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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
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8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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16 | { |
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17 | // this is the main message handler for the program |
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18 | |||
19 | static wchar_t fen_string[128]; |
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20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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21 | static int prevgui_x = 0; |
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22 | static int prevgui_y = 0; |
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3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
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27 | unsigned short wParam_loword; |
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28 | int prev_hovered_position[2]; |
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29 | player_t *current_player; |
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30 | player_t *opposite_player; |
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31 | player_t *local_player; |
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32 | player_t *remote_player; |
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33 | ccreply_t *entered_ccreply; |
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34 | boardmove_t *current_move; |
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35 | float board_x; |
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36 | float board_y; |
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37 | int gui_x; |
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38 | int gui_y; |
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39 | int line; |
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40 | int column; |
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41 | int index_line; |
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42 | int index_column; |
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43 | int part_index; |
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44 | int part_color; |
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24 | pmbaty | 45 | int viewer_index; |
124 | pmbaty | 46 | RECT rect; |
136 | pmbaty | 47 | POINT point; |
1 | pmbaty | 48 | |
49 | // filter out the commonly used message values |
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50 | wParam_hiword = HIWORD (wParam); |
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51 | wParam_loword = LOWORD (wParam); |
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52 | |||
124 | pmbaty | 53 | // get current and opposite players and see if we're online |
54 | current_player = Player_GetCurrent (); |
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55 | opposite_player = Player_GetOpposite (); |
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56 | remote_player = Player_FindByType (PLAYER_INTERNET); |
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57 | |||
1 | pmbaty | 58 | //////////////////////////////////////////////////////////////////////////////////////////////// |
59 | // has the window just been fired up ? |
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60 | if (message == WM_CREATE) |
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61 | { |
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62 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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63 | |||
64 | // call the default window message processing function to keep things going |
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65 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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66 | } |
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67 | |||
68 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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124 | pmbaty | 69 | // else is the window being resized ? |
70 | else if ((message == WM_SIZE) || (message == WM_WINDOWPOSCHANGED)) |
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71 | { |
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72 | GetWindowRect (hMainWnd, &rect); // grab the current window size and update the options accordingly |
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73 | options.want_maximized = (rect.right - rect.left > GetSystemMetrics (SM_CXMAXIMIZED) * 90 / 100) && (rect.bottom - rect.top > GetSystemMetrics (SM_CYMAXIMIZED) * 80 / 100); |
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74 | if (!options.want_maximized) |
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75 | { |
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76 | options.window_width = max (rect.right - rect.left, 640); // min window width |
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77 | options.window_height = max (rect.bottom - rect.top, 480); // min window height (only save them when the window is not maximized) |
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78 | } |
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79 | |||
80 | return (0); // don't let Windows do the default processing on this message |
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81 | } |
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82 | |||
83 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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1 | pmbaty | 84 | // else have we clicked on the close button ? |
85 | else if (message == WM_CLOSE) |
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86 | { |
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124 | pmbaty | 87 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
119 | pmbaty | 88 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
1 | pmbaty | 89 | else |
90 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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91 | |||
92 | return (0); // don't let Windows do the default processing on this message |
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93 | } |
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94 | |||
95 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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96 | // else is the user closing its session OR the window is being destroyed ? |
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97 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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98 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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99 | |||
21 | pmbaty | 100 | ///////////////// |
101 | // MENU EVENTS // |
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102 | ///////////////// |
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103 | |||
104 | /////////////// |
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105 | // menu command |
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1 | pmbaty | 106 | else if (message == WM_COMMAND) |
107 | { |
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124 | pmbaty | 108 | // ANY menu choice makes the "new game" / "open game" front GUI button disappear |
109 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); |
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110 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); |
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111 | |||
1 | pmbaty | 112 | // game menu, new game |
113 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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114 | { |
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115 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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136 | pmbaty | 116 | DialogBox_Resign (RESIGNTYPE_NEWGAME); // if a game is playing, ask to resign first |
1 | pmbaty | 117 | else |
118 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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119 | } |
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120 | |||
