |
||
512 | // quick access to line and column |
||
513 | line = the_board.hovered_position[0]; |
||
514 | column = the_board.hovered_position[1]; |
||
515 | |||
516 | // figure out the color of the part we are placing |
||
517 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
518 | part_color = COLOR_BLACK; // black color |
||
519 | else |
||
520 | part_color = COLOR_WHITE; // white color |
||
521 | |||
522 | // are we erasing a king ? if so, replace it at its default location |
||
523 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
524 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
525 | { |
||
526 | // is it ALREADY the king's default location ? if so, give up |
||
527 | if ((line == 7) && (column == 4)) |
||
528 | { |
||
529 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
530 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
531 | } |
||
532 | |||
533 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
534 | } |
||
535 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
536 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
537 | { |
||
538 | // is it ALREADY the king's default location ? if so, give up |
||
539 | if ((line == 0) && (column == 4)) |
||
540 | { |
||
541 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
542 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
543 | } |
||
544 | |||
545 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
546 | } |
||
547 | |||
548 | // place the selected part on the board |
||
549 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
550 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
551 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
552 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
553 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
554 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
555 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
556 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
557 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
558 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
559 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
560 | { |
||
561 | // parse the board for other kings of the same color and erase them |
||
562 | for (index_line = 0; index_line < 8; index_line++) |
||
563 | for (index_column = 0; index_column < 8; index_column++) |
||
564 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
565 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
566 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
567 | |||
568 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
569 | } |
||
570 | else |
||
571 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
572 | |||
573 | // figure out which sound to play |
||
574 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
575 | Audio_PlaySound (SOUNDTYPE_MOVE); // play a move sound when placing a part |
||
576 | |||
577 | the_scene.update = true; // update the 3D scene |
||
578 | |||
579 | // call the default window message processing function to keep things going |
||
580 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
581 | } |
||
582 | // end of parts placement mode |
||
583 | ////////////////////////////// |
||
584 | |||
585 | // does a selection NOT exist yet ? |
||
586 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
587 | { |
||
588 | // is there a selectable part at this location ? |
||
589 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
590 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
591 | { |
||
592 | // mark the selected position as selected (and remember it) |
||
593 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
594 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
595 | } |
||
596 | |||
597 | the_scene.update = true; // update the 3D scene |
||
598 | |||
599 | // call the default window message processing function to keep things going |
||
600 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
601 | } |
||
602 | |||
603 | // a selection exists already |
||
604 | |||
605 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
606 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
607 | { |
||
608 | // forget the selected position |
||
609 | the_board.selected_position[0] = -1; |
||
610 | the_board.selected_position[1] = -1; |
||
611 | |||
612 | the_scene.update = true; // update the 3D scene |
||
613 | |||
614 | // call the default window message processing function to keep things going |
||
615 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
616 | } |
||
617 | |||
618 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
619 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
620 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
621 | { |
||
622 | // mark the selected position as selected (and remember it) |
||
623 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
624 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
625 | |||
626 | the_scene.update = true; // update the 3D scene |
||
627 | |||
628 | // call the default window message processing function to keep things going |
||
629 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
630 | } |
||
631 | |||
632 | // else is it a possible move ? |
||
633 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
634 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
635 | { |
||
636 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
637 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
638 | { |
||
639 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
640 | |||
641 | the_scene.update = true; // update the 3D scene |
||
642 | |||
643 | // call the default window message processing function to keep things going |
||
644 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
645 | } |
||
646 | |||
647 | //////////////////// |
||
648 | // movement is valid |
||
649 | |||
650 | // do it |
||
651 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
652 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
653 | |||
654 | // are we in internet mode ? |
||
655 | if (remote_player != NULL) |
||
656 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
657 | |||
658 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
