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1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // prototypes of local functions |
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7 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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8 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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9 | |||
10 | |||
11 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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12 | { |
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13 | // this is the main message handler for the program |
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14 | |||
15 | static wchar_t fen_string[128]; |
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16 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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17 | static int prevgui_x = 0; |
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18 | static int prevgui_y = 0; |
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19 | static bool rbutton_pushed = false; |
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20 | |||
21 | unsigned short wParam_hiword; |
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22 | unsigned short wParam_loword; |
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23 | int prev_hovered_position[2]; |
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24 | player_t *current_player; |
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25 | player_t *opposite_player; |
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26 | player_t *local_player; |
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27 | player_t *remote_player; |
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28 | ccreply_t *entered_ccreply; |
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29 | boardmove_t *current_move; |
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30 | float board_x; |
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31 | float board_y; |
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32 | int gui_x; |
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33 | int gui_y; |
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34 | int line; |
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35 | int column; |
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36 | int index_line; |
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37 | int index_column; |
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38 | int part_index; |
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39 | int part_color; |
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40 | |||
41 | // filter out the commonly used message values |
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42 | wParam_hiword = HIWORD (wParam); |
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43 | wParam_loword = LOWORD (wParam); |
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44 | |||
45 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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46 | // has the window just been fired up ? |
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47 | if (message == WM_CREATE) |
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48 | { |
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49 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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50 | |||
51 | // call the default window message processing function to keep things going |
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52 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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53 | } |
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54 | |||
55 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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56 | // else have we clicked on the close button ? |
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57 | else if (message == WM_CLOSE) |
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58 | { |
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59 | if (the_board.game_state == STATE_PLAYING) |
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60 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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61 | else |
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62 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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63 | |||
64 | return (0); // don't let Windows do the default processing on this message |
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65 | } |
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66 | |||
67 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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68 | // else is the user closing its session OR the window is being destroyed ? |
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69 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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70 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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71 | |||
72 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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73 | // menu event |
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74 | else if (message == WM_COMMAND) |
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75 | { |
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76 | // game menu, new game |
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77 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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78 | { |
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79 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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80 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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81 | else |
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82 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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83 | } |
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84 | |||
85 | // game menu, setup start position |
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86 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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87 | { |
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88 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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89 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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90 | else |
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91 | { |
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92 | current_move = &the_board.moves[0]; // quick access to start move |
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93 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
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94 | |||
95 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
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96 | the_board.reevaluate = true; // evaluate board again |
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97 | |||
98 | // display the "please choose start position" phrase in the middle of the screen |
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99 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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100 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
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101 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
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102 | the_scene.update = true; // and update the 3D scene |
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103 | } |
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104 | } |
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105 | |||
