Rev 124 | Rev 136 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
||
4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
||
8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
||
12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
||
13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
||
16 | { |
||
17 | // this is the main message handler for the program |
||
18 | |||
19 | static wchar_t fen_string[128]; |
||
20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
||
21 | static int prevgui_x = 0; |
||
22 | static int prevgui_y = 0; |
||
3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
||
27 | unsigned short wParam_loword; |
||
28 | int prev_hovered_position[2]; |
||
29 | player_t *current_player; |
||
30 | player_t *opposite_player; |
||
31 | player_t *local_player; |
||
32 | player_t *remote_player; |
||
33 | ccreply_t *entered_ccreply; |
||
34 | boardmove_t *current_move; |
||
35 | float board_x; |
||
36 | float board_y; |
||
37 | int gui_x; |
||
38 | int gui_y; |
||
39 | int line; |
||
40 | int column; |
||
41 | int index_line; |
||
42 | int index_column; |
||
43 | int part_index; |
||
44 | int part_color; |
||
24 | pmbaty | 45 | int viewer_index; |
124 | pmbaty | 46 | RECT rect; |
1 | pmbaty | 47 | |
48 | // filter out the commonly used message values |
||
49 | wParam_hiword = HIWORD (wParam); |
||
50 | wParam_loword = LOWORD (wParam); |
||
51 | |||
124 | pmbaty | 52 | // get current and opposite players and see if we're online |
53 | current_player = Player_GetCurrent (); |
||
54 | opposite_player = Player_GetOpposite (); |
||
55 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
56 | |||
1 | pmbaty | 57 | //////////////////////////////////////////////////////////////////////////////////////////////// |
58 | // has the window just been fired up ? |
||
59 | if (message == WM_CREATE) |
||
60 | { |
||
61 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
||
62 | |||
63 | // call the default window message processing function to keep things going |
||
64 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
65 | } |
||
66 | |||
67 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
124 | pmbaty | 68 | // else is the window being resized ? |
69 | else if ((message == WM_SIZE) || (message == WM_WINDOWPOSCHANGED)) |
||
70 | { |
||
71 | GetWindowRect (hMainWnd, &rect); // grab the current window size and update the options accordingly |
||
72 | options.want_maximized = (rect.right - rect.left > GetSystemMetrics (SM_CXMAXIMIZED) * 90 / 100) && (rect.bottom - rect.top > GetSystemMetrics (SM_CYMAXIMIZED) * 80 / 100); |
||
73 | if (!options.want_maximized) |
||
74 | { |
||
75 | options.window_width = max (rect.right - rect.left, 640); // min window width |
||
76 | options.window_height = max (rect.bottom - rect.top, 480); // min window height (only save them when the window is not maximized) |
||
77 | } |
||
78 | |||
79 | return (0); // don't let Windows do the default processing on this message |
||
80 | } |
||
81 | |||
82 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1 | pmbaty | 83 | // else have we clicked on the close button ? |
84 | else if (message == WM_CLOSE) |
||
85 | { |
||
124 | pmbaty | 86 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
119 | pmbaty | 87 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
1 | pmbaty | 88 | else |
89 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
||
90 | |||
91 | return (0); // don't let Windows do the default processing on this message |
||
92 | } |
||
93 | |||
94 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
95 | // else is the user closing its session OR the window is being destroyed ? |
||
96 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
||
97 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
||
98 | |||
21 | pmbaty | 99 | ///////////////// |
100 | // MENU EVENTS // |
||
101 | ///////////////// |
||
102 | |||
103 | /////////////// |
||
104 | // menu command |
||
1 | pmbaty | 105 | else if (message == WM_COMMAND) |
106 | { |
||
124 | pmbaty | 107 | // ANY menu choice makes the "new game" / "open game" front GUI button disappear |
108 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); |
||
109 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); |
||
110 | |||
1 | pmbaty | 111 | // game menu, new game |
112 | if (wParam_loword == MENUID_GAME_NEWGAME) |
||
113 | { |
||
114 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
||
115 | DialogBox_Resign (); // if a game is playing, ask to resign first |
||
116 | else |
||
117 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
||
118 | } |
||
119 | |||
120 | // game menu, setup start position |
||
121 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
||
122 | { |
||
123 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
||
124 | DialogBox_Resign (); // if a game is playing, ask to resign first |
||
125 | else |
||
126 | { |
||
127 | current_move = &the_board.moves[0]; // quick access to start move |
||
128 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
||
129 | |||
130 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
||
131 | the_board.reevaluate = true; // evaluate board again |
||
132 | |||
133 | // display the "please choose start position" phrase in the middle of the screen |
||
134 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
||
135 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
||
136 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
||
137 | the_scene.update = true; // and update the 3D scene |
||
138 | } |
||
139 | } |
||
140 | |||
141 | // game menu, load game |
||
142 | else if (wParam_loword == MENUID_GAME_LOAD) |
||
143 | DialogBox_Load (); // fire up the load dialog box |
||
144 | |||
145 | // game menu, save game |
||
146 | else if (wParam_loword == MENUID_GAME_SAVE) |
||
147 | { |
||
148 | if (save_pathname[0] != 0) |
||
149 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
||
150 | else |
||
119 | pmbaty | 151 | DialogBox_Save (false); // else fire up the save dialog box |
1 | pmbaty | 152 | } |
153 | |||
154 | // game menu, save as |
||
155 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
||
119 | pmbaty | 156 | DialogBox_Save (false); // fire up the save dialog box |
1 | pmbaty | 157 | |
158 | // game menu, save position as |
||
159 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
