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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // window_main.cpp | 
        
| 2 | |||
| 3 | #include "../common.h" | 
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| 4 | |||
| 5 | |||
| 21 | pmbaty | 6 | // global variables used in this module only | 
        
| 7 | static wchar_t folder_path[MAX_PATH];  | 
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| 8 | |||
| 9 | |||
| 1 | pmbaty | 10 | // prototypes of local functions | 
        
| 11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y);  | 
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| 12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y);  | 
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| 13 | |||
| 14 | |||
| 15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)  | 
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| 16 | { | 
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| 17 |    // this is the main message handler for the program | 
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| 18 | |||
| 19 | static wchar_t fen_string[128];  | 
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| 20 | static char selectable_parts[14] = "PRNBQK kqbnrp";  | 
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| 21 | static int prevgui_x = 0;  | 
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| 22 | static int prevgui_y = 0;  | 
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| 3 | pmbaty | 23 | static bool ctrl_pressed = false;  | 
        
| 1 | pmbaty | 24 | static bool rbutton_pushed = false;  | 
        
| 25 | |||
| 26 | unsigned short wParam_hiword;  | 
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| 27 | unsigned short wParam_loword;  | 
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| 28 | int prev_hovered_position[2];  | 
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| 29 | player_t *current_player;  | 
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| 30 | player_t *opposite_player;  | 
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| 31 | player_t *local_player;  | 
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| 32 | player_t *remote_player;  | 
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| 33 | ccreply_t *entered_ccreply;  | 
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| 34 | boardmove_t *current_move;  | 
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| 35 | float board_x;  | 
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| 36 | float board_y;  | 
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| 37 | int gui_x;  | 
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| 38 | int gui_y;  | 
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| 39 | int line;  | 
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| 40 | int column;  | 
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| 41 | int index_line;  | 
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| 42 | int index_column;  | 
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| 43 | int part_index;  | 
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| 44 | int part_color;  | 
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| 24 | pmbaty | 45 | int viewer_index;  | 
        
| 1 | pmbaty | 46 | |
| 47 |    // filter out the commonly used message values | 
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| 48 | wParam_hiword = HIWORD (wParam);  | 
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| 49 | wParam_loword = LOWORD (wParam);  | 
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| 50 | |||
| 51 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 52 |    // has the window just been fired up ? | 
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| 53 | if (message == WM_CREATE)  | 
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| 54 |    { | 
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| 55 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet  | 
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| 56 | |||
| 57 |       // call the default window message processing function to keep things going | 
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| 58 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
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| 59 |    } | 
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| 60 | |||
| 61 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 62 |    // else have we clicked on the close button ? | 
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| 63 | else if (message == WM_CLOSE)  | 
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| 64 |    { | 
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| 65 | if (the_board.game_state == STATE_PLAYING)  | 
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| 66 | DialogBox_Quit (); // if a game has started, ask for confirmation  | 
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| 67 |       else | 
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| 68 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question  | 
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| 69 | |||
| 70 | return (0); // don't let Windows do the default processing on this message  | 
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| 71 |    } | 
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| 72 | |||
| 73 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
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| 74 |    // else is the user closing its session OR the window is being destroyed ? | 
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| 75 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY))  | 
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| 76 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?)  | 
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| 77 | |||
| 21 | pmbaty | 78 |    ///////////////// | 
        
| 79 |    // MENU EVENTS // | 
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| 80 |    ///////////////// | 
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| 81 | |||
| 82 |    /////////////// | 
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| 83 |    // menu command | 
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| 1 | pmbaty | 84 | else if (message == WM_COMMAND)  | 
        
| 85 |    { | 
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| 86 |       // game menu, new game | 
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| 87 | if (wParam_loword == MENUID_GAME_NEWGAME)  | 
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| 88 |       { | 
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| 89 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1))  | 
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| 90 | DialogBox_Resign (); // if a game is playing, ask to resign first  | 
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| 91 |          else | 
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| 92 | DialogBox_NewGame (); // game not started yet, show the new game dialog box  | 
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| 93 |       } | 
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| 94 | |||
| 95 |       // game menu, setup start position | 
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| 96 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION)  | 
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| 97 |       { | 
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| 98 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1))  | 
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| 99 | DialogBox_Resign (); // if a game is playing, ask to resign first  | 
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| 100 |          else | 
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| 101 |          { | 
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| 102 | current_move = &the_board.moves[0]; // quick access to start move  | 
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| 103 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots  | 
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| 104 | |||
| 105 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode  | 
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| 106 | the_board.reevaluate = true; // evaluate board again  | 
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| 107 | |||
| 108 |             // display the "please choose start position" phrase in the middle of the screen | 
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| 109 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191),  | 
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| 110 | 999999.0f, true, LOCALIZE (L"SetupMode"));  | 
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| 111 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet  | 
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| 112 | the_scene.update = true; // and update the 3D scene  | 
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| 113 |          } | 
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| 114 |       } | 
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| 115 | |||
| 116 |       // game menu, load game | 
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| 117 | else if (wParam_loword == MENUID_GAME_LOAD)  | 
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| 118 | DialogBox_Load (); // fire up the load dialog box  | 
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| 119 | |||
| 120 |       // game menu, save game | 
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| 121 | else if (wParam_loword == MENUID_GAME_SAVE)  | 
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| 122 |       { | 
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| 123 | if (save_pathname[0] != 0)  | 
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| 124 | is_dialogbox_save_validated = true; // if the filename is known, save it directly  | 
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| 125 |          else | 
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| 126 | DialogBox_Save (); // else fire up the save dialog box  | 
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| 127 |       } | 
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| 128 | |||
| 129 |       // game menu, save as | 
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| 130 | else if (wParam_loword == MENUID_GAME_SAVEAS)  | 
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| 131 | DialogBox_Save (); // fire up the save dialog box  | 
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| 132 | |||
| 133 |       // game menu, save position as | 
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| 134 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS)  | 
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| 135 | DialogBox_SavePosition (); // fire up the save position dialog box  | 
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| 136 | |||
| 75 | pmbaty | 137 |       // game menu, pause | 
        
| 138 | else if (wParam_loword == MENUID_GAME_PAUSE)  | 
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| 139 |       { | 
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| 140 | is_paused ^= true; // toggle game pause state on/off  | 
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| 141 | CheckMenuItem (GetMenu (hWnd), MENUID_GAME_PAUSE, (is_paused ? MF_CHECKED : MF_UNCHECKED)); // highlight the menu entry as necessary  | 
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| 142 | the_board.reevaluate = true; // evaluate board again  | 
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| 143 |       } | 
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| 144 | |||
| 1 | pmbaty | 145 |       // game menu, resign | 
        