121 | // game menu, setup start position |
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122 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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136 | pmbaty | 123 | Board_EnterSetupPosition (&the_board); // enter setup position mode |
124 | |||
125 | // game menu, load game |
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126 | else if (wParam_loword == MENUID_GAME_LOAD) |
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1 | pmbaty | 127 | { |
128 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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136 | pmbaty | 129 | DialogBox_Resign (RESIGNTYPE_LOADGAME); // if a game is playing, ask to resign first |
1 | pmbaty | 130 | else |
136 | pmbaty | 131 | DialogBox_Load (); // fire up the load dialog box |
1 | pmbaty | 132 | } |
133 | |||
134 | // game menu, save game |
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135 | else if (wParam_loword == MENUID_GAME_SAVE) |
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136 | { |
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137 | if (save_pathname[0] != 0) |
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138 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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139 | else |
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119 | pmbaty | 140 | DialogBox_Save (false); // else fire up the save dialog box |
1 | pmbaty | 141 | } |
142 | |||
143 | // game menu, save as |
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144 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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119 | pmbaty | 145 | DialogBox_Save (false); // fire up the save dialog box |
1 | pmbaty | 146 | |
147 | // game menu, save position as |
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148 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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149 | DialogBox_SavePosition (); // fire up the save position dialog box |
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150 | |||
75 | pmbaty | 151 | // game menu, pause |
152 | else if (wParam_loword == MENUID_GAME_PAUSE) |
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153 | { |
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154 | is_paused ^= true; // toggle game pause state on/off |
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155 | CheckMenuItem (GetMenu (hWnd), MENUID_GAME_PAUSE, (is_paused ? MF_CHECKED : MF_UNCHECKED)); // highlight the menu entry as necessary |
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156 | the_board.reevaluate = true; // evaluate board again |
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157 | } |
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158 | |||
1 | pmbaty | 159 | // game menu, resign |
160 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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136 | pmbaty | 161 | DialogBox_Resign (RESIGNTYPE_UNDEFINED); // if a game has started, ask for confirmation |
1 | pmbaty | 162 | |
163 | // game menu, statistics (stats are only available in online mode) |
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164 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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165 | { |
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166 | local_player = Player_FindByType (PLAYER_HUMAN); |
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167 | if (local_player != NULL) |
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168 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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169 | } |
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170 | |||
171 | // game menu, options |
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172 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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173 | DialogBox_Options (); // fire up the options dialog box |
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174 | |||
175 | // game menu, quit |
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176 | else if (wParam_loword == MENUID_GAME_QUIT) |
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177 | { |
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124 | pmbaty | 178 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
119 | pmbaty | 179 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
1 | pmbaty | 180 | else |
181 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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182 | } |
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183 | |||
145 | pmbaty | 184 | // move menu, cancel last move |
136 | pmbaty | 185 | else if (wParam_loword == MENUID_MOVE_CANCELLASTMOVE) |
186 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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187 | |||
145 | pmbaty | 188 | // move menu, suggest move |
136 | pmbaty | 189 | else if (wParam_loword == MENUID_MOVE_SUGGESTMOVE) |
1 | pmbaty | 190 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
191 | |||
145 | pmbaty | 192 | // move menu, comment move |
136 | pmbaty | 193 | else if (wParam_loword == MENUID_MOVE_COMMENTMOVE) |
1 | pmbaty | 194 | DialogBox_Comment (); // fire up the comment dialog box |
195 | |||
145 | pmbaty | 196 | // move menu, go to move |
136 | pmbaty | 197 | else if (wParam_loword == MENUID_MOVE_GOTOMOVE) |
1 | pmbaty | 198 | DialogBox_GoToMove (); // fire up the go to move dialog box |
199 | |||
200 | // chessboard menu, swap sides |
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201 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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202 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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203 | |||
75 | pmbaty | 204 | // chessboard menu, rename players |
205 | else if (wParam_loword == MENUID_CHESSBOARD_RENAMESIDES) |
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206 | DialogBox_RenameSides(); // fire up the rename sides dialog box |
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207 | |||
1 | pmbaty | 208 | // chessboard menu, beginning of game |
209 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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210 | { |
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211 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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116 | pmbaty | 212 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 213 | the_board.reevaluate = true; // evaluate board again |
214 | } |
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215 | |||
216 | // chessboard menu, previous move (only if arrow is enabled) |
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217 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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218 | { |
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219 | the_board.viewed_move--; // enter view mode and go back one move |
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116 | pmbaty | 220 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 221 | the_board.reevaluate = true; // evaluate board again |
222 | } |
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223 | |||
224 | // chessboard menu, next move (only if arrow is enabled) |
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225 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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226 | { |
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227 | the_board.viewed_move++; // enter view mode and go forward one move |
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116 | pmbaty | 228 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 229 | the_board.reevaluate = true; // evaluate board again |
230 | } |
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231 | |||
232 | // chessboard menu, current state of game |
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233 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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234 | { |