||
160 | DialogBox_SavePosition (); // fire up the save position dialog box |
||
161 | |||
75 | pmbaty | 162 | // game menu, pause |
163 | else if (wParam_loword == MENUID_GAME_PAUSE) |
||
164 | { |
||
165 | is_paused ^= true; // toggle game pause state on/off |
||
166 | CheckMenuItem (GetMenu (hWnd), MENUID_GAME_PAUSE, (is_paused ? MF_CHECKED : MF_UNCHECKED)); // highlight the menu entry as necessary |
||
167 | the_board.reevaluate = true; // evaluate board again |
||
168 | } |
||
169 | |||
1 | pmbaty | 170 | // game menu, resign |
171 | else if (wParam_loword == MENUID_GAME_RESIGN) |
||
172 | DialogBox_Resign (); // if a game has started, ask for confirmation |
||
173 | |||
174 | // game menu, statistics (stats are only available in online mode) |
||
175 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
||
176 | { |
||
177 | local_player = Player_FindByType (PLAYER_HUMAN); |
||
178 | if (local_player != NULL) |
||
179 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
||
180 | } |
||
181 | |||
182 | // game menu, options |
||
183 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
||
184 | DialogBox_Options (); // fire up the options dialog box |
||
185 | |||
186 | // game menu, quit |
||
187 | else if (wParam_loword == MENUID_GAME_QUIT) |
||
188 | { |
||
124 | pmbaty | 189 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (remote_player != NULL))) |
119 | pmbaty | 190 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
1 | pmbaty | 191 | else |
192 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
||
193 | } |
||
194 | |||
195 | // chessboard menu, suggest move |
||
196 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
||
197 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
||
198 | |||
199 | // chessboard menu, cancel last move |
||
200 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
||
201 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
||
202 | |||
203 | // chessboard menu, comment move |
||
204 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
||
205 | DialogBox_Comment (); // fire up the comment dialog box |
||
206 | |||
207 | // chessboard menu, go to move |
||
208 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
||
209 | DialogBox_GoToMove (); // fire up the go to move dialog box |
||
210 | |||
211 | // chessboard menu, swap sides |
||
212 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
||
213 | the_board.want_playerswap = true; // remember board sides are to be swapped |
||
214 | |||
75 | pmbaty | 215 | // chessboard menu, rename players |
216 | else if (wParam_loword == MENUID_CHESSBOARD_RENAMESIDES) |
||
217 | DialogBox_RenameSides(); // fire up the rename sides dialog box |
||
218 | |||
1 | pmbaty | 219 | // chessboard menu, beginning of game |
220 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
||
221 | { |
||
222 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
||
116 | pmbaty | 223 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 224 | the_board.reevaluate = true; // evaluate board again |
225 | } |
||
226 | |||
227 | // chessboard menu, previous move (only if arrow is enabled) |
||
228 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
||
229 | { |
||
230 | the_board.viewed_move--; // enter view mode and go back one move |
||
116 | pmbaty | 231 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 232 | the_board.reevaluate = true; // evaluate board again |
233 | } |
||
234 | |||
235 | // chessboard menu, next move (only if arrow is enabled) |
||
236 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
||
237 | { |
||
238 | the_board.viewed_move++; // enter view mode and go forward one move |
||
116 | pmbaty | 239 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 240 | the_board.reevaluate = true; // evaluate board again |
241 | } |
||
242 | |||
243 | // chessboard menu, current state of game |
||
244 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
||
245 | { |
||
246 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
||
116 | pmbaty | 247 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 248 | the_board.reevaluate = true; // evaluate board again |
249 | } |
||
250 | |||
251 | // chessboard menu, top view |
||
252 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
||
253 | { |
||
24 | pmbaty | 254 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
255 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
256 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
257 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
258 | || (viewer_index == current_viewer)) |
||
259 | { |
||
25 | pmbaty | 260 | the_board.players[viewer_index].view_pitch = 89.99f; |
24 | pmbaty | 261 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
262 | the_board.players[viewer_index].view_distance = 58.0f; |
||
263 | } |
||
1 | pmbaty | 264 | } |
265 | |||
266 | // chessboard menu, default view |
||
267 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
||
268 | { |
||
24 | pmbaty | 269 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
270 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
271 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
272 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
273 | || (viewer_index == current_viewer)) |
||
274 | { |
||
275 | the_board.players[viewer_index].view_pitch = 55.0f; |
||
276 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
||
277 | the_board.players[viewer_index].view_distance = 70.0f; |
||
278 | } |
||
1 | pmbaty | 279 | } |
280 | |||
281 | // chessboard menu, reset view |
||
282 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
||
283 | { |
||
24 | pmbaty | 284 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
285 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
286 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
287 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
288 | || (viewer_index == current_viewer)) |
||
289 | { |
||
290 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
||
291 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
||
292 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
||
293 | } |
||
1 | pmbaty | 294 | } |
295 | |||
296 | // chessboard menu, zoom in |
||
297 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
||
298 | { |
||
299 | // scroll up & save this as the new custom distance |
||
