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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
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8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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16 | { |
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17 | // this is the main message handler for the program |
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18 | |||
19 | static wchar_t fen_string[128]; |
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20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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21 | static int prevgui_x = 0; |
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22 | static int prevgui_y = 0; |
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3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
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27 | unsigned short wParam_loword; |
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28 | int prev_hovered_position[2]; |
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29 | player_t *current_player; |
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30 | player_t *opposite_player; |
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31 | player_t *local_player; |
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32 | player_t *remote_player; |
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33 | ccreply_t *entered_ccreply; |
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34 | boardmove_t *current_move; |
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35 | float board_x; |
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36 | float board_y; |
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37 | int gui_x; |
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38 | int gui_y; |
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39 | int line; |
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40 | int column; |
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41 | int index_line; |
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42 | int index_column; |
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43 | int part_index; |
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44 | int part_color; |
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185 | pmbaty | 45 | int part_count; |
24 | pmbaty | 46 | int viewer_index; |
124 | pmbaty | 47 | RECT rect; |
136 | pmbaty | 48 | POINT point; |
1 | pmbaty | 49 | |
50 | // filter out the commonly used message values |
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51 | wParam_hiword = HIWORD (wParam); |
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52 | wParam_loword = LOWORD (wParam); |
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53 | |||
124 | pmbaty | 54 | // get current and opposite players and see if we're online |
55 | current_player = Player_GetCurrent (); |
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56 | opposite_player = Player_GetOpposite (); |
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57 | remote_player = Player_FindByType (PLAYER_INTERNET); |
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58 | |||
1 | pmbaty | 59 | //////////////////////////////////////////////////////////////////////////////////////////////// |
60 | // has the window just been fired up ? |
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61 | if (message == WM_CREATE) |
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62 | { |
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63 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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64 | |||
65 | // call the default window message processing function to keep things going |
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66 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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67 | } |
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68 | |||
69 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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124 | pmbaty | 70 | // else is the window being resized ? |
71 | else if ((message == WM_SIZE) || (message == WM_WINDOWPOSCHANGED)) |
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72 | { |
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73 | GetWindowRect (hMainWnd, &rect); // grab the current window size and update the options accordingly |
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74 | options.want_maximized = (rect.right - rect.left > GetSystemMetrics (SM_CXMAXIMIZED) * 90 / 100) && (rect.bottom - rect.top > GetSystemMetrics (SM_CYMAXIMIZED) * 80 / 100); |
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75 | if (!options.want_maximized) |
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76 | { |
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77 | options.window_width = max (rect.right - rect.left, 640); // min window width |
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78 | options.window_height = max (rect.bottom - rect.top, 480); // min window height (only save them when the window is not maximized) |
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79 | } |
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80 | |||
81 | return (0); // don't let Windows do the default processing on this message |
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82 | } |
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83 | |||
84 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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1 | pmbaty | 85 | // else have we clicked on the close button ? |
86 | else if (message == WM_CLOSE) |
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87 | { |
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124 | pmbaty | 88 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
119 | pmbaty | 89 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
1 | pmbaty | 90 | else |
91 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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92 | |||
93 | return (0); // don't let Windows do the default processing on this message |
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94 | } |
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95 | |||
96 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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97 | // else is the user closing its session OR the window is being destroyed ? |
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98 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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99 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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100 | |||
21 | pmbaty | 101 | ///////////////// |
102 | // MENU EVENTS // |
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103 | ///////////////// |
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104 | |||
105 | /////////////// |
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106 | // menu command |
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1 | pmbaty | 107 | else if (message == WM_COMMAND) |
108 | { |
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124 | pmbaty | 109 | // ANY menu choice makes the "new game" / "open game" front GUI button disappear |
110 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); |
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111 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); |
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112 | |||
1 | pmbaty | 113 | // game menu, new game |
114 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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115 | { |
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116 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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136 | pmbaty | 117 | DialogBox_Resign (RESIGNTYPE_NEWGAME); // if a game is playing, ask to resign first |
1 | pmbaty | 118 | else |
119 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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120 | } |
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121 | |||
122 | // game menu, setup start position |
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123 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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136 | pmbaty | 124 | Board_EnterSetupPosition (&the_board); // enter setup position mode |
125 | |||
126 | // game menu, load game |
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127 | else if (wParam_loword == MENUID_GAME_LOAD) |
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1 | pmbaty | 128 | { |
129 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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136 | pmbaty | 130 | DialogBox_Resign (RESIGNTYPE_LOADGAME); // if a game is playing, ask to resign first |