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235 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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116 | pmbaty | 236 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 237 | the_board.reevaluate = true; // evaluate board again |
238 | } |
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239 | |||
240 | // chessboard menu, top view |
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241 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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242 | { |
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24 | pmbaty | 243 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
244 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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245 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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246 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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247 | || (viewer_index == current_viewer)) |
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248 | { |
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25 | pmbaty | 249 | the_board.players[viewer_index].view_pitch = 89.99f; |
24 | pmbaty | 250 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
251 | the_board.players[viewer_index].view_distance = 58.0f; |
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252 | } |
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1 | pmbaty | 253 | } |
254 | |||
255 | // chessboard menu, default view |
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256 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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257 | { |
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24 | pmbaty | 258 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
259 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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260 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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261 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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262 | || (viewer_index == current_viewer)) |
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263 | { |
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264 | the_board.players[viewer_index].view_pitch = 55.0f; |
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265 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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266 | the_board.players[viewer_index].view_distance = 70.0f; |
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267 | } |
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1 | pmbaty | 268 | } |
269 | |||
270 | // chessboard menu, reset view |
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271 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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272 | { |
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24 | pmbaty | 273 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
274 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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275 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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276 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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277 | || (viewer_index == current_viewer)) |
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278 | { |
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279 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
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280 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
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281 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
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282 | } |
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1 | pmbaty | 283 | } |
284 | |||
285 | // chessboard menu, zoom in |
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286 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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287 | { |
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288 | // scroll up & save this as the new custom distance |
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289 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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290 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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291 | the_scene.update = true; // update the 3D scene |
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292 | } |
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293 | |||
294 | // chessboard menu, zoom out |
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295 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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296 | { |
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297 | // scroll down & save this as the new custom distance |
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298 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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299 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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300 | the_scene.update = true; // update the 3D scene |
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301 | } |
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302 | |||
303 | // chessboard menu, change appearance |
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304 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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305 | DialogBox_ChangeAppearance (); |
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306 | |||
307 | // chessboard menu, display windows desktop |
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308 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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309 | ShowWindow (hWnd, SW_MINIMIZE); |
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310 | |||
311 | // internet menu, show online players |
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312 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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313 | Window_Opponents (); |
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314 | |||
315 | // internet menu, show sought games |
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316 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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317 | Window_Sought (); |
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318 | |||
319 | // internet menu, seek game |
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320 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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321 | DialogBox_SendSeek (); |
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322 | |||
323 | // internet menu, chatter channels |
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324 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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325 | Window_ChatterChannels (); |
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326 | |||
327 | // internet menu, enter chat text |
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328 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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329 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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330 | |||
331 | // internet menu, display player card |
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332 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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333 | DialogBox_PlayerInfoName (); |
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334 | |||
335 | // internet menu, display your card |
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336 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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337 | { |