300 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
301 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
302 | the_scene.update = true; // update the 3D scene |
||
303 | } |
||
304 | |||
305 | // chessboard menu, zoom out |
||
306 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
||
307 | { |
||
308 | // scroll down & save this as the new custom distance |
||
309 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
310 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
311 | the_scene.update = true; // update the 3D scene |
||
312 | } |
||
313 | |||
314 | // chessboard menu, change appearance |
||
315 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
||
316 | DialogBox_ChangeAppearance (); |
||
317 | |||
318 | // chessboard menu, display windows desktop |
||
319 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
||
320 | ShowWindow (hWnd, SW_MINIMIZE); |
||
321 | |||
322 | // internet menu, show online players |
||
323 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
||
324 | Window_Opponents (); |
||
325 | |||
326 | // internet menu, show sought games |
||
327 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
||
328 | Window_Sought (); |
||
329 | |||
330 | // internet menu, seek game |
||
331 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
||
332 | DialogBox_SendSeek (); |
||
333 | |||
334 | // internet menu, chatter channels |
||
335 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
||
336 | Window_ChatterChannels (); |
||
337 | |||
338 | // internet menu, enter chat text |
||
339 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
||
340 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
||
341 | |||
342 | // internet menu, display player card |
||
343 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
||
344 | DialogBox_PlayerInfoName (); |
||
345 | |||
346 | // internet menu, display your card |
||
347 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
||
348 | { |
||
349 | local_player = Player_FindByType (PLAYER_HUMAN); |
||
350 | if (local_player != NULL) |
||
351 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
||
352 | } |
||
353 | |||
354 | // internet menu, MOTD |
||
355 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
||
356 | Window_MOTD (); |
||
357 | |||
358 | // help menu, help |
||
359 | else if (wParam_loword == MENUID_HELP_HELP) |
||
29 | pmbaty | 360 | { |
59 | pmbaty | 361 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name); |
362 | if (_waccess (folder_path, 0) != 0) |
||
363 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path); |
||
29 | pmbaty | 364 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
365 | } |
||
1 | pmbaty | 366 | |
367 | // help menu, get chess games |
||
368 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
||
369 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
||
370 | |||
21 | pmbaty | 371 | // help menu, add/modify visual themes |
372 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
||
373 | { |
||
374 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
||
375 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
376 | } |
||
377 | |||
50 | pmbaty | 378 | // help menu, add/modify engines |
379 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
||
380 | { |
||
381 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
||
382 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
383 | } |
||
384 | |||
21 | pmbaty | 385 | // help menu, add/modify translations |
386 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
||
387 | { |
||
388 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
||
389 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
||
390 | } |
||
391 | |||
1 | pmbaty | 392 | // help menu, about |
393 | else if (wParam_loword == MENUID_HELP_ABOUT) |
||
394 | DialogBox_About (); // show the About dialog box |
||
395 | |||
396 | // call the default window message processing function to keep things going |
||
397 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
398 | } |
||
399 | |||
3 | pmbaty | 400 | ///////////////////////////////////////////////////// |
401 | // ctrl key press or release (while not in animation) |
||
402 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
403 | { |
||
404 | ctrl_pressed = true; // remember the ctrl key is pressed |
||
405 | |||
406 | // call the default window message processing function to keep things going |
||
407 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
408 | } |
||
409 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
||
410 | { |
||
411 | ctrl_pressed = false; // remember the ctrl key is released |
||
412 | rbutton_pushed = false; // remember button is released |
||
413 | the_scene.update = true; // update the 3D scene |
||
414 | |||
415 | // call the default window message processing function to keep things going |
||
416 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
417 | } |
||
418 | |||
21 | pmbaty | 419 | ////////////////// |
420 | // MOUSE EVENTS // |
||
421 | ////////////////// |
||
422 | |||
1 | pmbaty | 423 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 424 | // left mouse button push |
425 | else if (message == WM_LBUTTONDOWN) |
||
3 | pmbaty | 426 | { |
21 | pmbaty | 427 | // are we in animation OR are mouse commands NOT allowed ? |
428 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
429 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
430 | |||
124 | pmbaty | 431 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
432 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
433 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
434 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
435 | |||
3 | pmbaty | 436 | // is the ctrl key pressed (emulates a right click) ? |
437 | if (ctrl_pressed) |
||
438 | { |
||
439 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
440 | prevgui_y = GET_Y_LPARAM (lParam); |
||
441 | |||
442 | // if we click something, stop moving the table immediately |
||
443 | |||
24 | pmbaty | 444 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
445 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
446 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
447 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
448 | || (viewer_index == current_viewer)) |
||
449 | { |
||
450 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