1 | pmbaty | 131 | else |
136 | pmbaty | 132 | DialogBox_Load (); // fire up the load dialog box |
1 | pmbaty | 133 | } |
134 | |||
135 | // game menu, save game |
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136 | else if (wParam_loword == MENUID_GAME_SAVE) |
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137 | { |
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138 | if (save_pathname[0] != 0) |
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139 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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140 | else |
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119 | pmbaty | 141 | DialogBox_Save (false); // else fire up the save dialog box |
1 | pmbaty | 142 | } |
143 | |||
144 | // game menu, save as |
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145 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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119 | pmbaty | 146 | DialogBox_Save (false); // fire up the save dialog box |
1 | pmbaty | 147 | |
148 | // game menu, save position as |
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149 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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150 | DialogBox_SavePosition (); // fire up the save position dialog box |
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151 | |||
75 | pmbaty | 152 | // game menu, pause |
153 | else if (wParam_loword == MENUID_GAME_PAUSE) |
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154 | { |
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155 | is_paused ^= true; // toggle game pause state on/off |
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156 | CheckMenuItem (GetMenu (hWnd), MENUID_GAME_PAUSE, (is_paused ? MF_CHECKED : MF_UNCHECKED)); // highlight the menu entry as necessary |
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157 | the_board.reevaluate = true; // evaluate board again |
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158 | } |
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159 | |||
1 | pmbaty | 160 | // game menu, resign |
161 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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136 | pmbaty | 162 | DialogBox_Resign (RESIGNTYPE_UNDEFINED); // if a game has started, ask for confirmation |
1 | pmbaty | 163 | |
164 | // game menu, statistics (stats are only available in online mode) |
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165 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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166 | { |
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167 | local_player = Player_FindByType (PLAYER_HUMAN); |
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168 | if (local_player != NULL) |
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169 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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170 | } |
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171 | |||
172 | // game menu, options |
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173 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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174 | DialogBox_Options (); // fire up the options dialog box |
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175 | |||
176 | // game menu, quit |
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177 | else if (wParam_loword == MENUID_GAME_QUIT) |
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178 | { |
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124 | pmbaty | 179 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
119 | pmbaty | 180 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
1 | pmbaty | 181 | else |
182 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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183 | } |
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184 | |||
145 | pmbaty | 185 | // move menu, cancel last move |
136 | pmbaty | 186 | else if (wParam_loword == MENUID_MOVE_CANCELLASTMOVE) |
187 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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188 | |||
145 | pmbaty | 189 | // move menu, suggest move |
136 | pmbaty | 190 | else if (wParam_loword == MENUID_MOVE_SUGGESTMOVE) |
1 | pmbaty | 191 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
192 | |||
145 | pmbaty | 193 | // move menu, comment move |
136 | pmbaty | 194 | else if (wParam_loword == MENUID_MOVE_COMMENTMOVE) |
1 | pmbaty | 195 | DialogBox_Comment (); // fire up the comment dialog box |
196 | |||
145 | pmbaty | 197 | // move menu, go to move |
136 | pmbaty | 198 | else if (wParam_loword == MENUID_MOVE_GOTOMOVE) |
1 | pmbaty | 199 | DialogBox_GoToMove (); // fire up the go to move dialog box |
200 | |||
201 | // chessboard menu, swap sides |
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202 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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203 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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204 | |||
75 | pmbaty | 205 | // chessboard menu, rename players |
206 | else if (wParam_loword == MENUID_CHESSBOARD_RENAMESIDES) |
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207 | DialogBox_RenameSides(); // fire up the rename sides dialog box |
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208 | |||
1 | pmbaty | 209 | // chessboard menu, beginning of game |
210 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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211 | { |
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212 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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185 | pmbaty | 213 | Audio_PlaySoundAtCenter (SOUNDTYPE_CLICK); // make a click sound at the center of the board |
1 | pmbaty | 214 | the_board.reevaluate = true; // evaluate board again |
215 | } |
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216 | |||
217 | // chessboard menu, previous move (only if arrow is enabled) |
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218 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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219 | { |
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220 | the_board.viewed_move--; // enter view mode and go back one move |
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185 | pmbaty | 221 | Audio_PlaySoundAtCenter (SOUNDTYPE_CLICK); // make a click sound at the center of the board |
1 | pmbaty | 222 | the_board.reevaluate = true; // evaluate board again |
223 | } |
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224 | |||
225 | // chessboard menu, next move (only if arrow is enabled) |
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226 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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227 | { |
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228 | the_board.viewed_move++; // enter view mode and go forward one move |
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185 | pmbaty | 229 | Audio_PlaySoundAtCenter (SOUNDTYPE_CLICK); // make a click sound at the center of the board |
1 | pmbaty | 230 | the_board.reevaluate = true; // evaluate board again |
231 | } |
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232 | |||
233 | // chessboard menu, current state of game |
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234 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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235 | { |
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236 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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185 | pmbaty | 237 | Audio_PlaySoundAtCenter (SOUNDTYPE_CLICK); // make a click sound at the center of the board |
1 | pmbaty | 238 | the_board.reevaluate = true; // evaluate board again |
239 | } |
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240 | |||
241 | // chessboard menu, top view |
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242 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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243 | { |
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24 | pmbaty | 244 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
245 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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246 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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247 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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248 | || (viewer_index == current_viewer)) |
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249 | { |
