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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
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8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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16 | { |
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17 | // this is the main message handler for the program |
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18 | |||
19 | static wchar_t fen_string[128]; |
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20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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21 | static int prevgui_x = 0; |
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22 | static int prevgui_y = 0; |
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3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
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27 | unsigned short wParam_loword; |
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28 | int prev_hovered_position[2]; |
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29 | player_t *current_player; |
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30 | player_t *opposite_player; |
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31 | player_t *local_player; |
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32 | player_t *remote_player; |
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33 | ccreply_t *entered_ccreply; |
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34 | boardmove_t *current_move; |
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35 | float board_x; |
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36 | float board_y; |
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37 | int gui_x; |
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38 | int gui_y; |
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39 | int line; |
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40 | int column; |
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41 | int index_line; |
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42 | int index_column; |
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43 | int part_index; |
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44 | int part_color; |
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24 | pmbaty | 45 | int viewer_index; |
1 | pmbaty | 46 | |
47 | // filter out the commonly used message values |
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48 | wParam_hiword = HIWORD (wParam); |
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49 | wParam_loword = LOWORD (wParam); |
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50 | |||
51 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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52 | // has the window just been fired up ? |
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53 | if (message == WM_CREATE) |
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54 | { |
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55 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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56 | |||
57 | // call the default window message processing function to keep things going |
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58 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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59 | } |
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60 | |||
61 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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62 | // else have we clicked on the close button ? |
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63 | else if (message == WM_CLOSE) |
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64 | { |
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119 | pmbaty | 65 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (Player_FindByType (PLAYER_INTERNET) != NULL))) |
66 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
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1 | pmbaty | 67 | else |
68 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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69 | |||
70 | return (0); // don't let Windows do the default processing on this message |
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71 | } |
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72 | |||
73 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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74 | // else is the user closing its session OR the window is being destroyed ? |
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75 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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76 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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77 | |||
21 | pmbaty | 78 | ///////////////// |
79 | // MENU EVENTS // |
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80 | ///////////////// |
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81 | |||
82 | /////////////// |
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83 | // menu command |
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1 | pmbaty | 84 | else if (message == WM_COMMAND) |
85 | { |
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86 | // game menu, new game |
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87 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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88 | { |
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89 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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90 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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91 | else |
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92 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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93 | } |
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94 | |||
95 | // game menu, setup start position |
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96 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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97 | { |
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98 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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99 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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100 | else |
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101 | { |
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102 | current_move = &the_board.moves[0]; // quick access to start move |
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103 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
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104 | |||
105 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
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106 | the_board.reevaluate = true; // evaluate board again |
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107 | |||
108 | // display the "please choose start position" phrase in the middle of the screen |
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109 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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110 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
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111 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
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112 | the_scene.update = true; // and update the 3D scene |
