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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // window_main.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 21 | pmbaty | 6 | // global variables used in this module only |
| 7 | static wchar_t folder_path[MAX_PATH]; |
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| 8 | |||
| 9 | |||
| 1 | pmbaty | 10 | // prototypes of local functions |
| 11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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| 12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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| 13 | |||
| 14 | |||
| 15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 16 | { |
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| 17 | // this is the main message handler for the program |
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| 18 | |||
| 19 | static wchar_t fen_string[128]; |
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| 20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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| 21 | static int prevgui_x = 0; |
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| 22 | static int prevgui_y = 0; |
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| 3 | pmbaty | 23 | static bool ctrl_pressed = false; |
| 1 | pmbaty | 24 | static bool rbutton_pushed = false; |
| 25 | |||
| 26 | unsigned short wParam_hiword; |
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| 27 | unsigned short wParam_loword; |
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| 28 | int prev_hovered_position[2]; |
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| 29 | player_t *current_player; |
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| 30 | player_t *opposite_player; |
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| 31 | player_t *local_player; |
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| 32 | player_t *remote_player; |
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| 33 | ccreply_t *entered_ccreply; |
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| 34 | boardmove_t *current_move; |
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| 35 | float board_x; |
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| 36 | float board_y; |
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| 37 | int gui_x; |
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| 38 | int gui_y; |
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| 39 | int line; |
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| 40 | int column; |
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| 41 | int index_line; |
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| 42 | int index_column; |
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| 43 | int part_index; |
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| 44 | int part_color; |
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| 24 | pmbaty | 45 | int viewer_index; |
| 124 | pmbaty | 46 | RECT rect; |
| 136 | pmbaty | 47 | POINT point; |
| 1 | pmbaty | 48 | |
| 49 | // filter out the commonly used message values |
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| 50 | wParam_hiword = HIWORD (wParam); |
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| 51 | wParam_loword = LOWORD (wParam); |
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| 52 | |||
| 124 | pmbaty | 53 | // get current and opposite players and see if we're online |
| 54 | current_player = Player_GetCurrent (); |
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| 55 | opposite_player = Player_GetOpposite (); |
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| 56 | remote_player = Player_FindByType (PLAYER_INTERNET); |
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| 57 | |||
| 1 | pmbaty | 58 | //////////////////////////////////////////////////////////////////////////////////////////////// |
| 59 | // has the window just been fired up ? |
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| 60 | if (message == WM_CREATE) |
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| 61 | { |
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| 62 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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| 63 | |||
| 64 | // call the default window message processing function to keep things going |
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| 65 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 66 | } |
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| 67 | |||
| 68 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 124 | pmbaty | 69 | // else is the window being resized ? |
| 70 | else if ((message == WM_SIZE) || (message == WM_WINDOWPOSCHANGED)) |
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| 71 | { |
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| 72 | GetWindowRect (hMainWnd, &rect); // grab the current window size and update the options accordingly |
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| 73 | options.want_maximized = (rect.right - rect.left > GetSystemMetrics (SM_CXMAXIMIZED) * 90 / 100) && (rect.bottom - rect.top > GetSystemMetrics (SM_CYMAXIMIZED) * 80 / 100); |
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| 74 | if (!options.want_maximized) |
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| 75 | { |
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| 76 | options.window_width = max (rect.right - rect.left, 640); // min window width |
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| 77 | options.window_height = max (rect.bottom - rect.top, 480); // min window height (only save them when the window is not maximized) |
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| 78 | } |
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| 79 | |||
| 80 | return (0); // don't let Windows do the default processing on this message |
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| 81 | } |
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| 82 | |||
| 83 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 1 | pmbaty | 84 | // else have we clicked on the close button ? |
| 85 | else if (message == WM_CLOSE) |
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| 86 | { |
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| 124 | pmbaty | 87 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
| 119 | pmbaty | 88 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
| 1 | pmbaty | 89 | else |
| 90 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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| 91 | |||
| 92 | return (0); // don't let Windows do the default processing on this message |
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| 93 | } |
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| 94 | |||
| 95 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 96 | // else is the user closing its session OR the window is being destroyed ? |
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| 97 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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| 98 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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| 99 | |||
| 21 | pmbaty | 100 | ///////////////// |
| 101 | // MENU EVENTS // |
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| 102 | ///////////////// |
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| 103 | |||
| 104 | /////////////// |
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| 105 | // menu command |
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| 1 | pmbaty | 106 | else if (message == WM_COMMAND) |
| 107 | { |
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| 124 | pmbaty | 108 | // ANY menu choice makes the "new game" / "open game" front GUI button disappear |
| 109 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); |
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| 110 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); |
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| 111 | |||
| 1 | pmbaty | 112 | // game menu, new game |
| 113 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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| 114 | { |
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| 115 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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| 136 | pmbaty | 116 | DialogBox_Resign (RESIGNTYPE_NEWGAME); // if a game is playing, ask to resign first |