106 | // game menu, load game |
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107 | else if (wParam_loword == MENUID_GAME_LOAD) |
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108 | DialogBox_Load (); // fire up the load dialog box |
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109 | |||
110 | // game menu, save game |
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111 | else if (wParam_loword == MENUID_GAME_SAVE) |
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112 | { |
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113 | if (save_pathname[0] != 0) |
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114 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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115 | else |
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116 | DialogBox_Save (); // else fire up the save dialog box |
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117 | } |
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118 | |||
119 | // game menu, save as |
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120 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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121 | DialogBox_Save (); // fire up the save dialog box |
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122 | |||
123 | // game menu, save position as |
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124 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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125 | DialogBox_SavePosition (); // fire up the save position dialog box |
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126 | |||
127 | // game menu, resign |
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128 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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129 | DialogBox_Resign (); // if a game has started, ask for confirmation |
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130 | |||
131 | // game menu, statistics (stats are only available in online mode) |
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132 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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133 | { |
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134 | local_player = Player_FindByType (PLAYER_HUMAN); |
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135 | if (local_player != NULL) |
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136 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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137 | } |
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138 | |||
139 | // game menu, options |
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140 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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141 | DialogBox_Options (); // fire up the options dialog box |
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142 | |||
143 | // game menu, quit |
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144 | else if (wParam_loword == MENUID_GAME_QUIT) |
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145 | { |
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146 | if (the_board.game_state == STATE_PLAYING) |
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147 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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148 | else |
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149 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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150 | } |
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151 | |||
152 | // chessboard menu, suggest move |
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153 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
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154 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
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155 | |||
156 | // chessboard menu, cancel last move |
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157 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
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158 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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159 | |||
160 | // chessboard menu, comment move |
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161 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
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162 | DialogBox_Comment (); // fire up the comment dialog box |
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163 | |||
164 | // chessboard menu, go to move |
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165 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
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166 | DialogBox_GoToMove (); // fire up the go to move dialog box |
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167 | |||
168 | // chessboard menu, swap sides |
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169 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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170 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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171 | |||
172 | // chessboard menu, beginning of game |
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173 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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174 | { |
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175 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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176 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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177 | the_board.reevaluate = true; // evaluate board again |
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178 | } |
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179 | |||
180 | // chessboard menu, previous move (only if arrow is enabled) |
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181 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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182 | { |
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183 | the_board.viewed_move--; // enter view mode and go back one move |
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184 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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185 | the_board.reevaluate = true; // evaluate board again |
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186 | } |
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187 | |||
188 | // chessboard menu, next move (only if arrow is enabled) |
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189 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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190 | { |
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191 | the_board.viewed_move++; // enter view mode and go forward one move |
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192 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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193 | the_board.reevaluate = true; // evaluate board again |
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194 | } |
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195 | |||
196 | // chessboard menu, current state of game |
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197 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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198 | { |
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199 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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200 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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201 | the_board.reevaluate = true; // evaluate board again |
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202 | } |
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203 | |||