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113 | } |
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114 | } |
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115 | |||
116 | // game menu, load game |
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117 | else if (wParam_loword == MENUID_GAME_LOAD) |
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118 | DialogBox_Load (); // fire up the load dialog box |
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119 | |||
120 | // game menu, save game |
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121 | else if (wParam_loword == MENUID_GAME_SAVE) |
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122 | { |
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123 | if (save_pathname[0] != 0) |
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124 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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125 | else |
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119 | pmbaty | 126 | DialogBox_Save (false); // else fire up the save dialog box |
1 | pmbaty | 127 | } |
128 | |||
129 | // game menu, save as |
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130 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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119 | pmbaty | 131 | DialogBox_Save (false); // fire up the save dialog box |
1 | pmbaty | 132 | |
133 | // game menu, save position as |
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134 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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135 | DialogBox_SavePosition (); // fire up the save position dialog box |
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136 | |||
75 | pmbaty | 137 | // game menu, pause |
138 | else if (wParam_loword == MENUID_GAME_PAUSE) |
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139 | { |
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140 | is_paused ^= true; // toggle game pause state on/off |
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141 | CheckMenuItem (GetMenu (hWnd), MENUID_GAME_PAUSE, (is_paused ? MF_CHECKED : MF_UNCHECKED)); // highlight the menu entry as necessary |
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142 | the_board.reevaluate = true; // evaluate board again |
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143 | } |
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144 | |||
1 | pmbaty | 145 | // game menu, resign |
146 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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147 | DialogBox_Resign (); // if a game has started, ask for confirmation |
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148 | |||
149 | // game menu, statistics (stats are only available in online mode) |
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150 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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151 | { |
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152 | local_player = Player_FindByType (PLAYER_HUMAN); |
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153 | if (local_player != NULL) |
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154 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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155 | } |
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156 | |||
157 | // game menu, options |
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158 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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159 | DialogBox_Options (); // fire up the options dialog box |
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160 | |||
161 | // game menu, quit |
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162 | else if (wParam_loword == MENUID_GAME_QUIT) |
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163 | { |
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119 | pmbaty | 164 | if ((the_board.game_state == STATE_PLAYING) && ((the_board.move_count > 1) || (Player_FindByType (PLAYER_INTERNET) != NULL))) |
165 | DialogBox_Quit (); // if a game has started OR if we are online against somebody, ask for confirmation |
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1 | pmbaty | 166 | else |
167 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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168 | } |
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169 | |||
170 | // chessboard menu, suggest move |
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171 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
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172 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
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173 | |||
174 | // chessboard menu, cancel last move |
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175 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
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176 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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177 | |||
178 | // chessboard menu, comment move |
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179 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
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180 | DialogBox_Comment (); // fire up the comment dialog box |
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181 | |||
182 | // chessboard menu, go to move |
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183 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
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184 | DialogBox_GoToMove (); // fire up the go to move dialog box |
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185 | |||
186 | // chessboard menu, swap sides |
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187 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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188 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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189 | |||
75 | pmbaty | 190 | // chessboard menu, rename players |
191 | else if (wParam_loword == MENUID_CHESSBOARD_RENAMESIDES) |
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192 | DialogBox_RenameSides(); // fire up the rename sides dialog box |
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193 | |||
1 | pmbaty | 194 | // chessboard menu, beginning of game |
195 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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196 | { |
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197 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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116 | pmbaty | 198 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 199 | the_board.reevaluate = true; // evaluate board again |
200 | } |
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201 | |||
202 | // chessboard menu, previous move (only if arrow is enabled) |
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203 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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204 | { |
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205 | the_board.viewed_move--; // enter view mode and go back one move |
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116 | pmbaty | 206 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 207 | the_board.reevaluate = true; // evaluate board again |
208 | } |
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209 | |||