| 1 | pmbaty | 117 | else |
| 118 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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| 119 | } |
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| 120 | |||
| 121 | // game menu, setup start position |
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| 122 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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| 136 | pmbaty | 123 | Board_EnterSetupPosition (&the_board); // enter setup position mode |
| 124 | |||
| 125 | // game menu, load game |
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| 126 | else if (wParam_loword == MENUID_GAME_LOAD) |
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| 1 | pmbaty | 127 | { |
| 128 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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| 136 | pmbaty | 129 | DialogBox_Resign (RESIGNTYPE_LOADGAME); // if a game is playing, ask to resign first |
| 1 | pmbaty | 130 | else |
| 136 | pmbaty | 131 | DialogBox_Load (); // fire up the load dialog box |
| 1 | pmbaty | 132 | } |
| 133 | |||
| 134 | // game menu, save game |
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| 135 | else if (wParam_loword == MENUID_GAME_SAVE) |
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| 136 | { |
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| 137 | if (save_pathname[0] != 0) |
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| 138 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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| 139 | else |
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| 119 | pmbaty | 140 | DialogBox_Save (false); // else fire up the save dialog box |
| 1 | pmbaty | 141 | } |
| 142 | |||
| 143 | // game menu, save as |
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| 144 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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| 119 | pmbaty | 145 | DialogBox_Save (false); // fire up the save dialog box |
| 1 | pmbaty | 146 | |
| 147 | // game menu, save position as |
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| 148 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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| 149 | DialogBox_SavePosition (); // fire up the save position dialog box |
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| 150 | |||
| 75 | pmbaty | 151 | // game menu, pause |
| 152 | else if (wParam_loword == MENUID_GAME_PAUSE) |
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| 153 | { |
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| 154 | is_paused ^= true; // toggle game pause state on/off |
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| 155 | CheckMenuItem (GetMenu (hWnd), MENUID_GAME_PAUSE, (is_paused ? MF_CHECKED : MF_UNCHECKED)); // highlight the menu entry as necessary |
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| 156 | the_board.reevaluate = true; // evaluate board again |
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| 157 | } |
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| 158 | |||
| 1 | pmbaty | 159 | // game menu, resign |
| 160 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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| 136 | pmbaty | 161 | DialogBox_Resign (RESIGNTYPE_UNDEFINED); // if a game has started, ask for confirmation |
| 1 | pmbaty | 162 | |
| 163 | // game menu, statistics (stats are only available in online mode) |
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| 164 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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| 165 | { |
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| 166 | local_player = Player_FindByType (PLAYER_HUMAN); |
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| 167 | if (local_player != NULL) |
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| 168 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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| 169 | } |
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| 170 | |||
| 171 | // game menu, options |
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| 172 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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| 173 | DialogBox_Options (); // fire up the options dialog box |
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| 174 | |||
| 175 | // game menu, quit |
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| 176 | else if (wParam_loword == MENUID_GAME_QUIT) |
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| 177 | { |
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| 124 | pmbaty | 178 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
| 119 | pmbaty | 179 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
| 1 | pmbaty | 180 | else |
| 181 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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| 182 | } |
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| 183 | |||
| 145 | pmbaty | 184 | // move menu, cancel last move |
| 136 | pmbaty | 185 | else if (wParam_loword == MENUID_MOVE_CANCELLASTMOVE) |
| 186 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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| 187 | |||
| 145 | pmbaty | 188 | // move menu, suggest move |
| 136 | pmbaty | 189 | else if (wParam_loword == MENUID_MOVE_SUGGESTMOVE) |
| 1 | pmbaty | 190 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
| 191 | |||
| 145 | pmbaty | 192 | // move menu, comment move |
| 136 | pmbaty | 193 | else if (wParam_loword == MENUID_MOVE_COMMENTMOVE) |
| 1 | pmbaty | 194 | DialogBox_Comment (); // fire up the comment dialog box |
| 195 | |||
| 145 | pmbaty | 196 | // move menu, go to move |
| 136 | pmbaty | 197 | else if (wParam_loword == MENUID_MOVE_GOTOMOVE) |
| 1 | pmbaty | 198 | DialogBox_GoToMove (); // fire up the go to move dialog box |
| 199 | |||
| 200 | // chessboard menu, swap sides |
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| 201 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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| 202 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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| 203 | |||
| 75 | pmbaty | 204 | // chessboard menu, rename players |
| 205 | else if (wParam_loword == MENUID_CHESSBOARD_RENAMESIDES) |
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| 206 | DialogBox_RenameSides(); // fire up the rename sides dialog box |
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| 207 | |||
| 1 | pmbaty | 208 | // chessboard menu, beginning of game |
| 209 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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| 210 | { |
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| 211 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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| 116 | pmbaty | 212 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
| 1 | pmbaty | 213 | the_board.reevaluate = true; // evaluate board again |
| 214 | } |
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| 215 | |||
| 216 | // chessboard menu, previous move (only if arrow is enabled) |
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| 217 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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| 218 | { |
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| 219 | the_board.viewed_move--; // enter view mode and go back one move |
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| 116 | pmbaty | 220 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
| 1 | pmbaty | 221 | the_board.reevaluate = true; // evaluate board again |
| 222 | } |
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| 223 | |||
| 224 | // chessboard menu, next move (only if arrow is enabled) |
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| 225 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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| 226 | { |
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| 227 | the_board.viewed_move++; // enter view mode and go forward one move |
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| 116 | pmbaty | 228 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