659 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
660 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
661 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
662 | |||
663 | // else it was a normal move |
||
664 | else |
||
665 | { |
||
666 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
667 | the_board.has_playerchanged = true; // and switch players |
||
668 | } |
||
669 | |||
670 | the_scene.update = true; // update the 3D scene |
||
671 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
672 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
673 | |||
674 | // call the default window message processing function to keep things going |
||
675 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
676 | } |
||
677 | |||
678 | // else it's another location |
||
679 | |||
680 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
681 | |||
682 | the_scene.update = true; // update the 3D scene |
||
683 | |||
684 | // call the default window message processing function to keep things going |
||
685 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
686 | } |
||
687 | |||
688 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 689 | // right mouse button push |
690 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 691 | { |
21 | pmbaty | 692 | // are we in animation OR are mouse commands NOT allowed ? |
693 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
694 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
695 | |||
1 | pmbaty | 696 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
697 | prevgui_y = GET_Y_LPARAM (lParam); |
||
698 | |||
699 | // if we click something, stop moving the table immediately |
||
700 | |||
24 | pmbaty | 701 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
702 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
703 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
704 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
705 | || (viewer_index == current_viewer)) |
||
706 | { |
||
707 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
708 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
709 | } |
||
710 | |||
1 | pmbaty | 711 | rbutton_pushed = true; // remember button is clicked |
712 | |||
713 | // call the default window message processing function to keep things going |
||
714 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
715 | } |
||
716 | |||
717 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 718 | // right mouse button release |
719 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 720 | { |
21 | pmbaty | 721 | // are we in animation OR are mouse commands NOT allowed ? |
722 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
723 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
724 | |||
1 | pmbaty | 725 | rbutton_pushed = false; // remember button is released |
726 | the_scene.update = true; // update the 3D scene |
||
727 | |||
728 | // call the default window message processing function to keep things going |
||
729 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
730 | } |
||
731 | |||
21 | pmbaty | 732 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 733 | // left mouse button DOUBLE-click |
21 | pmbaty | 734 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 735 | { |
21 | pmbaty | 736 | // are we in animation OR are mouse commands NOT allowed ? |
737 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
738 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
739 | |||
1 | pmbaty | 740 | // get mouse coordinates |
741 | gui_x = GET_X_LPARAM (lParam); |
||
742 | gui_y = GET_Y_LPARAM (lParam); |
||
743 | |||
744 | // are we in game and did we click the move comments area ? |
||
745 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
746 | { |
||
747 | DialogBox_Comment (); // fire up the comment dialog box |
||
748 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
749 | } |
||
21 | pmbaty | 750 | |
751 | // call the default window message processing function to keep things going |
||
752 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 753 | } |
754 | |||
755 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
756 | // mouse move (while not in animation) |
||
21 | pmbaty | 757 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 758 | { |
21 | pmbaty | 759 | // are we in animation OR are mouse commands NOT allowed ? |
760 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
761 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
762 | |||
1 | pmbaty | 763 | // get mouse coordinates |
764 | gui_x = GET_X_LPARAM (lParam); |
||
765 | gui_y = GET_Y_LPARAM (lParam); |
||
766 | |||
767 | // handle button update status |
||
768 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
769 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
770 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
771 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
772 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
773 | |||
774 | // see if we're online |
||
775 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
776 | |||
777 | // are we online AND do we NOT have the right to select anything ? |
||
778 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
779 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
780 | |||
781 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
782 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
783 | { |
||
784 | // for each selectable part... |
||
785 | for (part_index = 0; part_index < 13; part_index++) |
||
786 | { |
||
787 | // is the mouse hovering it ? |
||
788 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
789 | { |
||
790 | // was it NOT hovered before ? |
||
791 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
792 | { |
||
793 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
794 | the_scene.update = true; // update the scene |
||
795 | } |
||
796 | } |
||
797 | |||
798 | // else was it hovered before ? |
||
799 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
800 | { |
||
801 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
802 | the_scene.update = true; // update the scene |
||
803 | } |
||