210 | // chessboard menu, next move (only if arrow is enabled) |
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211 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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212 | { |
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213 | the_board.viewed_move++; // enter view mode and go forward one move |
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116 | pmbaty | 214 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 215 | the_board.reevaluate = true; // evaluate board again |
216 | } |
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217 | |||
218 | // chessboard menu, current state of game |
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219 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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220 | { |
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221 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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116 | pmbaty | 222 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 223 | the_board.reevaluate = true; // evaluate board again |
224 | } |
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225 | |||
226 | // chessboard menu, top view |
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227 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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228 | { |
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24 | pmbaty | 229 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
230 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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231 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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232 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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233 | || (viewer_index == current_viewer)) |
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234 | { |
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25 | pmbaty | 235 | the_board.players[viewer_index].view_pitch = 89.99f; |
24 | pmbaty | 236 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
237 | the_board.players[viewer_index].view_distance = 58.0f; |
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238 | } |
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1 | pmbaty | 239 | } |
240 | |||
241 | // chessboard menu, default view |
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242 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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243 | { |
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24 | pmbaty | 244 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
245 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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246 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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247 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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248 | || (viewer_index == current_viewer)) |
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249 | { |
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250 | the_board.players[viewer_index].view_pitch = 55.0f; |
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251 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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252 | the_board.players[viewer_index].view_distance = 70.0f; |
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253 | } |
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1 | pmbaty | 254 | } |
255 | |||
256 | // chessboard menu, reset view |
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257 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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258 | { |
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24 | pmbaty | 259 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
260 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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261 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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262 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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263 | || (viewer_index == current_viewer)) |
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264 | { |
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265 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
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266 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
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267 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
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268 | } |
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1 | pmbaty | 269 | } |
270 | |||
271 | // chessboard menu, zoom in |
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272 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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273 | { |
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274 | // scroll up & save this as the new custom distance |
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275 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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276 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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277 | the_scene.update = true; // update the 3D scene |
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278 | } |
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279 | |||
280 | // chessboard menu, zoom out |
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281 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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282 | { |
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283 | // scroll down & save this as the new custom distance |
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284 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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285 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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286 | the_scene.update = true; // update the 3D scene |
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287 | } |
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288 | |||
289 | // chessboard menu, change appearance |
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290 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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291 | DialogBox_ChangeAppearance (); |
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292 | |||
293 | // chessboard menu, display windows desktop |
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294 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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295 | ShowWindow (hWnd, SW_MINIMIZE); |
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296 | |||
297 | // internet menu, show online players |
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298 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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299 | Window_Opponents (); |
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300 | |||
301 | // internet menu, show sought games |
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302 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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303 | Window_Sought (); |
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304 | |||
305 | // internet menu, seek game |