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338 | local_player = Player_FindByType (PLAYER_HUMAN); |
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339 | if (local_player != NULL) |
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340 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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341 | } |
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342 | |||
343 | // internet menu, MOTD |
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344 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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345 | Window_MOTD (); |
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346 | |||
347 | // help menu, help |
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348 | else if (wParam_loword == MENUID_HELP_HELP) |
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29 | pmbaty | 349 | { |
59 | pmbaty | 350 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name); |
351 | if (_waccess (folder_path, 0) != 0) |
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352 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path); |
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29 | pmbaty | 353 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
354 | } |
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1 | pmbaty | 355 | |
356 | // help menu, get chess games |
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357 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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358 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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359 | |||
21 | pmbaty | 360 | // help menu, add/modify visual themes |
361 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
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362 | { |
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363 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
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364 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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365 | } |
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366 | |||
50 | pmbaty | 367 | // help menu, add/modify engines |
368 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
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369 | { |
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370 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
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371 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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372 | } |
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373 | |||
21 | pmbaty | 374 | // help menu, add/modify translations |
375 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
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376 | { |
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377 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
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378 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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379 | } |
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380 | |||
154 | pmbaty | 381 | // help menu, report a problem to the author |
382 | else if (wParam_loword == MENUID_HELP_REPORTAPROBLEM) |
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383 | { |
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384 | // send the game engine history to the author and display an error message if failed |
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385 | if (MessageBox (hMainWnd, LOCALIZE (L"ReportAProblem"), LOCALIZE (L"ImportantMessage"), MB_ICONQUESTION | MB_YESNOCANCEL | MB_DEFBUTTON3) == IDYES) |
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160 | pmbaty | 386 | if (Debug_SendLogToAuthor (true)) // with user description |
154 | pmbaty | 387 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); |
388 | else |
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389 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); |
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390 | } |
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391 | |||
1 | pmbaty | 392 | // help menu, about |
393 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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394 | DialogBox_About (); // show the About dialog box |
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395 | |||
396 | // call the default window message processing function to keep things going |
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397 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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398 | } |
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399 | |||
3 | pmbaty | 400 | ///////////////////////////////////////////////////// |
401 | // ctrl key press or release (while not in animation) |
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402 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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403 | { |
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404 | ctrl_pressed = true; // remember the ctrl key is pressed |
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405 | |||
406 | // call the default window message processing function to keep things going |
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407 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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408 | } |
||
409 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
410 | { |
||
411 | ctrl_pressed = false; // remember the ctrl key is released |
||
412 | rbutton_pushed = false; // remember button is released |
||
413 | the_scene.update = true; // update the 3D scene |
||
414 | |||
415 | // call the default window message processing function to keep things going |
||
416 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
417 | } |
||
418 | |||
21 | pmbaty | 419 | ////////////////// |
420 | // MOUSE EVENTS // |
||
421 | ////////////////// |
||
422 | |||
1 | pmbaty | 423 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 424 | // left mouse button push |
425 | else if (message == WM_LBUTTONDOWN) |
||
3 | pmbaty | 426 | { |
21 | pmbaty | 427 | // are we in animation OR are mouse commands NOT allowed ? |
428 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
429 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
430 | |||
124 | pmbaty | 431 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
432 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
433 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
434 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
435 | |||
3 | pmbaty | 436 | // is the ctrl key pressed (emulates a right click) ? |
437 | if (ctrl_pressed) |
||
438 | { |
||
439 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
440 | prevgui_y = GET_Y_LPARAM (lParam); |
||
441 | |||
442 | // if we click something, stop moving the table immediately |
||
443 | |||
24 | pmbaty | 444 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
445 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
446 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
447 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
448 | || (viewer_index == current_viewer)) |
||
449 | { |
||
450 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
451 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
452 | } |
||
453 | |||
3 | pmbaty | 454 | rbutton_pushed = true; // remember button is clicked |
455 | } |
||
456 | |||
457 | // call the default window message processing function to keep things going |
||
458 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
459 | } |
||
460 | |||
461 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 462 | // left mouse button release |
463 | else if (message == WM_LBUTTONUP) |
||
1 | pmbaty | 464 | { |
21 | pmbaty | 465 | // are we in animation OR are mouse commands NOT allowed ? |
466 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
467 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
468 | |||