204 | // chessboard menu, top view |
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205 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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206 | { |
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207 | the_board.players[current_viewer].view_pitch = 89.0f; |
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208 | the_board.players[current_viewer].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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209 | the_board.players[current_viewer].view_distance = 58.0f; |
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210 | } |
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211 | |||
212 | // chessboard menu, default view |
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213 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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214 | { |
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215 | the_board.players[current_viewer].view_pitch = 55.0f; |
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216 | the_board.players[current_viewer].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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217 | the_board.players[current_viewer].view_distance = 70.0f; |
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218 | } |
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219 | |||
220 | // chessboard menu, reset view |
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221 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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222 | { |
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223 | the_board.players[current_viewer].view_pitch = the_board.players[current_viewer].custom_pitch; |
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224 | the_board.players[current_viewer].view_yaw = the_board.players[current_viewer].custom_yaw; |
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225 | the_board.players[current_viewer].view_distance = the_board.players[current_viewer].custom_distance; |
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226 | } |
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227 | |||
228 | // chessboard menu, zoom in |
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229 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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230 | { |
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231 | // scroll up & save this as the new custom distance |
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232 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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233 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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234 | the_scene.update = true; // update the 3D scene |
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235 | } |
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236 | |||
237 | // chessboard menu, zoom out |
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238 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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239 | { |
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240 | // scroll down & save this as the new custom distance |
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241 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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242 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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243 | the_scene.update = true; // update the 3D scene |
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244 | } |
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245 | |||
246 | // chessboard menu, change appearance |
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247 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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248 | DialogBox_ChangeAppearance (); |
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249 | |||
250 | // chessboard menu, display windows desktop |
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251 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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252 | ShowWindow (hWnd, SW_MINIMIZE); |
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253 | |||
254 | // internet menu, show online players |
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255 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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256 | Window_Opponents (); |
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257 | |||
258 | // internet menu, show sought games |
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259 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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260 | Window_Sought (); |
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261 | |||
262 | // internet menu, seek game |
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263 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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264 | DialogBox_SendSeek (); |
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265 | |||
266 | // internet menu, chatter channels |
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267 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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268 | Window_ChatterChannels (); |
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269 | |||
270 | // internet menu, enter chat text |
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271 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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272 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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273 | |||
274 | // internet menu, display player card |
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275 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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276 | DialogBox_PlayerInfoName (); |
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277 | |||
278 | // internet menu, display your card |
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279 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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280 | { |
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281 | local_player = Player_FindByType (PLAYER_HUMAN); |
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282 | if (local_player != NULL) |
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283 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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284 | } |
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285 | |||
286 | // internet menu, MOTD |
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287 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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288 | Window_MOTD (); |
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289 | |||
290 | // help menu, help |
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291 | else if (wParam_loword == MENUID_HELP_HELP) |
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292 | ShellExecute (NULL, L"open", L"Chess Giants.html", NULL, NULL, SW_MAXIMIZE); // fire up the help file |
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293 | |||
294 | // help menu, get chess games |
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295 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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296 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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297 | |||
298 | // help menu, about |
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299 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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300 | DialogBox_About (); // show the About dialog box |