451 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
452 | } |
||
453 | |||
3 | pmbaty | 454 | rbutton_pushed = true; // remember button is clicked |
455 | } |
||
456 | |||
457 | // call the default window message processing function to keep things going |
||
458 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
459 | } |
||
460 | |||
461 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 462 | // left mouse button release |
463 | else if (message == WM_LBUTTONUP) |
||
1 | pmbaty | 464 | { |
21 | pmbaty | 465 | // are we in animation OR are mouse commands NOT allowed ? |
466 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
467 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
468 | |||
3 | pmbaty | 469 | // is the ctrl key pressed (emulates a right click) ? |
470 | if (ctrl_pressed) |
||
471 | { |
||
472 | rbutton_pushed = false; // remember button is released |
||
473 | the_scene.update = true; // update the 3D scene |
||
474 | |||
475 | // call the default window message processing function to keep things going |
||
476 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
477 | } |
||
478 | |||
1 | pmbaty | 479 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
480 | prevgui_y = GET_Y_LPARAM (lParam); |
||
481 | |||
482 | // get mouse coordinates |
||
483 | gui_x = GET_X_LPARAM (lParam); |
||
484 | gui_y = GET_Y_LPARAM (lParam); |
||
485 | |||
124 | pmbaty | 486 | // is the "new game" button displayed AND is the mouse hovering it ? |
487 | if ((the_scene.gui.newgamebutton.state != 0) && Button_IsHovered (&the_scene.gui.newgamebutton, gui_x, gui_y)) |
||
488 | { |
||
489 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
490 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
491 | DialogBox_NewGame (); // fire up the "new game" dialog box |
||
492 | } |
||
1 | pmbaty | 493 | |
124 | pmbaty | 494 | // is the "open game" button displayed AND is the mouse hovering it ? |
495 | if ((the_scene.gui.opengamebutton.state != 0) && Button_IsHovered (&the_scene.gui.opengamebutton, gui_x, gui_y)) |
||
496 | { |
||
497 | GUIBUTTON_DISABLE (the_scene.gui.newgamebutton); // hide the "new game" button |
||
498 | GUIBUTTON_DISABLE (the_scene.gui.opengamebutton); // hide the "open game" button |
||
499 | DialogBox_Load (); // fire up the "open game" dialog box |
||
500 | } |
||
1 | pmbaty | 501 | |
502 | // is the chat button displayed AND is the mouse hovering it ? |
||
503 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
504 | { |
||
505 | // find or create the corresponding interlocutor structure and fire it up |
||
124 | pmbaty | 506 | if (remote_player != NULL) |
507 | Interlocutor_FindOrCreate (remote_player->name); |
||
1 | pmbaty | 508 | } |
509 | |||
510 | // is the games button displayed AND is the mouse hovering it ? |
||
511 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
512 | Window_Sought (); // if so, display the sought games window |
||
513 | |||
514 | // is the people button displayed AND is the mouse hovering it ? |
||
515 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
516 | Window_Opponents (); // if so, display the opponents window |
||
517 | |||
124 | pmbaty | 518 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
519 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
520 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
521 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
522 | |||
523 | // is the left arrow displayed AND is the mouse hovering it ? |
||
524 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
525 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
526 | |||
527 | // is the right arrow displayed AND is the mouse hovering it ? |
||
528 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
||
529 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
530 | |||
1 | pmbaty | 531 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
532 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
533 | { |
||
534 | // for each selectable part, if the mouse is on it, mark it as selected |
||
535 | for (part_index = 0; part_index < 13; part_index++) |
||
536 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
537 | { |
||
538 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
116 | pmbaty | 539 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 540 | break; // no need to search further if one selection was found |
541 | } |
||
542 | } |
||
543 | |||
544 | // if we are not allowed to select anything, don't even try |
||
75 | pmbaty | 545 | if (is_paused || (current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
1 | pmbaty | 546 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
547 | { |
||
548 | the_scene.update = true; // update the 3D scene |
||
549 | |||
550 | // call the default window message processing function to keep things going |
||
551 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
552 | } |
||
553 | |||
554 | // it's a single click. The user clicked on a square. |
||
555 | |||
556 | // figure out the coordinates on table |
||
557 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
558 | |||
559 | // translate them to board coordinates |
||
560 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
561 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
562 | highlight_endtime = 0; // stop highlighting anything |
||
563 | |||
564 | // if it's outside the table, end the job |
||
565 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
566 | { |
||
567 | the_scene.update = true; // update the 3D scene |
||
568 | |||
569 | // call the default window message processing function to keep things going |
||
570 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
571 | } |
||
572 | |||
573 | // we clicked a valid slot on the table |
||
574 | |||
575 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
576 | |||
577 | /////////////////////////////////// |
||
578 | // are we in parts placement mode ? |
||
579 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
580 | { |
||
581 | // quick access to line and column |
||
582 | line = the_board.hovered_position[0]; |
||
583 | column = the_board.hovered_position[1]; |
||
584 | |||
585 | // figure out the color of the part we are placing |
||
586 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
587 | part_color = COLOR_BLACK; // black color |
||
588 | else |
||