| 146 | else if (wParam_loword == MENUID_GAME_RESIGN)  | 
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| 147 | DialogBox_Resign (); // if a game has started, ask for confirmation  | 
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| 148 | |||
| 149 |       // game menu, statistics (stats are only available in online mode) | 
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| 150 | else if (wParam_loword == MENUID_GAME_STATISTICS)  | 
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| 151 |       { | 
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| 152 | local_player = Player_FindByType (PLAYER_HUMAN);  | 
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| 153 | if (local_player != NULL)  | 
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| 154 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card  | 
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| 155 |       } | 
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| 156 | |||
| 157 |       // game menu, options | 
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| 158 | else if (wParam_loword == MENUID_GAME_OPTIONS)  | 
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| 159 | DialogBox_Options (); // fire up the options dialog box  | 
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| 160 | |||
| 161 |       // game menu, quit | 
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| 162 | else if (wParam_loword == MENUID_GAME_QUIT)  | 
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| 163 |       { | 
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| 164 | if (the_board.game_state == STATE_PLAYING)  | 
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| 165 | DialogBox_Quit (); // if a game has started, ask for confirmation  | 
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| 166 |          else | 
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| 167 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question  | 
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| 168 |       } | 
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| 169 | |||
| 170 |       // chessboard menu, suggest move | 
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| 171 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE)  | 
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| 172 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint  | 
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| 173 | |||
| 174 |       // chessboard menu, cancel last move | 
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| 175 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE)  | 
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| 176 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move  | 
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| 177 | |||
| 178 |       // chessboard menu, comment move | 
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| 179 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE)  | 
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| 180 | DialogBox_Comment (); // fire up the comment dialog box  | 
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| 181 | |||
| 182 |       // chessboard menu, go to move | 
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| 183 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE)  | 
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| 184 | DialogBox_GoToMove (); // fire up the go to move dialog box  | 
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| 185 | |||
| 186 |       // chessboard menu, swap sides | 
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| 187 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES)  | 
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| 188 | the_board.want_playerswap = true; // remember board sides are to be swapped  | 
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| 189 | |||
| 75 | pmbaty | 190 |       // chessboard menu, rename players | 
        
| 191 | else if (wParam_loword == MENUID_CHESSBOARD_RENAMESIDES)  | 
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| 192 | DialogBox_RenameSides(); // fire up the rename sides dialog box  | 
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| 193 | |||
| 1 | pmbaty | 194 |       // chessboard menu, beginning of game | 
        
| 195 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME)  | 
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| 196 |       { | 
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| 197 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game  | 
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| 116 | pmbaty | 198 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board  | 
        
| 1 | pmbaty | 199 | the_board.reevaluate = true; // evaluate board again  | 
        
| 200 |       } | 
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| 201 | |||
| 202 |       // chessboard menu, previous move (only if arrow is enabled) | 
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| 203 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0))  | 
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| 204 |       { | 
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| 205 | the_board.viewed_move--; // enter view mode and go back one move  | 
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| 116 | pmbaty | 206 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board  | 
        
| 1 | pmbaty | 207 | the_board.reevaluate = true; // evaluate board again  | 
        
| 208 |       } | 
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| 209 | |||
| 210 |       // chessboard menu, next move (only if arrow is enabled) | 
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| 211 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0))  | 
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| 212 |       { | 
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| 213 | the_board.viewed_move++; // enter view mode and go forward one move  | 
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| 116 | pmbaty | 214 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board  | 
        
| 1 | pmbaty | 215 | the_board.reevaluate = true; // evaluate board again  | 
        
| 216 |       } | 
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| 217 | |||
| 218 |       // chessboard menu, current state of game | 
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| 219 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME)  | 
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| 220 |       { | 
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| 221 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game  | 
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| 116 | pmbaty | 222 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board  | 
        
| 1 | pmbaty | 223 | the_board.reevaluate = true; // evaluate board again  | 
        
| 224 |       } | 
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| 225 | |||
| 226 |       // chessboard menu, top view | 
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| 227 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW)  | 
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| 228 |       { | 
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| 24 | pmbaty | 229 |          // cycle through both players and change their view angles EXCEPT the opponent if he's human | 
        
| 230 | for (viewer_index = 0; viewer_index < 2; viewer_index++)  | 
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| 231 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER)  | 
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| 232 | || (the_board.players[viewer_index].type == PLAYER_INTERNET)  | 
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| 233 | || (viewer_index == current_viewer))  | 
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| 234 |             { | 
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| 25 | pmbaty | 235 | the_board.players[viewer_index].view_pitch = 89.99f;  | 
        
| 24 | pmbaty | 236 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f);  | 
        
| 237 | the_board.players[viewer_index].view_distance = 58.0f;  | 
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| 238 |             } | 
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| 1 | pmbaty | 239 |       } | 
        
| 240 | |||
| 241 |       // chessboard menu, default view | 
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| 242 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW)  | 
        ||
| 243 |       { | 
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| 24 | pmbaty | 244 |          // cycle through both players and change their view angles EXCEPT the opponent if he's human | 
        
| 245 | for (viewer_index = 0; viewer_index < 2; viewer_index++)  | 
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| 246 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER)  | 
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| 247 | || (the_board.players[viewer_index].type == PLAYER_INTERNET)  | 
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| 248 | || (viewer_index == current_viewer))  | 
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| 249 |             { | 
        ||
| 250 | the_board.players[viewer_index].view_pitch = 55.0f;  | 
        ||
| 251 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f);  | 
        ||
| 252 | the_board.players[viewer_index].view_distance = 70.0f;  | 
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| 253 |             } | 
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| 1 | pmbaty | 254 |       } | 
        
| 255 | |||
| 256 |       // chessboard menu, reset view | 
        ||
| 257 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW)  | 
        ||
| 258 |       { | 
        ||
| 24 | pmbaty | 259 |          // cycle through both players and change their view angles EXCEPT the opponent if he's human | 
        
| 260 | for (viewer_index = 0; viewer_index < 2; viewer_index++)  | 
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| 261 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER)  | 
        ||
| 262 | || (the_board.players[viewer_index].type == PLAYER_INTERNET)  | 
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| 263 | || (viewer_index == current_viewer))  | 
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| 264 |             { | 
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| 265 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch;  | 
        ||
| 266 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw;  | 
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| 267 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance;  | 
        ||
| 268 |             } | 
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| 1 | pmbaty | 269 |       } | 
        