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301 | |||
302 | // call the default window message processing function to keep things going |
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303 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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304 | } |
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305 | |||
306 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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307 | // left mouse button release (while not in animation) |
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308 | else if ((message == WM_LBUTTONUP) && (animation_endtime + 1.0f < current_time)) |
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309 | { |
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310 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
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311 | prevgui_y = GET_Y_LPARAM (lParam); |
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312 | |||
313 | // get mouse coordinates |
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314 | gui_x = GET_X_LPARAM (lParam); |
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315 | gui_y = GET_Y_LPARAM (lParam); |
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316 | |||
317 | // is the left arrow displayed AND is the mouse hovering it ? |
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318 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
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319 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
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320 | |||
321 | // is the right arrow displayed AND is the mouse hovering it ? |
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322 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
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323 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
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324 | |||
325 | // is the chat button displayed AND is the mouse hovering it ? |
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326 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
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327 | { |
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328 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
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329 | |||
330 | // find or create the corresponding interlocutor structure and fire it up |
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331 | if (opposite_player != NULL) |
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332 | Interlocutor_FindOrCreate (opposite_player->name); |
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333 | } |
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334 | |||
335 | // is the games button displayed AND is the mouse hovering it ? |
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336 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
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337 | Window_Sought (); // if so, display the sought games window |
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338 | |||
339 | // is the people button displayed AND is the mouse hovering it ? |
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340 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
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341 | Window_Opponents (); // if so, display the opponents window |
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342 | |||
343 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
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344 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
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345 | { |
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346 | // for each selectable part, if the mouse is on it, mark it as selected |
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347 | for (part_index = 0; part_index < 13; part_index++) |
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348 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
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349 | { |
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350 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
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351 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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352 | break; // no need to search further if one selection was found |
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353 | } |
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354 | } |
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355 | |||
356 | // get current player and see if we're online |
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357 | current_player = Player_GetCurrent (); |
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358 | remote_player = Player_FindByType (PLAYER_INTERNET); |
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359 | |||
360 | // if we are not allowed to select anything, don't even try |
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361 | if ((current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
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362 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
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363 | { |
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364 | the_scene.update = true; // update the 3D scene |
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365 | |||
366 | // call the default window message processing function to keep things going |
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367 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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368 | } |
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369 | |||
370 | // it's a single click. The user clicked on a square. |
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371 | |||
372 | // figure out the coordinates on table |
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373 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
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374 | |||
375 | // translate them to board coordinates |
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376 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
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377 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
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378 | highlight_endtime = 0; // stop highlighting anything |
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379 | |||
380 | // if it's outside the table, end the job |
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381 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
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382 | { |
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383 | the_scene.update = true; // update the 3D scene |
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384 | |||
385 | // call the default window message processing function to keep things going |
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386 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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387 | } |
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388 | |||
389 | // we clicked a valid slot on the table |
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390 | |||
391 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
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392 | |||
393 | /////////////////////////////////// |
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394 | // are we in parts placement mode ? |
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395 | if (the_board.game_state == STATE_SETUPPOSITION) |
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396 | { |
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397 | // quick access to line and column |