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25 | pmbaty | 250 | the_board.players[viewer_index].view_pitch = 89.99f; |
24 | pmbaty | 251 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
252 | the_board.players[viewer_index].view_distance = 58.0f; |
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253 | } |
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1 | pmbaty | 254 | } |
255 | |||
256 | // chessboard menu, default view |
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257 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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258 | { |
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24 | pmbaty | 259 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
260 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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261 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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262 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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263 | || (viewer_index == current_viewer)) |
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264 | { |
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265 | the_board.players[viewer_index].view_pitch = 55.0f; |
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266 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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267 | the_board.players[viewer_index].view_distance = 70.0f; |
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268 | } |
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1 | pmbaty | 269 | } |
270 | |||
271 | // chessboard menu, reset view |
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272 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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273 | { |
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24 | pmbaty | 274 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
275 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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276 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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277 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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278 | || (viewer_index == current_viewer)) |
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279 | { |
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280 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
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281 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
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282 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
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283 | } |
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1 | pmbaty | 284 | } |
285 | |||
286 | // chessboard menu, zoom in |
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287 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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288 | { |
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289 | // scroll up & save this as the new custom distance |
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290 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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291 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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292 | the_scene.update = true; // update the 3D scene |
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293 | } |
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294 | |||
295 | // chessboard menu, zoom out |
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296 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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297 | { |
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298 | // scroll down & save this as the new custom distance |
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299 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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300 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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301 | the_scene.update = true; // update the 3D scene |
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302 | } |
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303 | |||
304 | // chessboard menu, change appearance |
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305 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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306 | DialogBox_ChangeAppearance (); |
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307 | |||
308 | // chessboard menu, display windows desktop |
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309 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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310 | ShowWindow (hWnd, SW_MINIMIZE); |
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311 | |||
312 | // internet menu, show online players |
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313 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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314 | Window_Opponents (); |
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315 | |||
316 | // internet menu, show sought games |
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317 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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318 | Window_Sought (); |
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319 | |||
320 | // internet menu, seek game |
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321 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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322 | DialogBox_SendSeek (); |
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323 | |||
324 | // internet menu, chatter channels |
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325 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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326 | Window_ChatterChannels (); |
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327 | |||
328 | // internet menu, enter chat text |
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329 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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330 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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331 | |||
332 | // internet menu, display player card |
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333 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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334 | DialogBox_PlayerInfoName (); |
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335 | |||
336 | // internet menu, display your card |
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337 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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338 | { |
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339 | local_player = Player_FindByType (PLAYER_HUMAN); |
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340 | if (local_player != NULL) |
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341 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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342 | } |
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343 | |||
344 | // internet menu, MOTD |
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345 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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346 | Window_MOTD (); |
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347 | |||
348 | // help menu, help |
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349 | else if (wParam_loword == MENUID_HELP_HELP) |
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29 | pmbaty | 350 | { |
59 | pmbaty | 351 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name); |
352 | if (_waccess (folder_path, 0) != 0) |
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353 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path); |
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29 | pmbaty | 354 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
355 | } |
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1 | pmbaty | 356 | |
357 | // help menu, get chess games |
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358 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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359 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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360 | |||
21 | pmbaty | 361 | // help menu, add/modify visual themes |