| 270 | |||
| 271 |       // chessboard menu, zoom in | 
        ||
| 272 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN)  | 
        ||
| 273 |       { | 
        ||
| 274 |          // scroll up & save this as the new custom distance | 
        ||
| 275 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f);  | 
        ||
| 276 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance;  | 
        ||
| 277 | the_scene.update = true; // update the 3D scene  | 
        ||
| 278 |       } | 
        ||
| 279 | |||
| 280 |       // chessboard menu, zoom out | 
        ||
| 281 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT)  | 
        ||
| 282 |       { | 
        ||
| 283 |          // scroll down & save this as the new custom distance | 
        ||
| 284 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f);  | 
        ||
| 285 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance;  | 
        ||
| 286 | the_scene.update = true; // update the 3D scene  | 
        ||
| 287 |       } | 
        ||
| 288 | |||
| 289 |       // chessboard menu, change appearance | 
        ||
| 290 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE)  | 
        ||
| 291 | DialogBox_ChangeAppearance ();  | 
        ||
| 292 | |||
| 293 |       // chessboard menu, display windows desktop | 
        ||
| 294 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP)  | 
        ||
| 295 | ShowWindow (hWnd, SW_MINIMIZE);  | 
        ||
| 296 | |||
| 297 |       // internet menu, show online players | 
        ||
| 298 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS)  | 
        ||
| 299 | Window_Opponents ();  | 
        ||
| 300 | |||
| 301 |       // internet menu, show sought games | 
        ||
| 302 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES)  | 
        ||
| 303 | Window_Sought ();  | 
        ||
| 304 | |||
| 305 |       // internet menu, seek game | 
        ||
| 306 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME)  | 
        ||
| 307 | DialogBox_SendSeek ();  | 
        ||
| 308 | |||
| 309 |       // internet menu, chatter channels | 
        ||
| 310 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS)  | 
        ||
| 311 | Window_ChatterChannels ();  | 
        ||
| 312 | |||
| 313 |       // internet menu, enter chat text | 
        ||
| 314 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT)  | 
        ||
| 315 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit  | 
        ||
| 316 | |||
| 317 |       // internet menu, display player card | 
        ||
| 318 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD)  | 
        ||
| 319 | DialogBox_PlayerInfoName ();  | 
        ||
| 320 | |||
| 321 |       // internet menu, display your card | 
        ||
| 322 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD)  | 
        ||
| 323 |       { | 
        ||
| 324 | local_player = Player_FindByType (PLAYER_HUMAN);  | 
        ||
| 325 | if (local_player != NULL)  | 
        ||
| 326 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card  | 
        ||
| 327 |       } | 
        ||
| 328 | |||
| 329 |       // internet menu, MOTD | 
        ||
| 330 | else if (wParam_loword == MENUID_INTERNET_MOTD)  | 
        ||
| 331 | Window_MOTD ();  | 
        ||
| 332 | |||
| 333 |       // help menu, help | 
        ||
| 334 | else if (wParam_loword == MENUID_HELP_HELP)  | 
        ||
| 29 | pmbaty | 335 |       { | 
        
| 59 | pmbaty | 336 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, languages[language_id].name);  | 
        
| 337 | if (_waccess (folder_path, 0) != 0)  | 
        ||
| 338 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (English).html", app_path);  | 
        ||
| 29 | pmbaty | 339 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file  | 
        
| 340 |       } | 
        ||
| 1 | pmbaty | 341 | |
| 342 |       // help menu, get chess games | 
        ||
| 343 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES)  | 
        ||
| 344 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser  | 
        ||
| 345 | |||
| 21 | pmbaty | 346 |       // help menu, add/modify visual themes | 
        
| 347 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES)  | 
        ||
| 348 |       { | 
        ||
| 349 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path);  | 
        ||
| 350 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer  | 
        ||
| 351 |       } | 
        ||
| 352 | |||
| 50 | pmbaty | 353 |       // help menu, add/modify engines | 
        
| 354 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES)  | 
        ||
| 355 |       { | 
        ||
| 356 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path);  | 
        ||
| 357 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer  | 
        ||
| 358 |       } | 
        ||
| 359 | |||
| 21 | pmbaty | 360 |       // help menu, add/modify translations | 
        
| 361 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS)  | 
        ||
| 362 |       { | 
        ||
| 363 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path);  | 
        ||
| 364 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer  | 
        ||
| 365 |       } | 
        ||
| 366 | |||
| 1 | pmbaty | 367 |       // help menu, about | 
        
| 368 | else if (wParam_loword == MENUID_HELP_ABOUT)  | 
        ||
| 369 | DialogBox_About (); // show the About dialog box  | 
        ||
| 370 | |||
| 371 |       // call the default window message processing function to keep things going | 
        ||
| 372 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 373 |    } | 
        ||
| 374 | |||
| 3 | pmbaty | 375 |    ///////////////////////////////////////////////////// | 
        
| 376 |    // ctrl key press or release (while not in animation) | 
        ||
| 377 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time))  | 
        ||
| 378 |    { | 
        ||
| 379 | ctrl_pressed = true; // remember the ctrl key is pressed  | 
        ||
| 380 | |||
| 381 |       // call the default window message processing function to keep things going | 
        ||
| 382 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 383 |    } | 
        ||
| 384 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time))  | 
        ||
| 385 |    { | 
        ||
| 386 | ctrl_pressed = false; // remember the ctrl key is released  | 
        ||
| 387 | rbutton_pushed = false; // remember button is released  | 
        ||
| 388 | the_scene.update = true; // update the 3D scene  | 
        ||
| 389 | |||
| 390 |       // call the default window message processing function to keep things going | 
        ||
| 391 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 392 |    } | 
        ||
| 393 | |||
| 21 | pmbaty | 394 |    ////////////////// | 
        
| 395 |    // MOUSE EVENTS // | 
        ||
| 396 |    ////////////////// | 
        ||
| 397 | |||
| 1 | pmbaty | 398 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        
| 21 | pmbaty | 399 |    // left mouse button push | 
        
| 400 | else if (message == WM_LBUTTONDOWN)  | 
        ||
| 3 | pmbaty | 401 |    { | 
        
| 21 | pmbaty | 402 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 403 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 404 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 405 | |||
| 3 | pmbaty | 406 |       // is the ctrl key pressed (emulates a right click) ? | 
        
| 407 | if (ctrl_pressed)  | 
        ||
| 408 |       { | 
        ||
| 409 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates  | 
        ||
| 410 | prevgui_y = GET_Y_LPARAM (lParam);  | 
        ||
| 411 | |||
| 412 |          // if we click something, stop moving the table immediately | 
        ||
| 413 | |||
| 24 | pmbaty | 414 |          // cycle through both players and change their view angles EXCEPT the opponent if he's human | 
        
| 415 | for (viewer_index = 0; viewer_index < 2; viewer_index++)  | 
        ||
| 416 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER)  | 
        ||
| 417 | || (the_board.players[viewer_index].type == PLAYER_INTERNET)  | 
        ||
| 418 | || (viewer_index == current_viewer))  | 
        ||
| 419 |             { | 
        ||
| 420 | the_board.players[viewer_index].view_pitch = current_pitch;  | 
        ||
| 421 | the_board.players[viewer_index].view_yaw = current_yaw;  | 
        ||
| 422 |             } | 
        ||
| 423 | |||
| 3 | pmbaty | 424 | rbutton_pushed = true; // remember button is clicked  | 
        
| 425 |       } | 
        ||
| 426 | |||
| 427 |       // call the default window message processing function to keep things going | 
        ||
| 428 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 429 |    } | 
        ||
| 430 | |||
| 431 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 21 | pmbaty | 432 |    // left mouse button release | 
        