| 1 | pmbaty | 229 | the_board.reevaluate = true; // evaluate board again |
| 230 | } |
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| 231 | |||
| 232 | // chessboard menu, current state of game |
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| 233 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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| 234 | { |
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| 235 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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| 116 | pmbaty | 236 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
| 1 | pmbaty | 237 | the_board.reevaluate = true; // evaluate board again |
| 238 | } |
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| 239 | |||
| 240 | // chessboard menu, top view |
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| 241 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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| 242 | { |
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| 24 | pmbaty | 243 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 244 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 245 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 246 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 247 | || (viewer_index == current_viewer)) |
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| 248 | { |
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| 25 | pmbaty | 249 | the_board.players[viewer_index].view_pitch = 89.99f; |
| 24 | pmbaty | 250 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
| 251 | the_board.players[viewer_index].view_distance = 58.0f; |
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| 252 | } |
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| 1 | pmbaty | 253 | } |
| 254 | |||
| 255 | // chessboard menu, default view |
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| 256 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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| 257 | { |
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| 24 | pmbaty | 258 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 259 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 260 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 261 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 262 | || (viewer_index == current_viewer)) |
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| 263 | { |
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| 264 | the_board.players[viewer_index].view_pitch = 55.0f; |
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| 265 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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| 266 | the_board.players[viewer_index].view_distance = 70.0f; |
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| 267 | } |
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| 1 | pmbaty | 268 | } |
| 269 | |||
| 270 | // chessboard menu, reset view |
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| 271 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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| 272 | { |
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| 24 | pmbaty | 273 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 274 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 275 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 276 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 277 | || (viewer_index == current_viewer)) |
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| 278 | { |
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| 279 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
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| 280 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
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| 281 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
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| 282 | } |
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| 1 | pmbaty | 283 | } |
| 284 | |||
| 285 | // chessboard menu, zoom in |
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| 286 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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| 287 | { |
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| 288 | // scroll up & save this as the new custom distance |
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| 289 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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| 290 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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| 291 | the_scene.update = true; // update the 3D scene |
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| 292 | } |
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| 293 | |||
| 294 | // chessboard menu, zoom out |
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| 295 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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| 296 | { |
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| 297 | // scroll down & save this as the new custom distance |
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| 298 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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| 299 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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| 300 | the_scene.update = true; // update the 3D scene |
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| 301 | } |
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| 302 | |||
| 303 | // chessboard menu, change appearance |
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| 304 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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| 305 | DialogBox_ChangeAppearance (); |
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| 306 | |||
| 307 | // chessboard menu, display windows desktop |
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| 308 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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| 309 | ShowWindow (hWnd, SW_MINIMIZE); |
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| 310 | |||
| 311 | // internet menu, show online players |
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| 312 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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| 313 | Window_Opponents (); |
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| 314 | |||
| 315 | // internet menu, show sought games |
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| 316 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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| 317 | Window_Sought (); |
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| 318 | |||
| 319 | // internet menu, seek game |
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| 320 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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| 321 | DialogBox_SendSeek (); |
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| 322 | |||
| 323 | // internet menu, chatter channels |
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| 324 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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| 325 | Window_ChatterChannels (); |
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| 326 | |||
| 327 | // internet menu, enter chat text |
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| 328 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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| 329 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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| 330 | |||
| 331 | // internet menu, display player card |
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| 332 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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| 333 | DialogBox_PlayerInfoName (); |
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| 334 | |||
| 335 | // internet menu, display your card |
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| 336 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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| 337 | { |
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| 338 | local_player = Player_FindByType (PLAYER_HUMAN); |