362 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
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363 | { |
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364 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
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365 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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366 | } |
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367 | |||
50 | pmbaty | 368 | // help menu, add/modify engines |
369 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
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370 | { |
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371 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
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372 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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373 | } |
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374 | |||
21 | pmbaty | 375 | // help menu, add/modify translations |
376 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
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377 | { |
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378 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
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379 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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380 | } |
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381 | |||
154 | pmbaty | 382 | // help menu, report a problem to the author |
383 | else if (wParam_loword == MENUID_HELP_REPORTAPROBLEM) |
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384 | { |
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385 | // send the game engine history to the author and display an error message if failed |
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386 | if (MessageBox (hMainWnd, LOCALIZE (L"ReportAProblem"), LOCALIZE (L"ImportantMessage"), MB_ICONQUESTION | MB_YESNOCANCEL | MB_DEFBUTTON3) == IDYES) |
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177 | pmbaty | 387 | if (Debug_SendLogToAuthor ("user request", true)) // with user description |
154 | pmbaty | 388 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); |
389 | else |
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390 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); |
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391 | } |
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392 | |||
1 | pmbaty | 393 | // help menu, about |
394 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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395 | DialogBox_About (); // show the About dialog box |
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396 | |||
397 | // call the default window message processing function to keep things going |
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398 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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399 | } |
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400 | |||
3 | pmbaty | 401 | ///////////////////////////////////////////////////// |
402 | // ctrl key press or release (while not in animation) |
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403 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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404 | { |
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405 | ctrl_pressed = true; // remember the ctrl key is pressed |
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406 | |||
407 | // call the default window message processing function to keep things going |
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408 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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409 | } |
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410 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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411 | { |
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412 | ctrl_pressed = false; // remember the ctrl key is released |
||
413 | rbutton_pushed = false; // remember button is released |
||
414 | the_scene.update = true; // update the 3D scene |
||
415 | |||
416 | // call the default window message processing function to keep things going |
||
417 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
418 | } |
||
419 | |||
21 | pmbaty | 420 | ////////////////// |
421 | // MOUSE EVENTS // |
||
422 | ////////////////// |
||
423 | |||
1 | pmbaty | 424 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 425 | // left mouse button push |
426 | else if (message == WM_LBUTTONDOWN) |
||
3 | pmbaty | 427 | { |
21 | pmbaty | 428 | // are we in animation OR are mouse commands NOT allowed ? |
429 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
430 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
431 | |||
124 | pmbaty | 432 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
433 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
434 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
435 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
436 | |||
3 | pmbaty | 437 | // is the ctrl key pressed (emulates a right click) ? |
438 | if (ctrl_pressed) |
||
439 | { |
||
440 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
441 | prevgui_y = GET_Y_LPARAM (lParam); |
||
442 | |||
443 | // if we click something, stop moving the table immediately |
||
444 | |||
24 | pmbaty | 445 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
446 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
447 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
448 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
449 | || (viewer_index == current_viewer)) |
||
450 | { |
||
451 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
452 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
453 | } |
||
454 | |||
3 | pmbaty | 455 | rbutton_pushed = true; // remember button is clicked |
456 | } |
||
457 | |||
458 | // call the default window message processing function to keep things going |
||
459 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
460 | } |
||
461 | |||
462 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 463 | // left mouse button release |
464 | else if (message == WM_LBUTTONUP) |
||
1 | pmbaty | 465 | { |
21 | pmbaty | 466 | // are we in animation OR are mouse commands NOT allowed ? |
467 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
468 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
469 | |||
3 | pmbaty | 470 | // is the ctrl key pressed (emulates a right click) ? |
471 | if (ctrl_pressed) |
||
472 | { |
||
473 | rbutton_pushed = false; // remember button is released |
||
474 | the_scene.update = true; // update the 3D scene |
||
475 | |||
476 | // call the default window message processing function to keep things going |
||
477 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
478 | } |
||
479 | |||
1 | pmbaty | 480 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
481 | prevgui_y = GET_Y_LPARAM (lParam); |
||
482 | |||
483 | // get mouse coordinates |
||
484 | gui_x = GET_X_LPARAM (lParam); |
||
485 | gui_y = GET_Y_LPARAM (lParam); |
||
486 | |||
124 | pmbaty | 487 | // is the "new game" button displayed AND is the mouse hovering it ? |
488 | if ((the_scene.gui.newgamebutton.state != 0) && Button_IsHovered (&the_scene.gui.newgamebutton, gui_x, gui_y)) |
||
489 | { |
||
490 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
491 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
492 | DialogBox_NewGame (); // fire up the "new game" dialog box |
||
493 | } |
||
1 | pmbaty | 494 | |
124 | pmbaty | 495 | // is the "open game" button displayed AND is the mouse hovering it ? |
496 | if ((the_scene.gui.opengamebutton.state != 0) && Button_IsHovered (&the_scene.gui.opengamebutton, gui_x, gui_y)) |
||
497 | { |
||
498 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
499 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
500 | DialogBox_Load (); // fire up the "open game" dialog box |
||
501 | } |
||
1 | pmbaty | 502 | |
503 | // is the chat button displayed AND is the mouse hovering it ? |
||
504 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
505 | { |
||
506 | // find or create the corresponding interlocutor structure and fire it up |
||
124 | pmbaty | 507 | if (remote_player != NULL) |
508 | Interlocutor_FindOrCreate (remote_player->name); |
||
1 | pmbaty | 509 | } |
510 | |||
511 | // is the games button displayed AND is the mouse hovering it ? |
||
512 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
513 | Window_Sought (); // if so, display the sought games window |
||
514 | |||
515 | // is the people button displayed AND is the mouse hovering it ? |
||
516 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