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306 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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307 | DialogBox_SendSeek (); |
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308 | |||
309 | // internet menu, chatter channels |
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310 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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311 | Window_ChatterChannels (); |
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312 | |||
313 | // internet menu, enter chat text |
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314 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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315 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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316 | |||
317 | // internet menu, display player card |
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318 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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319 | DialogBox_PlayerInfoName (); |
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320 | |||
321 | // internet menu, display your card |
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322 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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323 | { |
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324 | local_player = Player_FindByType (PLAYER_HUMAN); |
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325 | if (local_player != NULL) |
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326 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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327 | } |
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328 | |||
329 | // internet menu, MOTD |
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330 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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331 | Window_MOTD (); |
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332 | |||
333 | // help menu, help |
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334 | else if (wParam_loword == MENUID_HELP_HELP) |
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29 | pmbaty | 335 | { |
59 | pmbaty | 336 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name); |
337 | if (_waccess (folder_path, 0) != 0) |
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338 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path); |
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29 | pmbaty | 339 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
340 | } |
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1 | pmbaty | 341 | |
342 | // help menu, get chess games |
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343 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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344 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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345 | |||
21 | pmbaty | 346 | // help menu, add/modify visual themes |
347 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
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348 | { |
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349 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
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350 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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351 | } |
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352 | |||
50 | pmbaty | 353 | // help menu, add/modify engines |
354 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
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355 | { |
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356 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
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357 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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358 | } |
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359 | |||
21 | pmbaty | 360 | // help menu, add/modify translations |
361 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
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362 | { |
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363 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
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364 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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365 | } |
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366 | |||
1 | pmbaty | 367 | // help menu, about |
368 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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369 | DialogBox_About (); // show the About dialog box |
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370 | |||
371 | // call the default window message processing function to keep things going |
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372 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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373 | } |
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374 | |||
3 | pmbaty | 375 | ///////////////////////////////////////////////////// |
376 | // ctrl key press or release (while not in animation) |
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377 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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378 | { |
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379 | ctrl_pressed = true; // remember the ctrl key is pressed |
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380 | |||
381 | // call the default window message processing function to keep things going |
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382 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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383 | } |
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384 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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385 | { |
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386 | ctrl_pressed = false; // remember the ctrl key is released |
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387 | rbutton_pushed = false; // remember button is released |
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388 | the_scene.update = true; // update the 3D scene |
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389 | |||
390 | // call the default window message processing function to keep things going |
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391 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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392 | } |
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393 | |||
21 | pmbaty | 394 | ////////////////// |
395 | // MOUSE EVENTS // |
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396 | ////////////////// |
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397 | |||
1 | pmbaty | 398 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 399 | // left mouse button push |
400 | else if (message == WM_LBUTTONDOWN) |
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3 | pmbaty | 401 | { |
21 | pmbaty | 402 | // are we in animation OR are mouse commands NOT allowed ? |
403 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
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404 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
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405 | |||