| 433 | else if (message == WM_LBUTTONUP)  | 
        ||
| 1 | pmbaty | 434 |    { | 
        
| 21 | pmbaty | 435 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 436 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 437 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 438 | |||
| 3 | pmbaty | 439 |       // is the ctrl key pressed (emulates a right click) ? | 
        
| 440 | if (ctrl_pressed)  | 
        ||
| 441 |       { | 
        ||
| 442 | rbutton_pushed = false; // remember button is released  | 
        ||
| 443 | the_scene.update = true; // update the 3D scene  | 
        ||
| 444 | |||
| 445 |          // call the default window message processing function to keep things going | 
        ||
| 446 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 447 |       } | 
        ||
| 448 | |||
| 1 | pmbaty | 449 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates  | 
        
| 450 | prevgui_y = GET_Y_LPARAM (lParam);  | 
        ||
| 451 | |||
| 452 |       // get mouse coordinates | 
        ||
| 453 | gui_x = GET_X_LPARAM (lParam);  | 
        ||
| 454 | gui_y = GET_Y_LPARAM (lParam);  | 
        ||
| 455 | |||
| 456 |       // is the left arrow displayed AND is the mouse hovering it ? | 
        ||
| 457 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y))  | 
        ||
| 458 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event  | 
        ||
| 459 | |||
| 460 |       // is the right arrow displayed AND is the mouse hovering it ? | 
        ||
| 461 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y))  | 
        ||
| 462 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event  | 
        ||
| 463 | |||
| 464 |       // is the chat button displayed AND is the mouse hovering it ? | 
        ||
| 465 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y))  | 
        ||
| 466 |       { | 
        ||
| 467 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player  | 
        ||
| 468 | |||
| 469 |          // find or create the corresponding interlocutor structure and fire it up | 
        ||
| 470 | if (opposite_player != NULL)  | 
        ||
| 471 | Interlocutor_FindOrCreate (opposite_player->name);  | 
        ||
| 472 |       } | 
        ||
| 473 | |||
| 474 |       // is the games button displayed AND is the mouse hovering it ? | 
        ||
| 475 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y))  | 
        ||
| 476 | Window_Sought (); // if so, display the sought games window  | 
        ||
| 477 | |||
| 478 |       // is the people button displayed AND is the mouse hovering it ? | 
        ||
| 479 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y))  | 
        ||
| 480 | Window_Opponents (); // if so, display the opponents window  | 
        ||
| 481 | |||
| 482 |       // is the parts selection line displayed AND is the mouse anywhere near it ? | 
        ||
| 483 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f))  | 
        ||
| 484 |       { | 
        ||
| 485 |          // for each selectable part, if the mouse is on it, mark it as selected | 
        ||
| 486 | for (part_index = 0; part_index < 13; part_index++)  | 
        ||
| 487 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f))  | 
        ||
| 488 |             { | 
        ||
| 489 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected  | 
        ||
| 116 | pmbaty | 490 | Audio_PlaySound (SOUNDTYPE_CLICK, 0.0f, 0.0f, 0.04f); // make a click sound at the center of the board  | 
        
| 1 | pmbaty | 491 | break; // no need to search further if one selection was found  | 
        
| 492 |             } | 
        ||
| 493 |       } | 
        ||
| 494 | |||
| 495 |       // get current player and see if we're online | 
        ||
| 496 | current_player = Player_GetCurrent ();  | 
        ||
| 497 | remote_player = Player_FindByType (PLAYER_INTERNET);  | 
        ||
| 498 | |||
| 499 |       // if we are not allowed to select anything, don't even try | 
        ||
| 75 | pmbaty | 500 | if (is_paused || (current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1)  | 
        
| 1 | pmbaty | 501 | || ((remote_player != NULL) && !remote_player->is_in_game))  | 
        
| 502 |       { | 
        ||
| 503 | the_scene.update = true; // update the 3D scene  | 
        ||
| 504 | |||
| 505 |          // call the default window message processing function to keep things going | 
        ||
| 506 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 507 |       } | 
        ||
| 508 | |||
| 509 |       // it's a single click. The user clicked on a square. | 
        ||
| 510 | |||
| 511 |       // figure out the coordinates on table | 
        ||
| 512 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y);  | 
        ||
| 513 | |||
| 514 |       // translate them to board coordinates | 
        ||
| 515 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f);  | 
        ||
| 516 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f);  | 
        ||
| 517 | highlight_endtime = 0; // stop highlighting anything  | 
        ||
| 518 | |||
| 519 |       // if it's outside the table, end the job | 
        ||
| 520 | if (!IS_VALID_POSITION (the_board.hovered_position))  | 
        ||
| 521 |       { | 
        ||
| 522 | the_scene.update = true; // update the 3D scene  | 
        ||
| 523 | |||
| 524 |          // call the default window message processing function to keep things going | 
        ||
| 525 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 526 |       } | 
        ||
| 527 | |||
| 528 |       // we clicked a valid slot on the table | 
        ||
| 529 | |||
| 530 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move  | 
        ||
| 531 | |||
| 532 |       /////////////////////////////////// | 
        ||
| 533 |       // are we in parts placement mode ? | 
        ||
| 534 | if (the_board.game_state == STATE_SETUPPOSITION)  | 
        ||
| 535 |       { | 
        ||
| 536 |          // quick access to line and column | 
        ||
| 537 | line = the_board.hovered_position[0];  | 
        ||
| 538 | column = the_board.hovered_position[1];  | 
        ||
| 539 | |||
| 540 |          // figure out the color of the part we are placing | 
        ||
| 541 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart))  | 
        ||
| 542 | part_color = COLOR_BLACK; // black color  | 
        ||
| 543 |          else | 
        ||
| 544 | part_color = COLOR_WHITE; // white color  | 
        ||
| 545 | |||
| 546 |          // are we erasing a king ? if so, replace it at its default location | 
        ||
| 547 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK)  | 
        ||
| 548 | && (the_scene.gui.partspick_selectedpart != 'k'))  | 
        ||
| 549 |          { | 
        ||
| 550 |             // is it ALREADY the king's default location ? if so, give up | 
        ||
| 551 | if ((line == 7) && (column == 4))  | 
        ||
| 552 |             { | 
        ||
| 116 | pmbaty | 553 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound  | 
        
| 1 | pmbaty | 554 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc  | 
        
| 555 |             } | 
        ||
| 556 | |||
| 557 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king  | 
        ||
| 558 |          } | 
        ||
| 559 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE)  | 
        ||
| 560 | && (the_scene.gui.partspick_selectedpart != 'K'))  | 
        ||
| 561 |          { | 
        ||
| 562 |             // is it ALREADY the king's default location ? if so, give up | 
        ||
| 563 | if ((line == 0) && (column == 4))  | 
        ||
| 564 |             { | 
        ||
| 116 | pmbaty | 565 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play the "illegal move" sound  | 
        