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| 339 | if (local_player != NULL) |
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| 340 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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| 341 | } |
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| 342 | |||
| 343 | // internet menu, MOTD |
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| 344 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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| 345 | Window_MOTD (); |
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| 346 | |||
| 347 | // help menu, help |
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| 348 | else if (wParam_loword == MENUID_HELP_HELP) |
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| 29 | pmbaty | 349 | { |
| 59 | pmbaty | 350 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name); |
| 351 | if (_waccess (folder_path, 0) != 0) |
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| 352 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path); |
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| 29 | pmbaty | 353 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
| 354 | } |
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| 1 | pmbaty | 355 | |
| 356 | // help menu, get chess games |
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| 357 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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| 358 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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| 359 | |||
| 21 | pmbaty | 360 | // help menu, add/modify visual themes |
| 361 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
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| 362 | { |
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| 363 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
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| 364 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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| 365 | } |
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| 366 | |||
| 50 | pmbaty | 367 | // help menu, add/modify engines |
| 368 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
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| 369 | { |
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| 370 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
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| 371 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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| 372 | } |
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| 373 | |||
| 21 | pmbaty | 374 | // help menu, add/modify translations |
| 375 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
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| 376 | { |
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| 377 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
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| 378 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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| 379 | } |
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| 380 | |||
| 154 | pmbaty | 381 | // help menu, report a problem to the author |
| 382 | else if (wParam_loword == MENUID_HELP_REPORTAPROBLEM) |
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| 383 | { |
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| 384 | // send the game engine history to the author and display an error message if failed |
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| 385 | if (MessageBox (hMainWnd, LOCALIZE (L"ReportAProblem"), LOCALIZE (L"ImportantMessage"), MB_ICONQUESTION | MB_YESNOCANCEL | MB_DEFBUTTON3) == IDYES) |
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| 160 | pmbaty | 386 | if (Debug_SendLogToAuthor (true)) // with user description |
| 154 | pmbaty | 387 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); |
| 388 | else |
||
| 389 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); |
||
| 390 | } |
||
| 391 | |||
| 1 | pmbaty | 392 | // help menu, about |
| 393 | else if (wParam_loword == MENUID_HELP_ABOUT) |
||
| 394 | DialogBox_About (); // show the About dialog box |
||
| 395 | |||
| 396 | // call the default window message processing function to keep things going |
||
| 397 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 398 | } |
||
| 399 | |||
| 3 | pmbaty | 400 | ///////////////////////////////////////////////////// |
| 401 | // ctrl key press or release (while not in animation) |
||
| 402 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
| 403 | { |
||
| 404 | ctrl_pressed = true; // remember the ctrl key is pressed |
||
| 405 | |||
| 406 | // call the default window message processing function to keep things going |
||
| 407 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 408 | } |
||
| 409 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
| 410 | { |
||
| 411 | ctrl_pressed = false; // remember the ctrl key is released |
||
| 412 | rbutton_pushed = false; // remember button is released |
||
| 413 | the_scene.update = true; // update the 3D scene |
||
| 414 | |||
| 415 | // call the default window message processing function to keep things going |
||
| 416 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 417 | } |
||
| 418 | |||
| 21 | pmbaty | 419 | ////////////////// |
| 420 | // MOUSE EVENTS // |
||
| 421 | ////////////////// |
||
| 422 | |||
| 1 | pmbaty | 423 | //////////////////////////////////////////////////////////////////////////////////////////////// |
| 21 | pmbaty | 424 | // left mouse button push |
| 425 | else if (message == WM_LBUTTONDOWN) |
||
| 3 | pmbaty | 426 | { |
| 21 | pmbaty | 427 | // are we in animation OR are mouse commands NOT allowed ? |
| 428 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 429 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 430 | |||
| 124 | pmbaty | 431 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
| 432 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
| 433 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
| 434 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
| 435 | |||
| 3 | pmbaty | 436 | // is the ctrl key pressed (emulates a right click) ? |
| 437 | if (ctrl_pressed) |
||
| 438 | { |
||
| 439 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
| 440 | prevgui_y = GET_Y_LPARAM (lParam); |
||
| 441 | |||
| 442 | // if we click something, stop moving the table immediately |
||
| 443 | |||
| 24 | pmbaty | 444 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 445 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
| 446 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
| 447 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
| 448 | || (viewer_index == current_viewer)) |
||
| 449 | { |
||
| 450 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
| 451 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
| 452 | } |
||
| 453 | |||
| 3 | pmbaty | 454 | rbutton_pushed = true; // remember button is clicked |
| 455 | } |
||
| 456 | |||
| 457 | // call the default window message processing function to keep things going |
||
| 458 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 459 | } |
||
| 460 | |||
| 461 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 462 | // left mouse button release |
| 463 | else if (message == WM_LBUTTONUP) |
||
| 1 | pmbaty | 464 | { |
| 21 | pmbaty | 465 | // are we in animation OR are mouse commands NOT allowed ? |
| 466 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 467 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 468 | |||
| 3 | pmbaty | 469 | // is the ctrl key pressed (emulates a right click) ? |
| 470 | if (ctrl_pressed) |
||
| 471 | { |
||
| 472 | rbutton_pushed = false; // remember button is released |
||
| 473 | the_scene.update = true; // update the 3D scene |
||
| 474 | |||
| 475 | // call the default window message processing function to keep things going |
||
| 476 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 477 | } |
||
| 478 | |||
| 1 | pmbaty | 479 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
| 480 | prevgui_y = GET_Y_LPARAM (lParam); |
||
| 481 | |||
| 482 | // get mouse coordinates |
||
| 483 | gui_x = GET_X_LPARAM (lParam); |
||
| 484 | gui_y = GET_Y_LPARAM (lParam); |
||
| 485 | |||
| 124 | pmbaty | 486 | // is the "new game" button displayed AND is the mouse hovering it ? |