3 | pmbaty | 406 | // is the ctrl key pressed (emulates a right click) ? |
407 | if (ctrl_pressed) |
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408 | { |
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409 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
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410 | prevgui_y = GET_Y_LPARAM (lParam); |
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411 | |||
412 | // if we click something, stop moving the table immediately |
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413 | |||
24 | pmbaty | 414 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
415 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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416 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
417 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
418 | || (viewer_index == current_viewer)) |
||
419 | { |
||
420 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
421 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
422 | } |
||
423 | |||
3 | pmbaty | 424 | rbutton_pushed = true; // remember button is clicked |
425 | } |
||
426 | |||
427 | // call the default window message processing function to keep things going |
||
428 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
429 | } |
||
430 | |||
431 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 432 | // left mouse button release |
433 | else if (message == WM_LBUTTONUP) |
||
1 | pmbaty | 434 | { |
21 | pmbaty | 435 | // are we in animation OR are mouse commands NOT allowed ? |
436 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
437 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
438 | |||
3 | pmbaty | 439 | // is the ctrl key pressed (emulates a right click) ? |
440 | if (ctrl_pressed) |
||
441 | { |
||
442 | rbutton_pushed = false; // remember button is released |
||
443 | the_scene.update = true; // update the 3D scene |
||
444 | |||
445 | // call the default window message processing function to keep things going |
||
446 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
447 | } |
||
448 | |||
1 | pmbaty | 449 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
450 | prevgui_y = GET_Y_LPARAM (lParam); |
||
451 | |||
452 | // get mouse coordinates |
||
453 | gui_x = GET_X_LPARAM (lParam); |
||
454 | gui_y = GET_Y_LPARAM (lParam); |
||
455 | |||
456 | // is the left arrow displayed AND is the mouse hovering it ? |
||
457 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
458 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
459 | |||
460 | // is the right arrow displayed AND is the mouse hovering it ? |
||
461 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
||
462 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
463 | |||
464 | // is the chat button displayed AND is the mouse hovering it ? |
||
465 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
466 | { |
||
467 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
||
468 | |||
469 | // find or create the corresponding interlocutor structure and fire it up |
||
470 | if (opposite_player != NULL) |
||
471 | Interlocutor_FindOrCreate (opposite_player->name); |
||
472 | } |
||
473 | |||
474 | // is the games button displayed AND is the mouse hovering it ? |
||
475 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
476 | Window_Sought (); // if so, display the sought games window |
||
477 | |||
478 | // is the people button displayed AND is the mouse hovering it ? |
||
479 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
480 | Window_Opponents (); // if so, display the opponents window |
||
481 | |||
482 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
||
483 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
484 | { |
||
485 | // for each selectable part, if the mouse is on it, mark it as selected |
||
486 | for (part_index = 0; part_index < 13; part_index++) |
||
487 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
488 | { |
||
489 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
116 | pmbaty | 490 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board |
1 | pmbaty | 491 | break; // no need to search further if one selection was found |
492 | } |
||
493 | } |
||
494 | |||
495 | // get current player and see if we're online |
||
496 | current_player = Player_GetCurrent (); |
||
497 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
498 | |||
499 | // if we are not allowed to select anything, don't even try |
||
75 | pmbaty | 500 | if (is_paused || (current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
1 | pmbaty | 501 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
502 | { |
||
503 | the_scene.update = true; // update the 3D scene |
||
504 | |||
505 | // call the default window message processing function to keep things going |
||
506 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
507 | } |
||
508 | |||
509 | // it's a single click. The user clicked on a square. |
||
510 | |||
511 | // figure out the coordinates on table |
||
512 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
513 | |||
514 | // translate them to board coordinates |
||
515 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
516 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
517 | highlight_endtime = 0; // stop highlighting anything |
||
518 | |||
519 | // if it's outside the table, end the job |
||
520 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
521 | { |
||
522 | the_scene.update = true; // update the 3D scene |
||
523 | |||
524 | // call the default window message processing function to keep things going |
||
525 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
526 | } |
||
527 | |||
528 | // we clicked a valid slot on the table |
||
529 | |||
530 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
531 | |||
532 | /////////////////////////////////// |
||
533 | // are we in parts placement mode ? |
||
534 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
535 | { |
||
536 | // quick access to line and column |
||
537 | line = the_board.hovered_position[0]; |
||
538 | column = the_board.hovered_position[1]; |
||
539 | |||
540 | // figure out the color of the part we are placing |
||
541 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
542 | part_color = COLOR_BLACK; // black color |
||
543 | else |
||
544 | part_color = COLOR_WHITE; // white color |
||
545 | |||
546 | // are we erasing a king ? if so, replace it at its default location |
||
547 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
548 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
549 | { |
||
550 | // is it ALREADY the king's default location ? if so, give up |
||
551 | if ((line == 7) && (column == 4)) |
||
552 | { |
||
116 | pmbaty | 553 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 554 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
555 | } |
||
556 | |||
557 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
558 | } |
||
559 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
560 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
561 | { |
||
562 | // is it ALREADY the king's default location ? if so, give up |
||
563 | if ((line == 0) && (column == 4)) |
||
564 | { |
||
116 | pmbaty | 565 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 566 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
567 | } |
||
568 | |||
569 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
570 | } |
||
571 | |||
572 | // place the selected part on the board |
||
573 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
574 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
575 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
576 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