3 | pmbaty | 469 | // is the ctrl key pressed (emulates a right click) ? |
470 | if (ctrl_pressed) |
||
471 | { |
||
472 | rbutton_pushed = false; // remember button is released |
||
473 | the_scene.update = true; // update the 3D scene |
||
474 | |||
475 | // call the default window message processing function to keep things going |
||
476 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
477 | } |
||
478 | |||
1 | pmbaty | 479 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
480 | prevgui_y = GET_Y_LPARAM (lParam); |
||
481 | |||
482 | // get mouse coordinates |
||
483 | gui_x = GET_X_LPARAM (lParam); |
||
484 | gui_y = GET_Y_LPARAM (lParam); |
||
485 | |||
124 | pmbaty | 486 | // is the "new game" button displayed AND is the mouse hovering it ? |
487 | if ((the_scene.gui.newgamebutton.state != 0) && Button_IsHovered (&the_scene.gui.newgamebutton, gui_x, gui_y)) |
||
488 | { |
||
489 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
490 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
491 | DialogBox_NewGame (); // fire up the "new game" dialog box |
||
492 | } |
||
1 | pmbaty | 493 | |
124 | pmbaty | 494 | // is the "open game" button displayed AND is the mouse hovering it ? |
495 | if ((the_scene.gui.opengamebutton.state != 0) && Button_IsHovered (&the_scene.gui.opengamebutton, gui_x, gui_y)) |
||
496 | { |
||
497 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
498 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
499 | DialogBox_Load (); // fire up the "open game" dialog box |
||
500 | } |
||
1 | pmbaty | 501 | |
502 | // is the chat button displayed AND is the mouse hovering it ? |
||
503 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
504 | { |
||
505 | // find or create the corresponding interlocutor structure and fire it up |
||
124 | pmbaty | 506 | if (remote_player != NULL) |
507 | Interlocutor_FindOrCreate (remote_player->name); |
||
1 | pmbaty | 508 | } |
509 | |||
510 | // is the games button displayed AND is the mouse hovering it ? |
||
511 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
512 | Window_Sought (); // if so, display the sought games window |
||
513 | |||
514 | // is the people button displayed AND is the mouse hovering it ? |
||
515 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
516 | Window_Opponents (); // if so, display the opponents window |
||
517 | |||
124 | pmbaty | 518 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
519 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
520 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
521 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
522 | |||
140 | pmbaty | 523 | // handle game history navigation |
524 | if ((the_scene.gui.llarrow.state != 0) && Button_IsHovered (&the_scene.gui.llarrow, gui_x, gui_y)) |
||
525 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_BEGINNINGOFGAME, NULL); // send a "jump to beginning" event |
||
526 | else if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
124 | pmbaty | 527 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
140 | pmbaty | 528 | else if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
124 | pmbaty | 529 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
140 | pmbaty | 530 | else if ((the_scene.gui.rrarrow.state != 0) && Button_IsHovered (&the_scene.gui.rrarrow, gui_x, gui_y)) |
531 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_CURRENTSTATEOFGAME, NULL); // send a "jump to end" event |
||
124 | pmbaty | 532 | |
1 | pmbaty | 533 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
534 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
535 | { |
||
536 | // for each selectable part, if the mouse is on it, mark it as selected |
||
537 | for (part_index = 0; part_index < 13; part_index++) |
||
538 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
539 | { |
||
540 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
116 | pmbaty | 541 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 542 | break; // no need to search further if one selection was found |
543 | } |
||
544 | } |
||
545 | |||
546 | // if we are not allowed to select anything, don't even try |
||
75 | pmbaty | 547 | if (is_paused || (current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
136 | pmbaty | 548 | || ((the_board.game_state != STATE_SETUPPOSITION) && (the_board.game_state != STATE_PLAYING)) |
1 | pmbaty | 549 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
550 | { |
||
551 | the_scene.update = true; // update the 3D scene |
||
552 | |||
553 | // call the default window message processing function to keep things going |
||
554 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
555 | } |
||
556 | |||
557 | // it's a single click. The user clicked on a square. |
||
558 | |||
559 | // figure out the coordinates on table |
||
560 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
561 | |||
562 | // translate them to board coordinates |
||
563 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
564 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
565 | highlight_endtime = 0; // stop highlighting anything |
||
566 | |||
567 | // if it's outside the table, end the job |
||
568 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
569 | { |
||
570 | the_scene.update = true; // update the 3D scene |
||
571 | |||
572 | // call the default window message processing function to keep things going |
||
573 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
574 | } |
||
575 | |||
576 | // we clicked a valid slot on the table |
||
577 | |||
578 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
579 | |||
580 | /////////////////////////////////// |
||
581 | // are we in parts placement mode ? |
||
582 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
583 | { |
||
584 | // quick access to line and column |
||
585 | line = the_board.hovered_position[0]; |
||
586 | column = the_board.hovered_position[1]; |
||
587 | |||
588 | // figure out the color of the part we are placing |
||
589 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
590 | part_color = COLOR_BLACK; // black color |
||
591 | else |
||
592 | part_color = COLOR_WHITE; // white color |
||
593 | |||
594 | // are we erasing a king ? if so, replace it at its default location |
||
595 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
596 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
597 | { |
||
598 | // is it ALREADY the king's default location ? if so, give up |
||
599 | if ((line == 7) && (column == 4)) |
||
600 | { |
||
116 | pmbaty | 601 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 602 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
603 | } |
||
604 | |||
605 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
606 | } |
||
607 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
608 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
609 | { |
||
610 | // is it ALREADY the king's default location ? if so, give up |
||
611 | if ((line == 0) && (column == 4)) |
||
612 | { |
||
116 | pmbaty | 613 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 614 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
615 | } |
||
616 | |||
617 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
618 | } |
||
619 | |||
620 | // place the selected part on the board |
||
621 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
622 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
623 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
624 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
625 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
626 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
627 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
628 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
629 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
630 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
631 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
632 | { |
||
633 | // parse the board for other kings of the same color and erase them |
||
634 | for (index_line = 0; index_line < 8; index_line++) |
||
635 | for (index_column = 0; index_column < 8; index_column++) |
||
636 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
637 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