517 | Window_Opponents (); // if so, display the opponents window |
||
518 | |||
124 | pmbaty | 519 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
520 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
521 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
522 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
523 | |||
140 | pmbaty | 524 | // handle game history navigation |
525 | if ((the_scene.gui.llarrow.state != 0) && Button_IsHovered (&the_scene.gui.llarrow, gui_x, gui_y)) |
||
526 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_BEGINNINGOFGAME, NULL); // send a "jump to beginning" event |
||
527 | else if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
124 | pmbaty | 528 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
140 | pmbaty | 529 | else if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
124 | pmbaty | 530 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
140 | pmbaty | 531 | else if ((the_scene.gui.rrarrow.state != 0) && Button_IsHovered (&the_scene.gui.rrarrow, gui_x, gui_y)) |
532 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_CURRENTSTATEOFGAME, NULL); // send a "jump to end" event |
||
124 | pmbaty | 533 | |
1 | pmbaty | 534 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
535 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
536 | { |
||
537 | // for each selectable part, if the mouse is on it, mark it as selected |
||
538 | for (part_index = 0; part_index < 13; part_index++) |
||
539 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
540 | { |
||
541 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
185 | pmbaty | 542 | Audio_PlaySoundAtCenter (SOUNDTYPE_CLICK); // make a click sound at the center of the board |
1 | pmbaty | 543 | break; // no need to search further if one selection was found |
544 | } |
||
545 | } |
||
546 | |||
547 | // if we are not allowed to select anything, don't even try |
||
75 | pmbaty | 548 | if (is_paused || (current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
136 | pmbaty | 549 | || ((the_board.game_state != STATE_SETUPPOSITION) && (the_board.game_state != STATE_PLAYING)) |
1 | pmbaty | 550 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
551 | { |
||
552 | the_scene.update = true; // update the 3D scene |
||
553 | |||
554 | // call the default window message processing function to keep things going |
||
555 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
556 | } |
||
557 | |||
558 | // it's a single click. The user clicked on a square. |
||
559 | |||
560 | // figure out the coordinates on table |
||
561 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
562 | |||
563 | // translate them to board coordinates |
||
564 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
565 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
566 | highlight_endtime = 0; // stop highlighting anything |
||
567 | |||
568 | // if it's outside the table, end the job |
||
569 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
570 | { |
||
571 | the_scene.update = true; // update the 3D scene |
||
572 | |||
573 | // call the default window message processing function to keep things going |
||
574 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
575 | } |
||
576 | |||
577 | // we clicked a valid slot on the table |
||
578 | |||
579 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
580 | |||
581 | /////////////////////////////////// |
||
582 | // are we in parts placement mode ? |
||
583 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
584 | { |
||
585 | // quick access to line and column |
||
586 | line = the_board.hovered_position[0]; |
||
587 | column = the_board.hovered_position[1]; |
||
588 | |||
589 | // figure out the color of the part we are placing |
||
590 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
591 | part_color = COLOR_BLACK; // black color |
||
592 | else |
||
593 | part_color = COLOR_WHITE; // white color |
||
594 | |||
185 | pmbaty | 595 | // in parts placement mode, we must not allow for the creation of a deliring chessboard. A few rules have to be respected. |
596 | // for each color: |
||
597 | // - no more than 16 parts per color, i.e. the equivalent of 2 rows |
||
598 | // - no more than 8 pawns |
||
599 | // - no more than 10 knights, i.e. 2 genuine + 8 promoted |
||
600 | // - no more than 10 bishops, i.e. 2 genuine + 8 promoted |
||
601 | // - no more than 10 rooks, i.e. 2 genuine + 8 promoted |
||
602 | // - no more than 9 queens, i.e. 1 genuine + 8 promoted |
||
603 | // - no more than 1 king |
||
604 | // - no pawns on the 1st (back) or the 8th (promotion) row |
||
605 | // and also: |
||
606 | // - the side not on move must not be in check (TODO) |
||
607 | |||
608 | // count limits |
||
609 | part_count = 0; // count the number of pieces of the color we want to place |
||
610 | for (index_line = 0; index_line < 8; index_line++) |
||
611 | for (index_column = 0; index_column < 8; index_column++) |
||
612 | if ((current_move->slots[index_line][index_column].part != PART_NONE) && (current_move->slots[index_line][index_column].color == part_color)) |
||
613 | part_count++; |
||
614 | if (part_count >= 16) // if we already have 16 parts of this color... |
||
1 | pmbaty | 615 | { |
185 | pmbaty | 616 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, line, column); // play the "illegal move" sound |
617 | Scene_AddCCAnnouncement (&the_scene, NULL, LOCALIZE (L"NoMoreThan16PiecesInTotal")); |
||
618 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
619 | } |
||
1 | pmbaty | 620 | |
185 | pmbaty | 621 | // are we erasing the king ? if so, replace it at his default location |
622 | if ((current_move->slots[line][column].part == PART_KING) |
||
623 | && ( ((current_move->slots[line][column].color == COLOR_BLACK) && (the_scene.gui.partspick_selectedpart != 'k')) |
||
624 | || ((current_move->slots[line][column].color == COLOR_WHITE) && (the_scene.gui.partspick_selectedpart != 'K')))) |
||
1 | pmbaty | 625 | { |
185 | pmbaty | 626 | // is it ALREADY the king's default location ? if so, silently prevent the user from doing that |
627 | if ((line == (current_move->slots[line][column].color == COLOR_BLACK ? 7 : 0)) && (column == 4)) |
||
1 | pmbaty | 628 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
629 | |||
185 | pmbaty | 630 | // replace the king at his default location |
631 | Move_SetSlot (current_move, (current_move->slots[line][column].color == COLOR_BLACK ? 7 : 0), 4, current_move->slots[line][column].color, PART_KING); |
||
1 | pmbaty | 632 | } |
633 | |||
634 | // place the selected part on the board |
||
185 | pmbaty | 635 | #define COUNT_PARTS(part_type) part_count = 0; for (index_line = 0; index_line < 8; index_line++) for (index_column = 0; index_column < 8; index_column++) if ((current_move->slots[index_line][index_column].color == part_color) && (current_move->slots[index_line][index_column].part == (part_type))) part_count++; |
1 | pmbaty | 636 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
185 | pmbaty | 637 | { |
638 | COUNT_PARTS (PART_PAWN); // count the number of pawns of the color we want to place |
||
639 | if ((part_count >= 8) || (line == 0) || (line == 7)) // if we already have 8 pawns of this color OR if we are attempting to place a pawn on the 1st or 8th line... |
||
640 | { |
||
641 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, line, column); // play the "illegal move" sound |
||
642 | Scene_AddCCAnnouncement (&the_scene, NULL, LOCALIZE (L"NoMoreThan8Pawns")); |
||
643 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
644 | } |
||
1 | pmbaty | 645 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
185 | pmbaty | 646 | } |
1 | pmbaty | 647 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
185 | pmbaty | 648 | { |
649 | COUNT_PARTS (PART_ROOK); // count the number of rooks of the color we want to place |
||
650 | if (part_count >= 10) // if we already have 10 rooks of this color (2 genuine + 8 promoted)... |
||
651 | { |
||
652 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, line, column); // play the "illegal move" sound |
||
653 | Scene_AddCCAnnouncement (&the_scene, NULL, LOCALIZE (L"NoMoreThan10Rooks")); |
||
654 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
655 | } |
||
1 | pmbaty | 656 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
185 | pmbaty | 657 | } |
1 | pmbaty | 658 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
185 | pmbaty | 659 | { |
660 | COUNT_PARTS (PART_KNIGHT); // count the number of bishops of the color we want to place |
||
661 | if (part_count >= 10) // if we already have 10 knights of this color (2 genuine + 8 promoted)... |
||
662 | { |
||
663 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, line, column); // play the "illegal move" sound |
||
664 | Scene_AddCCAnnouncement (&the_scene, NULL, LOCALIZE (L"NoMoreThan10Knights")); |
||
665 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
666 | } |
||