| 487 | if ((the_scene.gui.newgamebutton.state != 0) && Button_IsHovered (&the_scene.gui.newgamebutton, gui_x, gui_y)) |
||
| 488 | { |
||
| 489 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
| 490 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
| 491 | DialogBox_NewGame (); // fire up the "new game" dialog box |
||
| 492 | } |
||
| 1 | pmbaty | 493 | |
| 124 | pmbaty | 494 | // is the "open game" button displayed AND is the mouse hovering it ? |
| 495 | if ((the_scene.gui.opengamebutton.state != 0) && Button_IsHovered (&the_scene.gui.opengamebutton, gui_x, gui_y)) |
||
| 496 | { |
||
| 497 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
| 498 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
| 499 | DialogBox_Load (); // fire up the "open game" dialog box |
||
| 500 | } |
||
| 1 | pmbaty | 501 | |
| 502 | // is the chat button displayed AND is the mouse hovering it ? |
||
| 503 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
| 504 | { |
||
| 505 | // find or create the corresponding interlocutor structure and fire it up |
||
| 124 | pmbaty | 506 | if (remote_player != NULL) |
| 507 | Interlocutor_FindOrCreate (remote_player->name); |
||
| 1 | pmbaty | 508 | } |
| 509 | |||
| 510 | // is the games button displayed AND is the mouse hovering it ? |
||
| 511 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
| 512 | Window_Sought (); // if so, display the sought games window |
||
| 513 | |||
| 514 | // is the people button displayed AND is the mouse hovering it ? |
||
| 515 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
| 516 | Window_Opponents (); // if so, display the opponents window |
||
| 517 | |||
| 124 | pmbaty | 518 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
| 519 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
| 520 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
| 521 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
| 522 | |||
| 140 | pmbaty | 523 | // handle game history navigation |
| 524 | if ((the_scene.gui.llarrow.state != 0) && Button_IsHovered (&the_scene.gui.llarrow, gui_x, gui_y)) |
||
| 525 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_BEGINNINGOFGAME, NULL); // send a "jump to beginning" event |
||
| 526 | else if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
| 124 | pmbaty | 527 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
| 140 | pmbaty | 528 | else if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
| 124 | pmbaty | 529 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
| 140 | pmbaty | 530 | else if ((the_scene.gui.rrarrow.state != 0) && Button_IsHovered (&the_scene.gui.rrarrow, gui_x, gui_y)) |
| 531 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_CURRENTSTATEOFGAME, NULL); // send a "jump to end" event |
||
| 124 | pmbaty | 532 | |
| 1 | pmbaty | 533 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
| 534 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
| 535 | { |
||
| 536 | // for each selectable part, if the mouse is on it, mark it as selected |
||
| 537 | for (part_index = 0; part_index < 13; part_index++) |
||
| 538 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
| 539 | { |
||
| 540 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
| 116 | pmbaty | 541 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
| 1 | pmbaty | 542 | break; // no need to search further if one selection was found |
| 543 | } |
||
| 544 | } |
||
| 545 | |||
| 546 | // if we are not allowed to select anything, don't even try |
||
| 75 | pmbaty | 547 | if (is_paused || (current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
| 136 | pmbaty | 548 | || ((the_board.game_state != STATE_SETUPPOSITION) && (the_board.game_state != STATE_PLAYING)) |
| 1 | pmbaty | 549 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
| 550 | { |
||
| 551 | the_scene.update = true; // update the 3D scene |
||
| 552 | |||
| 553 | // call the default window message processing function to keep things going |
||
| 554 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 555 | } |
||
| 556 | |||
| 557 | // it's a single click. The user clicked on a square. |
||
| 558 | |||
| 559 | // figure out the coordinates on table |
||
| 560 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
| 561 | |||
| 562 | // translate them to board coordinates |
||
| 563 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
| 564 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
| 565 | highlight_endtime = 0; // stop highlighting anything |
||
| 566 | |||
| 567 | // if it's outside the table, end the job |
||
| 568 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
| 569 | { |
||
| 570 | the_scene.update = true; // update the 3D scene |
||
| 571 | |||
| 572 | // call the default window message processing function to keep things going |
||
| 573 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 574 | } |
||
| 575 | |||
| 576 | // we clicked a valid slot on the table |
||
| 577 | |||
| 578 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
| 579 | |||
| 580 | /////////////////////////////////// |
||
| 581 | // are we in parts placement mode ? |
||
| 582 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
| 583 | { |
||
| 584 | // quick access to line and column |
||
| 585 | line = the_board.hovered_position[0]; |
||
| 586 | column = the_board.hovered_position[1]; |
||
| 587 | |||
| 588 | // figure out the color of the part we are placing |
||
| 589 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
| 590 | part_color = COLOR_BLACK; // black color |
||
| 591 | else |
||
| 592 | part_color = COLOR_WHITE; // white color |
||
| 593 | |||
| 594 | // are we erasing a king ? if so, replace it at its default location |
||
| 595 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
| 596 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
| 597 | { |
||
| 598 | // is it ALREADY the king's default location ? if so, give up |
||
| 599 | if ((line == 7) && (column == 4)) |
||
| 600 | { |
||
| 116 | pmbaty | 601 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
| 1 | pmbaty | 602 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
| 603 | } |
||
| 604 | |||
| 605 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
| 606 | } |
||
| 607 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
| 608 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
| 609 | { |
||
| 610 | // is it ALREADY the king's default location ? if so, give up |
||
| 611 | if ((line == 0) && (column == 4)) |
||
| 612 | { |
||
| 116 | pmbaty | 613 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
| 1 | pmbaty | 614 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
| 615 | } |
||
| 616 | |||
| 617 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
| 618 | } |
||
| 619 | |||
| 620 | // place the selected part on the board |
||
| 621 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
| 622 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
| 623 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
| 624 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
| 625 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
| 626 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
| 627 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
| 628 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
| 629 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
| 630 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
| 631 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
| 632 | { |
||
| 633 | // parse the board for other kings of the same color and erase them |
||
| 634 | for (index_line = 0; index_line < 8; index_line++) |
||
| 635 | for (index_column = 0; index_column < 8; index_column++) |
||
| 636 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
| 637 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
| 638 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
| 639 | |||
| 640 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
| 641 | } |
||
| 642 | else |
||
| 643 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
| 644 | |||
| 645 | // figure out which sound to play |
||
| 646 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
| 116 | pmbaty | 647 | Audio_PlaySound (SOUNDTYPE_MOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play a move sound when placing a part |
| 1 | pmbaty | 648 | |
| 649 | the_scene.update = true; // update the 3D scene |
||
| 650 | |||
| 651 | // call the default window message processing function to keep things going |