577 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
578 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
579 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
580 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
581 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
582 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
583 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
584 | { |
||
585 | // parse the board for other kings of the same color and erase them |
||
586 | for (index_line = 0; index_line < 8; index_line++) |
||
587 | for (index_column = 0; index_column < 8; index_column++) |
||
588 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
589 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
590 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
591 | |||
592 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
593 | } |
||
594 | else |
||
595 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
596 | |||
597 | // figure out which sound to play |
||
598 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
116 | pmbaty | 599 | Audio_PlaySound (SOUNDTYPE_MOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play a move sound when placing a part |
1 | pmbaty | 600 | |
601 | the_scene.update = true; // update the 3D scene |
||
602 | |||
603 | // call the default window message processing function to keep things going |
||
604 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
605 | } |
||
606 | // end of parts placement mode |
||
607 | ////////////////////////////// |
||
608 | |||
609 | // does a selection NOT exist yet ? |
||
610 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
611 | { |
||
612 | // is there a selectable part at this location ? |
||
613 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
614 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
615 | { |
||
616 | // mark the selected position as selected (and remember it) |
||
617 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
618 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
619 | } |
||
620 | |||
621 | the_scene.update = true; // update the 3D scene |
||
622 | |||
623 | // call the default window message processing function to keep things going |
||
624 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
625 | } |
||
626 | |||
627 | // a selection exists already |
||
628 | |||
629 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
630 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
631 | { |
||
632 | // forget the selected position |
||
633 | the_board.selected_position[0] = -1; |
||
634 | the_board.selected_position[1] = -1; |
||
635 | |||
636 | the_scene.update = true; // update the 3D scene |
||
637 | |||
638 | // call the default window message processing function to keep things going |
||
639 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
640 | } |
||
641 | |||
642 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
643 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
644 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
645 | { |
||
646 | // mark the selected position as selected (and remember it) |
||
647 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
648 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
649 | |||
650 | the_scene.update = true; // update the 3D scene |
||
651 | |||
652 | // call the default window message processing function to keep things going |
||
653 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
654 | } |
||
655 | |||
656 | // else is it a possible move ? |
||
657 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
658 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
659 | { |
||
660 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
661 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
662 | { |
||
116 | pmbaty | 663 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 664 | |
665 | the_scene.update = true; // update the 3D scene |
||
666 | |||
667 | // call the default window message processing function to keep things going |
||
668 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
669 | } |
||
670 | |||
671 | //////////////////// |
||
672 | // movement is valid |
||
673 | |||
674 | // do it |
||
675 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
676 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
677 | |||
678 | // are we in internet mode ? |
||
679 | if (remote_player != NULL) |
||
680 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
681 | |||
682 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
683 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
684 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
685 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
686 | |||
687 | // else it was a normal move |
||
688 | else |
||
689 | { |
||
690 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
691 | the_board.has_playerchanged = true; // and switch players |
||
692 | } |
||
693 | |||
694 | the_scene.update = true; // update the 3D scene |
||
695 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
696 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
697 | |||
698 | // call the default window message processing function to keep things going |
||
699 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
700 | } |
||
701 | |||
702 | // else it's another location |
||
703 | |||
116 | pmbaty | 704 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound |
1 | pmbaty | 705 | |
706 | the_scene.update = true; // update the 3D scene |
||
707 | |||
708 | // call the default window message processing function to keep things going |
||
709 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
710 | } |
||
711 | |||
712 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 713 | // right mouse button push |
714 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 715 | { |
21 | pmbaty | 716 | // are we in animation OR are mouse commands NOT allowed ? |
717 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
718 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
719 | |||
1 | pmbaty | 720 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
721 | prevgui_y = GET_Y_LPARAM (lParam); |
||
722 | |||
723 | // if we click something, stop moving the table immediately |
||
724 | |||
24 | pmbaty | 725 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
726 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
727 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
728 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
729 | || (viewer_index == current_viewer)) |
||
730 | { |
||
731 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
732 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
733 | } |
||
734 | |||
1 | pmbaty | 735 | rbutton_pushed = true; // remember button is clicked |
736 | |||
737 | // call the default window message processing function to keep things going |
||
738 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
739 | } |
||
740 | |||
741 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 742 | // right mouse button release |
743 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 744 | { |
21 | pmbaty | 745 | // are we in animation OR are mouse commands NOT allowed ? |
746 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
747 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
748 | |||
1 | pmbaty | 749 | rbutton_pushed = false; // remember button is released |
750 | the_scene.update = true; // update the 3D scene |
||
751 | |||
752 | // call the default window message processing function to keep things going |
||
753 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
754 | } |
||
755 | |||
21 | pmbaty | 756 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 757 | // left mouse button DOUBLE-click |