1 | pmbaty | 667 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
185 | pmbaty | 668 | } |
1 | pmbaty | 669 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
185 | pmbaty | 670 | { |
671 | COUNT_PARTS (PART_BISHOP); // count the number of bishops of the color we want to place |
||
672 | if (part_count >= 10) // if we already have 10 bishops of this color (2 genuine + 8 promoted)... |
||
673 | { |
||
674 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, line, column); // play the "illegal move" sound |
||
675 | Scene_AddCCAnnouncement (&the_scene, NULL, LOCALIZE (L"NoMoreThan10Bishops")); |
||
676 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
677 | } |
||
1 | pmbaty | 678 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
185 | pmbaty | 679 | } |
1 | pmbaty | 680 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
185 | pmbaty | 681 | { |
682 | COUNT_PARTS (PART_QUEEN); // count the number of queens of the color we want to place |
||
683 | if (part_count >= 9) // if we already have 9 queens of this color (1 genuine + 8 promoted)... |
||
684 | { |
||
685 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, line, column); // play the "illegal move" sound |
||
686 | Scene_AddCCAnnouncement (&the_scene, NULL, LOCALIZE (L"NoMoreThan9Queens")); |
||
687 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
688 | } |
||
1 | pmbaty | 689 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
185 | pmbaty | 690 | } |
1 | pmbaty | 691 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
692 | { |
||
693 | // parse the board for other kings of the same color and erase them |
||
694 | for (index_line = 0; index_line < 8; index_line++) |
||
695 | for (index_column = 0; index_column < 8; index_column++) |
||
696 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
697 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
698 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
699 | |||
700 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
701 | } |
||
702 | else |
||
703 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
704 | |||
705 | // figure out which sound to play |
||
706 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
185 | pmbaty | 707 | Audio_PlaySoundAtSlot (SOUNDTYPE_MOVE, line, column); // play a move sound when placing a part |
1 | pmbaty | 708 | |
709 | the_scene.update = true; // update the 3D scene |
||
710 | |||
711 | // call the default window message processing function to keep things going |
||
712 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
713 | } |
||
714 | // end of parts placement mode |
||
715 | ////////////////////////////// |
||
716 | |||
717 | // does a selection NOT exist yet ? |
||
718 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
719 | { |
||
720 | // is there a selectable part at this location ? |
||
721 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
722 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
723 | { |
||
724 | // mark the selected position as selected (and remember it) |
||
725 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
726 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
727 | } |
||
728 | |||
729 | the_scene.update = true; // update the 3D scene |
||
730 | |||
731 | // call the default window message processing function to keep things going |
||
732 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
733 | } |
||
734 | |||
735 | // a selection exists already |
||
736 | |||
737 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
738 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
739 | { |
||
740 | // forget the selected position |
||
741 | the_board.selected_position[0] = -1; |
||
742 | the_board.selected_position[1] = -1; |
||
743 | |||
744 | the_scene.update = true; // update the 3D scene |
||
745 | |||
746 | // call the default window message processing function to keep things going |
||
747 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
748 | } |
||
749 | |||
750 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
751 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
752 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
753 | { |
||
754 | // mark the selected position as selected (and remember it) |
||
755 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
756 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
757 | |||
758 | the_scene.update = true; // update the 3D scene |
||
759 | |||
760 | // call the default window message processing function to keep things going |
||
761 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
762 | } |
||
763 | |||
764 | // else is it a possible move ? |
||
765 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
766 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
767 | { |
||
768 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
769 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
770 | { |
||
185 | pmbaty | 771 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, the_board.hovered_position[0], the_board.hovered_position[1]); // play the "illegal move" sound |
1 | pmbaty | 772 | |
773 | the_scene.update = true; // update the 3D scene |
||
774 | |||
775 | // call the default window message processing function to keep things going |
||
776 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
777 | } |
||
778 | |||
779 | //////////////////// |
||
780 | // movement is valid |
||
781 | |||
782 | // do it |
||
783 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
784 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
785 | |||
786 | // are we in internet mode ? |
||
787 | if (remote_player != NULL) |
||
788 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
789 | |||
790 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
791 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
792 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
793 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
794 | |||
795 | // else it was a normal move |
||
796 | else |
||
797 | { |
||
798 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
171 | pmbaty | 799 | opposite_player->should_wakeup = true; // and switch players |
1 | pmbaty | 800 | } |
801 | |||
802 | the_scene.update = true; // update the 3D scene |
||
803 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
804 | |||
805 | // call the default window message processing function to keep things going |
||
806 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
807 | } |
||
808 | |||
809 | // else it's another location |
||
810 | |||
185 | pmbaty | 811 | Audio_PlaySoundAtSlot (SOUNDTYPE_ILLEGALMOVE, the_board.hovered_position[0], the_board.hovered_position[1]); // play the "illegal move" sound |
1 | pmbaty | 812 | |
813 | the_scene.update = true; // update the 3D scene |
||
814 | |||
815 | // call the default window message processing function to keep things going |
||
816 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
817 | } |
||
818 | |||
819 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 820 | // right mouse button push |
821 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 822 | { |
21 | pmbaty | 823 | // are we in animation OR are mouse commands NOT allowed ? |
824 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
825 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
826 | |||
1 | pmbaty | 827 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
828 | prevgui_y = GET_Y_LPARAM (lParam); |
||
829 | |||
830 | // if we click something, stop moving the table immediately |
||
831 | |||
24 | pmbaty | 832 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
833 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
834 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
835 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
836 | || (viewer_index == current_viewer)) |
||
837 | { |
||
838 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
839 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
840 | } |
||
841 | |||
1 | pmbaty | 842 | rbutton_pushed = true; // remember button is clicked |
843 | |||
844 | // call the default window message processing function to keep things going |
||
845 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
846 | } |
||
847 | |||
848 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 849 | // right mouse button release |
850 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 851 | { |
21 | pmbaty | 852 | // are we in animation OR are mouse commands NOT allowed ? |
853 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
854 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
855 | |||
1 | pmbaty | 856 | rbutton_pushed = false; // remember button is released |
857 | the_scene.update = true; // update the 3D scene |
||
858 | |||
859 | // call the default window message processing function to keep things going |
||
860 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
861 | } |
||
862 | |||
21 | pmbaty | 863 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 864 | // left mouse button DOUBLE-click |