||
| 652 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 653 | } |
||
| 654 | // end of parts placement mode |
||
| 655 | ////////////////////////////// |
||
| 656 | |||
| 657 | // does a selection NOT exist yet ? |
||
| 658 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
| 659 | { |
||
| 660 | // is there a selectable part at this location ? |
||
| 661 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
| 662 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
| 663 | { |
||
| 664 | // mark the selected position as selected (and remember it) |
||
| 665 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
| 666 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
| 667 | } |
||
| 668 | |||
| 669 | the_scene.update = true; // update the 3D scene |
||
| 670 | |||
| 671 | // call the default window message processing function to keep things going |
||
| 672 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 673 | } |
||
| 674 | |||
| 675 | // a selection exists already |
||
| 676 | |||
| 677 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
| 678 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
| 679 | { |
||
| 680 | // forget the selected position |
||
| 681 | the_board.selected_position[0] = -1; |
||
| 682 | the_board.selected_position[1] = -1; |
||
| 683 | |||
| 684 | the_scene.update = true; // update the 3D scene |
||
| 685 | |||
| 686 | // call the default window message processing function to keep things going |
||
| 687 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 688 | } |
||
| 689 | |||
| 690 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
| 691 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
| 692 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
| 693 | { |
||
| 694 | // mark the selected position as selected (and remember it) |
||
| 695 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
| 696 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
| 697 | |||
| 698 | the_scene.update = true; // update the 3D scene |
||
| 699 | |||
| 700 | // call the default window message processing function to keep things going |
||
| 701 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 702 | } |
||
| 703 | |||
| 704 | // else is it a possible move ? |
||
| 705 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
| 706 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
| 707 | { |
||
| 708 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
| 709 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
| 710 | { |
||
| 116 | pmbaty | 711 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
| 1 | pmbaty | 712 | |
| 713 | the_scene.update = true; // update the 3D scene |
||
| 714 | |||
| 715 | // call the default window message processing function to keep things going |
||
| 716 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 717 | } |
||
| 718 | |||
| 719 | //////////////////// |
||
| 720 | // movement is valid |
||
| 721 | |||
| 722 | // do it |
||
| 723 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
| 724 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
| 725 | |||
| 726 | // are we in internet mode ? |
||
| 727 | if (remote_player != NULL) |
||
| 728 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
| 729 | |||
| 730 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
| 731 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
| 732 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
| 733 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
| 734 | |||
| 735 | // else it was a normal move |
||
| 736 | else |
||
| 737 | { |
||
| 738 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
| 739 | the_board.has_playerchanged = true; // and switch players |
||
| 740 | } |
||
| 741 | |||
| 742 | the_scene.update = true; // update the 3D scene |
||
| 743 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
| 744 | |||
| 745 | // call the default window message processing function to keep things going |
||
| 746 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 747 | } |
||
| 748 | |||
| 749 | // else it's another location |
||
| 750 | |||
| 116 | pmbaty | 751 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
| 1 | pmbaty | 752 | |
| 753 | the_scene.update = true; // update the 3D scene |
||
| 754 | |||
| 755 | // call the default window message processing function to keep things going |
||
| 756 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 757 | } |
||
| 758 | |||
| 759 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 760 | // right mouse button push |
| 761 | else if (message == WM_RBUTTONDOWN) |
||
| 1 | pmbaty | 762 | { |
| 21 | pmbaty | 763 | // are we in animation OR are mouse commands NOT allowed ? |
| 764 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 765 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 766 | |||
| 1 | pmbaty | 767 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
| 768 | prevgui_y = GET_Y_LPARAM (lParam); |
||
| 769 | |||
| 770 | // if we click something, stop moving the table immediately |
||
| 771 | |||
| 24 | pmbaty | 772 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 773 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
| 774 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
| 775 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
| 776 | || (viewer_index == current_viewer)) |
||
| 777 | { |
||
| 778 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
| 779 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
| 780 | } |
||
| 781 | |||
| 1 | pmbaty | 782 | rbutton_pushed = true; // remember button is clicked |
| 783 | |||
| 784 | // call the default window message processing function to keep things going |
||
| 785 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 786 | } |
||
| 787 | |||
| 788 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 789 | // right mouse button release |
| 790 | else if (message == WM_RBUTTONUP) |
||
| 1 | pmbaty | 791 | { |
| 21 | pmbaty | 792 | // are we in animation OR are mouse commands NOT allowed ? |
| 793 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 794 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 795 | |||
| 1 | pmbaty | 796 | rbutton_pushed = false; // remember button is released |
| 797 | the_scene.update = true; // update the 3D scene |
||
| 798 | |||
| 799 | // call the default window message processing function to keep things going |
||
| 800 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 801 | } |
||
| 802 | |||
| 21 | pmbaty | 803 | //////////////////////////////////////////////////////////////////////////////////////////////// |
| 1 | pmbaty | 804 | // left mouse button DOUBLE-click |
| 21 | pmbaty | 805 | else if (message == WM_LBUTTONDBLCLK) |
| 1 | pmbaty | 806 | { |
| 21 | pmbaty | 807 | // are we in animation OR are mouse commands NOT allowed ? |
| 808 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 809 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 810 | |||
| 1 | pmbaty | 811 | // get mouse coordinates |
| 812 | gui_x = GET_X_LPARAM (lParam); |
||
| 813 | gui_y = GET_Y_LPARAM (lParam); |
||
| 814 | |||
| 815 | // are we in game and did we click the move comments area ? |
||
| 816 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
| 817 | { |
||
| 818 | DialogBox_Comment (); // fire up the comment dialog box |
||
| 819 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
| 820 | } |
||
| 21 | pmbaty | 821 | |
| 822 | // call the default window message processing function to keep things going |
||
| 823 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1 | pmbaty | 824 | } |
| 825 | |||
| 826 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 827 | // mouse move (while not in animation) |
||
| 21 | pmbaty | 828 | else if (message == WM_MOUSEMOVE) |
| 1 | pmbaty | 829 | { |
| 21 | pmbaty | 830 | // are we in animation OR are mouse commands NOT allowed ? |
| 831 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 832 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 833 | |||
| 1 | pmbaty | 834 | // get mouse coordinates |
| 835 | gui_x = GET_X_LPARAM (lParam); |
||
| 836 | gui_y = GET_Y_LPARAM (lParam); |
||
| 837 | |||
| 838 | // handle button update status |
||
| 140 | pmbaty | 839 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.llarrow, gui_x, gui_y); |
| 1 | pmbaty | 840 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
| 841 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