21 | pmbaty | 758 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 759 | { |
21 | pmbaty | 760 | // are we in animation OR are mouse commands NOT allowed ? |
761 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
762 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
763 | |||
1 | pmbaty | 764 | // get mouse coordinates |
765 | gui_x = GET_X_LPARAM (lParam); |
||
766 | gui_y = GET_Y_LPARAM (lParam); |
||
767 | |||
768 | // are we in game and did we click the move comments area ? |
||
769 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
770 | { |
||
771 | DialogBox_Comment (); // fire up the comment dialog box |
||
772 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
773 | } |
||
21 | pmbaty | 774 | |
775 | // call the default window message processing function to keep things going |
||
776 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 777 | } |
778 | |||
779 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
780 | // mouse move (while not in animation) |
||
21 | pmbaty | 781 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 782 | { |
21 | pmbaty | 783 | // are we in animation OR are mouse commands NOT allowed ? |
784 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
785 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
786 | |||
1 | pmbaty | 787 | // get mouse coordinates |
788 | gui_x = GET_X_LPARAM (lParam); |
||
789 | gui_y = GET_Y_LPARAM (lParam); |
||
790 | |||
791 | // handle button update status |
||
792 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
793 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
794 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
795 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
796 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
797 | |||
798 | // see if we're online |
||
799 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
800 | |||
801 | // are we online AND do we NOT have the right to select anything ? |
||
802 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
803 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
804 | |||
805 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
806 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
807 | { |
||
808 | // for each selectable part... |
||
809 | for (part_index = 0; part_index < 13; part_index++) |
||
810 | { |
||
811 | // is the mouse hovering it ? |
||
812 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
813 | { |
||
814 | // was it NOT hovered before ? |
||
815 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
816 | { |
||
817 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
818 | the_scene.update = true; // update the scene |
||
819 | } |
||
820 | } |
||
821 | |||
822 | // else was it hovered before ? |
||
823 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
824 | { |
||
825 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
826 | the_scene.update = true; // update the scene |
||
827 | } |
||
828 | } |
||
829 | } |
||
830 | else |
||
831 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
832 | |||
833 | // get current and opposite players |
||
834 | current_player = Player_GetCurrent (); |
||
835 | opposite_player = Player_GetOpposite (); |
||
836 | |||
837 | // if right button was clicked, compute new pitch and yaw |
||
838 | if (rbutton_pushed) |
||
839 | { |
||
24 | pmbaty | 840 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
841 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
842 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
843 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
844 | || (viewer_index == current_viewer)) |
||
845 | { |
||
846 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
847 | if (the_board.players[viewer_index].view_pitch < 10.0f) |
||
848 | the_board.players[viewer_index].view_pitch = 10.0f; // wrap angles around so that they |
||
25 | pmbaty | 849 | if (the_board.players[viewer_index].view_pitch > 89.99f) |
850 | the_board.players[viewer_index].view_pitch = 89.99f; // stay in the [10, 89.99] bounds |
||
1 | pmbaty | 851 | |
24 | pmbaty | 852 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
853 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 854 | |
24 | pmbaty | 855 | // save these as the new custom angles |
856 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
857 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 858 | |
24 | pmbaty | 859 | // when moving the table around, jump to ideal angles immediately |
860 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
861 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
862 | } |
||
1 | pmbaty | 863 | |
864 | the_scene.update = true; // button was clicked, update the 3D scene |
||
865 | } |
||
866 | |||
867 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
868 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
869 | { |
||
870 | // save the old positions |
||
871 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
872 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
873 | |||
874 | // figure out the coordinates on table |
||
875 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
876 | |||
877 | // translate them to board coordinates |
||
878 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
879 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
880 | |||
881 | // do they differ from last time ? |
||
882 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
883 | the_scene.update = true; // if so, update scene |
||
884 | } |
||
885 | |||
886 | // has the user the right to leave a command AND is there no comment yet ? |
||
887 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
888 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
889 | { |
||
890 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
891 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
892 | { |
||
893 | if (!the_scene.gui.comment_text.is_displayed) |
||
894 | { |
||
895 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
896 | the_scene.update = true; // and update the scene |
||
897 | } |
||
898 | } |
||
899 | else |
||
900 | { |
||
901 | if (the_scene.gui.comment_text.is_displayed) |
||
902 | { |
||
903 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
904 | the_scene.update = true; // and update the scene |
||
905 | } |
||
906 | } |
||
907 | } |
||
908 | |||
909 | // remember these coordinates for next time |
||
910 | prevgui_x = gui_x; |
||
911 | prevgui_y = gui_y; |
||
912 | |||
913 | // call the default window message processing function to keep things going |
||
914 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
915 | } |
||
916 | |||
917 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 918 | // mouse scroll |
919 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 920 | { |
21 | pmbaty | 921 | // are we in animation OR are mouse commands NOT allowed ? |
922 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
923 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
924 | |||
1 | pmbaty | 925 | // see if we're online |
926 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
927 | |||
928 | // are we online AND do we NOT have the right to select anything ? |
||
929 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
930 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
931 | |||
932 | // scroll up / scroll down ? |
||
933 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
934 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
935 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
936 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
937 | |||
938 | // save this as the new custom distance |
||
939 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
940 | |||