21 | pmbaty | 865 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 866 | { |
21 | pmbaty | 867 | // are we in animation OR are mouse commands NOT allowed ? |
868 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
869 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
870 | |||
1 | pmbaty | 871 | // get mouse coordinates |
872 | gui_x = GET_X_LPARAM (lParam); |
||
873 | gui_y = GET_Y_LPARAM (lParam); |
||
874 | |||
875 | // are we in game and did we click the move comments area ? |
||
876 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
877 | { |
||
878 | DialogBox_Comment (); // fire up the comment dialog box |
||
879 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
880 | } |
||
21 | pmbaty | 881 | |
882 | // call the default window message processing function to keep things going |
||
883 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 884 | } |
885 | |||
886 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
887 | // mouse move (while not in animation) |
||
21 | pmbaty | 888 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 889 | { |
21 | pmbaty | 890 | // are we in animation OR are mouse commands NOT allowed ? |
891 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
892 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
893 | |||
1 | pmbaty | 894 | // get mouse coordinates |
895 | gui_x = GET_X_LPARAM (lParam); |
||
896 | gui_y = GET_Y_LPARAM (lParam); |
||
897 | |||
898 | // handle button update status |
||
140 | pmbaty | 899 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.llarrow, gui_x, gui_y); |
1 | pmbaty | 900 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
901 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
140 | pmbaty | 902 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rrarrow, gui_x, gui_y); |
124 | pmbaty | 903 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.newgamebutton, gui_x, gui_y); |
904 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.opengamebutton, gui_x, gui_y); |
||
1 | pmbaty | 905 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
906 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
907 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
908 | |||
124 | pmbaty | 909 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
910 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
911 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
1 | pmbaty | 912 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
913 | |||
914 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
915 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
916 | { |
||
917 | // for each selectable part... |
||
918 | for (part_index = 0; part_index < 13; part_index++) |
||
919 | { |
||
920 | // is the mouse hovering it ? |
||
921 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
922 | { |
||
923 | // was it NOT hovered before ? |
||
924 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
925 | { |
||
926 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
927 | the_scene.update = true; // update the scene |
||
928 | } |
||
929 | } |
||
930 | |||
931 | // else was it hovered before ? |
||
932 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
933 | { |
||
934 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
935 | the_scene.update = true; // update the scene |
||
936 | } |
||
937 | } |
||
938 | } |
||
939 | else |
||
940 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
941 | |||
942 | // if right button was clicked, compute new pitch and yaw |
||
943 | if (rbutton_pushed) |
||
944 | { |
||
24 | pmbaty | 945 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
946 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
947 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
948 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
949 | || (viewer_index == current_viewer)) |
||
950 | { |
||
951 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
124 | pmbaty | 952 | if (the_board.players[viewer_index].view_pitch < MIN_VIEW_PITCH) |
953 | the_board.players[viewer_index].view_pitch = MIN_VIEW_PITCH; // wrap angles around so that they |
||
954 | if (the_board.players[viewer_index].view_pitch > MAX_VIEW_PITCH) |
||
955 | the_board.players[viewer_index].view_pitch = MAX_VIEW_PITCH; // stay in the min-max pitch bounds |
||
1 | pmbaty | 956 | |
24 | pmbaty | 957 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
958 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 959 | |
24 | pmbaty | 960 | // save these as the new custom angles |
961 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
962 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 963 | |
24 | pmbaty | 964 | // when moving the table around, jump to ideal angles immediately |
965 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
966 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
967 | } |
||
1 | pmbaty | 968 | |
969 | the_scene.update = true; // button was clicked, update the 3D scene |
||
970 | } |
||
971 | |||
972 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
973 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
974 | { |
||
975 | // save the old positions |
||
976 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
977 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
978 | |||
979 | // figure out the coordinates on table |
||
980 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
981 | |||
982 | // translate them to board coordinates |
||
983 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
984 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
985 | |||
986 | // do they differ from last time ? |
||
987 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
988 | the_scene.update = true; // if so, update scene |
||
989 | } |
||
990 | |||
136 | pmbaty | 991 | // has the user the right to leave a comment AND is there no comment yet ? |
1 | pmbaty | 992 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
993 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
994 | { |
||
995 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
996 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
997 | { |
||
998 | if (!the_scene.gui.comment_text.is_displayed) |
||
999 | { |
||
140 | pmbaty | 1000 | Scene_UpdateText (&the_scene.gui.comment_text, RGBA_TO_RGBACOLOR (255, 255, 255, 127), DURATION_INFINITE, false, L"\n\n%s", LOCALIZE (L"DoubleClickToEnterComment")); |
1 | pmbaty | 1001 | the_scene.update = true; // and update the scene |
1002 | } |
||
1003 | } |
||
1004 | else |
||
1005 | { |
||
1006 | if (the_scene.gui.comment_text.is_displayed) |
||
1007 | { |
||
1008 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
1009 | the_scene.update = true; // and update the scene |
||
1010 | } |
||
1011 | } |
||
1012 | } |
||
1013 | |||
1014 | // remember these coordinates for next time |
||
1015 | prevgui_x = gui_x; |
||
1016 | prevgui_y = gui_y; |
||
1017 | |||
1018 | // call the default window message processing function to keep things going |
||
1019 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1020 | } |
||
1021 | |||
1022 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 1023 | // mouse scroll |
1024 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 1025 | { |
21 | pmbaty | 1026 | // are we in animation OR are mouse commands NOT allowed ? |
1027 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
1028 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
1029 | |||
124 | pmbaty | 1030 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
1031 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
1032 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
1 | pmbaty | 1033 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
1034 | |||
136 | pmbaty | 1035 | // get mouse coordinates (strangely enough, the WM_MOUSEWHEEL message outputs ABSOLUTE coordinates, and we need to convert them...) |
1036 | point.x = GET_X_LPARAM (lParam); |
||
1037 | point.y = GET_Y_LPARAM (lParam); |
||
1038 | ScreenToClient (hWnd, &point); |
||
1039 | gui_x = point.x; |
||
1040 | gui_y = point.y; |
||
1041 | |||
1042 | // is a game history displayed and are we (roughly) hovering this area ? |
||
1043 | if (the_scene.gui.history_text.is_displayed && Render_IsMouseInBox (gui_x, gui_y, 90.0f, 10.0f, 10.0f, 40.0f)) |
||
1044 | { |
||
1045 | // we want to scroll through the game history rather than zooming in/out. Scroll up or scroll down ? |
||
1046 | if ((GET_WHEEL_DELTA_WPARAM (wParam) > 0) && (the_scene.gui.larrow.state != 0)) |
||
1047 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
1048 | else if ((GET_WHEEL_DELTA_WPARAM (wParam) < 0) && (the_scene.gui.rarrow.state != 0)) |
||
1049 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
1050 | |||
1051 | return (DefWindowProc (hWnd, message, wParam, lParam)); // and call the default window message processing function to keep things going |
||
1052 | } |
||
1053 | |||