| 140 | pmbaty | 842 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rrarrow, gui_x, gui_y); |
| 124 | pmbaty | 843 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.newgamebutton, gui_x, gui_y); |
| 844 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.opengamebutton, gui_x, gui_y); |
||
| 1 | pmbaty | 845 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
| 846 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
| 847 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
| 848 | |||
| 124 | pmbaty | 849 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
| 850 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
| 851 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
| 1 | pmbaty | 852 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
| 853 | |||
| 854 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
| 855 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
| 856 | { |
||
| 857 | // for each selectable part... |
||
| 858 | for (part_index = 0; part_index < 13; part_index++) |
||
| 859 | { |
||
| 860 | // is the mouse hovering it ? |
||
| 861 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
| 862 | { |
||
| 863 | // was it NOT hovered before ? |
||
| 864 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
| 865 | { |
||
| 866 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
| 867 | the_scene.update = true; // update the scene |
||
| 868 | } |
||
| 869 | } |
||
| 870 | |||
| 871 | // else was it hovered before ? |
||
| 872 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
| 873 | { |
||
| 874 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
| 875 | the_scene.update = true; // update the scene |
||
| 876 | } |
||
| 877 | } |
||
| 878 | } |
||
| 879 | else |
||
| 880 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
| 881 | |||
| 882 | // if right button was clicked, compute new pitch and yaw |
||
| 883 | if (rbutton_pushed) |
||
| 884 | { |
||
| 24 | pmbaty | 885 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 886 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
| 887 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
| 888 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
| 889 | || (viewer_index == current_viewer)) |
||
| 890 | { |
||
| 891 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
| 124 | pmbaty | 892 | if (the_board.players[viewer_index].view_pitch < MIN_VIEW_PITCH) |
| 893 | the_board.players[viewer_index].view_pitch = MIN_VIEW_PITCH; // wrap angles around so that they |
||
| 894 | if (the_board.players[viewer_index].view_pitch > MAX_VIEW_PITCH) |
||
| 895 | the_board.players[viewer_index].view_pitch = MAX_VIEW_PITCH; // stay in the min-max pitch bounds |
||
| 1 | pmbaty | 896 | |
| 24 | pmbaty | 897 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
| 898 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
| 1 | pmbaty | 899 | |
| 24 | pmbaty | 900 | // save these as the new custom angles |
| 901 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
| 902 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
| 1 | pmbaty | 903 | |
| 24 | pmbaty | 904 | // when moving the table around, jump to ideal angles immediately |
| 905 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
| 906 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
| 907 | } |
||
| 1 | pmbaty | 908 | |
| 909 | the_scene.update = true; // button was clicked, update the 3D scene |
||
| 910 | } |
||
| 911 | |||
| 912 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
| 913 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
| 914 | { |
||
| 915 | // save the old positions |
||
| 916 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
| 917 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
| 918 | |||
| 919 | // figure out the coordinates on table |
||
| 920 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
| 921 | |||
| 922 | // translate them to board coordinates |
||
| 923 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
| 924 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
| 925 | |||
| 926 | // do they differ from last time ? |
||
| 927 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
| 928 | the_scene.update = true; // if so, update scene |
||
| 929 | } |
||
| 930 | |||
| 136 | pmbaty | 931 | // has the user the right to leave a comment AND is there no comment yet ? |
| 1 | pmbaty | 932 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
| 933 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
| 934 | { |
||
| 935 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
| 936 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
| 937 | { |
||
| 938 | if (!the_scene.gui.comment_text.is_displayed) |
||
| 939 | { |
||
| 140 | pmbaty | 940 | Scene_UpdateText (&the_scene.gui.comment_text, RGBA_TO_RGBACOLOR (255, 255, 255, 127), DURATION_INFINITE, false, L"\n\n%s", LOCALIZE (L"DoubleClickToEnterComment")); |
| 1 | pmbaty | 941 | the_scene.update = true; // and update the scene |
| 942 | } |
||
| 943 | } |
||
| 944 | else |
||
| 945 | { |
||
| 946 | if (the_scene.gui.comment_text.is_displayed) |
||
| 947 | { |
||
| 948 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
| 949 | the_scene.update = true; // and update the scene |
||
| 950 | } |
||
| 951 | } |
||
| 952 | } |
||
| 953 | |||
| 954 | // remember these coordinates for next time |
||
| 955 | prevgui_x = gui_x; |
||
| 956 | prevgui_y = gui_y; |
||
| 957 | |||
| 958 | // call the default window message processing function to keep things going |
||
| 959 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 960 | } |
||
| 961 | |||
| 962 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 963 | // mouse scroll |
| 964 | else if (message == WM_MOUSEWHEEL) |
||
| 1 | pmbaty | 965 | { |
| 21 | pmbaty | 966 | // are we in animation OR are mouse commands NOT allowed ? |
| 967 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 968 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 969 | |||
| 124 | pmbaty | 970 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
| 971 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
| 972 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
| 1 | pmbaty | 973 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
| 974 | |||
| 136 | pmbaty | 975 | // get mouse coordinates (strangely enough, the WM_MOUSEWHEEL message outputs ABSOLUTE coordinates, and we need to convert them...) |
| 976 | point.x = GET_X_LPARAM (lParam); |
||
| 977 | point.y = GET_Y_LPARAM (lParam); |
||
| 978 | ScreenToClient (hWnd, &point); |
||
| 979 | gui_x = point.x; |
||
| 980 | gui_y = point.y; |
||
| 981 | |||
| 982 | // is a game history displayed and are we (roughly) hovering this area ? |
||
| 983 | if (the_scene.gui.history_text.is_displayed && Render_IsMouseInBox (gui_x, gui_y, 90.0f, 10.0f, 10.0f, 40.0f)) |
||
| 984 | { |
||
| 985 | // we want to scroll through the game history rather than zooming in/out. Scroll up or scroll down ? |
||
| 986 | if ((GET_WHEEL_DELTA_WPARAM (wParam) > 0) && (the_scene.gui.larrow.state != 0)) |
||
| 987 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
| 988 | else if ((GET_WHEEL_DELTA_WPARAM (wParam) < 0) && (the_scene.gui.rarrow.state != 0)) |
||
| 989 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
| 990 | |||
| 991 | return (DefWindowProc (hWnd, message, wParam, lParam)); // and call the default window message processing function to keep things going |
||
| 992 | } |
||
| 993 | |||
| 994 | // we want to zoom in/out of the scene. Scroll up or scroll down ? |
||
| 1 | pmbaty | 995 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
| 124 | pmbaty | 996 | the_board.players[current_viewer].view_distance = max (MIN_VIEW_DISTANCE, the_board.players[current_viewer].view_distance - 2.0f); |
| 1 | pmbaty | 997 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
| 124 | pmbaty | 998 | the_board.players[current_viewer].view_distance = min (MAX_VIEW_DISTANCE, the_board.players[current_viewer].view_distance + 2.0f); |
| 1 | pmbaty | 999 | |
| 1000 | // save this as the new custom distance |
||
| 1001 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
| 1002 | |||
| 1003 | // when moving the table around, jump to ideal angles immediately |
||
| 1004 | current_distance = the_board.players[current_viewer].view_distance; |
||
| 1005 | |||
| 1006 | the_scene.update = true; // update the 3D scene |
||
| 1007 | |||
| 1008 | // call the default window message processing function to keep things going |
||
| 1009 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1010 | } |