941 | // when moving the table around, jump to ideal angles immediately |
||
942 | current_distance = the_board.players[current_viewer].view_distance; |
||
943 | |||
944 | the_scene.update = true; // update the 3D scene |
||
945 | |||
946 | // call the default window message processing function to keep things going |
||
947 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
948 | } |
||
949 | |||
950 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
951 | // keyboard release |
||
952 | else if (message == WM_CHAR) |
||
953 | { |
||
954 | // are we in position setup mode ? |
||
955 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
956 | { |
||
957 | // is it the enter key ? if so, exit setup mode and start playing |
||
958 | if (wParam == L'\r') |
||
959 | { |
||
960 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
961 | |||
962 | // (in)validate the castling positions |
||
963 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
964 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
965 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
966 | else |
||
967 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
968 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
969 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
970 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
971 | else |
||
972 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
973 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
974 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
975 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
976 | else |
||
977 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
978 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
979 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
980 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
981 | else |
||
982 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
983 | |||
984 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
985 | |||
986 | // validate this board in Forsyth-Edwards Notation and reset it |
||
987 | Move_DescribeInFEN (current_move); |
||
988 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
989 | Board_Reset (&the_board, fen_string); |
||
990 | |||
991 | the_board.game_state = STATE_PLAYING; // start the game now |
||
992 | the_board.reevaluate = true; // evaluate board again |
||
993 | |||
994 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
995 | the_scene.update = true; // update the 3D scene |
||
996 | |||
997 | // call the default window message processing function to keep things going |
||
998 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
999 | } |
||
1000 | } |
||
1001 | |||
1002 | // else are we in internet mode ? |
||
1003 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
1004 | { |
||
1005 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
1006 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
1007 | if (local_player == NULL) |
||
1008 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1009 | if (selected_chatterchannel == NULL) |
||
1010 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
1011 | |||
1012 | // are we NOT entering text yet ? |
||
1013 | if (!the_scene.gui.is_entering_text) |
||
1014 | { |
||
1015 | // is it the space bar ? |
||
1016 | if (wParam == L' ') |
||
1017 | { |
||
1018 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
1019 | |||
1020 | // reset the entered text buffer |
||
1021 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
1022 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
1023 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1024 | } |
||
1025 | } |
||
1026 | |||
1027 | // else we are currently in text entering mode |
||
1028 | else |
||
1029 | { |
||
1030 | // is the typed character a printable character ? |
||
1031 | if (iswprint (wParam)) |
||
1032 | { |
||
1033 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1034 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1035 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1036 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1037 | } |
||
1038 | |||
1039 | // else is the typed character a backspace AND is there text to erase ? |
||
1040 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1041 | { |
||
1042 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1043 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1044 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1045 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1046 | } |
||
1047 | |||
1048 | // else is the typed character the escape key ? |
||
1049 | else if (wParam == 0x1b) |
||
1050 | { |
||
1051 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1052 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1053 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1054 | } |
||
1055 | |||
1056 | // else is the typed character the enter key ? |
||
1057 | else if (wParam == 0x0d) |
||
1058 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1059 | |||
1060 | // else it's an illegal character |
||
1061 | else |
||
116 | pmbaty | 1062 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 0.0f, 0.0f, 0.04f); // illegal character, beep the illegal move sound at the center of the board |
1 | pmbaty | 1063 | } |
1064 | |||
1065 | the_scene.update = true; // update the 3D scene |
||
1066 | |||
1067 | // call the default window message processing function to keep things going |
||
1068 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1069 | } |
||
1070 | } |
||
1071 | |||
1072 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1073 | // mouse move outside the window |
||
1074 | else if (message == WM_NCMOUSEMOVE) |
||
1075 | { |
||
1076 | rbutton_pushed = false; // remember right button is released |
||
1077 | |||
1078 | // call the default window message processing function to keep things going |
||
1079 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1080 | } |
||
1081 | |||
1082 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1083 | // window repaint |
||
1084 | else if (message == WM_PAINT) |
||
1085 | { |
||
1086 | the_scene.update = true; // update the 3D scene |
||
1087 | |||
1088 | // call the default window message processing function to keep things going |
||
1089 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1090 | } |
||
1091 | |||
1092 | // call the default window message processing function to keep things going |
||
1093 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1094 | } |
||
1095 | |||
1096 | |||
1097 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1098 | { |
||
1099 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1100 | |||
1101 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1102 | } |
||
1103 | |||
1104 | |||
1105 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1106 | { |
||
1107 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1108 | // scene needs to be updated, FALSE otherwise. |
||
1109 | |||
1110 | // is the button displayed ? |
||
1111 | if (button->state != 0) |
||
1112 | { |
||
1113 | // is the mouse hovering it ? |
||
1114 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1115 | { |
||
1116 | // was it NOT hovered before ? |
||
1117 | if (button->state != 2) |
||
1118 | { |
||
1119 | button->state = 2; // mark it as hovered |
||
1120 | return (true); // return TRUE so as to update the scene |
||
1121 | } |
||
1122 | } |
||
1123 | |||
1124 | // else was it hovered before ? |
||
1125 | else if (button->state == 2) |
||
1126 | { |
||
1127 | button->state = 1; // else mark it as not hovered |
||
1128 | return (true); // return TRUE so as to update the scene |
||
1129 | } |
||
1130 | } |
||
1131 | |||
1132 | return (false); // no need to update the scene |
||
1133 | } |