638 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
639 | |||
640 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
641 | } |
||
642 | else |
||
643 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
644 | |||
645 | // figure out which sound to play |
||
646 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
116 | pmbaty | 647 | Audio_PlaySound (SOUNDTYPE_MOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play a move sound when placing a part |
1 | pmbaty | 648 | |
649 | the_scene.update = true; // update the 3D scene |
||
650 | |||
651 | // call the default window message processing function to keep things going |
||
652 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
653 | } |
||
654 | // end of parts placement mode |
||
655 | ////////////////////////////// |
||
656 | |||
657 | // does a selection NOT exist yet ? |
||
658 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
659 | { |
||
660 | // is there a selectable part at this location ? |
||
661 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
662 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
663 | { |
||
664 | // mark the selected position as selected (and remember it) |
||
665 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
666 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
667 | } |
||
668 | |||
669 | the_scene.update = true; // update the 3D scene |
||
670 | |||
671 | // call the default window message processing function to keep things going |
||
672 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
673 | } |
||
674 | |||
675 | // a selection exists already |
||
676 | |||
677 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
678 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
679 | { |
||
680 | // forget the selected position |
||
681 | the_board.selected_position[0] = -1; |
||
682 | the_board.selected_position[1] = -1; |
||
683 | |||
684 | the_scene.update = true; // update the 3D scene |
||
685 | |||
686 | // call the default window message processing function to keep things going |
||
687 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
688 | } |
||
689 | |||
690 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
691 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
692 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
693 | { |
||
694 | // mark the selected position as selected (and remember it) |
||
695 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
696 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
697 | |||
698 | the_scene.update = true; // update the 3D scene |
||
699 | |||
700 | // call the default window message processing function to keep things going |
||
701 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
702 | } |
||
703 | |||
704 | // else is it a possible move ? |
||
705 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
706 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
707 | { |
||
708 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
709 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
710 | { |
||
116 | pmbaty | 711 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 712 | |
713 | the_scene.update = true; // update the 3D scene |
||
714 | |||
715 | // call the default window message processing function to keep things going |
||
716 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
717 | } |
||
718 | |||
719 | //////////////////// |
||
720 | // movement is valid |
||
721 | |||
722 | // do it |
||
723 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
724 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
725 | |||
726 | // are we in internet mode ? |
||
727 | if (remote_player != NULL) |
||
728 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
729 | |||
730 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
731 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
732 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
733 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
734 | |||
735 | // else it was a normal move |
||
736 | else |
||
737 | { |
||
738 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
171 | pmbaty | 739 | opposite_player->should_wakeup = true; // and switch players |
1 | pmbaty | 740 | } |
741 | |||
742 | the_scene.update = true; // update the 3D scene |
||
743 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
744 | |||
745 | // call the default window message processing function to keep things going |
||
746 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
747 | } |
||
748 | |||
749 | // else it's another location |
||
750 | |||
116 | pmbaty | 751 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 752 | |
753 | the_scene.update = true; // update the 3D scene |
||
754 | |||
755 | // call the default window message processing function to keep things going |
||
756 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
757 | } |
||
758 | |||
759 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 760 | // right mouse button push |
761 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 762 | { |
21 | pmbaty | 763 | // are we in animation OR are mouse commands NOT allowed ? |
764 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
765 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
766 | |||
1 | pmbaty | 767 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
768 | prevgui_y = GET_Y_LPARAM (lParam); |
||
769 | |||
770 | // if we click something, stop moving the table immediately |
||
771 | |||
24 | pmbaty | 772 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
773 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
774 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
775 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
776 | || (viewer_index == current_viewer)) |
||
777 | { |
||
778 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
779 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
780 | } |
||
781 | |||
1 | pmbaty | 782 | rbutton_pushed = true; // remember button is clicked |
783 | |||
784 | // call the default window message processing function to keep things going |
||
785 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
786 | } |
||
787 | |||
788 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 789 | // right mouse button release |
790 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 791 | { |
21 | pmbaty | 792 | // are we in animation OR are mouse commands NOT allowed ? |
793 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
794 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
795 | |||
1 | pmbaty | 796 | rbutton_pushed = false; // remember button is released |
797 | the_scene.update = true; // update the 3D scene |
||
798 | |||
799 | // call the default window message processing function to keep things going |
||
800 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
801 | } |
||
802 | |||
21 | pmbaty | 803 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 804 | // left mouse button DOUBLE-click |
21 | pmbaty | 805 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 806 | { |
21 | pmbaty | 807 | // are we in animation OR are mouse commands NOT allowed ? |
808 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
809 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
810 | |||
1 | pmbaty | 811 | // get mouse coordinates |
812 | gui_x = GET_X_LPARAM (lParam); |
||
813 | gui_y = GET_Y_LPARAM (lParam); |
||
814 | |||
815 | // are we in game and did we click the move comments area ? |
||
816 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
817 | { |
||
818 | DialogBox_Comment (); // fire up the comment dialog box |
||
819 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
820 | } |
||
21 | pmbaty | 821 | |
822 | // call the default window message processing function to keep things going |
||
823 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 824 | } |
825 | |||
826 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
827 | // mouse move (while not in animation) |
||
21 | pmbaty | 828 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 829 | { |
21 | pmbaty | 830 | // are we in animation OR are mouse commands NOT allowed ? |
831 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
832 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
833 | |||