| 1 | pmbaty | 566 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc  | 
        
| 567 |             } | 
        ||
| 568 | |||
| 569 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king  | 
        ||
| 570 |          } | 
        ||
| 571 | |||
| 572 |          // place the selected part on the board | 
        ||
| 573 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p')  | 
        ||
| 574 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn  | 
        ||
| 575 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r')  | 
        ||
| 576 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook  | 
        ||
| 577 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n')  | 
        ||
| 578 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight  | 
        ||
| 579 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b')  | 
        ||
| 580 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop  | 
        ||
| 581 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q')  | 
        ||
| 582 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen  | 
        ||
| 583 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k')  | 
        ||
| 584 |          { | 
        ||
| 585 |             // parse the board for other kings of the same color and erase them | 
        ||
| 586 | for (index_line = 0; index_line < 8; index_line++)  | 
        ||
| 587 | for (index_column = 0; index_column < 8; index_column++)  | 
        ||
| 588 | if ((current_move->slots[index_line][index_column].color == part_color)  | 
        ||
| 589 | && (current_move->slots[index_line][index_column].part == PART_KING))  | 
        ||
| 590 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot  | 
        ||
| 591 | |||
| 592 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king  | 
        ||
| 593 |          } | 
        ||
| 594 |          else | 
        ||
| 595 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part  | 
        ||
| 596 | |||
| 597 |          // figure out which sound to play | 
        ||
| 598 | if (the_scene.gui.partspick_selectedpart != ' ')  | 
        ||
| 116 | pmbaty | 599 | Audio_PlaySound (SOUNDTYPE_MOVE, 17.5f - (7 - column) * 5.0f, 17.5f - line * 5.0f, 0.04f); // play a move sound when placing a part  | 
        
| 1 | pmbaty | 600 | |
| 601 | the_scene.update = true; // update the 3D scene  | 
        ||
| 602 | |||
| 603 |          // call the default window message processing function to keep things going | 
        ||
| 604 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 605 |       } | 
        ||
| 606 |       // end of parts placement mode | 
        ||
| 607 |       ////////////////////////////// | 
        ||
| 608 | |||
| 609 |       // does a selection NOT exist yet ? | 
        ||
| 610 | if (!IS_VALID_POSITION (the_board.selected_position))  | 
        ||
| 611 |       { | 
        ||
| 612 |          // is there a selectable part at this location ? | 
        ||
| 613 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE)  | 
        ||
| 614 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board)))  | 
        ||
| 615 |          { | 
        ||
| 616 |             // mark the selected position as selected (and remember it) | 
        ||
| 617 | the_board.selected_position[0] = the_board.hovered_position[0];  | 
        ||
| 618 | the_board.selected_position[1] = the_board.hovered_position[1];  | 
        ||
| 619 |          } | 
        ||
| 620 | |||
| 621 | the_scene.update = true; // update the 3D scene  | 
        ||
| 622 | |||
| 623 |          // call the default window message processing function to keep things going | 
        ||
| 624 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 625 |       } | 
        ||
| 626 | |||
| 627 |       // a selection exists already | 
        ||
| 628 | |||
| 629 |       // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) | 
        ||
| 630 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1]))  | 
        ||
| 631 |       { | 
        ||
| 632 |          // forget the selected position | 
        ||
| 633 | the_board.selected_position[0] = -1;  | 
        ||
| 634 | the_board.selected_position[1] = -1;  | 
        ||
| 635 | |||
| 636 | the_scene.update = true; // update the 3D scene  | 
        ||
| 637 | |||
| 638 |          // call the default window message processing function to keep things going | 
        ||
| 639 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 640 |       } | 
        ||
| 641 | |||
| 642 |       // else is it another part of the same color ? (i.e, user wants to change the part he selected) | 
        ||
| 643 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE)  | 
        ||
| 644 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board)))  | 
        ||
| 645 |       { | 
        ||
| 646 |          // mark the selected position as selected (and remember it) | 
        ||
| 647 | the_board.selected_position[0] = the_board.hovered_position[0];  | 
        ||
| 648 | the_board.selected_position[1] = the_board.hovered_position[1];  | 
        ||
| 649 | |||
| 650 | the_scene.update = true; // update the 3D scene  | 
        ||
| 651 | |||
| 652 |          // call the default window message processing function to keep things going | 
        ||
| 653 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 654 |       } | 
        ||
| 655 | |||
| 656 |       // else is it a possible move ? | 
        ||
| 657 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE)  | 
        ||
| 658 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE))  | 
        ||
| 659 |       { | 
        ||
| 660 |          // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) | 
        ||
| 661 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board)))  | 
        ||
| 662 |          { | 
        ||
| 116 | pmbaty | 663 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound  | 
        
| 1 | pmbaty | 664 | |
| 665 | the_scene.update = true; // update the 3D scene  | 
        ||
| 666 | |||
| 667 |             // call the default window message processing function to keep things going | 
        ||
| 668 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 669 |          } | 
        ||
| 670 | |||
| 671 |          //////////////////// | 
        ||
| 672 |          // movement is valid | 
        ||
| 673 | |||
| 674 |          // do it | 
        ||
| 675 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL);  | 
        ||
| 676 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer  | 
        ||
| 677 | |||
| 678 |          // are we in internet mode ? | 
        ||
| 679 | if (remote_player != NULL)  | 
        ||
| 680 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it  | 
        ||
| 681 | |||
| 682 |          // was it a pawn being promoted ? if so, display the dialog box and wait for the reply | 
        ||
| 683 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN)  | 
        ||
| 684 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7)))  | 
        ||
| 685 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box  | 
        ||
| 686 | |||
| 687 |          // else it was a normal move | 
        ||
| 688 |          else | 
        ||
| 689 |          { | 
        ||
| 690 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions  | 
        ||
| 691 | the_board.has_playerchanged = true; // and switch players  | 
        ||
| 692 |          } | 
        ||
| 693 | |||
| 694 | the_scene.update = true; // update the 3D scene  | 
        ||
| 695 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now  | 
        ||
| 696 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation  | 
        ||
| 697 | |||
| 698 |          // call the default window message processing function to keep things going | 
        ||
| 699 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 700 |       } | 
        ||
| 701 | |||
| 702 |       // else it's another location | 
        ||
| 703 | |||
| 116 | pmbaty | 704 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 17.5f - (7 - the_board.hovered_position[1]) * 5.0f, 17.5f - the_board.hovered_position[0] * 5.0f, 0.04f); // play the "illegal move" sound  | 
        
| 1 | pmbaty | 705 | |
| 706 | the_scene.update = true; // update the 3D scene  | 
        ||
| 707 | |||
| 708 |       // call the default window message processing function to keep things going | 
        ||
| 709 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 710 |    } | 
        ||
| 711 | |||
| 712 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 21 | pmbaty | 713 |    // right mouse button push | 
        