||
| 1011 | |||
| 1012 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1013 | // keyboard release |
||
| 1014 | else if (message == WM_CHAR) |
||
| 1015 | { |
||
| 1016 | // are we in position setup mode ? |
||
| 1017 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
| 1018 | { |
||
| 1019 | // is it the enter key ? if so, exit setup mode and start playing |
||
| 1020 | if (wParam == L'\r') |
||
| 1021 | { |
||
| 1022 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
| 1023 | |||
| 124 | pmbaty | 1024 | // make sure there is at least one king of each color (i.e. two kings) |
| 1025 | part_index = 0; |
||
| 1026 | for (line = 0; line < 8; line++) |
||
| 1027 | for (column = 0; column < 8; column++) |
||
| 1028 | if (current_move->slots[line][column].part == PART_KING) |
||
| 1029 | part_index++; // there's one king more on this board |
||
| 1030 | if (part_index != 2) |
||
| 1031 | return (DefWindowProc (hWnd, message, wParam, lParam)); // when at least one king is missing, we just can't leave edition mode |
||
| 1032 | |||
| 1 | pmbaty | 1033 | // (in)validate the castling positions |
| 1034 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
| 1035 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
| 1036 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
| 1037 | else |
||
| 1038 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
| 1039 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
| 1040 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
| 1041 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
| 1042 | else |
||
| 1043 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
| 1044 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
| 1045 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
| 1046 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
| 1047 | else |
||
| 1048 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
| 1049 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
| 1050 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
| 1051 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
| 1052 | else |
||
| 1053 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
| 1054 | |||
| 1055 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
| 1056 | |||
| 1057 | // validate this board in Forsyth-Edwards Notation and reset it |
||
| 1058 | Move_DescribeInFEN (current_move); |
||
| 1059 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
| 1060 | Board_Reset (&the_board, fen_string); |
||
| 1061 | |||
| 1062 | the_board.game_state = STATE_PLAYING; // start the game now |
||
| 1063 | the_board.reevaluate = true; // evaluate board again |
||
| 1064 | |||
| 1065 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
| 1066 | the_scene.update = true; // update the 3D scene |
||
| 1067 | |||
| 1068 | // call the default window message processing function to keep things going |
||
| 1069 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1070 | } |
||
| 1071 | } |
||
| 1072 | |||
| 1073 | // else are we in internet mode ? |
||
| 124 | pmbaty | 1074 | else if (remote_player != NULL) |
| 1 | pmbaty | 1075 | { |
| 1076 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
| 1077 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
| 1078 | if (local_player == NULL) |
||
| 1079 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
| 1080 | if (selected_chatterchannel == NULL) |
||
| 1081 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
| 1082 | |||
| 1083 | // are we NOT entering text yet ? |
||
| 1084 | if (!the_scene.gui.is_entering_text) |
||
| 1085 | { |
||
| 1086 | // is it the space bar ? |
||
| 1087 | if (wParam == L' ') |
||
| 1088 | { |
||
| 1089 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
| 1090 | |||
| 1091 | // reset the entered text buffer |
||
| 1092 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
| 1093 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
| 1094 | entered_ccreply->text_length = 0; // and set its length to zero |
||
| 1095 | } |
||
| 1096 | } |
||
| 1097 | |||
| 1098 | // else we are currently in text entering mode |
||
| 1099 | else |
||
| 1100 | { |
||
| 1101 | // is the typed character a printable character ? |
||
| 1102 | if (iswprint (wParam)) |
||
| 1103 | { |
||
| 1104 | // if so, reallocate space in the typed buffer (include null terminator) |
||
| 1105 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
| 1106 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
| 1107 | entered_ccreply->text_length++; // buffer holds now one character more |
||
| 1108 | } |
||
| 1109 | |||
| 1110 | // else is the typed character a backspace AND is there text to erase ? |
||
| 1111 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
| 1112 | { |
||
| 1113 | // if so, reallocate space in the typed buffer (include null terminator) |
||
| 1114 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
| 1115 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
| 1116 | entered_ccreply->text_length--; // buffer holds now one character less |
||
| 1117 | } |
||
| 1118 | |||
| 1119 | // else is the typed character the escape key ? |
||
| 1120 | else if (wParam == 0x1b) |
||
| 1121 | { |
||
| 1122 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
| 1123 | entered_ccreply->text_length = 0; // and set its length to zero |
||
| 1124 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
| 1125 | } |
||
| 1126 | |||
| 1127 | // else is the typed character the enter key ? |
||
| 1128 | else if (wParam == 0x0d) |
||
| 1129 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
| 1130 | |||
| 1131 | // else it's an illegal character |
||
| 1132 | else |
||
| 116 | pmbaty | 1133 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 0.0f, 0.0f, 0.04f); // illegal character, beep the illegal move sound at the center of the board |
| 1 | pmbaty | 1134 | } |
| 1135 | |||
| 1136 | the_scene.update = true; // update the 3D scene |
||
| 1137 | |||
| 1138 | // call the default window message processing function to keep things going |
||
| 1139 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1140 | } |
||
| 1141 | } |
||
| 1142 | |||
| 1143 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1144 | // mouse move outside the window |
||
| 1145 | else if (message == WM_NCMOUSEMOVE) |
||
| 1146 | { |
||
| 1147 | rbutton_pushed = false; // remember right button is released |
||
| 1148 | |||
| 1149 | // call the default window message processing function to keep things going |
||
| 1150 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1151 | } |
||
| 1152 | |||
| 1153 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1154 | // window repaint |
||
| 1155 | else if (message == WM_PAINT) |
||
| 1156 | { |
||
| 1157 | the_scene.update = true; // update the 3D scene |
||
| 1158 | |||
| 1159 | // call the default window message processing function to keep things going |
||
| 1160 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1161 | } |
||
| 1162 | |||
| 1163 | // call the default window message processing function to keep things going |
||
| 1164 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1165 | } |
||
| 1166 | |||
| 1167 | |||
| 1168 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
| 1169 | { |
||
| 1170 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
| 1171 | |||
| 1172 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
| 1173 | } |
||
| 1174 | |||
| 1175 | |||
| 1176 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
| 1177 | { |
||
| 1178 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
| 1179 | // scene needs to be updated, FALSE otherwise. |
||
| 1180 | |||
| 1181 | // is the button displayed ? |
||
| 1182 | if (button->state != 0) |
||
| 1183 | { |
||
| 1184 | // is the mouse hovering it ? |
||
| 1185 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
| 1186 | { |
||
| 1187 | // was it NOT hovered before ? |
||
| 1188 | if (button->state != 2) |
||
| 1189 | { |
||
| 1190 | button->state = 2; // mark it as hovered |
||
| 1191 | return (true); // return TRUE so as to update the scene |
||
| 1192 | } |
||
| 1193 | } |
||
| 1194 | |||
| 1195 | // else was it hovered before ? |
||
| 1196 | else if (button->state == 2) |
||
| 1197 | { |
||
| 1198 | button->state = 1; // else mark it as not hovered |
||
| 1199 | return (true); // return TRUE so as to update the scene |
||
| 1200 | } |
||
| 1201 | } |
||
| 1202 | |||
| 1203 | return (false); // no need to update the scene |
||
| 1204 | } |