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398 | line = the_board.hovered_position[0]; |
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399 | column = the_board.hovered_position[1]; |
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400 | |||
401 | // figure out the color of the part we are placing |
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402 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
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403 | part_color = COLOR_BLACK; // black color |
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404 | else |
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405 | part_color = COLOR_WHITE; // white color |
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406 | |||
407 | // are we erasing a king ? if so, replace it at its default location |
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408 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
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409 | && (the_scene.gui.partspick_selectedpart != 'k')) |
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410 | { |
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411 | // is it ALREADY the king's default location ? if so, give up |
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412 | if ((line == 7) && (column == 4)) |
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413 | { |
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414 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
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415 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
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416 | } |
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417 | |||
418 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
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419 | } |
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420 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
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421 | && (the_scene.gui.partspick_selectedpart != 'K')) |
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422 | { |
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423 | // is it ALREADY the king's default location ? if so, give up |
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424 | if ((line == 0) && (column == 4)) |
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425 | { |
||
426 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
427 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
428 | } |
||
429 | |||
430 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
431 | } |
||
432 | |||
433 | // place the selected part on the board |
||
434 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
435 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
436 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
437 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
438 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
439 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
440 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
441 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
442 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
443 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
444 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
445 | { |
||
446 | // parse the board for other kings of the same color and erase them |
||
447 | for (index_line = 0; index_line < 8; index_line++) |
||
448 | for (index_column = 0; index_column < 8; index_column++) |
||
449 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
450 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
451 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
452 | |||
453 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
454 | } |
||
455 | else |
||
456 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
457 | |||
458 | // figure out which sound to play |
||
459 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
460 | Audio_PlaySound (SOUNDTYPE_MOVE); // play a move sound when placing a part |
||
461 | |||
462 | the_scene.update = true; // update the 3D scene |
||
463 | |||
464 | // call the default window message processing function to keep things going |
||
465 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
466 | } |
||
467 | // end of parts placement mode |
||
468 | ////////////////////////////// |
||
469 | |||
470 | // does a selection NOT exist yet ? |
||
471 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
472 | { |
||
473 | // is there a selectable part at this location ? |
||
474 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
475 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
476 | { |
||
477 | // mark the selected position as selected (and remember it) |
||
478 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
479 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
480 | } |
||
481 | |||
482 | the_scene.update = true; // update the 3D scene |
||
483 | |||
484 | // call the default window message processing function to keep things going |
||
485 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
486 | } |
||
487 | |||
488 | // a selection exists already |
||
489 | |||
490 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
491 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
492 | { |
||
493 | // forget the selected position |
||
494 | the_board.selected_position[0] = -1; |
||
495 | the_board.selected_position[1] = -1; |
||
496 | |||
497 | the_scene.update = true; // update the 3D scene |
||
498 | |||
499 | // call the default window message processing function to keep things going |
||
500 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
501 | } |
||
502 | |||
503 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
504 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
505 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
506 | { |
||
507 | // mark the selected position as selected (and remember it) |
||
508 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
509 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
510 | |||
511 | the_scene.update = true; // update the 3D scene |
||
512 | |||
513 | // call the default window message processing function to keep things going |
||
514 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
515 | } |
||
516 | |||
517 | // else is it a possible move ? |
||
518 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
519 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
520 | { |
||
521 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
522 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
523 | { |
||
524 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
525 | |||
526 | the_scene.update = true; // update the 3D scene |
||
527 | |||
528 | // call the default window message processing function to keep things going |
||
529 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
530 | } |
||
531 | |||
532 | //////////////////// |
||
533 | // movement is valid |
||
534 | |||
535 | // do it |
||
536 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
537 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
538 | |||
539 | // are we in internet mode ? |
||
540 | if (remote_player != NULL) |
||
541 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
542 | |||
543 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
544 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
545 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
546 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
547 | |||
548 | // else it was a normal move |
||
549 | else |
||
550 | { |
||
551 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
552 | the_board.has_playerchanged = true; // and switch players |
||
553 | } |
||
554 | |||
555 | the_scene.update = true; // update the 3D scene |
||
556 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
557 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
558 | |||
559 | // call the default window message processing function to keep things going |
||
560 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
561 | } |
||