| 714 | else if (message == WM_RBUTTONDOWN)  | 
        ||
| 1 | pmbaty | 715 |    { | 
        
| 21 | pmbaty | 716 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 717 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 718 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 719 | |||
| 1 | pmbaty | 720 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates  | 
        
| 721 | prevgui_y = GET_Y_LPARAM (lParam);  | 
        ||
| 722 | |||
| 723 |       // if we click something, stop moving the table immediately | 
        ||
| 724 | |||
| 24 | pmbaty | 725 |       // cycle through both players and change their view angles EXCEPT the opponent if he's human | 
        
| 726 | for (viewer_index = 0; viewer_index < 2; viewer_index++)  | 
        ||
| 727 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER)  | 
        ||
| 728 | || (the_board.players[viewer_index].type == PLAYER_INTERNET)  | 
        ||
| 729 | || (viewer_index == current_viewer))  | 
        ||
| 730 |          { | 
        ||
| 731 | the_board.players[viewer_index].view_pitch = current_pitch;  | 
        ||
| 732 | the_board.players[viewer_index].view_yaw = current_yaw;  | 
        ||
| 733 |          } | 
        ||
| 734 | |||
| 1 | pmbaty | 735 | rbutton_pushed = true; // remember button is clicked  | 
        
| 736 | |||
| 737 |       // call the default window message processing function to keep things going | 
        ||
| 738 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 739 |    } | 
        ||
| 740 | |||
| 741 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 21 | pmbaty | 742 |    // right mouse button release | 
        
| 743 | else if (message == WM_RBUTTONUP)  | 
        ||
| 1 | pmbaty | 744 |    { | 
        
| 21 | pmbaty | 745 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 746 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 747 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 748 | |||
| 1 | pmbaty | 749 | rbutton_pushed = false; // remember button is released  | 
        
| 750 | the_scene.update = true; // update the 3D scene  | 
        ||
| 751 | |||
| 752 |       // call the default window message processing function to keep things going | 
        ||
| 753 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 754 |    } | 
        ||
| 755 | |||
| 21 | pmbaty | 756 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        
| 1 | pmbaty | 757 |    // left mouse button DOUBLE-click | 
        
| 21 | pmbaty | 758 | else if (message == WM_LBUTTONDBLCLK)  | 
        
| 1 | pmbaty | 759 |    { | 
        
| 21 | pmbaty | 760 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 761 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 762 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 763 | |||
| 1 | pmbaty | 764 |       // get mouse coordinates | 
        
| 765 | gui_x = GET_X_LPARAM (lParam);  | 
        ||
| 766 | gui_y = GET_Y_LPARAM (lParam);  | 
        ||
| 767 | |||
| 768 |       // are we in game and did we click the move comments area ? | 
        ||
| 769 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f))  | 
        ||
| 770 |       { | 
        ||
| 771 | DialogBox_Comment (); // fire up the comment dialog box  | 
        ||
| 772 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going  | 
        ||
| 773 |       } | 
        ||
| 21 | pmbaty | 774 | |
| 775 |       // call the default window message processing function to keep things going | 
        ||
| 776 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 1 | pmbaty | 777 |    } | 
        
| 778 | |||
| 779 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 780 |    // mouse move (while not in animation) | 
        ||
| 21 | pmbaty | 781 | else if (message == WM_MOUSEMOVE)  | 
        
| 1 | pmbaty | 782 |    { | 
        
| 21 | pmbaty | 783 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 784 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 785 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 786 | |||
| 1 | pmbaty | 787 |       // get mouse coordinates | 
        
| 788 | gui_x = GET_X_LPARAM (lParam);  | 
        ||
| 789 | gui_y = GET_Y_LPARAM (lParam);  | 
        ||
| 790 | |||
| 791 |       // handle button update status | 
        ||
| 792 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y);  | 
        ||
| 793 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y);  | 
        ||
| 794 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y);  | 
        ||
| 795 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y);  | 
        ||
| 796 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y);  | 
        ||
| 797 | |||
| 798 |       // see if we're online | 
        ||
| 799 | remote_player = Player_FindByType (PLAYER_INTERNET);  | 
        ||
| 800 | |||
| 801 |       // are we online AND do we NOT have the right to select anything ? | 
        ||
| 802 | if ((remote_player != NULL) && !remote_player->is_in_game)  | 
        ||
| 803 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going  | 
        ||
| 804 | |||
| 805 |       // is the parts selection line displayed AND is the mouse anywhere in it ? | 
        ||
| 806 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f))  | 
        ||
| 807 |       { | 
        ||
| 808 |          // for each selectable part... | 
        ||
| 809 | for (part_index = 0; part_index < 13; part_index++)  | 
        ||
| 810 |          { | 
        ||
| 811 |             // is the mouse hovering it ? | 
        ||
| 812 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f))  | 
        ||
| 813 |             { | 
        ||
| 814 |                // was it NOT hovered before ? | 
        ||
| 815 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index])  | 
        ||
| 816 |                { | 
        ||
| 817 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered  | 
        ||
| 818 | the_scene.update = true; // update the scene  | 
        ||
| 819 |                } | 
        ||
| 820 |             } | 
        ||
| 821 | |||
| 822 |             // else was it hovered before ? | 
        ||
| 823 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index])  | 
        ||
| 824 |             { | 
        ||
| 825 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part  | 
        ||
| 826 | the_scene.update = true; // update the scene  | 
        ||
| 827 |             } | 
        ||
| 828 |          } | 
        ||
| 829 |       } | 
        ||
| 830 |       else | 
        ||
| 831 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part  | 
        ||
| 832 | |||
| 833 |       // get current and opposite players | 
        ||
| 834 | current_player = Player_GetCurrent ();  | 
        ||
| 835 | opposite_player = Player_GetOpposite ();  | 
        ||
| 836 | |||
| 837 |       // if right button was clicked, compute new pitch and yaw | 
        ||
| 838 | if (rbutton_pushed)  | 
        ||
| 839 |       { | 
        ||
| 24 | pmbaty | 840 |          // cycle through both players and change their view angles EXCEPT the opponent if he's human | 
        
| 841 | for (viewer_index = 0; viewer_index < 2; viewer_index++)  | 
        ||
| 842 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER)  | 
        ||
| 843 | || (the_board.players[viewer_index].type == PLAYER_INTERNET)  | 
        ||
| 844 | || (viewer_index == current_viewer))  | 
        ||
| 845 |             { | 
        ||
| 846 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f;  | 
        ||
| 847 | if (the_board.players[viewer_index].view_pitch < 10.0f)  | 
        ||
| 848 | the_board.players[viewer_index].view_pitch = 10.0f; // wrap angles around so that they  | 
        ||
| 25 | pmbaty | 849 | if (the_board.players[viewer_index].view_pitch > 89.99f)  | 
        