804 | } |
||
805 | } |
||
806 | else |
||
807 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
808 | |||
809 | // get current and opposite players |
||
810 | current_player = Player_GetCurrent (); |
||
811 | opposite_player = Player_GetOpposite (); |
||
812 | |||
813 | // if right button was clicked, compute new pitch and yaw |
||
814 | if (rbutton_pushed) |
||
815 | { |
||
24 | pmbaty | 816 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
817 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
818 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
819 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
820 | || (viewer_index == current_viewer)) |
||
821 | { |
||
822 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
823 | if (the_board.players[viewer_index].view_pitch < 10.0f) |
||
824 | the_board.players[viewer_index].view_pitch = 10.0f; // wrap angles around so that they |
||
825 | if (the_board.players[viewer_index].view_pitch > 89.0f) |
||
826 | the_board.players[viewer_index].view_pitch = 89.0f; // stay in the [10, 89] bounds |
||
1 | pmbaty | 827 | |
24 | pmbaty | 828 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
829 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 830 | |
24 | pmbaty | 831 | // save these as the new custom angles |
832 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
833 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 834 | |
24 | pmbaty | 835 | // when moving the table around, jump to ideal angles immediately |
836 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
837 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
838 | } |
||
1 | pmbaty | 839 | |
840 | the_scene.update = true; // button was clicked, update the 3D scene |
||
841 | } |
||
842 | |||
843 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
844 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
845 | { |
||
846 | // save the old positions |
||
847 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
848 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
849 | |||
850 | // figure out the coordinates on table |
||
851 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
852 | |||
853 | // translate them to board coordinates |
||
854 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
855 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
856 | |||
857 | // do they differ from last time ? |
||
858 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
859 | the_scene.update = true; // if so, update scene |
||
860 | } |
||
861 | |||
862 | // has the user the right to leave a command AND is there no comment yet ? |
||
863 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
864 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
865 | { |
||
866 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
867 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
868 | { |
||
869 | if (!the_scene.gui.comment_text.is_displayed) |
||
870 | { |
||
871 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
872 | the_scene.update = true; // and update the scene |
||
873 | } |
||
874 | } |
||
875 | else |
||
876 | { |
||
877 | if (the_scene.gui.comment_text.is_displayed) |
||
878 | { |
||
879 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
880 | the_scene.update = true; // and update the scene |
||
881 | } |
||
882 | } |
||
883 | } |
||
884 | |||
885 | // remember these coordinates for next time |
||
886 | prevgui_x = gui_x; |
||
887 | prevgui_y = gui_y; |
||
888 | |||
889 | // call the default window message processing function to keep things going |
||
890 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
891 | } |
||
892 | |||
893 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 894 | // mouse scroll |
895 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 896 | { |
21 | pmbaty | 897 | // are we in animation OR are mouse commands NOT allowed ? |
898 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
899 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
900 | |||
1 | pmbaty | 901 | // see if we're online |
902 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
903 | |||
904 | // are we online AND do we NOT have the right to select anything ? |
||
905 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
906 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
907 | |||
908 | // scroll up / scroll down ? |
||
909 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
910 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
911 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
912 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
913 | |||
914 | // save this as the new custom distance |
||
915 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
916 | |||
917 | // when moving the table around, jump to ideal angles immediately |
||
918 | current_distance = the_board.players[current_viewer].view_distance; |
||
919 | |||
920 | the_scene.update = true; // update the 3D scene |
||
921 | |||
922 | // call the default window message processing function to keep things going |
||
923 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
924 | } |
||
925 | |||
926 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
927 | // keyboard release |
||
928 | else if (message == WM_CHAR) |
||
929 | { |
||
930 | // are we in position setup mode ? |
||
931 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
932 | { |
||
933 | // is it the enter key ? if so, exit setup mode and start playing |
||
934 | if (wParam == L'\r') |
||
935 | { |
||
936 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
937 | |||
938 | // (in)validate the castling positions |
||
939 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
940 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
941 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
942 | else |
||
943 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
944 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
945 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
946 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
947 | else |
||
948 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
949 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