589 | part_color = COLOR_WHITE; // white color |
||
590 | |||
591 | // are we erasing a king ? if so, replace it at its default location |
||
592 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
593 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
594 | { |
||
595 | // is it ALREADY the king's default location ? if so, give up |
||
596 | if ((line == 7) && (column == 4)) |
||
597 | { |
||
116 | pmbaty | 598 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 599 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
600 | } |
||
601 | |||
602 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
603 | } |
||
604 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
605 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
606 | { |
||
607 | // is it ALREADY the king's default location ? if so, give up |
||
608 | if ((line == 0) && (column == 4)) |
||
609 | { |
||
116 | pmbaty | 610 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 611 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
612 | } |
||
613 | |||
614 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
615 | } |
||
616 | |||
617 | // place the selected part on the board |
||
618 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
619 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
620 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
621 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
622 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
623 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
624 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
625 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
626 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
627 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
628 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
629 | { |
||
630 | // parse the board for other kings of the same color and erase them |
||
631 | for (index_line = 0; index_line < 8; index_line++) |
||
632 | for (index_column = 0; index_column < 8; index_column++) |
||
633 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
634 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
635 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
636 | |||
637 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
638 | } |
||
639 | else |
||
640 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
641 | |||
642 | // figure out which sound to play |
||
643 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
116 | pmbaty | 644 | Audio_PlaySound (SOUNDTYPE_MOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play a move sound when placing a part |
1 | pmbaty | 645 | |
646 | the_scene.update = true; // update the 3D scene |
||
647 | |||
648 | // call the default window message processing function to keep things going |
||
649 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
650 | } |
||
651 | // end of parts placement mode |
||
652 | ////////////////////////////// |
||
653 | |||
654 | // does a selection NOT exist yet ? |
||
655 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
656 | { |
||
657 | // is there a selectable part at this location ? |
||
658 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
659 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
660 | { |
||
661 | // mark the selected position as selected (and remember it) |
||
662 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
663 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
664 | } |
||
665 | |||
666 | the_scene.update = true; // update the 3D scene |
||
667 | |||
668 | // call the default window message processing function to keep things going |
||
669 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
670 | } |
||
671 | |||
672 | // a selection exists already |
||
673 | |||
674 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
675 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
676 | { |
||
677 | // forget the selected position |
||
678 | the_board.selected_position[0] = -1; |
||
679 | the_board.selected_position[1] = -1; |
||
680 | |||
681 | the_scene.update = true; // update the 3D scene |
||
682 | |||
683 | // call the default window message processing function to keep things going |
||
684 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
685 | } |
||
686 | |||
687 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
688 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
689 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
690 | { |
||
691 | // mark the selected position as selected (and remember it) |
||
692 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
693 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
694 | |||
695 | the_scene.update = true; // update the 3D scene |
||
696 | |||
697 | // call the default window message processing function to keep things going |
||
698 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
699 | } |
||
700 | |||
701 | // else is it a possible move ? |
||
702 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
703 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
704 | { |
||
705 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
706 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
707 | { |
||
116 | pmbaty | 708 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 709 | |
710 | the_scene.update = true; // update the 3D scene |
||
711 | |||
712 | // call the default window message processing function to keep things going |
||
713 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
714 | } |
||
715 | |||
716 | //////////////////// |
||
717 | // movement is valid |
||
718 | |||
719 | // do it |
||
720 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
721 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
722 | |||
723 | // are we in internet mode ? |
||
724 | if (remote_player != NULL) |
||
725 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
726 | |||
727 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
728 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
729 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
730 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
731 | |||
732 | // else it was a normal move |
||
733 | else |
||
734 | { |
||
735 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
736 | the_board.has_playerchanged = true; // and switch players |
||
737 | } |
||
738 | |||