562 | |||
563 | // else it's another location |
||
564 | |||
565 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
566 | |||
567 | the_scene.update = true; // update the 3D scene |
||
568 | |||
569 | // call the default window message processing function to keep things going |
||
570 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
571 | } |
||
572 | |||
573 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
574 | // right mouse button push (while not in animation) |
||
575 | else if ((message == WM_RBUTTONDOWN) && (animation_endtime + 1.0f < current_time)) |
||
576 | { |
||
577 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
578 | prevgui_y = GET_Y_LPARAM (lParam); |
||
579 | |||
580 | // if we click something, stop moving the table immediately |
||
581 | the_board.players[current_viewer].view_pitch = current_pitch; |
||
582 | the_board.players[current_viewer].view_yaw = current_yaw; |
||
583 | |||
584 | rbutton_pushed = true; // remember button is clicked |
||
585 | |||
586 | // call the default window message processing function to keep things going |
||
587 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
588 | } |
||
589 | |||
590 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
591 | // right mouse button release (while not in animation) |
||
592 | else if ((message == WM_RBUTTONUP) && (animation_endtime + 1.0f < current_time)) |
||
593 | { |
||
594 | rbutton_pushed = false; // remember button is released |
||
595 | the_scene.update = true; // update the 3D scene |
||
596 | |||
597 | // call the default window message processing function to keep things going |
||
598 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
599 | } |
||
600 | |||
601 | ///////////////////////////////// |
||
602 | // left mouse button DOUBLE-click |
||
603 | else if ((message == WM_LBUTTONDBLCLK) && (animation_endtime + 1.0f < current_time)) |
||
604 | { |
||
605 | // get mouse coordinates |
||
606 | gui_x = GET_X_LPARAM (lParam); |
||
607 | gui_y = GET_Y_LPARAM (lParam); |
||
608 | |||
609 | // are we in game and did we click the move comments area ? |
||
610 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
611 | { |
||
612 | DialogBox_Comment (); // fire up the comment dialog box |
||
613 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
614 | } |
||
615 | } |
||
616 | |||
617 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
618 | // mouse move (while not in animation) |
||
619 | else if ((message == WM_MOUSEMOVE) && (animation_endtime + 1.0f < current_time)) |
||
620 | { |
||
621 | // get mouse coordinates |
||
622 | gui_x = GET_X_LPARAM (lParam); |
||
623 | gui_y = GET_Y_LPARAM (lParam); |
||
624 | |||
625 | // handle button update status |
||
626 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
627 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
628 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
629 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
630 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
631 | |||
632 | // see if we're online |
||
633 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
634 | |||
635 | // are we online AND do we NOT have the right to select anything ? |
||
636 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
637 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
638 | |||
639 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
640 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
641 | { |
||
642 | // for each selectable part... |
||
643 | for (part_index = 0; part_index < 13; part_index++) |
||
644 | { |
||
645 | // is the mouse hovering it ? |
||
646 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
647 | { |
||
648 | // was it NOT hovered before ? |
||
649 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
650 | { |
||
651 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
652 | the_scene.update = true; // update the scene |
||
653 | } |
||
654 | } |
||
655 | |||
656 | // else was it hovered before ? |
||
657 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
658 | { |
||
659 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
660 | the_scene.update = true; // update the scene |
||
661 | } |
||
662 | } |
||
663 | } |
||
664 | else |
||
665 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
666 | |||
667 | // get current and opposite players |
||
668 | current_player = Player_GetCurrent (); |
||
669 | opposite_player = Player_GetOpposite (); |
||
670 | |||
671 | // if right button was clicked, compute new pitch and yaw |
||
672 | if (rbutton_pushed) |
||
673 | { |
||
674 | the_board.players[current_viewer].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
675 | if (the_board.players[current_viewer].view_pitch < 10.0f) |
||
676 | the_board.players[current_viewer].view_pitch = 10.0f; // wrap angles around so that they |
||
677 | if (the_board.players[current_viewer].view_pitch > 89.0f) |
||
678 | the_board.players[current_viewer].view_pitch = 89.0f; // stay in the [10, 89] bounds |
||
679 | |||
680 | the_board.players[current_viewer].view_yaw += (gui_x - prevgui_x) * 0.3f; |
||
681 | the_board.players[current_viewer].view_yaw = WrapAngle (the_board.players[current_viewer].view_yaw); |
||
682 | |||
683 | // save these as the new custom angles |
||
684 | the_board.players[current_viewer].custom_pitch = the_board.players[current_viewer].view_pitch; |
||
685 | the_board.players[current_viewer].custom_yaw = the_board.players[current_viewer].view_yaw; |
||
686 | |||
687 | // when moving the table around, jump to ideal angles immediately |
||
688 | current_pitch = the_board.players[current_viewer].view_pitch; |
||
689 | current_yaw = the_board.players[current_viewer].view_yaw; |
||
690 | |||
691 | the_scene.update = true; // button was clicked, update the 3D scene |
||
692 | } |
||
693 | |||
694 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
695 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
696 | { |
||
697 | // save the old positions |
||
698 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
699 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
700 | |||
701 | // figure out the coordinates on table |
||
702 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
703 | |||
704 | // translate them to board coordinates |
||
705 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
706 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
707 | |||
708 | // do they differ from last time ? |
||
709 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
710 | the_scene.update = true; // if so, update scene |
||
711 | } |
||
712 | |||
713 | // has the user the right to leave a command AND is there no comment yet ? |
||
714 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
715 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
716 | { |
||
717 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
718 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
719 | { |
||
720 | if (!the_scene.gui.comment_text.is_displayed) |
||
721 | { |
||
722 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
723 | the_scene.update = true; // and update the scene |
||
724 | } |
||
725 | } |
||
726 | else |
||
727 | { |
||
728 | if (the_scene.gui.comment_text.is_displayed) |
||
729 | { |
||
730 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
731 | the_scene.update = true; // and update the scene |
||
732 | } |
||
733 | } |
||
734 | } |
||
735 | |||
736 | // remember these coordinates for next time |
||
737 | prevgui_x = gui_x; |
||
738 | prevgui_y = gui_y; |
||
739 | |||
740 | // call the default window message processing function to keep things going |
||
741 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
742 | } |
||
743 | |||
744 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
745 | // mouse scroll (while not in animation) |
||
746 | else if ((message == WM_MOUSEWHEEL) && (animation_endtime + 1.0f < current_time)) |
||
747 | { |
||
748 | // see if we're online |
||
749 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
750 | |||
751 | // are we online AND do we NOT have the right to select anything ? |
||
752 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