1 | pmbaty | 834 | // get mouse coordinates |
835 | gui_x = GET_X_LPARAM (lParam); |
||
836 | gui_y = GET_Y_LPARAM (lParam); |
||
837 | |||
838 | // handle button update status |
||
140 | pmbaty | 839 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.llarrow, gui_x, gui_y); |
1 | pmbaty | 840 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
841 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
140 | pmbaty | 842 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rrarrow, gui_x, gui_y); |
124 | pmbaty | 843 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.newgamebutton, gui_x, gui_y); |
844 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.opengamebutton, gui_x, gui_y); |
||
1 | pmbaty | 845 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
846 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
847 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
848 | |||
124 | pmbaty | 849 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
850 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
851 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
1 | pmbaty | 852 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
853 | |||
854 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
855 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
856 | { |
||
857 | // for each selectable part... |
||
858 | for (part_index = 0; part_index < 13; part_index++) |
||
859 | { |
||
860 | // is the mouse hovering it ? |
||
861 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
862 | { |
||
863 | // was it NOT hovered before ? |
||
864 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
865 | { |
||
866 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
867 | the_scene.update = true; // update the scene |
||
868 | } |
||
869 | } |
||
870 | |||
871 | // else was it hovered before ? |
||
872 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
873 | { |
||
874 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
875 | the_scene.update = true; // update the scene |
||
876 | } |
||
877 | } |
||
878 | } |
||
879 | else |
||
880 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
881 | |||
882 | // if right button was clicked, compute new pitch and yaw |
||
883 | if (rbutton_pushed) |
||
884 | { |
||
24 | pmbaty | 885 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
886 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
887 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
888 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
889 | || (viewer_index == current_viewer)) |
||
890 | { |
||
891 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
124 | pmbaty | 892 | if (the_board.players[viewer_index].view_pitch < MIN_VIEW_PITCH) |
893 | the_board.players[viewer_index].view_pitch = MIN_VIEW_PITCH; // wrap angles around so that they |
||
894 | if (the_board.players[viewer_index].view_pitch > MAX_VIEW_PITCH) |
||
895 | the_board.players[viewer_index].view_pitch = MAX_VIEW_PITCH; // stay in the min-max pitch bounds |
||
1 | pmbaty | 896 | |
24 | pmbaty | 897 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
898 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 899 | |
24 | pmbaty | 900 | // save these as the new custom angles |
901 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
902 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 903 | |
24 | pmbaty | 904 | // when moving the table around, jump to ideal angles immediately |
905 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
906 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
907 | } |
||
1 | pmbaty | 908 | |
909 | the_scene.update = true; // button was clicked, update the 3D scene |
||
910 | } |
||
911 | |||
912 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
913 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
914 | { |
||
915 | // save the old positions |
||
916 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
917 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
918 | |||
919 | // figure out the coordinates on table |
||
920 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
921 | |||
922 | // translate them to board coordinates |
||
923 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
924 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
925 | |||
926 | // do they differ from last time ? |
||
927 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
928 | the_scene.update = true; // if so, update scene |
||
929 | } |
||
930 | |||
136 | pmbaty | 931 | // has the user the right to leave a comment AND is there no comment yet ? |
1 | pmbaty | 932 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
933 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
934 | { |
||
935 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
936 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
937 | { |
||
938 | if (!the_scene.gui.comment_text.is_displayed) |
||
939 | { |
||
140 | pmbaty | 940 | Scene_UpdateText (&the_scene.gui.comment_text, RGBA_TO_RGBACOLOR (255, 255, 255, 127), DURATION_INFINITE, false, L"\n\n%s", LOCALIZE (L"DoubleClickToEnterComment")); |
1 | pmbaty | 941 | the_scene.update = true; // and update the scene |
942 | } |
||
943 | } |
||
944 | else |
||
945 | { |
||
946 | if (the_scene.gui.comment_text.is_displayed) |
||
947 | { |
||
948 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
949 | the_scene.update = true; // and update the scene |
||
950 | } |
||
951 | } |
||
952 | } |
||
953 | |||
954 | // remember these coordinates for next time |
||
955 | prevgui_x = gui_x; |
||
956 | prevgui_y = gui_y; |
||
957 | |||
958 | // call the default window message processing function to keep things going |
||
959 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
960 | } |
||
961 | |||
962 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 963 | // mouse scroll |
964 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 965 | { |
21 | pmbaty | 966 | // are we in animation OR are mouse commands NOT allowed ? |
967 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
968 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
969 | |||
124 | pmbaty | 970 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
971 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
972 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
1 | pmbaty | 973 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
974 | |||
136 | pmbaty | 975 | // get mouse coordinates (strangely enough, the WM_MOUSEWHEEL message outputs ABSOLUTE coordinates, and we need to convert them...) |
976 | point.x = GET_X_LPARAM (lParam); |
||
977 | point.y = GET_Y_LPARAM (lParam); |
||
978 | ScreenToClient (hWnd, &point); |
||
979 | gui_x = point.x; |
||
980 | gui_y = point.y; |
||
981 | |||
982 | // is a game history displayed and are we (roughly) hovering this area ? |
||
983 | if (the_scene.gui.history_text.is_displayed && Render_IsMouseInBox (gui_x, gui_y, 90.0f, 10.0f, 10.0f, 40.0f)) |
||
984 | { |
||
985 | // we want to scroll through the game history rather than zooming in/out. Scroll up or scroll down ? |
||
986 | if ((GET_WHEEL_DELTA_WPARAM (wParam) > 0) && (the_scene.gui.larrow.state != 0)) |
||
987 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
988 | else if ((GET_WHEEL_DELTA_WPARAM (wParam) < 0) && (the_scene.gui.rarrow.state != 0)) |
||
989 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
990 | |||
991 | return (DefWindowProc (hWnd, message, wParam, lParam)); // and call the default window message processing function to keep things going |
||
992 | } |
||
993 | |||
994 | // we want to zoom in/out of the scene. Scroll up or scroll down ? |
||
1 | pmbaty | 995 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
124 | pmbaty | 996 | the_board.players[current_viewer].view_distance = max (MIN_VIEW_DISTANCE, the_board.players[current_viewer].view_distance - 2.0f); |
1 | pmbaty | 997 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
124 | pmbaty | 998 | the_board.players[current_viewer].view_distance = min (MAX_VIEW_DISTANCE, the_board.players[current_viewer].view_distance + 2.0f); |
1 | pmbaty | 999 | |
1000 | // save this as the new custom distance |
||
1001 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
1002 | |||
1003 | // when moving the table around, jump to ideal angles immediately |