739 | the_scene.update = true; // update the 3D scene |
||
740 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
741 | |||
742 | // call the default window message processing function to keep things going |
||
743 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
744 | } |
||
745 | |||
746 | // else it's another location |
||
747 | |||
116 | pmbaty | 748 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 749 | |
750 | the_scene.update = true; // update the 3D scene |
||
751 | |||
752 | // call the default window message processing function to keep things going |
||
753 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
754 | } |
||
755 | |||
756 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 757 | // right mouse button push |
758 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 759 | { |
21 | pmbaty | 760 | // are we in animation OR are mouse commands NOT allowed ? |
761 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
762 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
763 | |||
1 | pmbaty | 764 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
765 | prevgui_y = GET_Y_LPARAM (lParam); |
||
766 | |||
767 | // if we click something, stop moving the table immediately |
||
768 | |||
24 | pmbaty | 769 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
770 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
771 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
772 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
773 | || (viewer_index == current_viewer)) |
||
774 | { |
||
775 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
776 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
777 | } |
||
778 | |||
1 | pmbaty | 779 | rbutton_pushed = true; // remember button is clicked |
780 | |||
781 | // call the default window message processing function to keep things going |
||
782 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
783 | } |
||
784 | |||
785 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 786 | // right mouse button release |
787 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 788 | { |
21 | pmbaty | 789 | // are we in animation OR are mouse commands NOT allowed ? |
790 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
791 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
792 | |||
1 | pmbaty | 793 | rbutton_pushed = false; // remember button is released |
794 | the_scene.update = true; // update the 3D scene |
||
795 | |||
796 | // call the default window message processing function to keep things going |
||
797 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
798 | } |
||
799 | |||
21 | pmbaty | 800 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 801 | // left mouse button DOUBLE-click |
21 | pmbaty | 802 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 803 | { |
21 | pmbaty | 804 | // are we in animation OR are mouse commands NOT allowed ? |
805 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
806 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
807 | |||
1 | pmbaty | 808 | // get mouse coordinates |
809 | gui_x = GET_X_LPARAM (lParam); |
||
810 | gui_y = GET_Y_LPARAM (lParam); |
||
811 | |||
812 | // are we in game and did we click the move comments area ? |
||
813 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
814 | { |
||
815 | DialogBox_Comment (); // fire up the comment dialog box |
||
816 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
817 | } |
||
21 | pmbaty | 818 | |
819 | // call the default window message processing function to keep things going |
||
820 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 821 | } |
822 | |||
823 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
824 | // mouse move (while not in animation) |
||
21 | pmbaty | 825 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 826 | { |
21 | pmbaty | 827 | // are we in animation OR are mouse commands NOT allowed ? |
828 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
829 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
830 | |||
1 | pmbaty | 831 | // get mouse coordinates |
832 | gui_x = GET_X_LPARAM (lParam); |
||
833 | gui_y = GET_Y_LPARAM (lParam); |
||
834 | |||
835 | // handle button update status |
||
836 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
837 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
124 | pmbaty | 838 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.newgamebutton, gui_x, gui_y); |
839 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.opengamebutton, gui_x, gui_y); |
||
1 | pmbaty | 840 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
841 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
842 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
843 | |||
124 | pmbaty | 844 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
845 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
846 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
1 | pmbaty | 847 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
848 | |||
849 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
850 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
851 | { |
||
852 | // for each selectable part... |
||
853 | for (part_index = 0; part_index < 13; part_index++) |
||
854 | { |
||
855 | // is the mouse hovering it ? |
||
856 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
857 | { |
||
858 | // was it NOT hovered before ? |
||
859 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
860 | { |
||
861 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
862 | the_scene.update = true; // update the scene |
||
863 | } |
||
864 | } |
||
865 | |||
866 | // else was it hovered before ? |
||
867 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
868 | { |
||
869 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
870 | the_scene.update = true; // update the scene |
||
871 | } |
||
872 | } |
||
873 | } |
||
874 | else |
||
875 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
876 | |||
877 | // if right button was clicked, compute new pitch and yaw |
||
878 | if (rbutton_pushed) |
||
879 | { |
||
24 | pmbaty | 880 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
881 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
882 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
883 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
884 | || (viewer_index == current_viewer)) |