1054 | // we want to zoom in/out of the scene. Scroll up or scroll down ? |
||
1 | pmbaty | 1055 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
124 | pmbaty | 1056 | the_board.players[current_viewer].view_distance = max (MIN_VIEW_DISTANCE, the_board.players[current_viewer].view_distance - 2.0f); |
1 | pmbaty | 1057 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
124 | pmbaty | 1058 | the_board.players[current_viewer].view_distance = min (MAX_VIEW_DISTANCE, the_board.players[current_viewer].view_distance + 2.0f); |
1 | pmbaty | 1059 | |
1060 | // save this as the new custom distance |
||
1061 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
1062 | |||
1063 | // when moving the table around, jump to ideal angles immediately |
||
1064 | current_distance = the_board.players[current_viewer].view_distance; |
||
1065 | |||
1066 | the_scene.update = true; // update the 3D scene |
||
1067 | |||
1068 | // call the default window message processing function to keep things going |
||
1069 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1070 | } |
||
1071 | |||
1072 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1073 | // keyboard release |
||
1074 | else if (message == WM_CHAR) |
||
1075 | { |
||
1076 | // are we in position setup mode ? |
||
1077 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
1078 | { |
||
1079 | // is it the enter key ? if so, exit setup mode and start playing |
||
1080 | if (wParam == L'\r') |
||
1081 | { |
||
1082 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
1083 | |||
124 | pmbaty | 1084 | // make sure there is at least one king of each color (i.e. two kings) |
1085 | part_index = 0; |
||
1086 | for (line = 0; line < 8; line++) |
||
1087 | for (column = 0; column < 8; column++) |
||
1088 | if (current_move->slots[line][column].part == PART_KING) |
||
1089 | part_index++; // there's one king more on this board |
||
1090 | if (part_index != 2) |
||
1091 | return (DefWindowProc (hWnd, message, wParam, lParam)); // when at least one king is missing, we just can't leave edition mode |
||
1092 | |||
1 | pmbaty | 1093 | // (in)validate the castling positions |
1094 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
1095 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
1096 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
1097 | else |
||
1098 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
1099 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
1100 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
1101 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
1102 | else |
||
1103 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
1104 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
1105 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
1106 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
1107 | else |
||
1108 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
1109 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
1110 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
1111 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
1112 | else |
||
1113 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
1114 | |||
1115 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
1116 | |||
1117 | // validate this board in Forsyth-Edwards Notation and reset it |
||
1118 | Move_DescribeInFEN (current_move); |
||
1119 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
1120 | Board_Reset (&the_board, fen_string); |
||
1121 | |||
1122 | the_board.game_state = STATE_PLAYING; // start the game now |
||
1123 | the_board.reevaluate = true; // evaluate board again |
||
1124 | |||
1125 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
1126 | the_scene.update = true; // update the 3D scene |
||
1127 | |||
1128 | // call the default window message processing function to keep things going |
||
1129 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1130 | } |
||
1131 | } |
||
1132 | |||
1133 | // else are we in internet mode ? |
||
124 | pmbaty | 1134 | else if (remote_player != NULL) |
1 | pmbaty | 1135 | { |
1136 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
1137 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
1138 | if (local_player == NULL) |
||
1139 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1140 | if (selected_chatterchannel == NULL) |
||
1141 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1142 | |||
1143 | // are we NOT entering text yet ? |
||
1144 | if (!the_scene.gui.is_entering_text) |
||
1145 | { |
||
1146 | // is it the space bar ? |
||
1147 | if (wParam == L' ') |
||
1148 | { |
||
1149 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
1150 | |||
1151 | // reset the entered text buffer |
||
1152 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
1153 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
1154 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1155 | } |
||
1156 | } |
||
1157 | |||
1158 | // else we are currently in text entering mode |
||
1159 | else |
||
1160 | { |
||
1161 | // is the typed character a printable character ? |
||
1162 | if (iswprint (wParam)) |
||
1163 | { |
||
1164 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1165 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1166 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1167 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1168 | } |
||
1169 | |||
1170 | // else is the typed character a backspace AND is there text to erase ? |
||
1171 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1172 | { |
||
1173 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1174 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1175 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1176 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1177 | } |
||
1178 | |||
1179 | // else is the typed character the escape key ? |
||
1180 | else if (wParam == 0x1b) |
||
1181 | { |
||
1182 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1183 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1184 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1185 | } |
||
1186 | |||
1187 | // else is the typed character the enter key ? |
||
1188 | else if (wParam == 0x0d) |
||
1189 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1190 | |||
1191 | // else it's an illegal character |
||
1192 | else |
||
185 | pmbaty | 1193 | Audio_PlaySoundAtCenter (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound at the center of the board |
1 | pmbaty | 1194 | } |
1195 | |||
1196 | the_scene.update = true; // update the 3D scene |
||
1197 | |||
1198 | // call the default window message processing function to keep things going |
||
1199 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1200 | } |
||
1201 | } |
||
1202 | |||
1203 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1204 | // mouse move outside the window |
||
1205 | else if (message == WM_NCMOUSEMOVE) |
||
1206 | { |
||
1207 | rbutton_pushed = false; // remember right button is released |
||
1208 | |||
1209 | // call the default window message processing function to keep things going |
||
1210 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1211 | } |
||
1212 | |||
1213 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1214 | // window repaint |
||
1215 | else if (message == WM_PAINT) |
||
1216 | { |
||
1217 | the_scene.update = true; // update the 3D scene |
||
1218 | |||
1219 | // call the default window message processing function to keep things going |
||
1220 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1221 | } |
||
1222 | |||
1223 | // call the default window message processing function to keep things going |
||
1224 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1225 | } |
||
1226 | |||
1227 | |||
1228 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1229 | { |
||
1230 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1231 | |||
1232 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1233 | } |
||
1234 | |||
1235 | |||
1236 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1237 | { |
||
1238 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1239 | // scene needs to be updated, FALSE otherwise. |
||
1240 | |||
1241 | // is the button displayed ? |
||
1242 | if (button->state != 0) |
||
1243 | { |
||
1244 | // is the mouse hovering it ? |
||
1245 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1246 | { |
||
1247 | // was it NOT hovered before ? |
||
1248 | if (button->state != 2) |
||
1249 | { |
||
1250 | button->state = 2; // mark it as hovered |
||
1251 | return (true); // return TRUE so as to update the scene |
||
1252 | } |
||
1253 | } |
||
1254 | |||
1255 | // else was it hovered before ? |
||
1256 | else if (button->state == 2) |
||
1257 | { |
||
1258 | button->state = 1; // else mark it as not hovered |
||
1259 | return (true); // return TRUE so as to update the scene |
||
1260 | } |
||
1261 | } |
||
1262 | |||
1263 | return (false); // no need to update the scene |
||
1264 | } |