| 850 | the_board.players[viewer_index].view_pitch = 89.99f; // stay in the [10, 89.99] bounds  | 
        ||
| 1 | pmbaty | 851 | |
| 24 | pmbaty | 852 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f;  | 
        
| 853 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw);  | 
        ||
| 1 | pmbaty | 854 | |
| 24 | pmbaty | 855 |                // save these as the new custom angles | 
        
| 856 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch;  | 
        ||
| 857 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw;  | 
        ||
| 1 | pmbaty | 858 | |
| 24 | pmbaty | 859 |                // when moving the table around, jump to ideal angles immediately | 
        
| 860 | current_pitch = the_board.players[viewer_index].view_pitch;  | 
        ||
| 861 | current_yaw = the_board.players[viewer_index].view_yaw;  | 
        ||
| 862 |             } | 
        ||
| 1 | pmbaty | 863 | |
| 864 | the_scene.update = true; // button was clicked, update the 3D scene  | 
        ||
| 865 |       } | 
        ||
| 866 | |||
| 867 |       // else it's just the mouse wandering around ; have we the right to select something ? | 
        ||
| 868 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time))  | 
        ||
| 869 |       { | 
        ||
| 870 |          // save the old positions | 
        ||
| 871 | prev_hovered_position[0] = the_board.hovered_position[0];  | 
        ||
| 872 | prev_hovered_position[1] = the_board.hovered_position[1];  | 
        ||
| 873 | |||
| 874 |          // figure out the coordinates on table | 
        ||
| 875 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y);  | 
        ||
| 876 | |||
| 877 |          // translate them to board coordinates | 
        ||
| 878 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f);  | 
        ||
| 879 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f);  | 
        ||
| 880 | |||
| 881 |          // do they differ from last time ? | 
        ||
| 882 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1]))  | 
        ||
| 883 | the_scene.update = true; // if so, update scene  | 
        ||
| 884 |       } | 
        ||
| 885 | |||
| 886 |       // has the user the right to leave a command AND is there no comment yet ? | 
        ||
| 887 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0)  | 
        ||
| 888 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0)))  | 
        ||
| 889 |       { | 
        ||
| 890 |          // is the mouse above the comments zone ? if so, display a dimmed hint text | 
        ||
| 891 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f))  | 
        ||
| 892 |          { | 
        ||
| 893 | if (!the_scene.gui.comment_text.is_displayed)  | 
        ||
| 894 |             { | 
        ||
| 895 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment"));  | 
        ||
| 896 | the_scene.update = true; // and update the scene  | 
        ||
| 897 |             } | 
        ||
| 898 |          } | 
        ||
| 899 |          else | 
        ||
| 900 |          { | 
        ||
| 901 | if (the_scene.gui.comment_text.is_displayed)  | 
        ||
| 902 |             { | 
        ||
| 903 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text  | 
        ||
| 904 | the_scene.update = true; // and update the scene  | 
        ||
| 905 |             } | 
        ||
| 906 |          } | 
        ||
| 907 |       } | 
        ||
| 908 | |||
| 909 |       // remember these coordinates for next time | 
        ||
| 910 | prevgui_x = gui_x;  | 
        ||
| 911 | prevgui_y = gui_y;  | 
        ||
| 912 | |||
| 913 |       // call the default window message processing function to keep things going | 
        ||
| 914 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 915 |    } | 
        ||
| 916 | |||
| 917 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 21 | pmbaty | 918 |    // mouse scroll | 
        
| 919 | else if (message == WM_MOUSEWHEEL)  | 
        ||
| 1 | pmbaty | 920 |    { | 
        
| 21 | pmbaty | 921 |       // are we in animation OR are mouse commands NOT allowed ? | 
        
| 922 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time))  | 
        ||
| 923 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going  | 
        ||
| 924 | |||
| 1 | pmbaty | 925 |       // see if we're online | 
        