||
885 | { |
||
886 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
124 | pmbaty | 887 | if (the_board.players[viewer_index].view_pitch < MIN_VIEW_PITCH) |
888 | the_board.players[viewer_index].view_pitch = MIN_VIEW_PITCH; // wrap angles around so that they |
||
889 | if (the_board.players[viewer_index].view_pitch > MAX_VIEW_PITCH) |
||
890 | the_board.players[viewer_index].view_pitch = MAX_VIEW_PITCH; // stay in the min-max pitch bounds |
||
1 | pmbaty | 891 | |
24 | pmbaty | 892 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
893 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 894 | |
24 | pmbaty | 895 | // save these as the new custom angles |
896 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
897 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 898 | |
24 | pmbaty | 899 | // when moving the table around, jump to ideal angles immediately |
900 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
901 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
902 | } |
||
1 | pmbaty | 903 | |
904 | the_scene.update = true; // button was clicked, update the 3D scene |
||
905 | } |
||
906 | |||
907 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
908 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
909 | { |
||
910 | // save the old positions |
||
911 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
912 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
913 | |||
914 | // figure out the coordinates on table |
||
915 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
916 | |||
917 | // translate them to board coordinates |
||
918 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
919 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
920 | |||
921 | // do they differ from last time ? |
||
922 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
923 | the_scene.update = true; // if so, update scene |
||
924 | } |
||
925 | |||
926 | // has the user the right to leave a command AND is there no comment yet ? |
||
927 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
928 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
929 | { |
||
930 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
931 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
932 | { |
||
933 | if (!the_scene.gui.comment_text.is_displayed) |
||
934 | { |
||
935 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
936 | the_scene.update = true; // and update the scene |
||
937 | } |
||
938 | } |
||
939 | else |
||
940 | { |
||
941 | if (the_scene.gui.comment_text.is_displayed) |
||
942 | { |
||
943 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
944 | the_scene.update = true; // and update the scene |
||
945 | } |
||
946 | } |
||
947 | } |
||
948 | |||
949 | // remember these coordinates for next time |
||
950 | prevgui_x = gui_x; |
||
951 | prevgui_y = gui_y; |
||
952 | |||
953 | // call the default window message processing function to keep things going |
||
954 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
955 | } |
||
956 | |||
957 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 958 | // mouse scroll |
959 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 960 | { |
21 | pmbaty | 961 | // are we in animation OR are mouse commands NOT allowed ? |
962 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
963 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
964 | |||
124 | pmbaty | 965 | // are we in board closeup mode OR are we online AND do we NOT have the right to select anything ? |
966 | if (((current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH)) |
||
967 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
1 | pmbaty | 968 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
969 | |||
970 | // scroll up / scroll down ? |
||
971 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
124 | pmbaty | 972 | the_board.players[current_viewer].view_distance = max (MIN_VIEW_DISTANCE, the_board.players[current_viewer].view_distance - 2.0f); |
1 | pmbaty | 973 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
124 | pmbaty | 974 | the_board.players[current_viewer].view_distance = min (MAX_VIEW_DISTANCE, the_board.players[current_viewer].view_distance + 2.0f); |
1 | pmbaty | 975 | |
976 | // save this as the new custom distance |
||
977 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
978 | |||
979 | // when moving the table around, jump to ideal angles immediately |
||
980 | current_distance = the_board.players[current_viewer].view_distance; |
||
981 | |||
982 | the_scene.update = true; // update the 3D scene |
||
983 | |||
984 | // call the default window message processing function to keep things going |
||
985 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
986 | } |
||
987 | |||
988 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
989 | // keyboard release |
||
990 | else if (message == WM_CHAR) |
||
991 | { |
||
992 | // are we in position setup mode ? |
||
993 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
994 | { |
||
995 | // is it the enter key ? if so, exit setup mode and start playing |
||
996 | if (wParam == L'\r') |
||
997 | { |
||
998 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
999 | |||
124 | pmbaty | 1000 | // make sure there is at least one king of each color (i.e. two kings) |
1001 | part_index = 0; |
||
1002 | for (line = 0; line < 8; line++) |
||
1003 | for (column = 0; column < 8; column++) |
||
1004 | if (current_move->slots[line][column].part == PART_KING) |
||
1005 | part_index++; // there's one king more on this board |
||
1006 | if (part_index != 2) |
||
1007 | return (DefWindowProc (hWnd, message, wParam, lParam)); // when at least one king is missing, we just can't leave edition mode |
||
1008 | |||
1 | pmbaty | 1009 | // (in)validate the castling positions |
1010 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
1011 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
1012 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
1013 | else |
||
1014 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
1015 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
1016 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
1017 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
1018 | else |
||
1019 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