950 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
951 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
952 | else |
||
953 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
954 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
955 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
956 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
957 | else |
||
958 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
959 | |||
960 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
961 | |||
962 | // validate this board in Forsyth-Edwards Notation and reset it |
||
963 | Move_DescribeInFEN (current_move); |
||
964 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
965 | Board_Reset (&the_board, fen_string); |
||
966 | |||
967 | the_board.game_state = STATE_PLAYING; // start the game now |
||
968 | the_board.reevaluate = true; // evaluate board again |
||
969 | |||
970 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
971 | the_scene.update = true; // update the 3D scene |
||
972 | |||
973 | // call the default window message processing function to keep things going |
||
974 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
975 | } |
||
976 | } |
||
977 | |||
978 | // else are we in internet mode ? |
||
979 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
980 | { |
||
981 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
982 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
983 | if (local_player == NULL) |
||
984 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
985 | if (selected_chatterchannel == NULL) |
||
986 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
987 | |||
988 | // are we NOT entering text yet ? |
||
989 | if (!the_scene.gui.is_entering_text) |
||
990 | { |
||
991 | // is it the space bar ? |
||
992 | if (wParam == L' ') |
||
993 | { |
||
994 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
995 | |||
996 | // reset the entered text buffer |
||
997 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
998 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
999 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1000 | } |
||
1001 | } |
||
1002 | |||
1003 | // else we are currently in text entering mode |
||
1004 | else |
||
1005 | { |
||
1006 | // is the typed character a printable character ? |
||
1007 | if (iswprint (wParam)) |
||
1008 | { |
||
1009 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1010 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1011 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1012 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1013 | } |
||
1014 | |||
1015 | // else is the typed character a backspace AND is there text to erase ? |
||
1016 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1017 | { |
||
1018 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1019 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1020 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1021 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1022 | } |
||
1023 | |||
1024 | // else is the typed character the escape key ? |
||
1025 | else if (wParam == 0x1b) |
||
1026 | { |
||
1027 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1028 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1029 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1030 | } |
||
1031 | |||
1032 | // else is the typed character the enter key ? |
||
1033 | else if (wParam == 0x0d) |
||
1034 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1035 | |||
1036 | // else it's an illegal character |
||
1037 | else |
||
1038 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound |
||
1039 | } |
||
1040 | |||
1041 | the_scene.update = true; // update the 3D scene |
||
1042 | |||
1043 | // call the default window message processing function to keep things going |
||
1044 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1045 | } |
||
1046 | } |
||
1047 | |||
1048 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1049 | // mouse move outside the window |
||
1050 | else if (message == WM_NCMOUSEMOVE) |
||
1051 | { |
||
1052 | rbutton_pushed = false; // remember right button is released |
||
1053 | |||
1054 | // call the default window message processing function to keep things going |
||
1055 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1056 | } |
||
1057 | |||
1058 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1059 | // window repaint |
||
1060 | else if (message == WM_PAINT) |
||
1061 | { |
||
1062 | the_scene.update = true; // update the 3D scene |
||
1063 | |||
1064 | // call the default window message processing function to keep things going |
||
1065 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1066 | } |
||
1067 | |||
1068 | // call the default window message processing function to keep things going |
||
1069 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1070 | } |
||
1071 | |||
1072 | |||
1073 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1074 | { |
||
1075 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1076 | |||
1077 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1078 | } |
||
1079 | |||
1080 | |||
1081 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1082 | { |
||
1083 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1084 | // scene needs to be updated, FALSE otherwise. |
||
1085 | |||
1086 | // is the button displayed ? |
||
1087 | if (button->state != 0) |
||
1088 | { |
||
1089 | // is the mouse hovering it ? |
||
1090 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1091 | { |
||
1092 | // was it NOT hovered before ? |
||
1093 | if (button->state != 2) |
||
1094 | { |
||
1095 | button->state = 2; // mark it as hovered |
||
1096 | return (true); // return TRUE so as to update the scene |
||
1097 | } |
||
1098 | } |
||
1099 | |||
1100 | // else was it hovered before ? |
||
1101 | else if (button->state == 2) |
||
1102 | { |
||
1103 | button->state = 1; // else mark it as not hovered |
||
1104 | return (true); // return TRUE so as to update the scene |
||
1105 | } |
||
1106 | } |
||
1107 | |||
1108 | return (false); // no need to update the scene |
||
1109 | } |