| 926 | remote_player = Player_FindByType (PLAYER_INTERNET);  | 
        ||
| 927 | |||
| 928 |       // are we online AND do we NOT have the right to select anything ? | 
        ||
| 929 | if ((remote_player != NULL) && !remote_player->is_in_game)  | 
        ||
| 930 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going  | 
        ||
| 931 | |||
| 932 |       // scroll up / scroll down ? | 
        ||
| 933 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0)  | 
        ||
| 934 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f);  | 
        ||
| 935 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0)  | 
        ||
| 936 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f);  | 
        ||
| 937 | |||
| 938 |       // save this as the new custom distance | 
        ||
| 939 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance;  | 
        ||
| 940 | |||
| 941 |       // when moving the table around, jump to ideal angles immediately | 
        ||
| 942 | current_distance = the_board.players[current_viewer].view_distance;  | 
        ||
| 943 | |||
| 944 | the_scene.update = true; // update the 3D scene  | 
        ||
| 945 | |||
| 946 |       // call the default window message processing function to keep things going | 
        ||
| 947 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 948 |    } | 
        ||
| 949 | |||
| 950 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 951 |    // keyboard release | 
        ||
| 952 | else if (message == WM_CHAR)  | 
        ||
| 953 |    { | 
        ||
| 954 |       // are we in position setup mode ? | 
        ||
| 955 | if (the_board.game_state == STATE_SETUPPOSITION)  | 
        ||
| 956 |       { | 
        ||
| 957 |          // is it the enter key ? if so, exit setup mode and start playing | 
        ||
| 958 | if (wParam == L'\r')  | 
        ||
| 959 |          { | 
        ||
| 960 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move  | 
        ||
| 961 | |||
| 962 |             // (in)validate the castling positions | 
        ||
| 963 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK)  | 
        ||
| 964 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING))  | 
        ||
| 965 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed  | 
        ||
| 966 |             else | 
        ||
| 967 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible  | 
        ||
| 968 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK)  | 
        ||
| 969 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING))  | 
        ||
| 970 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed  | 
        ||
| 971 |             else | 
        ||
| 972 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible  | 
        ||
| 973 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK)  | 
        ||
| 974 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING))  | 
        ||
| 975 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed  | 
        ||
| 976 |             else | 
        ||
| 977 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible  | 
        ||
| 978 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK)  | 
        ||
| 979 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING))  | 
        ||
| 980 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed  | 
        ||
| 981 |             else | 
        ||
| 982 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible  | 
        ||
| 983 | |||
| 984 | current_move->color = COLOR_BLACK; // so that game starts with white  | 
        ||
| 985 | |||
| 986 |             // validate this board in Forsyth-Edwards Notation and reset it | 
        ||
| 987 | Move_DescribeInFEN (current_move);  | 
        ||
| 988 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string  | 
        ||
| 989 | Board_Reset (&the_board, fen_string);  | 
        ||
| 990 | |||
| 991 | the_board.game_state = STATE_PLAYING; // start the game now  | 
        ||
| 992 | the_board.reevaluate = true; // evaluate board again  | 
        ||
| 993 | |||
| 994 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly)  | 
        ||
| 995 | the_scene.update = true; // update the 3D scene  | 
        ||
| 996 | |||
| 997 |             // call the default window message processing function to keep things going | 
        ||
| 998 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 999 |          } | 
        ||
| 1000 |       } | 
        ||
| 1001 | |||
| 1002 |       // else are we in internet mode ? | 
        ||
| 1003 | else if (Player_FindByType (PLAYER_INTERNET) != NULL)  | 
        ||
| 1004 |       { | 
        ||
| 1005 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply  | 
        ||
| 1006 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player  | 
        ||
| 1007 | if (local_player == NULL)  | 
        ||
| 1008 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure  | 
        ||
| 1009 | if (selected_chatterchannel == NULL)  | 
        ||
| 1010 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure  | 
        ||
| 1011 | |||
| 1012 |          // are we NOT entering text yet ? | 
        ||
| 1013 | if (!the_scene.gui.is_entering_text)  | 
        ||
| 1014 |          { | 
        ||
| 1015 |             // is it the space bar ? | 
        ||
| 1016 | if (wParam == L' ')  | 
        ||
| 1017 |             { | 
        ||
| 1018 | the_scene.gui.is_entering_text = true; // remember we are entering text  | 
        ||
| 1019 | |||
| 1020 |                // reset the entered text buffer | 
        ||
| 1021 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false);  | 
        ||
| 1022 | entered_ccreply->text[0] = 0; // only the null terminator will fit  | 
        ||
| 1023 | entered_ccreply->text_length = 0; // and set its length to zero  | 
        ||
| 1024 |             } | 
        ||
| 1025 |          } | 
        ||
| 1026 | |||
| 1027 |          // else we are currently in text entering mode | 
        ||
| 1028 |          else | 
        ||
| 1029 |          { | 
        ||
| 1030 |             // is the typed character a printable character ? | 
        ||
| 1031 | if (iswprint (wParam))  | 
        ||
| 1032 |             { | 
        ||
| 1033 |                // if so, reallocate space in the typed buffer (include null terminator) | 
        ||
| 1034 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false);  | 
        ||
| 1035 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character  | 
        ||
| 1036 | entered_ccreply->text_length++; // buffer holds now one character more  | 
        ||
| 1037 |             } | 
        ||
| 1038 | |||
| 1039 |             // else is the typed character a backspace AND is there text to erase ? | 
        ||
| 1040 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0))  | 
        ||
| 1041 |             { | 
        ||
| 1042 |                // if so, reallocate space in the typed buffer (include null terminator) | 
        ||
| 1043 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false);  | 
        ||
| 1044 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character  | 
        ||
| 1045 | entered_ccreply->text_length--; // buffer holds now one character less  | 
        ||
| 1046 |             } | 
        ||
| 1047 | |||
| 1048 |             // else is the typed character the escape key ? | 
        ||
| 1049 | else if (wParam == 0x1b)  | 
        ||
| 1050 |             { | 
        ||
| 1051 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer  | 
        ||
| 1052 | entered_ccreply->text_length = 0; // and set its length to zero  | 
        ||
| 1053 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode  | 
        ||
| 1054 |             } | 
        ||
| 1055 | |||
| 1056 |             // else is the typed character the enter key ? | 
        ||
| 1057 | else if (wParam == 0x0d)  | 
        ||
| 1058 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply)  | 
        ||
| 1059 | |||
| 1060 |             // else it's an illegal character | 
        ||
| 1061 |             else | 
        ||
| 116 | pmbaty | 1062 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE, 0.0f, 0.0f, 0.04f); // illegal character, beep the illegal move sound at the center of the board  | 
        
| 1 | pmbaty | 1063 |          } | 
        
| 1064 | |||
| 1065 | the_scene.update = true; // update the 3D scene  | 
        ||
| 1066 | |||
| 1067 |          // call the default window message processing function to keep things going | 
        ||
| 1068 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 1069 |       } | 
        ||
| 1070 |    } | 
        ||
| 1071 | |||
| 1072 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 1073 |    // mouse move outside the window | 
        ||
| 1074 | else if (message == WM_NCMOUSEMOVE)  | 
        ||
| 1075 |    { | 
        ||
| 1076 | rbutton_pushed = false; // remember right button is released  | 
        ||
| 1077 | |||
| 1078 |       // call the default window message processing function to keep things going | 
        ||
| 1079 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 1080 |    } | 
        ||
| 1081 | |||
| 1082 |    //////////////////////////////////////////////////////////////////////////////////////////////// | 
        ||
| 1083 |    // window repaint | 
        ||
| 1084 | else if (message == WM_PAINT)  | 
        ||
| 1085 |    { | 
        ||
| 1086 | the_scene.update = true; // update the 3D scene  | 
        ||
| 1087 | |||
| 1088 |       // call the default window message processing function to keep things going | 
        ||
| 1089 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 1090 |    } | 
        ||
| 1091 | |||
| 1092 |    // call the default window message processing function to keep things going | 
        ||
| 1093 | return (DefWindowProc (hWnd, message, wParam, lParam));  | 
        ||
| 1094 | } | 
        ||
| 1095 | |||
| 1096 | |||
| 1097 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y)  | 
        ||
| 1098 | { | 
        ||
| 1099 |    // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates | 
        ||
| 1100 | |||
| 1101 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height));  | 
        ||
| 1102 | } | 
        ||
| 1103 | |||
| 1104 | |||
| 1105 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y)  | 
        ||
| 1106 | { | 
        ||
| 1107 |    // this function updates the hover state of a GUI button, and returns TRUE if the | 
        ||
| 1108 |    // scene needs to be updated, FALSE otherwise. | 
        ||
| 1109 | |||
| 1110 |    // is the button displayed ? | 
        ||
| 1111 | if (button->state != 0)  | 
        ||
| 1112 |    { | 
        ||
| 1113 |       // is the mouse hovering it ? | 
        ||
| 1114 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height))  | 
        ||
| 1115 |       { | 
        ||
| 1116 |          // was it NOT hovered before ? | 
        ||
| 1117 | if (button->state != 2)  | 
        ||
| 1118 |          { | 
        ||
| 1119 | button->state = 2; // mark it as hovered  | 
        ||
| 1120 | return (true); // return TRUE so as to update the scene  | 
        ||
| 1121 |          } | 
        ||
| 1122 |       } | 
        ||
| 1123 | |||
| 1124 |       // else was it hovered before ? | 
        ||
| 1125 | else if (button->state == 2)  | 
        ||
| 1126 |       { | 
        ||
| 1127 | button->state = 1; // else mark it as not hovered  | 
        ||
| 1128 | return (true); // return TRUE so as to update the scene  | 
        ||
| 1129 |       } | 
        ||
| 1130 |    } | 
        ||
| 1131 | |||
| 1132 | return (false); // no need to update the scene  | 
        ||
| 1133 | } |