1020 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
1021 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
1022 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
1023 | else |
||
1024 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
1025 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
1026 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
1027 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
1028 | else |
||
1029 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
1030 | |||
1031 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
1032 | |||
1033 | // validate this board in Forsyth-Edwards Notation and reset it |
||
1034 | Move_DescribeInFEN (current_move); |
||
1035 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
1036 | Board_Reset (&the_board, fen_string); |
||
1037 | |||
1038 | the_board.game_state = STATE_PLAYING; // start the game now |
||
1039 | the_board.reevaluate = true; // evaluate board again |
||
1040 | |||
1041 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
1042 | the_scene.update = true; // update the 3D scene |
||
1043 | |||
1044 | // call the default window message processing function to keep things going |
||
1045 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1046 | } |
||
1047 | } |
||
1048 | |||
1049 | // else are we in internet mode ? |
||
124 | pmbaty | 1050 | else if (remote_player != NULL) |
1 | pmbaty | 1051 | { |
1052 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
1053 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
1054 | if (local_player == NULL) |
||
1055 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1056 | if (selected_chatterchannel == NULL) |
||
1057 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1058 | |||
1059 | // are we NOT entering text yet ? |
||
1060 | if (!the_scene.gui.is_entering_text) |
||
1061 | { |
||
1062 | // is it the space bar ? |
||
1063 | if (wParam == L' ') |
||
1064 | { |
||
1065 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
1066 | |||
1067 | // reset the entered text buffer |
||
1068 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
1069 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
1070 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1071 | } |
||
1072 | } |
||
1073 | |||
1074 | // else we are currently in text entering mode |
||
1075 | else |
||
1076 | { |
||
1077 | // is the typed character a printable character ? |
||
1078 | if (iswprint (wParam)) |
||
1079 | { |
||
1080 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1081 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1082 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1083 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1084 | } |
||
1085 | |||
1086 | // else is the typed character a backspace AND is there text to erase ? |
||
1087 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1088 | { |
||
1089 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1090 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1091 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1092 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1093 | } |
||
1094 | |||
1095 | // else is the typed character the escape key ? |
||
1096 | else if (wParam == 0x1b) |
||
1097 | { |
||
1098 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1099 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1100 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1101 | } |
||
1102 | |||
1103 | // else is the typed character the enter key ? |
||
1104 | else if (wParam == 0x0d) |
||
1105 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1106 | |||
1107 | // else it's an illegal character |
||
1108 | else |
||
116 | pmbaty | 1109 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 0.0f, 0.0f, 0.04f); // illegal character, beep the illegal move sound at the center of the board |
1 | pmbaty | 1110 | } |
1111 | |||
1112 | the_scene.update = true; // update the 3D scene |
||
1113 | |||
1114 | // call the default window message processing function to keep things going |
||
1115 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1116 | } |
||
1117 | } |
||
1118 | |||
1119 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1120 | // mouse move outside the window |
||
1121 | else if (message == WM_NCMOUSEMOVE) |
||
1122 | { |
||
1123 | rbutton_pushed = false; // remember right button is released |
||
1124 | |||
1125 | // call the default window message processing function to keep things going |
||
1126 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1127 | } |
||
1128 | |||
1129 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1130 | // window repaint |
||
1131 | else if (message == WM_PAINT) |
||
1132 | { |
||
1133 | the_scene.update = true; // update the 3D scene |
||
1134 | |||
1135 | // call the default window message processing function to keep things going |
||
1136 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1137 | } |
||
1138 | |||
1139 | // call the default window message processing function to keep things going |
||
1140 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1141 | } |
||
1142 | |||
1143 | |||
1144 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1145 | { |
||
1146 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1147 | |||
1148 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1149 | } |
||
1150 | |||
1151 | |||
1152 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1153 | { |
||
1154 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1155 | // scene needs to be updated, FALSE otherwise. |
||
1156 | |||
1157 | // is the button displayed ? |
||
1158 | if (button->state != 0) |
||
1159 | { |
||
1160 | // is the mouse hovering it ? |
||
1161 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1162 | { |
||
1163 | // was it NOT hovered before ? |
||
1164 | if (button->state != 2) |
||
1165 | { |
||
1166 | button->state = 2; // mark it as hovered |
||
1167 | return (true); // return TRUE so as to update the scene |
||
1168 | } |
||
1169 | } |
||
1170 | |||
1171 | // else was it hovered before ? |
||
1172 | else if (button->state == 2) |
||
1173 | { |
||
1174 | button->state = 1; // else mark it as not hovered |
||
1175 | return (true); // return TRUE so as to update the scene |
||
1176 | } |
||
1177 | } |
||
1178 | |||
1179 | return (false); // no need to update the scene |
||
1180 | } |