753 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
754 | |||
755 | // scroll up / scroll down ? |
||
756 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
757 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
758 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
759 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
760 | |||
761 | // save this as the new custom distance |
||
762 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
763 | |||
764 | // when moving the table around, jump to ideal angles immediately |
||
765 | current_distance = the_board.players[current_viewer].view_distance; |
||
766 | |||
767 | the_scene.update = true; // update the 3D scene |
||
768 | |||
769 | // call the default window message processing function to keep things going |
||
770 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
771 | } |
||
772 | |||
773 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
774 | // keyboard release |
||
775 | else if (message == WM_CHAR) |
||
776 | { |
||
777 | // are we in position setup mode ? |
||
778 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
779 | { |
||
780 | // is it the enter key ? if so, exit setup mode and start playing |
||
781 | if (wParam == L'\r') |
||
782 | { |
||
783 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
784 | |||
785 | // (in)validate the castling positions |
||
786 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
787 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
788 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
789 | else |
||
790 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
791 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
792 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
793 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
794 | else |
||
795 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
796 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
797 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
798 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
799 | else |
||
800 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
801 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
802 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
803 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
804 | else |
||
805 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
806 | |||
807 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
808 | |||
809 | // validate this board in Forsyth-Edwards Notation and reset it |
||
810 | Move_DescribeInFEN (current_move); |
||
811 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
812 | Board_Reset (&the_board, fen_string); |
||
813 | |||
814 | the_board.game_state = STATE_PLAYING; // start the game now |
||
815 | the_board.reevaluate = true; // evaluate board again |
||
816 | |||
817 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
818 | the_scene.update = true; // update the 3D scene |
||
819 | |||
820 | // call the default window message processing function to keep things going |
||
821 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
822 | } |
||
823 | } |
||
824 | |||
825 | // else are we in internet mode ? |
||
826 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
827 | { |
||
828 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
829 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
830 | if (local_player == NULL) |
||
831 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
832 | if (selected_chatterchannel == NULL) |
||
833 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
834 | |||
835 | // are we NOT entering text yet ? |
||
836 | if (!the_scene.gui.is_entering_text) |
||
837 | { |
||
838 | // is it the space bar ? |
||
839 | if (wParam == L' ') |
||
840 | { |
||
841 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
842 | |||
843 | // reset the entered text buffer |
||
844 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
845 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
846 | entered_ccreply->text_length = 0; // and set its length to zero |
||
847 | } |
||
848 | } |
||
849 | |||
850 | // else we are currently in text entering mode |
||
851 | else |
||
852 | { |
||
853 | // is the typed character a printable character ? |
||
854 | if (iswprint (wParam)) |
||
855 | { |
||
856 | // if so, reallocate space in the typed buffer (include null terminator) |
||
857 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
858 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
859 | entered_ccreply->text_length++; // buffer holds now one character more |
||
860 | } |
||
861 | |||
862 | // else is the typed character a backspace AND is there text to erase ? |
||
863 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
864 | { |
||
865 | // if so, reallocate space in the typed buffer (include null terminator) |
||
866 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
867 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
868 | entered_ccreply->text_length--; // buffer holds now one character less |
||
869 | } |
||
870 | |||
871 | // else is the typed character the escape key ? |
||
872 | else if (wParam == 0x1b) |
||
873 | { |
||
874 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
875 | entered_ccreply->text_length = 0; // and set its length to zero |
||
876 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
877 | } |
||
878 | |||
879 | // else is the typed character the enter key ? |
||
880 | else if (wParam == 0x0d) |
||
881 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
882 | |||
883 | // else it's an illegal character |
||
884 | else |
||
885 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound |
||
886 | } |
||
887 | |||
888 | the_scene.update = true; // update the 3D scene |
||
889 | |||
890 | // call the default window message processing function to keep things going |
||
891 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
892 | } |
||
893 | } |
||
894 | |||
895 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
896 | // mouse move outside the window |
||
897 | else if (message == WM_NCMOUSEMOVE) |
||
898 | { |
||
899 | rbutton_pushed = false; // remember right button is released |
||
900 | |||
901 | // call the default window message processing function to keep things going |
||
902 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
903 | } |
||
904 | |||
905 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
906 | // window repaint |
||
907 | else if (message == WM_PAINT) |
||
908 | { |
||
909 | the_scene.update = true; // update the 3D scene |
||
910 | |||
911 | // call the default window message processing function to keep things going |
||
912 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
913 | } |
||
914 | |||
915 | // call the default window message processing function to keep things going |
||
916 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
917 | } |
||
918 | |||
919 | |||
920 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
921 | { |
||
922 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
923 | |||
924 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
925 | } |
||
926 | |||
927 | |||
928 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
929 | { |
||
930 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
931 | // scene needs to be updated, FALSE otherwise. |
||
932 | |||
933 | // is the button displayed ? |
||
934 | if (button->state != 0) |
||
935 | { |
||
936 | // is the mouse hovering it ? |
||
937 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
938 | { |
||
939 | // was it NOT hovered before ? |
||
940 | if (button->state != 2) |
||
941 | { |
||
942 | button->state = 2; // mark it as hovered |
||
943 | return (true); // return TRUE so as to update the scene |
||
944 | } |
||
945 | } |
||
946 | |||
947 | // else was it hovered before ? |
||
948 | else if (button->state == 2) |
||
949 | { |
||
950 | button->state = 1; // else mark it as not hovered |
||
951 | return (true); // return TRUE so as to update the scene |
||
952 | } |
||
953 | } |
||
954 | |||
955 | return (false); // no need to update the scene |
||
956 | } |