||
1004 | current_distance = the_board.players[current_viewer].view_distance; |
||
1005 | |||
1006 | the_scene.update = true; // update the 3D scene |
||
1007 | |||
1008 | // call the default window message processing function to keep things going |
||
1009 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1010 | } |
||
1011 | |||
1012 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1013 | // keyboard release |
||
1014 | else if (message == WM_CHAR) |
||
1015 | { |
||
1016 | // are we in position setup mode ? |
||
1017 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
1018 | { |
||
1019 | // is it the enter key ? if so, exit setup mode and start playing |
||
1020 | if (wParam == L'\r') |
||
1021 | { |
||
1022 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
1023 | |||
124 | pmbaty | 1024 | // make sure there is at least one king of each color (i.e. two kings) |
1025 | part_index = 0; |
||
1026 | for (line = 0; line < 8; line++) |
||
1027 | for (column = 0; column < 8; column++) |
||
1028 | if (current_move->slots[line][column].part == PART_KING) |
||
1029 | part_index++; // there's one king more on this board |
||
1030 | if (part_index != 2) |
||
1031 | return (DefWindowProc (hWnd, message, wParam, lParam)); // when at least one king is missing, we just can't leave edition mode |
||
1032 | |||
1 | pmbaty | 1033 | // (in)validate the castling positions |
1034 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
1035 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
1036 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
1037 | else |
||
1038 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
1039 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
1040 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
1041 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
1042 | else |
||
1043 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
1044 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
1045 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
1046 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
1047 | else |
||
1048 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
1049 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
1050 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
1051 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
1052 | else |
||
1053 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
1054 | |||
1055 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
1056 | |||
1057 | // validate this board in Forsyth-Edwards Notation and reset it |
||
1058 | Move_DescribeInFEN (current_move); |
||
1059 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
1060 | Board_Reset (&the_board, fen_string); |
||
1061 | |||
1062 | the_board.game_state = STATE_PLAYING; // start the game now |
||
1063 | the_board.reevaluate = true; // evaluate board again |
||
1064 | |||
1065 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
1066 | the_scene.update = true; // update the 3D scene |
||
1067 | |||
1068 | // call the default window message processing function to keep things going |
||
1069 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1070 | } |
||
1071 | } |
||
1072 | |||
1073 | // else are we in internet mode ? |
||
124 | pmbaty | 1074 | else if (remote_player != NULL) |
1 | pmbaty | 1075 | { |
1076 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
1077 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
1078 | if (local_player == NULL) |
||
1079 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1080 | if (selected_chatterchannel == NULL) |
||
1081 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1082 | |||
1083 | // are we NOT entering text yet ? |
||
1084 | if (!the_scene.gui.is_entering_text) |
||
1085 | { |
||
1086 | // is it the space bar ? |
||
1087 | if (wParam == L' ') |
||
1088 | { |
||
1089 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
1090 | |||
1091 | // reset the entered text buffer |
||
1092 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
1093 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
1094 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1095 | } |
||
1096 | } |
||
1097 | |||
1098 | // else we are currently in text entering mode |
||
1099 | else |
||
1100 | { |
||
1101 | // is the typed character a printable character ? |
||
1102 | if (iswprint (wParam)) |
||
1103 | { |
||
1104 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1105 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1106 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1107 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1108 | } |
||
1109 | |||
1110 | // else is the typed character a backspace AND is there text to erase ? |
||
1111 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1112 | { |
||
1113 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1114 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1115 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1116 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1117 | } |
||
1118 | |||
1119 | // else is the typed character the escape key ? |
||
1120 | else if (wParam == 0x1b) |
||
1121 | { |
||
1122 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1123 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1124 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1125 | } |
||
1126 | |||
1127 | // else is the typed character the enter key ? |
||
1128 | else if (wParam == 0x0d) |
||
1129 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1130 | |||
1131 | // else it's an illegal character |
||
1132 | else |
||
116 | pmbaty | 1133 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 0.0f, 0.0f, 0.04f); // illegal character, beep the illegal move sound at the center of the board |
1 | pmbaty | 1134 | } |
1135 | |||
1136 | the_scene.update = true; // update the 3D scene |
||
1137 | |||
1138 | // call the default window message processing function to keep things going |
||
1139 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1140 | } |
||
1141 | } |
||
1142 | |||
1143 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1144 | // mouse move outside the window |
||
1145 | else if (message == WM_NCMOUSEMOVE) |
||
1146 | { |
||
1147 | rbutton_pushed = false; // remember right button is released |
||
1148 | |||
1149 | // call the default window message processing function to keep things going |
||
1150 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1151 | } |
||
1152 | |||
1153 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1154 | // window repaint |
||
1155 | else if (message == WM_PAINT) |
||
1156 | { |
||
1157 | the_scene.update = true; // update the 3D scene |
||
1158 | |||
1159 | // call the default window message processing function to keep things going |
||
1160 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1161 | } |
||
1162 | |||
1163 | // call the default window message processing function to keep things going |
||
1164 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1165 | } |
||
1166 | |||
1167 | |||
1168 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1169 | { |
||
1170 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1171 | |||
1172 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1173 | } |
||
1174 | |||
1175 | |||
1176 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1177 | { |
||
1178 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1179 | // scene needs to be updated, FALSE otherwise. |
||
1180 | |||
1181 | // is the button displayed ? |
||
1182 | if (button->state != 0) |
||
1183 | { |
||
1184 | // is the mouse hovering it ? |
||
1185 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1186 | { |
||
1187 | // was it NOT hovered before ? |
||
1188 | if (button->state != 2) |
||
1189 | { |
||
1190 | button->state = 2; // mark it as hovered |
||
1191 | return (true); // return TRUE so as to update the scene |
||
1192 | } |
||
1193 | } |
||
1194 | |||
1195 | // else was it hovered before ? |
||
1196 | else if (button->state == 2) |
||
1197 | { |
||
1198 | button->state = 1; // else mark it as not hovered |
||
1199 | return (true); // return TRUE so as to update the scene |
||
1200 | } |
||
1201 | } |
||
1202 | |||
1203 | return (false); // no need to update the scene |
||
1204 | } |